<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-7479485277185216001</id><updated>2011-08-11T00:11:48.100+01:00</updated><category term='Return to Egypt'/><category term='Babylon Is Fallen'/><category term='Himalayan Mysteries'/><category term='Lara and the Four Shafts'/><category term='Shakespeare Cliff Revisited'/><category term='Beyond the Scion'/><category term='The Secrets of Nepal'/><category term='Lara and the Old Abandoned House'/><title type='text'>Lara's World</title><subtitle type='html'>The Ultimate Custom TR Blog...
You've finally made it here!</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://customtr.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7479485277185216001/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://customtr.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>Nina Croft</name><uri>http://www.blogger.com/profile/09390668616467114494</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_8HDu6fIzSaE/SrAELbLr_CI/AAAAAAAAACQ/U2MrVhlOxrI/S220/phys.jpg'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>32</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-7479485277185216001.post-4902924470363830428</id><published>2010-04-12T05:13:00.002+01:00</published><updated>2010-04-12T05:13:22.967+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Lara and the Four Shafts'/><title type='text'>Lara and the Four Shafts - walkthrough</title><content type='html'>author of the level: Elke Schwarz a.k.a. Eelkemama&lt;br /&gt;author of the walkthrough: Nina Croft&lt;br /&gt;&lt;br /&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="font-size: x-large;"&gt;&lt;span class="Apple-style-span" style="color: yellow;"&gt;Level five: LARA USED ALL THE SHAFTS&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="MsoNoSpacing"&gt;&lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;span style="font-family: &amp;quot;Verdana&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10.0pt;"&gt;secrets:&lt;/span&gt;&lt;/b&gt;&lt;span style="font-family: &amp;quot;Verdana&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10.0pt;"&gt; none&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;span style="font-family: &amp;quot;Verdana&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10.0pt;"&gt;BIG GARDEN WITH POOL:&lt;/span&gt;&lt;/b&gt;&lt;span style="font-family: &amp;quot;Verdana&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10.0pt;"&gt; Park your bike here, take &lt;span style="color: #92d050;"&gt;shotgun shells&lt;/span&gt; from the ground to the left and use the &lt;span style="color: #ffc000;"&gt;jump switch&lt;/span&gt; on the wall to the left to open the big gate. Enter the big garden beyond the gate. Place four shaft keys in their &lt;span style="color: #ffc000;"&gt;receptacles&lt;/span&gt; on the other side of the green wall to the left from the entrance. This will open the big gate in far left corner. Before proceeding to the next room, use the &lt;span style="color: #ffc000;"&gt;jump switch&lt;/span&gt; on the right green wall (climb the reddish ledge in the middle of the garden and go to the right end of it). This will open a gate in the pool in the next garden. Make sure to collect the &lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;span style="color: #00b0f0;"&gt;green key&lt;/span&gt;&lt;/b&gt; from the middle reddish ledge with plants (it's hidden between two plants in the middle of this ledge).&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;span style="font-family: &amp;quot;Verdana&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10.0pt;"&gt;Now you can proceed to the next garden, which has a pool. Jump into water and swim to the other side. Go into the shallow water in the far right corner of the pool, and use the &lt;span style="color: #ffc000;"&gt;jump switch&lt;/span&gt; on the wall to open the hatch at the end of the UW passage. Turn around to face the entrance, dive in and swim into the passage under water. Follow the long twisted tunnel to the opened hatch and pull out.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;span style="font-family: &amp;quot;Verdana&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10.0pt;"&gt;CAVES:&lt;/span&gt;&lt;/b&gt;&lt;span style="font-family: &amp;quot;Verdana&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10.0pt;"&gt; Inside this small dark room you'll see two closed gates to the left and right. Climb the blocks straight ahead and go through the passage beyond (S). When you enter the cave, use both &lt;span style="color: #ffc000;"&gt;metal floor tiles&lt;/span&gt; (to the left and to the right) to open both gates in the previous room. Go back there. To prevent some backtracking, first go into the room to the left (W).&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;span style="font-family: &amp;quot;Verdana&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10.0pt;"&gt;COLOR SPHERES PUZZLE:&lt;/span&gt;&lt;/b&gt;&lt;span style="font-family: &amp;quot;Verdana&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10.0pt;"&gt; Inside this room you'll see some color spheres and colored floor tiles. You guessed well: you need to push/pull the spheres onto their corresponding tiles. However, the green sphere is in a pit and unavailable at the moment, and another (gold) sphere is on a raised block, also unavailable. One colored floor tile is also raised, thus making it impossible to push the sphere onto it. So, you need to raise the green sphere to the floor level, to lower the yellow sphere to the floor level, and to raise the white sphere on the raised blocks in the center of the room. Here's the sequence:&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;span style="font-family: &amp;quot;Verdana&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10.0pt;"&gt;Use the &lt;span style="color: #ffc000;"&gt;switch&lt;/span&gt; in the near left corner from the entrance to raise a block next to the &lt;span style="color: #ffc000;"&gt;yellow sphere&lt;/span&gt; which is in the near right corner from the entrance. Go there, climb in the alcove behind the sphere and push it onto the raised block. Now return to the &lt;span style="color: #ffc000;"&gt;switch&lt;/span&gt; and use it again to lower the block and getting the yellow sphere in the floor level. The &lt;span style="color: #ffc000;"&gt;white sphere&lt;/span&gt; is nearby, so push/pull it so it stands to the left of the closed gate opposite the entrance (when facing the closed gate). Climb the ladder in the far right corner of the entrance and pull a &lt;span style="color: #ffc000;"&gt;switch&lt;/span&gt; to raise the block under the green sphere thus bringing it to the floor level. Go in the far left corner, pull the &lt;span style="color: #ffc000;"&gt;green sphere&lt;/span&gt; out of the corner and push it onto the green tile nearby. Use the &lt;span style="color: #ffc000;"&gt;switch&lt;/span&gt; behind the green sphere to raise a block under the white sphere, thus bringing it to the same level as the white tile. Now you can push/pull &lt;span style="color: #ffc000;"&gt;remaining spheres&lt;/span&gt; to their corresponding colored tiles and open the gate.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;span style="font-family: &amp;quot;Verdana&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10.0pt;"&gt;Go through then to the right. Climb the block and use the &lt;span style="color: #ffc000;"&gt;checkered tile&lt;/span&gt; to lower a block elsewhere. Return to the color puzzle room, then to the first cave. Go through the doorway on the opposite wall and find &lt;span style="color: #92d050;"&gt;flares&lt;/span&gt;, an &lt;span style="color: #92d050;"&gt;LMP&lt;/span&gt; and an &lt;span style="color: #92d050;"&gt;SMP&lt;/span&gt; on the left side of the cave. In the far right corner there is the block you've just lowered. Go there and use the &lt;span style="color: #ffc000;"&gt;jump switch&lt;/span&gt; to open the gate in the room beyond the color puzzle. Return back there and go left, towards the open gate.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;span style="font-family: &amp;quot;Verdana&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10.0pt;"&gt;BOULDERS:&lt;/span&gt;&lt;/b&gt;&lt;span style="font-family: &amp;quot;Verdana&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10.0pt;"&gt; Climb into the opening and go backwards, one floor tile by one. On the third floor tile you'll hear the &lt;span style="color: #ff3399;"&gt;boulder&lt;/span&gt;, so sprint back to the room and to the right to get out of its way. Then climb up the ramp to the second boulder. Push the &lt;span style="color: #ffc000;"&gt;boulder&lt;/span&gt; down the second ramp and slide down into the water. Climb out and turn to face the water. Jump across to grab the opening, pull up and climb the stairs up to a &lt;span style="color: #ffc000;"&gt;vase&lt;/span&gt;. Shoot to break it and use the &lt;span style="color: #ffc000;"&gt;switch&lt;/span&gt; behind to open the gate at the bottom of the second ramp. To get back there, climb into the opening to the right of the switch and use another &lt;span style="color: #ffc000;"&gt;switch&lt;/span&gt; to open the gate to the right. You are now back to the room where you found the second boulder. Slide down the ramp backwards, grab the edge, pull up and back flip through the double gates doorway. Slide into the passage.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;span style="font-family: &amp;quot;Verdana&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10.0pt;"&gt;Inside the big room with windows and another closed gate on the opposite wall, find the ladder on the last brown pillar on the left and climb into the opening. Go left and flip the &lt;span style="color: #ffc000;"&gt;switch&lt;/span&gt; to open the door on the other side. Drop down to the floor, cross to the other side and climb the ladder on the last pillar to the right (from the entrance). Inside the alcove flip the &lt;span style="color: #ffc000;"&gt;switch&lt;/span&gt; to open the door nearby and take the &lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;span style="color: red;"&gt;red key&lt;/span&gt;&lt;/b&gt;. The door you've opened is on the right, so go there and enter the maze.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;span style="font-family: &amp;quot;Verdana&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10.0pt;"&gt;Go forward then left and follow this passage to the end. Flip the &lt;span style="color: #ffc000;"&gt;switch&lt;/span&gt; to open the exit gate on the other side of the maze. Return to the entrance and take the other way. Follow this passage to the end and exit through the open gate on the left. Unlock the door with the key and go through the doorway.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;span style="font-family: &amp;quot;Verdana&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10.0pt;"&gt;UNDERWATER:&lt;/span&gt;&lt;/b&gt;&lt;span style="font-family: &amp;quot;Verdana&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10.0pt;"&gt; Dive in the pool and pull the &lt;span style="color: #ffc000;"&gt;UW lever&lt;/span&gt; to open one gate in the tunnel (to the left of the tunnel). Swim into the tunnel and turn right at the intersection. Swim to the end of the passage and pull the &lt;span style="color: #ffc000;"&gt;UW lever&lt;/span&gt; to open the other gate at the intersection. Swim back to the intersection, then left, to get some air in the pool. Take a deep breath, swim back to the intersection, then left and to another &lt;span style="color: #ffc000;"&gt;UW lever&lt;/span&gt;. Pull it to open the third gate, swim back to the intersection, then left and through the passage, to emerge in a big pool. Use the &lt;span style="color: #ffc000;"&gt;jump switch&lt;/span&gt; in far left corner to open the big gate and go through.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;span style="font-family: &amp;quot;Verdana&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10.0pt;"&gt;ALLEY WITH TREES:&lt;/span&gt;&lt;/b&gt;&lt;span style="font-family: &amp;quot;Verdana&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10.0pt;"&gt; In this alley, go to the right side of the central pillar and use the &lt;span style="color: #ffc000;"&gt;jump switch&lt;/span&gt; to disable the &lt;span style="color: #ff3399;"&gt;spikes&lt;/span&gt; on the corner tile in the next area. Go through the gate into the garden with pyramids, then to the left, into the garden with &lt;span style="color: #ff3399;"&gt;spikes&lt;/span&gt;. Go to the wall opposite the entrance and turn to face the spikes and the brown ladder in the corner. Time your run jump across the spikes when they are retracted, and land on the square where spikes are disabled. Climb the ladder and enter the alley with slanted walls. Go left and pull onto the single slanted pillar. Back flip from it, roll and grab the edge of the slanted wall. Shimmy to the right and pull up onto the flat pillar. Run jump onto the next pillar (run jump because the ceiling, though transparent, is too low). Use the &lt;span style="color: #ffc000;"&gt;lever&lt;/span&gt; to the left to lower a block back in the garden with pyramids, and climb back up the ladder above the spikes. Time your run jump to land on the &lt;span style="color: #ff3399;"&gt;spike filed&lt;/span&gt; when they are retracted and sprint away before they pop up again. Go right, back to the garden with pyramids, and to the left, where you've just lowered the block.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;span style="font-family: &amp;quot;Verdana&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10.0pt;"&gt;BURNING LEVER&lt;/span&gt;&lt;/b&gt;&lt;span style="font-family: &amp;quot;Verdana&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10.0pt;"&gt;: Inside this room with red floor, there is a lever to the right, but it is &lt;span style="color: #ff3399;"&gt;burning&lt;/span&gt;, so you cannot use it. Go to the other side of the lever and stand to face it. Just to the right of it there is a low step that can be used as a needed boost to get on top of the wall. Run jump to land on the other wall and use the &lt;span style="color: #ffc000;"&gt;checkered tile&lt;/span&gt; to lower a block down at the floor level. Go into the opening behind the lowered block, and into a tunnel. Go right, turn right around the corner, then again right. Look up to the right to locate the &lt;span style="color: #ffc000;"&gt;jump switch&lt;/span&gt; on the wall above. Use it to open the trapdoor of the fish tank, and proceed to the end of the passage. Climb down the ladder through the opening right.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;span style="font-family: &amp;quot;Verdana&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10.0pt;"&gt;Go right (W) and around the fish tank. At the end of the passage two tiles are &lt;span style="color: #ff3399;"&gt;steaming&lt;/span&gt;, so avoid stepping on them. Run jump from the highest part of the last red block to grab the pillar on the other side of steaming tiles. Climb to the top, pull up and step on the &lt;span style="color: #ffc000;"&gt;checkered tile&lt;/span&gt; to disable the burner in the room above. Drop on the other side of the pillar, go to the other side of the tank and up the ladder to the passage above. Follow the passage back to the room with &lt;span style="color: #ffc000;"&gt;lever&lt;/span&gt; and now use it to open the gate back at the entrance to this room. Exit the way you came in and go right, into the passage.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;span style="font-family: &amp;quot;Verdana&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10.0pt;"&gt;As you go, you'll see a pushable sphere in this passage, ignore it for now. Follow the twisted passage to the end, where you'll see the closed gate. Directly opposite this gate is a &lt;span style="color: #ffc000;"&gt;jump switch&lt;/span&gt;. Use it to lower a block back at the pushable sphere. Return there and push/pull the &lt;span style="color: #ffc000;"&gt;sphere&lt;/span&gt; onto the checkered tile to open the gate at the other end of the passage. Finally, go back to the gate and enter another big room.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;span style="font-family: &amp;quot;Verdana&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10.0pt;"&gt;BOULDERS PUZZLE:&lt;/span&gt;&lt;/b&gt;&lt;span style="font-family: &amp;quot;Verdana&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10.0pt;"&gt; In this room notice the closed gate to the left. Jump onto the wooden ledge above the &lt;span style="color: #ff3399;"&gt;burner pit&lt;/span&gt;, run and jump on the second wooden ledge, then to grab the stone ledge opposite the entrance. Use the &lt;span style="color: #ffc000;"&gt;jump switch&lt;/span&gt; here to open the gate. Jump back on the second wooden ledge, then on the first, then drop into the pit on the other side of the wooden ledge. Use the &lt;span style="color: #ffc000;"&gt;switch&lt;/span&gt; here to trigger one of three boulders in the next room and make it land on the triggering checkered tile. Jump to grab the wooden ledge, jump on the stone ledge near the entrance, go right and enter the room with three boulders. The second boulder is already triggered, but the first two boulders are still waiting at the top of the ramps in this room. Go up the ramp between second and third boulder and drop into a shallow pit. Lower yourself and use the &lt;span style="color: #ffc000;"&gt;checkered tile&lt;/span&gt; here to trigger the second boulder. Return back to the boulder room. On the pillar high above the entrance is the lever. There is also an invisible crack in the wall lit up with red light. Jump up here to grab the crack and shimmy to the right until you can pull up on the block. Use the &lt;span style="color: #ffc000;"&gt;switch&lt;/span&gt; to trigger the first boulder and open the gate opposite the entrance. Enter the next room.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;span style="font-family: &amp;quot;Verdana&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10.0pt;"&gt;TIMED BLOCKS:&lt;/span&gt;&lt;/b&gt;&lt;span style="font-family: &amp;quot;Verdana&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10.0pt;"&gt; In this room you'll see another closed gate in the far right corner, and a high opening you cannot reach. Turn around to face the entrance and shoot the &lt;span style="color: #ffc000;"&gt;vase&lt;/span&gt; in high alcove to raise a block in the middle of the room. Climb on this block and run jump diagonally (no Action) to land inside the opening. Climb up to the left on the upper level. You'll see a &lt;span style="color: #ffc000;"&gt;switch&lt;/span&gt; nearby. Flip it to raise couple of &lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;i style="mso-bidi-font-style: normal;"&gt;timed &lt;/i&gt;&lt;/b&gt;blocks on the other side of the room. Immediately roll and sprint towards the blocks. Jump on the first one, then on the higher one, roll and jump again on the upper level (you don't have time to pull up on these blocks, you have to jump onto both of them). Run into the opposite corner (SW) and pull up into a raised crawlspace. Drop on the other side and use the &lt;span style="color: #ffc000;"&gt;checkered tile&lt;/span&gt; to open the big gate outside. Return back to the gate and go through.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;span style="font-family: &amp;quot;Verdana&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10.0pt;"&gt;BIKE RIDE&lt;/span&gt;&lt;/b&gt;&lt;span style="font-family: &amp;quot;Verdana&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10.0pt;"&gt;: Ride the bike which is parked to the right behind the gate. Drive up the long ramp and to the end of the road, where you'll see a closed gate and two keyholes. Of course, you are missing the keys, so choose which route you will play first.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;span style="font-family: &amp;quot;Verdana&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10.0pt;"&gt;SLIDING LEDGES (YELLOW KEY):&lt;/span&gt;&lt;/b&gt;&lt;span style="font-family: &amp;quot;Verdana&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10.0pt;"&gt; Enter the room to the right, and avoid falling on the &lt;span style="color: #ff3399;"&gt;deadly floor&lt;/span&gt; below. Slide backwards to the end of wooden ledge. Grab the edge and shimmy to the left and around the corner. Pull up onto the second sliding ledge, slide forward then to the left, until you stop on the metal edge at the end. Pull into the alcove above and take the &lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;span style="color: #00b0f0;"&gt;yellow key&lt;/span&gt;&lt;/b&gt;. Grab the monkey climb above and monkey swing back to the entrance.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;span style="font-family: &amp;quot;Verdana&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10.0pt;"&gt;TIGHT ROPE (BLUE KEY):&lt;/span&gt;&lt;/b&gt;&lt;span style="font-family: &amp;quot;Verdana&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10.0pt;"&gt; When you enter this room, &lt;b style="mso-bidi-font-weight: normal;"&gt;save&lt;/b&gt; your game, because you can only use the tight rope &lt;b style="mso-bidi-font-weight: normal;"&gt;once&lt;/b&gt;. If you fall into the pit, you'll be able to climb back up, but you won't be able to walk on the rope again. So in that case, reload the save and try again. Once on the other side of the rope, pick up the &lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;span style="color: #00b0f0;"&gt;blue key&lt;/span&gt;&lt;/b&gt;, drop into the pit and climb the ladder back to the entrance. Use both keys in the keyholes to open the gate.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;span style="font-family: &amp;quot;Verdana&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10.0pt;"&gt;ALLEY WITH LAVA PITS:&lt;/span&gt;&lt;/b&gt;&lt;span style="font-family: &amp;quot;Verdana&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10.0pt;"&gt; Drive your bike through the gate and the &lt;span style="color: #ffc000;"&gt;breakable wall&lt;/span&gt; beyond. Park it here and cross the shallow pool to the left. Go to the edge of the first &lt;span style="color: #ff3399;"&gt;lava pit&lt;/span&gt;. Jump diagonally to the right to grab the crack on the wall and shimmy to the left, to the other side of the pit. Drop on the other side and follow the alley to another &lt;span style="color: #ff3399;"&gt;lava pit&lt;/span&gt; with &lt;span style="color: #ff3399;"&gt;breakable ledges&lt;/span&gt; above. The easiest way is to do a standing jump to grab the first ledge. Shimmy all the way to the left, run diagonally to the right and jump with a left curve to grab the second ledge. Pull up, run and jump in the alley ahead. Follow the alley to another &lt;span style="color: #ff3399;"&gt;lava pit&lt;/span&gt;. Shoot &lt;span style="color: #ffc000;"&gt;two vases&lt;/span&gt; on the other side of the pit to trigger the appearance of the swinging rope above the pit. Then use the &lt;span style="color: #ffc000;"&gt;jump switch&lt;/span&gt; mounted on the pillar next to you to open the gate at the end of the alley. Run jump to grab the &lt;span style="color: #ffc000;"&gt;rope&lt;/span&gt;, swing and jump to the other side. Follow the alley to the end, climb on the block to the right of the open gate to take the &lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;span style="color: #00b0f0;"&gt;red key&lt;/span&gt;&lt;/b&gt;, and enter the room beyond the gate.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;i style="mso-bidi-font-style: normal;"&gt;&lt;span style="font-family: &amp;quot;Verdana&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10.0pt;"&gt;NOTE:&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;i style="mso-bidi-font-style: normal;"&gt;&lt;span style="font-family: &amp;quot;Verdana&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10.0pt;"&gt; If you failed to pick up the &lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;span style="color: #00b0f0;"&gt;green key&lt;/span&gt;&lt;/b&gt; at the beginning of the level, the game will prompt you to get back and take it. You cannot get back the way you came (because you don't have those breakable ledges any more) so you have to find the shortcut. In that case, climb on the raised green ledge in the middle of this garden. Turn to face the pillar in the near right corner (to the right of the locked gate). Take a diagonal running jump to grab it, and pull up. The checkered tile here raises two blocks nearby. Drop to the ground, go to the far left corner from the entrance, climb on the raised block and into the opening. Drop on the other side and you'll back at the first garden. Find the green key and return back the way you came.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;span style="font-family: &amp;quot;Verdana&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10.0pt;"&gt;LAST GARDEN&lt;/span&gt;&lt;/b&gt;&lt;span style="font-family: &amp;quot;Verdana&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10.0pt;"&gt;: Unlock the door with two keys and enter the garden of Croft Manor. Push open the &lt;span style="color: #ffc000;"&gt;door&lt;/span&gt; to the right, enter the house, then the study which is open and on the other side. Push open the &lt;span style="color: #ffc000;"&gt;door&lt;/span&gt; to the left, and when you enter the bedroom, the game is finished. Great work!&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7479485277185216001-4902924470363830428?l=customtr.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://customtr.blogspot.com/feeds/4902924470363830428/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://customtr.blogspot.com/2010/04/lara-and-four-shafts-walkthrough_5472.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7479485277185216001/posts/default/4902924470363830428'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7479485277185216001/posts/default/4902924470363830428'/><link rel='alternate' type='text/html' href='http://customtr.blogspot.com/2010/04/lara-and-four-shafts-walkthrough_5472.html' title='Lara and the Four Shafts - walkthrough'/><author><name>Nina Croft</name><uri>http://www.blogger.com/profile/09390668616467114494</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_8HDu6fIzSaE/SrAELbLr_CI/AAAAAAAAACQ/U2MrVhlOxrI/S220/phys.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7479485277185216001.post-3828764560493787013</id><published>2010-04-12T05:11:00.001+01:00</published><updated>2010-04-12T05:12:11.056+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Lara and the Four Shafts'/><title type='text'>Lara and the Four Shafts - walkthrough</title><content type='html'>author of the level: &lt;b&gt;Elke Schwarz a.k.a. Eelkemama&lt;/b&gt;&lt;br /&gt;&lt;div&gt;author of the walkthrough: &lt;b&gt;Nina Croft&lt;/b&gt;&lt;br /&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;br /&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="font-size: x-large;"&gt;&lt;span class="Apple-style-span" style="background-color: black;"&gt;&lt;span class="Apple-style-span" style="color: yellow;"&gt;Level four: THE LAST SHAFT WILL BE FOUND&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="MsoNoSpacing"&gt;&lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;span style="font-family: Verdana, sans-serif; font-size: 10pt;"&gt;secrets:&lt;/span&gt;&lt;/b&gt;&lt;span style="font-family: Verdana, sans-serif; font-size: 10pt;"&gt; four&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;span style="font-family: Verdana, sans-serif; font-size: 10pt;"&gt;COURTYARD WITH FOUNTAIN:&lt;/span&gt;&lt;/b&gt;&lt;span style="font-family: Verdana, sans-serif; font-size: 10pt;"&gt; When the level loads, go left across the shallow pool and find the &lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;span style="color: #00b0f0;"&gt;green key&lt;/span&gt;&lt;/b&gt; in the plants. Turn right and go towards the door with the &lt;span style="color: #ffc000;"&gt;keyhole&lt;/span&gt;. Pick up the &lt;span style="color: #00b050;"&gt;SMP&lt;/span&gt; from the grassy patch in front of the door and unlock the door with the key.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;span style="font-family: Verdana, sans-serif; font-size: 10pt;"&gt;BREAKABLE LEDGES:&lt;/span&gt;&lt;/b&gt;&lt;span style="font-family: Verdana, sans-serif; font-size: 10pt;"&gt; When you enter, do not fall into the &lt;span style="color: #ff3399;"&gt;pit&lt;/span&gt; which is deadly. Turn diagonally to the right and jump with a right curve to land on the very angle of the &lt;span style="color: #ff3399;"&gt;first ledge&lt;/span&gt;. Run diagonally to the &lt;b style="mso-bidi-font-weight: normal;"&gt;right&lt;/b&gt;, steer sharply to the &lt;b style="mso-bidi-font-weight: normal;"&gt;left&lt;/b&gt;, jump and steer to the &lt;b style="mso-bidi-font-weight: normal;"&gt;left&lt;/b&gt; more. &lt;b style="mso-bidi-font-weight: normal;"&gt;Grab&lt;/b&gt; the &lt;span style="color: #ff3399;"&gt;second ledge&lt;/span&gt;, pull up and run (or use Jump + Action to try to land on the near edge of the second falling ledge and run forward immediately). Jump from the edge and grab the stable ledge ahead. Pull up into the opening above and use the &lt;span style="color: #ffc000;"&gt;jump switch&lt;/span&gt; to open the door in the courtyard and disable the spikes near the entrance to this room. Drop to the stone ledge and jump on the third &lt;span style="color: #ff3399;"&gt;breakable ledge&lt;/span&gt;. Run on the &lt;span style="color: #ff3399;"&gt;last ledge&lt;/span&gt;, steer to the left and climb into the opening with retracted spikes, before the ledge collapses. Run off diagonally to the right with Action to land in the opening with entrance and go back to the courtyard. The door you've just opened is on your left (N).&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;span style="font-family: Verdana, sans-serif; font-size: 10pt;"&gt;SMALL LIBRARY:&lt;/span&gt;&lt;/b&gt;&lt;span style="font-family: Verdana, sans-serif; font-size: 10pt;"&gt; Enter the room with a fireplace. In near right corner from the entrance you'll see a clock. On its left side you'll find a &lt;span style="color: #ffc000;"&gt;pushblock&lt;/span&gt;. Push it out of the opening and push/pull it onto the distinguished &lt;span style="color: #ffc000;"&gt;floor tile&lt;/span&gt; in the small room behind the fireplace (that same pattern is above the door of the theater). This will open another door in the courtyard. At this moment, both doors in the library are closed, so leave the room, cross the courtyard and enter the open doorway on the other side (S).&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;span style="font-family: Verdana, sans-serif; font-size: 10pt;"&gt;THEATER:&lt;/span&gt;&lt;/b&gt;&lt;span style="font-family: Verdana, sans-serif; font-size: 10pt;"&gt; Inside the theater, go right and use the &lt;span style="color: #ffc000;"&gt;switch&lt;/span&gt; on the wall opposite the stage to raise the curtain. Go back to the stage, climb on it and drop into a hole there. Follow the passage under the stage, kill a &lt;span style="color: red;"&gt;soldier&lt;/span&gt; that will attack you, and find the &lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;span style="color: #00b0f0;"&gt;red key&lt;/span&gt;&lt;/b&gt; at the end of the tunnel. Return back to the theater, go out to the courtyard and return back to the small library. Unlock the door and pull up in the doorway.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;span style="font-family: Verdana, sans-serif; font-size: 10pt;"&gt;BACK TO THE LIBRARY:&lt;/span&gt;&lt;/b&gt;&lt;span style="font-family: Verdana, sans-serif; font-size: 10pt;"&gt; When you drop to the floor of the library beyond the door, turn right and raise the &lt;span style="color: #ffc000;"&gt;floor hatch&lt;/span&gt;. Climb down the ladder here, kill &lt;span style="color: red;"&gt;two bats&lt;/span&gt; in the underground room and pick up an &lt;span style="color: #92d050;"&gt;LMP&lt;/span&gt; lying on the floor. Stand on the distinguished &lt;span style="color: #ffc000;"&gt;floor tile&lt;/span&gt; in the middle of the room to open the secret door in the library. Climb up the ladder, and use the &lt;span style="color: #ffc000;"&gt;switch&lt;/span&gt; behind the secret door to open another secret door in the first library. Climb through the doorway and use another &lt;span style="color: #ffc000;"&gt;switch&lt;/span&gt; in the first library to open another gate in the courtyard with fountain. Leave the house with fireplace and cross the courtyard. The gate you've just opened will be in the far left corner (SW). Go through.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;span style="font-family: Verdana, sans-serif; font-size: 10pt;"&gt;EMPTY HOUSE:&lt;/span&gt;&lt;/b&gt;&lt;span style="font-family: Verdana, sans-serif; font-size: 10pt;"&gt; At the intersection, go left and use the &lt;span style="color: #ffc000;"&gt;floor tile&lt;/span&gt; at the end to lower a block to the right of the entrance. Return there, jump on the block and use another &lt;span style="color: #ffc000;"&gt;floor tile&lt;/span&gt; to open &lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;i style="mso-bidi-font-style: normal;"&gt;timed&lt;/i&gt;&lt;/b&gt; door near the first floor tile. Jump on the lowered block, and sprint down the passage to the door before it closes. Once on the other side, the door will re-open. Use the &lt;span style="color: #ffc000;"&gt;lever&lt;/span&gt; here to open the big gate in the courtyard. Return there, go to the other side and through the gate (E).&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;span style="font-family: Verdana, sans-serif; font-size: 10pt;"&gt;In the room beyond the gate go left. Use the &lt;span style="color: #ffc000;"&gt;jump switch&lt;/span&gt; on the wall opposite the closed gate to open it, but don't go through yet. Instead, go to the wall N and climb into an opening concealed with ivy. Drop on the other side and climb up the ladder in the small tunnel where you'll find an &lt;span style="color: #92d050;"&gt;SMP&lt;/span&gt; which is &lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;span style="color: #ffc000;"&gt;secret #1&lt;/span&gt;&lt;/b&gt;. Return back to the previous room and go through the second gate you've just opened.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;span style="font-family: Verdana, sans-serif; font-size: 10pt;"&gt;COLOR PUZZLE:&lt;/span&gt;&lt;/b&gt;&lt;span style="font-family: Verdana, sans-serif; font-size: 10pt;"&gt; Straight ahead is the closed gate you need to open. To the left is a room with &lt;span style="color: #ff3399;"&gt;four burners&lt;/span&gt; and four colored tiles beneath them. Enter here and stand in front of the first burner. Wait for the &lt;span style="color: #ff3399;"&gt;flame&lt;/span&gt; to subside and back flip over the &lt;span style="color: #ffc000;"&gt;white tile&lt;/span&gt; towards the burner. When you land on the flat tile beneath the burner, one block will raise in the other room. Slide down the slope while the cutscene is running, to avoid the flames and go into the room where the block raised (to the right of the gate where you entered). On the pillar behind this block is a ladder. Climb it to find an &lt;span style="color: #92d050;"&gt;LMP&lt;/span&gt; which &lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;span style="color: #ffc000;"&gt;is secret #2&lt;/span&gt;&lt;/b&gt;. Then push/pull the &lt;span style="color: #ffc000;"&gt;white block&lt;/span&gt; onto the white &lt;span style="color: #ffc000;"&gt;floor tile&lt;/span&gt; on the opposite side of the room, behind the pillar in the near right corner from the entrance. &lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;i style="mso-bidi-font-style: normal;"&gt;NOTE:&lt;/i&gt;&lt;/b&gt;&lt;i style="mso-bidi-font-style: normal;"&gt; You don't need to go to the room with colored glass cases now, you can first raise all four cases and then complete the puzzle, but this way, raising and pushing one block by one, will keep you safe from a potential bug, especially if you are using Vista or Win7 OS. In other systems there should be any problems, so you can raise all four blocks first, and then go to the other room to move them.&lt;/i&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;span style="font-family: Verdana, sans-serif; font-size: 10pt;"&gt;Return to the burner room and time your jump/backflip over the second colored &lt;span style="color: #ffc000;"&gt;tile (yellow)&lt;/span&gt; to raise the &lt;span style="color: #ffc000;"&gt;yellow block&lt;/span&gt; in the other room. Push/pull it to its corresponding colored &lt;span style="color: #ffc000;"&gt;floor tile&lt;/span&gt; behind the pillar in the far right corner. Return to the burner room, jump over the &lt;span style="color: #ffc000;"&gt;blue tile&lt;/span&gt; beneath the third burner, to raise the &lt;span style="color: #ffc000;"&gt;blue block&lt;/span&gt; in the other room. Push/pull it onto the blue &lt;span style="color: #ffc000;"&gt;floor tile&lt;/span&gt; behind the pillar in the near left corner from the entrance. Finally, return to the burner room, jump over the last colored &lt;span style="color: #ffc000;"&gt;tile (orange)&lt;/span&gt;, and push/pull the &lt;span style="color: #ffc000;"&gt;orange block&lt;/span&gt; to its &lt;span style="color: #ffc000;"&gt;corresponding tile&lt;/span&gt; behind the pillar in the far left corner from the entrance. This will open the gate opposite the gate where you entered here.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;span style="font-family: Verdana, sans-serif; font-size: 10pt;"&gt;Go in and use the &lt;span style="color: #ffc000;"&gt;switch&lt;/span&gt; in the far right corner to break down the wall in this room. Climb over, pry the &lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;span style="color: #00b0f0;"&gt;Eastern Shaft Key&lt;/span&gt;&lt;/b&gt; from the wall in the near right corner, and use the &lt;span style="color: #ffc000;"&gt;switch&lt;/span&gt; on the raised block to raise a block back in the burner room. Return there, climb the block (watch out of the flame!) and jump up to grab the edge of the opening above. Pull up, follow the passage to a small room, climb on the block in the far left corner to find &lt;span style="color: #92d050;"&gt;two pairs of revolver clips&lt;/span&gt;, then climb on the block in the far right corner and flip the &lt;span style="color: #ffc000;"&gt;switch&lt;/span&gt; to open the last door in the courtyard with fountain. Go into the passage towards the closed gate, and open it with a &lt;span style="color: #ffc000;"&gt;jump switch&lt;/span&gt; which is located in the middle ceiling alcove, in front of the door. You'll end up in the small library with the fireplace, so go out to the courtyard, and through the open door which is on your right (NW).&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;span style="font-family: Verdana, sans-serif; font-size: 10pt;"&gt;THE BIKE:&lt;/span&gt;&lt;/b&gt;&lt;span style="font-family: Verdana, sans-serif; font-size: 10pt;"&gt; Follow the passage to another closed gate, open it with the &lt;span style="color: #ffc000;"&gt;lever&lt;/span&gt; to the right of it and enter the alleys beyond the gate. Go right, and enter the backyard with a small pool. Jump in the water and use the &lt;span style="color: #ffc000;"&gt;UW lever&lt;/span&gt; to open the gate on the opposite side of the alley. Go there and ride the bike. Drive up the ramp to the right of the pool, park the bike on the ledge here and use the &lt;span style="color: #ffc000;"&gt;lever&lt;/span&gt; to open the gate nearby. Ride the bike again and drive down the other ramp. Straight ahead is another backyard with the open gate to the right. Ride in carefully and go to the right. Slowly and cautiously drive the bike along the ledge above the &lt;span style="color: #ff3399;"&gt;lava pool&lt;/span&gt;, then up the ramp. Drive down the ramp towards the closed gate.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;span style="font-family: Verdana, sans-serif; font-size: 10pt;"&gt;Turn left, drive up the other ramp and through the &lt;span style="color: #ffc000;"&gt;breakable wall&lt;/span&gt;. Drop in the alley below and park your bike here. In the alcove on the left end of the alley you'll find the &lt;span style="color: #ffc000;"&gt;checkered tile&lt;/span&gt; that opens the room on the other end of the alley. Go in there, and in the far left corner climb the concealed ladder. At the top of the ladder use the &lt;span style="color: #ffc000;"&gt;jump switch&lt;/span&gt; to open the gate back at the ramps. Return to the alley and climb back up to the gate which is now open. Go through.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;span style="font-family: Verdana, sans-serif; font-size: 10pt;"&gt;SANDY COURTYARD:&lt;/span&gt;&lt;/b&gt;&lt;span style="font-family: Verdana, sans-serif; font-size: 10pt;"&gt; When you enter, go left and pick up &lt;span style="color: #92d050;"&gt;revolver ammo&lt;/span&gt; from the ground. Turn to face the wall opposite the entrance (S), jump over the steep block and drop into the pit behind a plant. You'll find the &lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;span style="color: #00b0f0;"&gt;red key&lt;/span&gt;&lt;/b&gt; here. Jump back up in the courtyard and return to the gate where you entered. Directly opposite the gate is a pillar with the secret (S). Go around to the other side of this pillar and climb the ladder to get on top of it. Pick up &lt;span style="color: #92d050;"&gt;revolver clips&lt;/span&gt; which are &lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;span style="color: #ffc000;"&gt;secret #3&lt;/span&gt;&lt;/b&gt;. Drop down to the ground.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;span style="font-family: Verdana, sans-serif; font-size: 10pt;"&gt;In the NW corner of the courtyard you'll find a &lt;span style="color: #ffc000;"&gt;switch&lt;/span&gt;. Flip it to open the glassy trapdoor next to it. Drop down to the lower level and go left (E). Climb the block with the keyhole and unlock the gate behind you. Go through, kill a &lt;span style="color: red;"&gt;soldier&lt;/span&gt; and go all the way to the end of the passage, where you'll find the &lt;span style="color: #92d050;"&gt;flares&lt;/span&gt;, which are &lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;span style="color: #ffc000;"&gt;secret #4&lt;/span&gt;&lt;/b&gt;. On your way back, notice the floor tile which is different than all the other tiles here (to the right). Above this tile is a high crawlspace. If you approach it and climb into it, the game will prompt you: &lt;i style="mso-bidi-font-style: normal;"&gt;&lt;span style="color: yellow;"&gt;"Something must be done up here".&lt;/span&gt;&lt;/i&gt; Return up to the courtyard.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;span style="font-family: Verdana, sans-serif; font-size: 10pt;"&gt;Next to the switch you flipped you'll find a &lt;span style="color: #ffc000;"&gt;pushblock&lt;/span&gt; in the corner. Push/pull it to the edge of the opening. Use the &lt;span style="color: #ffc000;"&gt;switch&lt;/span&gt; again to close the trapdoor, and push the block onto the closed trapdoor. Now open it again and the block will fall down to the lower level. Continue pushing/pulling it onto that distinguished &lt;span style="color: #ffc000;"&gt;floor tile&lt;/span&gt; mentioned above. This will open the gate back in the courtyard, so return there and go through the gate in the corner where you found the pushblock.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;span style="font-family: Verdana, sans-serif; font-size: 10pt;"&gt;FLOODED CHURCH:&lt;/span&gt;&lt;/b&gt;&lt;span style="font-family: Verdana, sans-serif; font-size: 10pt;"&gt; When you enter, just to the right of the door you'll find another &lt;span style="color: #92d050;"&gt;revolver clip&lt;/span&gt;. Jump into water and swim into the far right corner of the pool (E) and into the crack in the wall. Climb out of the water and use the &lt;span style="color: #ffc000;"&gt;checkered tile&lt;/span&gt; to retract the &lt;span style="color: #ff3399;"&gt;spikes&lt;/span&gt; on the other side of the pool. Swim back towards the entrance and into an alcove with &lt;span style="color: #ffc000;"&gt;UW lever&lt;/span&gt;. Pull it to raise a block in the pool and open the gate on the other side. Climb out of the water on the lower pillar to the left of this alcove and pull up on the ledge near the entrance. Run jump onto the pillar in the middle of the pool and another run jump on the other side of the pool. Go left and pull into the opening above. Find the &lt;span style="color: #ffc000;"&gt;jump switch&lt;/span&gt; above the retracted spikes and use it to open the gate on this side of the pool. Go through.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;span style="font-family: Verdana, sans-serif; font-size: 10pt;"&gt;GARDENS:&lt;/span&gt;&lt;/b&gt;&lt;span style="font-family: Verdana, sans-serif; font-size: 10pt;"&gt; Cross to the other side and find the &lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;span style="color: #00b0f0;"&gt;red key&lt;/span&gt;&lt;/b&gt; in the grass on the bottom of the small pool. Go to the door in the far right corner from the entrance (and notice the whitish breakable wall to the left of this door), unlock the door and ride the bike. Drive out to the garden, and to the right, through the &lt;span style="color: #ffc000;"&gt;breakable wall&lt;/span&gt;. Drive to the end of the corridor right, where you'll see double closed gate to the right. Park your bike here and return back a few steps, to the opening that leads to the first sandy garden. In the far left corner of this garden you'll find a pit with &lt;span style="color: #ffc000;"&gt;checkered tile&lt;/span&gt; that opens the gate of the second sandy garden. Before you exit, stand in front of the entrance facing it. To the left you'll see some plants. Behind and above the plants there is a high opening. Climb into it and use the other &lt;span style="color: #ffc000;"&gt;checkered tile&lt;/span&gt; to open the second gate back at the corridor.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;span style="font-family: Verdana, sans-serif; font-size: 10pt;"&gt;Return to the corridor and go into the second sandy garden. Go up the sandy mound to the right of the central pillar and run jump from it to grab the edge of the pillar. Pull up and use the &lt;span style="color: #ffc000;"&gt;lever&lt;/span&gt; to open the first gate back at the corridor. Return there, go left and ride the bike through the &lt;span style="color: #ffc000;"&gt;breakable wall&lt;/span&gt; beyond the double gate. Park your bike here. Jump into the water.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;span style="font-family: Verdana, sans-serif; font-size: 10pt;"&gt;MAKING A BRIDGE:&lt;/span&gt;&lt;/b&gt;&lt;span style="font-family: Verdana, sans-serif; font-size: 10pt;"&gt; Swim into the opening below the entrance and find the &lt;span style="color: #ffc000;"&gt;UW lever&lt;/span&gt; that will drain the pool. Return back to the empty pool, cross to the other side and climb into a small opening. Inside use the &lt;span style="color: #ffc000;"&gt;switch&lt;/span&gt; to open the gate near the bike. Climb out of the pool using the big ladder on the wall next to this small crawlspace, and go back to the bike. Ride it up the ramps and through the open gate, until you drop in the big blue room to the right. Park your bike here inside this room and turn around to face the ramp where you entered this room. To the left of it there is a shallow pit with a &lt;span style="color: #ffc000;"&gt;switch&lt;/span&gt;. Use it to raise a block in a pit nearby. Enter another room and climb the block to the left of the entrance, to use the &lt;span style="color: #ffc000;"&gt;checkered tile&lt;/span&gt; that raises another block in the pit. Proceed to the next room, which has a pit and two blocks you've just raised.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;span style="font-family: Verdana, sans-serif; font-size: 10pt;"&gt;You obviously need to make a bridge for your bike across that pit in the next room. Once inside the room with the pit, diagonally jump to the ledge on the right, and climb into the opening behind the pillat in the near right corner from the entrance. Drop on the other side of the crawlspace and use the &lt;span style="color: #ffc000;"&gt;checkered tile&lt;/span&gt; to raise the last block in the pit. Return back to the room, jump to the opposite side of the pit and find the &lt;span style="color: #ffc000;"&gt;jump switch&lt;/span&gt; behind a pillar in the far left corner from the entrance. This will raise the middle block, and your bridge will be completed.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;span style="font-family: Verdana, sans-serif; font-size: 10pt;"&gt;Return to your bike and drive across the bridge and in the next room. Go around the shallow pool (which is deadly if Lara is on the bike) and enter the long green alley. Drive to the end of it.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;span style="font-family: Verdana, sans-serif; font-size: 10pt;"&gt;If you are here, and the double gate at the end of the alley won't open, that is because you forgot to take the shaft key in the color puzzle room. The blocks to the right will lower, and a huge &lt;u&gt;shortcut&lt;/u&gt; to color puzzle room will be open for you here. So go back there, push out the &lt;span style="color: #ffc000;"&gt;block&lt;/span&gt; at the end of the passage, take the shaft key and return to the double gate which will open now. Drive your bike through and break the wall beyond the gate to end the level.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7479485277185216001-3828764560493787013?l=customtr.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://customtr.blogspot.com/feeds/3828764560493787013/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://customtr.blogspot.com/2010/04/lara-and-four-shafts-walkthrough_12.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7479485277185216001/posts/default/3828764560493787013'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7479485277185216001/posts/default/3828764560493787013'/><link rel='alternate' type='text/html' href='http://customtr.blogspot.com/2010/04/lara-and-four-shafts-walkthrough_12.html' title='Lara and the Four Shafts - walkthrough'/><author><name>Nina Croft</name><uri>http://www.blogger.com/profile/09390668616467114494</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_8HDu6fIzSaE/SrAELbLr_CI/AAAAAAAAACQ/U2MrVhlOxrI/S220/phys.jpg'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7479485277185216001.post-7907890913037345369</id><published>2010-04-09T00:16:00.000+01:00</published><updated>2010-04-09T00:16:03.663+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Lara and the Four Shafts'/><title type='text'>Lara and the Four Shafts - walkthrough</title><content type='html'>author of the levelset: &lt;b&gt;Elke Schwarz&lt;/b&gt; a.k.a. &lt;b&gt;Eelkemama&lt;/b&gt;&lt;br /&gt;author of the walkthrough: &lt;b&gt;Nina Croft&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="font-size: x-large;"&gt;&lt;span class="Apple-style-span" style="color: yellow;"&gt;Level three: LARA MUST FIND THE THIRD SHAFT&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="MsoNoSpacing"&gt;&lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;span style="font-family: &amp;quot;Verdana&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10.0pt;"&gt;secrets:&lt;/span&gt;&lt;/b&gt;&lt;span style="font-family: &amp;quot;Verdana&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10.0pt;"&gt; seven&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;span style="font-family: &amp;quot;Verdana&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10.0pt;"&gt;GARDEN WITH PYRAMIDS:&lt;/span&gt;&lt;/b&gt;&lt;span style="font-family: &amp;quot;Verdana&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10.0pt;"&gt; Open the gate with the &lt;span style="color: #ffc000;"&gt;jump switch&lt;/span&gt; above Lara, go in the garden and kill &lt;span style="color: red;"&gt;two dogs&lt;/span&gt; in the way. Stand to face the first pyramid, and the entrance door on your left. Go in the far left corner of the garden to find an &lt;span style="color: #92d050;"&gt;LMP&lt;/span&gt; which is &lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;span style="color: #ffc000;"&gt;secret #1&lt;/span&gt;&lt;/b&gt;. On the wall on the right you'll find a &lt;span style="color: #ffc000;"&gt;jump switch&lt;/span&gt; hidden behind a tree. Pull it to open a door elsewhere. In the second bush behind the entrance you'll find the &lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;span style="color: #92d050;"&gt;green key &lt;/span&gt;&lt;/b&gt;that opens the gate on the other end of the garden.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;span style="font-family: &amp;quot;Verdana&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10.0pt;"&gt;ALLEY:&lt;/span&gt;&lt;/b&gt;&lt;span style="font-family: &amp;quot;Verdana&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10.0pt;"&gt; Once out in an alley, go left and through the open door. Just to the left of the door you'll find a &lt;span style="color: #ffc000;"&gt;pushblock&lt;/span&gt;. Pull it out twice and go into the opening behind to use the &lt;span style="color: #ffc000;"&gt;floor tile&lt;/span&gt; that will lower a block in the other corner of the room. Go there, drop and use the &lt;span style="color: #ffc000;"&gt;lever&lt;/span&gt; to open another pit in the room. Climb back up, drop in the second pit and flip the &lt;span style="color: #ffc000;"&gt;switch &lt;/span&gt;to open the other door back in the alley. Exit, go left and through the door you've just opened. Use the &lt;span style="color: #ffc000;"&gt;jump switch&lt;/span&gt; just to the right of the entrance to open the door at the end of the alley. Go out, then left and into the water at the end.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;span style="font-family: &amp;quot;Verdana&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10.0pt;"&gt;Straight ahead you'll see a closed gate. Remember it and swim into a long tunnel to the right. Follow the tunnel to a &lt;span style="color: #ffc000;"&gt;UW lever&lt;/span&gt; and an air pocket above where you can surface. Use the lever to open the &lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;i style="mso-bidi-font-style: normal;"&gt;timed&lt;/i&gt;&lt;/b&gt; gate back near the entrance, roll and swim back to the gate before it closes. If it is closed, use the lever again to re-open it. Once beyond the gate, climb out of the water, then up the ladder above the pool, squeeze inside a small opening, and use the &lt;span style="color: #ffc000;"&gt;jump lever&lt;/span&gt; in the small room to open the door back in the previous room. Return there and enter the house through the open doorway.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;span style="font-family: &amp;quot;Verdana&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10.0pt;"&gt;HOUSE:&lt;/span&gt;&lt;/b&gt;&lt;span style="font-family: &amp;quot;Verdana&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10.0pt;"&gt; Enter the library to the right. Climb into the middle opening between book shelves, and push the &lt;span style="color: #ffc000;"&gt;block&lt;/span&gt; here to the left. This will open the secret door in the library, so go through, pick up &lt;span style="color: #92d050;"&gt;revolver ammo&lt;/span&gt; from the floor to the right and use the &lt;span style="color: #ffc000;"&gt;switch&lt;/span&gt; here to open the gate outside in the alley. Also use the &lt;span style="color: #ffc000;"&gt;jump switch&lt;/span&gt; on the other side of the entrance to open the exit door back in the dining room. Go back, then out to the alley, and go right, through the open gate on the other end.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;span style="font-family: &amp;quot;Verdana&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10.0pt;"&gt;COURTYARD WITH THE WELL&lt;/span&gt;&lt;/b&gt;&lt;span style="font-family: &amp;quot;Verdana&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10.0pt;"&gt;: Kill a &lt;span style="color: red;"&gt;dog&lt;/span&gt; here, and climb the small ledge to the left. Behind the gate you've just gone through there is a concealed &lt;span style="color: #ffc000;"&gt;jump switch&lt;/span&gt; that opens the steel door in the far left corner of the courtyard with the well.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;span style="font-family: &amp;quot;Verdana&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10.0pt;"&gt;ROOM WITH BIG SLIDE:&lt;/span&gt;&lt;/b&gt;&lt;span style="font-family: &amp;quot;Verdana&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10.0pt;"&gt; Go through and don't slide immediately down the slope when you enter the big dark room. Instead turn left and jump on the pillar next to the wall and climb down to the left to find a &lt;span style="color: #92d050;"&gt;LMP&lt;/span&gt; which is &lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;span style="color: #ffc000;"&gt;secret #2&lt;/span&gt;&lt;/b&gt;. Jump back to the slope and slide down into the room. Kill a &lt;span style="color: red;"&gt;soldier&lt;/span&gt; lurking around and drop in the room below the big slide. Go around the slide and find the &lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;span style="color: #00b0f0;"&gt;red key&lt;/span&gt;&lt;/b&gt;. At the bottom of this slide there is an opening with ladders on both side. Turn to face the slide and hang on the edge of the opening. Drop to grab the opening below, crawl in and follow the tunnel to another big room with h-shaped ledge.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;span style="font-family: &amp;quot;Verdana&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10.0pt;"&gt;There's no need for you to drop on the floor of this room. Your goal is to push/pull the &lt;span style="color: #ffc000;"&gt;block&lt;/span&gt; in the near left corner to the far right corner over the h-shaped ledge. But the ledge is missing some blocks, and you need to find the way to fill the gaps. So use the &lt;span style="color: #ffc000;"&gt;switch&lt;/span&gt; in the near right corner to raise first two raising blocks (and the fifth) and push/pull the block along the ledge, to the intersection. Pull/push the block over two raised blocks to the last block of the central ledge, which is stable. Return to the &lt;span style="color: #ffc000;"&gt;switch&lt;/span&gt; and use it again to lower blocks 1, 2 and 5, and to raise blocks 3 and 4. Push/pull the block over these blocks too, to the next gap. Use the &lt;span style="color: #ffc000;"&gt;switch&lt;/span&gt; once more to raise the block 5 again and finally push/pull the block onto the &lt;span style="color: #ffc000;"&gt;checkered tile&lt;/span&gt; in the corner, to open the passage in the upper room. Return via the crawlspace to the room where you found the red key and climb into the opening above the ladder.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;span style="font-family: &amp;quot;Verdana&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10.0pt;"&gt;Follow the long tunnel back to the room with big slope, climbing several blocks along the way. Once in the big room, go to the back side of the slide and climb the ladder to the top of it. Slide just a little and jump to grab the ledge above. Pull up and return to the courtyard with the well. Climb the opposite ledge and use the &lt;span style="color: #ffc000;"&gt;switch&lt;/span&gt; to the left of the bathroom window to open the door back in the house.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;span style="font-family: &amp;quot;Verdana&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10.0pt;"&gt;INNER ALLEY:&lt;/span&gt;&lt;/b&gt;&lt;span style="font-family: &amp;quot;Verdana&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10.0pt;"&gt; Return there, go across the dining room into the library, then to the right, and through the door you've just opened. Inside the passage, climb into the alcove to the left, then through the opening above, to find a &lt;span style="color: #92d050;"&gt;LMP&lt;/span&gt; which is &lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;span style="color: #ffc000;"&gt;secret #3&lt;/span&gt;&lt;/b&gt;. Drop down to the floor and go to the alley with a glass panel. The ladder here is useless for now, so go all the way around the perimeter, and flip the &lt;span style="color: #ffc000;"&gt;switch&lt;/span&gt; at the end of the alley, to open the &lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;i style="mso-bidi-font-style: normal;"&gt;timed&lt;/i&gt;&lt;/b&gt; door nearby.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;span style="font-family: &amp;quot;Verdana&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10.0pt;"&gt;Go into a room with slopes and ledges. Climb on the slanted block, back flip and land on top of the central pillar. Turn to face S, run jump and grab the sloped ledge ahead. Shimmy to the left around the corner, pull up and back flip with Roll and Action to land on the ledge behind. Run jump diagonally with a left curve to the next ledge, then again to the next. Turn to face the ledge with &lt;span style="color: #ff3399;"&gt;spikes&lt;/span&gt; and walk to the edge. Hop back once to prepare for carefully timed run jump. When the spikes are down, run and jump to land on the ledge with retracted spikes. Immediately jump forward onto the next ledge before the spikes extend again. Jump on the last ledge with &lt;span style="color: #ffc000;"&gt;checkered tile&lt;/span&gt; to lower two blocks down on the floor level. Drop down and go through the new opening.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;span style="font-family: &amp;quot;Verdana&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10.0pt;"&gt;As you enter, turn right and go into a small passage with a &lt;span style="color: #ffc000;"&gt;jump switch&lt;/span&gt; on the left. Use it to lower a block nearby, and climb on the ledge on the left side from the entrance. Push the &lt;span style="color: #ffc000;"&gt;block&lt;/span&gt; off the ledge and into the pit with the &lt;span style="color: #ffc000;"&gt;checkered tile&lt;/span&gt; to open the steel door, and enter the next room. Kill a &lt;span style="color: red;"&gt;soldier&lt;/span&gt; shooting at you. From the entrance, go left then around the corner, and climb the ladder. Climb another ladder, follow the tunnel and drop into a pit with a &lt;span style="color: #ffc000;"&gt;switch&lt;/span&gt;. Pull it to open the gate down in the passage behind you and go down the stairs and through the gate you've just opened. You'll pass past another gate that is closed. Enter a small room with central pillar, climb on it on its right side which is lower, and use the &lt;span style="color: #ffc000;"&gt;lever&lt;/span&gt; to open the second gate. Go out to a small courtyard.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;span style="font-family: &amp;quot;Verdana&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10.0pt;"&gt;Shoot the &lt;span style="color: #ffc000;"&gt;wasp nest&lt;/span&gt; in the treetop to open the gate and proceed through. Take the &lt;span style="color: #92d050;"&gt;flares&lt;/span&gt; in the street and find a &lt;span style="color: #ffc000;"&gt;pushblock&lt;/span&gt; near the end. Push it to the end wall, climb up and drop on the other side of the wall. Inside this small room you'll see four glass ceiling tiles. Jump up through the one nearest the entrance and pull up to the roof, where you'll find an &lt;span style="color: #92d050;"&gt;LMP&lt;/span&gt; which is &lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;span style="color: #ffc000;"&gt;secret #4&lt;/span&gt;&lt;/b&gt;. Drop down to the lower room. Enter the inner alley on the other side of the glass panel. At the end of this alley you'll see a note on the screen asking you if you have collected the red key. If you forgot to pick it up, use the switch in the alcove above the red keyhole to lower the blocks on top of two ladders in the glass panel, thus opening the shortcut back to the courtyard with the well. If you have the red key, just unlock the door with the key and proceed through.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;span style="font-family: &amp;quot;Verdana&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10.0pt;"&gt;EQUATION PUZZLE:&lt;/span&gt;&lt;/b&gt;&lt;span style="font-family: &amp;quot;Verdana&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10.0pt;"&gt; When you enter, look to the left, and you'll see a blue panel. If you look through it, you'll see two equations: &lt;i style="mso-bidi-font-style: normal;"&gt;&lt;span style="color: yellow;"&gt;12=x+7&lt;/span&gt;&lt;/i&gt; and &lt;i style="mso-bidi-font-style: normal;"&gt;&lt;span style="color: yellow;"&gt;9=x*3&lt;/span&gt;&lt;/i&gt;. So remember the results: 5 and 3. Enter the room to the right and go into the far right corner of this room with wooden floor. Look up in the ceiling above the right most lamp in this room and notice the pendulum swinging. Shoot it to raise the block in the alcove on the opposite wall, climb it then into the opening above. At the end of the hallway find &lt;span style="color: #92d050;"&gt;revolver clips&lt;/span&gt; which are &lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;span style="color: #ffc000;"&gt;secret #5&lt;/span&gt;&lt;/b&gt;. Drop down and return back in the corner near the pendulum you shot. In the corner you'll find a &lt;span style="color: #ffc000;"&gt;pushblock&lt;/span&gt;. Push it out of the corner twice, then once to the left. Enter the passage behind and pull &lt;span style="color: #ffc000;"&gt;levers 3 and 5&lt;/span&gt; to open a gate nearby. It is located in the far left corner from the entrance to this room. Go there and use the &lt;span style="color: #ffc000;"&gt;lever&lt;/span&gt; to open another gate. Turn around, make a few steps forward and turn right to stand against the wall. The opening is right above you, so climb up and drop in a corridor. Kill &lt;span style="color: red;"&gt;two soldiers&lt;/span&gt; on the right.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;span style="font-family: &amp;quot;Verdana&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10.0pt;"&gt;CORRIDOR:&lt;/span&gt;&lt;/b&gt;&lt;span style="font-family: &amp;quot;Verdana&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10.0pt;"&gt; Go right and climb the next ladder. Inside a small room above the pool, jump into water and swim into the far left corner. Climb out of the water and go to the ledge above the pool. Straight ahead on the wall you'll see a jump switch. Flip it to raise a block back in the corridor. Then climb back to the higher block, turn to face the water and diagonally to the right, and run jump onto the middle ledge. Go left to the wall, and drop on the lower edge left. Use the &lt;span style="color: #ffc000;"&gt;checkered tile&lt;/span&gt; to raise a block above the pool and climb back up to the middle ledge. Go right, jump on a single ledge to the left, then jump to grab the raised block, pull up and turn to face the middle ledge. Run jump to grab the &lt;span style="color: #ffc000;"&gt;jump switch&lt;/span&gt; that opens a door in the corridor, jump back on the raised block and turn to face the ledge with &lt;span style="color: #ff3399;"&gt;burner&lt;/span&gt;. Use a diagonal standing jump to land on the corner of the burner ledge when the burner is off. Lara should be safe in the corner. Pivot her towards the pillar with a ledge behind it. Jump there, then pull up into the opening, and back in the corridor.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;span style="font-family: &amp;quot;Verdana&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10.0pt;"&gt;Once there, climb the block you've raised in the pool room, then up in the room with glass ceiling. Drop in the lower room, go to the other side and take the &lt;span style="color: #92d050;"&gt;LMP&lt;/span&gt; which is &lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;span style="color: #ffc000;"&gt;secret #6&lt;/span&gt;&lt;/b&gt;. Pull the switch near the secret to raise another block which will allow you to get back to the corridor.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;span style="font-family: &amp;quot;Verdana&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10.0pt;"&gt;Enter the open doorway, and follow the passage to the right. Go up the stairs and climb on the upper level, where you will find a &lt;span style="color: #ffc000;"&gt;checkered floor tile&lt;/span&gt; that opens the other door in the corridor. Return there and enter the other room. Pick up some &lt;span style="color: #92d050;"&gt;flares&lt;/span&gt; from the floor. Climb into the opening in the far left corner of the room and use a &lt;span style="color: #ffc000;"&gt;jump switch&lt;/span&gt; to fill the room with sand. In the far right corner from the entrance now you will find another &lt;span style="color: #ffc000;"&gt;jump switch&lt;/span&gt; that opens the door above. Then use the sand mound to climb to the doorway.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;span style="font-family: &amp;quot;Verdana&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10.0pt;"&gt;ROOM WITH PIT:&lt;/span&gt;&lt;/b&gt;&lt;span style="font-family: &amp;quot;Verdana&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10.0pt;"&gt; Drop next to another closed gate which is on the left. Go right and to the edge of the green pit. Run jump diagonally to the left to land on a wooden ledge above the pit. Jump to the other side of the pit and turn left. On the wall you'll find the ladder, climb up then left into the cobwebbed opening. In the tunnel beyond use &lt;span style="color: #ffc000;"&gt;the checkered floor tile&lt;/span&gt; to raise a block in the room with the pit. Go to the opening above the pit, but don't drop down to the wooden ledge. Instead, jump up to grab the ceiling bars and monkey climb forward, then to the right. When you approach the wall, drop to grab the ladder, and shimmy to the left. Use the &lt;span style="color: #ffc000;"&gt;jump switch&lt;/span&gt; here to raise another block on the other side of the pit. Slide down into the pit, use the pillar with a ladder to climb up, then jump to the ledge with raised blocks, climb them and use the &lt;span style="color: #ffc000;"&gt;jump switch&lt;/span&gt; above to open the gate near the entrance to this room. Go to the other end of this ledge, jump on the wooden ledge, then diagonally jump in the doorway and go through the open gate.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;span style="font-family: &amp;quot;Verdana&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10.0pt;"&gt;PIANO ROOM:&lt;/span&gt;&lt;/b&gt;&lt;span style="font-family: &amp;quot;Verdana&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10.0pt;"&gt; Enter the white passage with two windows. You can climb through the first window to find &lt;span style="color: #92d050;"&gt;revolver clips&lt;/span&gt; which are &lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;span style="color: #ffc000;"&gt;secret #7&lt;/span&gt;&lt;/b&gt; to the room with a fireplace and a piano. Go to the other side of the room, to the closed door. To the right, on the fireplace wall, you'll find a &lt;span style="color: #ffc000;"&gt;switch&lt;/span&gt;. Use it to change the room, go to the other side of the fireplace and this time you'll have a ladder here. Climb up then left, then up again. Once on the top, climb to the right and use the &lt;span style="color: #ffc000;"&gt;jump switch&lt;/span&gt; to open the door. Drop down and go into the bathroom.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;span style="font-family: &amp;quot;Verdana&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10.0pt;"&gt;LIBRARY:&lt;/span&gt;&lt;/b&gt;&lt;span style="font-family: &amp;quot;Verdana&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10.0pt;"&gt; Use the &lt;span style="color: #ffc000;"&gt;lever&lt;/span&gt; to the right to open the door of the library. Push open the &lt;span style="color: #ffc000;"&gt;glass door&lt;/span&gt; to the left and proceed to the library which is on the right. When you enter, go to the left and behind the open door and pry the &lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;span style="color: #00b0f0;"&gt;Southern Shaft Key&lt;/span&gt;&lt;/b&gt; from the wall. Find the &lt;span style="color: #ffc000;"&gt;revolver ammo&lt;/span&gt; on the other side of the library, as well as another &lt;span style="color: #ffc000;"&gt;switch&lt;/span&gt; that opens the door in the hallway. Before you leave the library, climb the ladder on the bookshelf, and inside the tunnel above use the &lt;span style="color: #ffc000;"&gt;checkered floor tile&lt;/span&gt; to open the door back in the room with the equation. Leave the library and go right, through the door you've just opened. You're back at the corridor. Climb the first ladder to the right, back to the room with equation puzzle. Go to the right, climb the low ledge to the right (where the equation is) and jump on the pillar under the gate. It will open meanwhile, so you will be able to proceed through here. But, if somehow you forgot to take the shaft key in the library, this door will remain closed, and the game will prompt you&lt;i style="mso-bidi-font-style: normal;"&gt;&lt;span style="color: yellow;"&gt;: "Door closed - shaft missing!"&lt;/span&gt;&lt;/i&gt; In that case, return to the library and take it.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;span style="font-family: &amp;quot;Verdana&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10.0pt;"&gt;HELICOPTER:&lt;/span&gt;&lt;/b&gt;&lt;span style="font-family: &amp;quot;Verdana&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10.0pt;"&gt; Climb down the ladder on the opposite wall. Go left, then around the central pillar, and into the far left corner of the room. Use flares or binoculars to locate the ladder and climb up to the roof with helicopter. Behind a plant on the Northern wall you'll find a &lt;span style="color: #ffc000;"&gt;switch&lt;/span&gt;. Use it to raise a block near the helicopter. Climb on it to end the level.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7479485277185216001-7907890913037345369?l=customtr.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://customtr.blogspot.com/feeds/7907890913037345369/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://customtr.blogspot.com/2010/04/lara-and-four-shafts-walkthrough_2499.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7479485277185216001/posts/default/7907890913037345369'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7479485277185216001/posts/default/7907890913037345369'/><link rel='alternate' type='text/html' href='http://customtr.blogspot.com/2010/04/lara-and-four-shafts-walkthrough_2499.html' title='Lara and the Four Shafts - walkthrough'/><author><name>Nina Croft</name><uri>http://www.blogger.com/profile/09390668616467114494</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_8HDu6fIzSaE/SrAELbLr_CI/AAAAAAAAACQ/U2MrVhlOxrI/S220/phys.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7479485277185216001.post-7238266192249711185</id><published>2010-04-09T00:13:00.000+01:00</published><updated>2010-04-09T00:13:41.132+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Lara and the Four Shafts'/><title type='text'>Lara and the Four Shafts - walkthrough</title><content type='html'>author of the levelset: &lt;b&gt;Elke Schwarz&lt;/b&gt; a.k.a &lt;b&gt;Eelkemama&lt;/b&gt;&lt;br /&gt;author of the walkthrough: &lt;b&gt;Lady Croft&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;span class="Apple-style-span" style="font-size: x-large;"&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="background-color: black;"&gt;&lt;span class="Apple-style-span" style="color: yellow;"&gt;Level two: WHERE IS THE SECOND SHAFT&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="MsoNoSpacing"&gt;&lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;span style="font-family: &amp;quot;Verdana&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10.0pt;"&gt;secrets:&lt;/span&gt;&lt;/b&gt;&lt;span style="font-family: &amp;quot;Verdana&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10.0pt;"&gt; six&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;span style="font-family: &amp;quot;Verdana&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10.0pt;"&gt;GARDENS:&lt;/span&gt;&lt;/b&gt;&lt;span style="font-family: &amp;quot;Verdana&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10.0pt;"&gt; When the level loads, turn right and walk to the stone block in the corner. Turn to face the sandy valley and slide just to the first flat ground. Now turn around and look at the stone block in the corner. Crawl into the triangular opening and follow the passage to find the &lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;span style="color: #00b0f0;"&gt;yellow key&lt;/span&gt;&lt;/b&gt;. Crawl back out. Slide down in the valley and go to the other side of it, killing &lt;span style="color: red;"&gt;two bats&lt;/span&gt; as you go. Drop in a pit in the far left corner, lower yourself and crawl into the opening to find the &lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;span style="color: #00b0f0;"&gt;blue key&lt;/span&gt;&lt;/b&gt;. Climb back up and go through the doorway nearby. Use the key in the &lt;span style="color: #ffc000;"&gt;keyhole&lt;/span&gt; to the left to open the door to the right. Enter a big room with a pool. Kill a &lt;span style="color: red;"&gt;soldier&lt;/span&gt; shooting at you on the right and take his &lt;span style="color: #92d050;"&gt;SMP&lt;/span&gt;. Jump in the water and climb on the central pillar with the fountain. Pick up another &lt;span style="color: #92d050;"&gt;SMP&lt;/span&gt; from the fountain, which will also trigger the raising of a block near the pool and climb back up. Don't climb the raised block yet, since the door above it is closed, and go into the first garden through the doorway between two windows.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;span style="font-family: &amp;quot;Verdana&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10.0pt;"&gt;Go to the other side of the garden and through the doorway behind the pillar on top of the stairs. As you enter the second garden, climb on the block to the left and pick up an &lt;span style="color: #92d050;"&gt;SMP&lt;/span&gt; hidden in the grass, which will also open the gate on the other side. Go through the open gate into the courtyard of the big house ahead. Push the &lt;span style="color: #ffc000;"&gt;glass door&lt;/span&gt; open and enter the library.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;span style="font-family: &amp;quot;Verdana&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10.0pt;"&gt;LIBRARY:&lt;/span&gt;&lt;/b&gt;&lt;span style="font-family: &amp;quot;Verdana&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10.0pt;"&gt; Go around the first book shelf and find the &lt;span style="color: #ffc000;"&gt;pushable block&lt;/span&gt; painted as the wall. Pull it twice out of the tunnel and enter the second library. Go left and climb the single shelf to an opening above. Squeeze in and follow the tunnel to the third library. Drop down to the floor. All shelves here are climbable, so climb the long shelf and use the &lt;span style="color: #ffc000;"&gt;checkered tile&lt;/span&gt; to raise a block back in the first garden. Drop down to the floor, climb the single shelf to the left of the window and return back to the first library. Enter the second library again, and this time go through the doorway to the left. Kill a &lt;span style="color: red;"&gt;soldier&lt;/span&gt; lurking around and find a &lt;span style="color: #ffc000;"&gt;jump switch&lt;/span&gt; attached to the wall to the left of the entrance. The door opposite the entrance will open, so enter a small room and take the &lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;span style="color: #00b0f0;"&gt;red key&lt;/span&gt;&lt;/b&gt; from the left pedestal. Return to the first garden, use raised block to climb on top of the pillar, pick up &lt;span style="color: #92d050;"&gt;revolver ammo&lt;/span&gt; and use the &lt;span style="color: #ffc000;"&gt;lever&lt;/span&gt; to open the door back in the room with pool. Return there and climb to the open door. Use the yellow key in the &lt;span style="color: #ffc000;"&gt;keyhole&lt;/span&gt; to open the door in the pool below.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;span style="font-family: &amp;quot;Verdana&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10.0pt;"&gt;TO THE SHAFT KEY&lt;/span&gt;&lt;/b&gt;&lt;span style="font-family: &amp;quot;Verdana&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10.0pt;"&gt;: Swim down and through the doorway. Once inside a flooded room, swim to the right and into the corner, and flip the &lt;span style="color: #ffc000;"&gt;UW lever&lt;/span&gt; to open the door nearby and drain the pool. Go through into the room beyond. Use the red key in the &lt;span style="color: #ffc000;"&gt;keyhole&lt;/span&gt; in far right corner, to open the door in the far left corner. Enter a small storage, climb the smaller block and take &lt;span style="color: #92d050;"&gt;flares&lt;/span&gt;, which are &lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;span style="color: #ffc000;"&gt;secret #1&lt;/span&gt;&lt;/b&gt;. Return to the previous room and find a &lt;span style="color: #ffc000;"&gt;jump switch&lt;/span&gt; to the left of the entrance when facing it. It will open the door to the next room. The &lt;span style="color: #ffc000;"&gt;checkered floor tile&lt;/span&gt; that opens the next door is located opposite the entrance, in the triangular crawlspace at the bottom of the pillar. You have to squeeze between the pillar and the stone plate in the corner, to get inside the crawlspace.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;span style="font-family: &amp;quot;Verdana&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10.0pt;"&gt;Proceed through the doorway into a small corridor with &lt;span style="color: #ff3399;"&gt;lava pit&lt;/span&gt;. To get across, simply jump on the slope to the left or right, facing uphill, slide back and grab the edge. Shimmy to the other side and pull up on a wooden platform on the other side. Drop in the pit ahead and jump over the slope to land in the next room. Turn right, then right again and jump over the sloped block into a &lt;span style="color: #ffc000;"&gt;shallow pit&lt;/span&gt;. This will disable &lt;span style="color: #ff3399;"&gt;one set of spikes&lt;/span&gt; in the next room. Jump back into the room. In the far right corner (from the entrance) there is a cobwebbed opening. Pull up inside to find &lt;span style="color: #92d050;"&gt;revolver clips&lt;/span&gt; which are &lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;span style="color: #ffc000;"&gt;secret #2&lt;/span&gt;&lt;/b&gt;. Return to the dark room and climb the ladder in the far left corner from the entrance. Climb to the left around the corner through a triangular opening and climb all the way to the left, until you can drop on the wooden ledge below. Drop to the floor. &lt;span style="color: #ffc000;"&gt;Two metal floor tiles&lt;/span&gt; along the left wall will disable &lt;span style="color: #ff3399;"&gt;first two sets of spikes&lt;/span&gt;. Crawl throught the tunnel with disabled spikes and pry the &lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;span style="color: #00b0f0;"&gt;Northern Shaft Key&lt;/span&gt;&lt;/b&gt; from the wall with your crowbar. Then turn around and use the &lt;span style="color: #ffc000;"&gt;jump switch&lt;/span&gt; to open a trapdoor nearby. Crawl back to the lava room and go into the corner with metal tile and turn to face the lava pit. Above Lara you'll see wooden ladder. Jump to grab it, climb into the room above and use the jump &lt;span style="color: #ffc000;"&gt;switch&lt;/span&gt; hidden behind some ivy to open another door. Climb the ladders here and pull up in the doorway.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;span style="font-family: &amp;quot;Verdana&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10.0pt;"&gt;TO THE BIKE:&lt;/span&gt;&lt;/b&gt;&lt;span style="font-family: &amp;quot;Verdana&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10.0pt;"&gt; When you hear dramatic music, turn to left and jump to grab the long ladder. Climb all the way down to the bottom and jump over a shallow pit to the block ahead. Climb on the two next blocks and turn around. Look up and you'll see a &lt;span style="color: #ffc000;"&gt;jump switch&lt;/span&gt;. Use it to open the door on the top of the stairs and continue climbing until you emerge in a sandy inner courtyard. Kill the &lt;span style="color: red;"&gt;soldier&lt;/span&gt; shooting from the valley to the right, and take an &lt;span style="color: #92d050;"&gt;LMP&lt;/span&gt; from the ground just to the right of the entrance, under the pillar with some ivy hanging. To the left of the entrance there is a closed door you need to open first. Stand to the left of the pillar with ivy where you found the medipack, facing the wall, and jump up to grab the edge of the roof above. Shimmy to the left and drop to grab a &lt;span style="color: #ffc000;"&gt;jump switch&lt;/span&gt; on the wall below. This will raise a block on the other side of the valley. Before going to the door, roll and run to the other side of the valley. In the wall find a crawlspace and go in to find &lt;span style="color: #92d050;"&gt;shotgun shells&lt;/span&gt; which are &lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;span style="color: #ffc000;"&gt;secret #3&lt;/span&gt;&lt;/b&gt;&lt;i style="mso-bidi-font-style: normal;"&gt;.&lt;/i&gt; Now go to the block you've raised, climb it and use another &lt;span style="color: #ffc000;"&gt;jump switch&lt;/span&gt; to open the door back near the entrance. Cross to the other side of the valley jumping over the steep rocks and proceed through the doorway.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;span style="font-family: &amp;quot;Verdana&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10.0pt;"&gt;Ride the bike across the valley and break the &lt;span style="color: #ffc000;"&gt;floor&lt;/span&gt; in the far right corner. Park your bike here at the intersection. Push open the &lt;span style="color: #ffc000;"&gt;glass door&lt;/span&gt; straight ahead, follow the passage and kill a &lt;span style="color: red;"&gt;soldier&lt;/span&gt; around the corner to the left. He'll drop the &lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;span style="color: #00b0f0;"&gt;yellow key&lt;/span&gt;&lt;/b&gt;, take it, return to the intersection, go right, shoot the &lt;span style="color: #ffc000;"&gt;glass&lt;/span&gt; and use the key in the &lt;span style="color: #ffc000;"&gt;keyhole&lt;/span&gt; to open the door left. Ride the bike again and go up the long ramp beyond the door. Continue driving up the ramps to the top, carefully, and park your bike at the top of the room, in front of the closed door. Use revolver with laser sight to shoot the &lt;span style="color: #ffc000;"&gt;pendulum&lt;/span&gt; above the door to open it. Proceed on foot into the alley, kill a &lt;span style="color: red;"&gt;soldier&lt;/span&gt; lurking around and climb into the opening E. Enter the big room with yet another closed door and shoot another &lt;span style="color: #ffc000;"&gt;pendulum&lt;/span&gt; above the door to open it.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;span style="font-family: &amp;quot;Verdana&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10.0pt;"&gt;PUSHBLOCK PUZZLE:&lt;/span&gt;&lt;/b&gt;&lt;span style="font-family: &amp;quot;Verdana&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10.0pt;"&gt; In this small room you'll see two wooden pushblocks, but there are three more behind them you have to pull out. Start from the &lt;span style="color: #ffc000;"&gt;left one&lt;/span&gt; (although you can start from the right one if you want). Pull it out of the alcove twice, then go around it and push it into the corner. Go to the &lt;span style="color: #ffc000;"&gt;other block&lt;/span&gt; and pull it twice towards the first. Now pull it once to the right, then once towards the entrance. Finally, push it once to the left so it stands next to the first block. Go to the right and pull &lt;span style="color: #ffc000;"&gt;the block&lt;/span&gt; twice out of the alcove. Go around it and pull the &lt;span style="color: #ffc000;"&gt;fourth block&lt;/span&gt; once. Now go around to the other side of the &lt;span style="color: #ffc000;"&gt;last block&lt;/span&gt; and push it into the corner to find the &lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;span style="color: #00b0f0;"&gt;blue key&lt;/span&gt;&lt;/b&gt; on the ground. Go back to the intersection. Go left (S) and all the way to the end of the alley. Crawl into the opening to the left to find &lt;span style="color: #92d050;"&gt;revolver clips&lt;/span&gt; which are &lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;span style="color: #ffc000;"&gt;sectet #4&lt;/span&gt;&lt;/b&gt;. Crawl back out to the alley and go to the closed door. The &lt;span style="color: #ffc000;"&gt;keyhole&lt;/span&gt; is located on the wall opposite the door (N), so climb up and use your key there.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;span style="font-family: &amp;quot;Verdana&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10.0pt;"&gt;Inside the next room climb the stacked crates to the right of the entrance and flip the &lt;span style="color: #ffc000;"&gt;jump switch&lt;/span&gt; to open the passage to the next room. Climb in the opening and drop to the floor of the next room. High above you'll see a closed red door. Enter the passage to the left and push &lt;span style="color: #ffc000;"&gt;the block&lt;/span&gt; on the right into a small room beyond. Inside take the &lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;span style="color: #00b0f0;"&gt;yellow key&lt;/span&gt;&lt;/b&gt; and use it in the &lt;span style="color: #ffc000;"&gt;keyhole&lt;/span&gt; to open the door above. Return back and climb up, going through the doorway.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;span style="font-family: &amp;quot;Verdana&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10.0pt;"&gt;FUME ROOM:&lt;/span&gt;&lt;/b&gt;&lt;span style="font-family: &amp;quot;Verdana&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10.0pt;"&gt; Drop down in a pit beyond the door and climb the sloped block ahead. Slide, jump over &lt;span style="color: #ff3399;"&gt;lava&lt;/span&gt; on the next sloped block, slide and jump to grab the ledge ahead. &lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;i style="mso-bidi-font-style: normal;"&gt;Sprint&lt;/i&gt;&lt;/b&gt; forward and steer to the left, since this is a &lt;span style="color: #ff3399;"&gt;damage room&lt;/span&gt; and Lara will start losing her health rapidly. Jump on the pillar ahead, then on the next ledge, sprint to the other end and jump in the big opening ahead, where Lara will be safe. Save your game here before proceeding.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;span style="font-family: &amp;quot;Verdana&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10.0pt;"&gt;FALLING LEDGES:&lt;/span&gt;&lt;/b&gt;&lt;span style="font-family: &amp;quot;Verdana&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10.0pt;"&gt; The ledges you see above &lt;span style="color: #ff3399;"&gt;lava&lt;/span&gt; are &lt;span style="color: #ff3399;"&gt;breakable&lt;/span&gt;, so be fast. Have one thing in mind when you need to get across such ledges: while you hang from them, you will not trigger them, and you can shimmy and adjust your position safely without risk to break them. You can also save while pulling out onto them, but do it in a new slot each time. Once on them, you'll have full time possible to perform a jump/run jump to the next ledge. It is always recommendable that you save your game whenever you manage to grab the ledge. Start pulling up and save in a new slot (use F5 shortcut, not the Esc menu).&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;span style="font-family: &amp;quot;Verdana&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10.0pt;"&gt;So stand jump to grab the first ledge, traverse to the right and pull up. Pivot Lara diagonally to the left a little, then run and jump to land on the second ledge (or run jump with curve to grab it). Run across it steering to the left and jump to grab the next ledge. Pull up, run jump on the next ledge, then steer to the left and jump on the next, then on two more and finally, from the last ledge jump to grab the roof of the central construction and pull up. Use the &lt;span style="color: #ffc000;"&gt;checkered tile&lt;/span&gt; here to open the door below and ignore the &lt;span style="color: #ff3399;"&gt;switch&lt;/span&gt; on the pillar with the red &lt;span style="color: yellow;"&gt;NO!&lt;/span&gt; sign. Climb the block E and run jump to grab the edge of the roof. Shimmy to the left and down the ladder. Proceed throught the opening.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;span style="font-family: &amp;quot;Verdana&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10.0pt;"&gt;Around the corner to the left there is a block you can climb on. Use the &lt;span style="color: #ffc000;"&gt;jump switch&lt;/span&gt; here to open the door of the next room. Climb in the doorway and run jump to grab the wooden ledge. Turn around to face the entrance. To the right of the entrance is a &lt;span style="color: #ffc000;"&gt;vase&lt;/span&gt;, shoot to break it. Then jump to flip the &lt;span style="color: #ffc000;"&gt;switch&lt;/span&gt; on the wall to the left, and it will raise a block in the corner near the entrance. Climb on that block, take &lt;span style="color: #92d050;"&gt;flares&lt;/span&gt; which are &lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;span style="color: #ffc000;"&gt;secret #5&lt;/span&gt;&lt;/b&gt; from the broken vase, then climb into the opening and slide into the alley.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;span style="font-family: &amp;quot;Verdana&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10.0pt;"&gt;ALLEYS:&lt;/span&gt;&lt;/b&gt;&lt;span style="font-family: &amp;quot;Verdana&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10.0pt;"&gt; Kill &lt;span style="color: red;"&gt;two dogs&lt;/span&gt; and go forward. Enter the small building to the left, kill a &lt;span style="color: red;"&gt;thug&lt;/span&gt; and take &lt;span style="color: #92d050;"&gt;two clips of revolver ammo&lt;/span&gt; from the crawlspace behind the &lt;span style="color: #ffc000;"&gt;breakable glass&lt;/span&gt;. Return back to the alley, go left, then left around the corner. At the intersection go right (N) and push the &lt;span style="color: #ffc000;"&gt;block&lt;/span&gt; on the left into the room. Inside the room take an &lt;span style="color: #92d050;"&gt;LMP&lt;/span&gt; and the &lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;span style="color: #00b0f0;"&gt;blue key&lt;/span&gt;&lt;/b&gt; from the floor. Exit and go left, back to the intersection. Go forward (S) then right at the next intersection (W) and open the door with the key. Inside use the &lt;span style="color: #ffc000;"&gt;switch &lt;/span&gt;to open one gate at the end of the alley. Exit, return to the nearest intersection and go right (S). Go to the end of the alley, then turn right, and climb the ladder at the end of the alley, on the right. Inside an opening you'll find an &lt;span style="color: #92d050;"&gt;SMP&lt;/span&gt; which is &lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;span style="color: #ffc000;"&gt;secret #6&lt;/span&gt;&lt;/b&gt;. Climb down, go to the other side of the alley (E) and open the door of the small library. Take &lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;span style="color: #92d050;"&gt;Uzis&lt;/span&gt;&lt;/b&gt; and &lt;span style="color: #92d050;"&gt;uzi clips&lt;/span&gt; from the floor, climb the book shelves and drop on the other side. Climb into a small alcove and use the &lt;span style="color: #ffc000;"&gt;checkered tile&lt;/span&gt; here to open the church gate. From this alcove take a diagonal run jump to land on the book shelf, and return to the alley. Go back to the first alley where the church gate is now open.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;span style="font-family: &amp;quot;Verdana&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10.0pt;"&gt;Enter the church and find a &lt;span style="color: #ffc000;"&gt;switch&lt;/span&gt; on the wall to the right (when facing the altar). Flip it to open the door of another building in the alley. Go out, then forward, then left at the intersection and enter the open house here. Jump over the table and chairs to land on the block in the corner with a &lt;span style="color: #ffc000;"&gt;checkered tile&lt;/span&gt; that will extinguish a &lt;span style="color: #ff3399;"&gt;fire&lt;/span&gt; in a fireplace elsewhere. Go back to the alley, then go towards the church, but this time enter the second library which is to the left now. Climb the lower book shelf to the right and then on the higher shelf, and shoot the &lt;span style="color: #ffc000;"&gt;pendulum&lt;/span&gt; above to open the door. Drop to the floor, go through the door you've just opened and into the fireplace. Climb the back wall inside the fireplace and pick up &lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;span style="color: #00b0f0;"&gt;yellow key&lt;/span&gt;&lt;/b&gt; from the roof. Climb down, exit the building and go back to where you entered the alley the first time. The last closed gate is in a small passage to the left. The &lt;span style="color: #ffc000;"&gt;keyhole&lt;/span&gt; is hidden behind the second plant to the left. Unlock the gate and go through to end the level.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7479485277185216001-7238266192249711185?l=customtr.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://customtr.blogspot.com/feeds/7238266192249711185/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://customtr.blogspot.com/2010/04/lara-and-four-shafts-walkthrough_09.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7479485277185216001/posts/default/7238266192249711185'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7479485277185216001/posts/default/7238266192249711185'/><link rel='alternate' type='text/html' href='http://customtr.blogspot.com/2010/04/lara-and-four-shafts-walkthrough_09.html' title='Lara and the Four Shafts - walkthrough'/><author><name>Nina Croft</name><uri>http://www.blogger.com/profile/09390668616467114494</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_8HDu6fIzSaE/SrAELbLr_CI/AAAAAAAAACQ/U2MrVhlOxrI/S220/phys.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7479485277185216001.post-7044071795168115612</id><published>2010-04-09T00:06:00.005+01:00</published><updated>2010-04-09T00:14:04.585+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Lara and the Four Shafts'/><title type='text'>Lara and the Four Shafts - walkthrough</title><content type='html'>&lt;div class="MsoNoSpacing"&gt;&lt;span style="font-family: Verdana, sans-serif; font-size: 10pt;"&gt;Levelset by &lt;b style="mso-bidi-font-weight: normal;"&gt;Elke Schwarz&lt;/b&gt; a.k.a. &lt;b style="mso-bidi-font-weight: normal;"&gt;Eelkemama&lt;/b&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;span style="font-family: Verdana, sans-serif; font-size: 10pt;"&gt;Walkthrough by: &lt;b style="mso-bidi-font-weight: normal;"&gt;Nina Croft&lt;o:p&gt;&lt;/o:p&gt;&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;br /&gt;&lt;/div&gt;&lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;span style="font-family: Verdana, sans-serif; font-size: 10pt; line-height: 115%;"&gt;CREDITS: &lt;/span&gt;&lt;/b&gt;&lt;span style="font-family: Verdana, sans-serif; font-size: 10pt; line-height: 115%;"&gt;The author of the walkthrough would like to thank some people @ &lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;span style="color: yellow;"&gt;TRLE Community&lt;/span&gt;&lt;/b&gt;, who helped finding all the secrets and solving many puzzles in this game. Thanks to &lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;span style="color: yellow;"&gt;Jos&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;span style="color: yellow; font-family: Verdana, sans-serif; font-size: 10pt; line-height: 115%;"&gt;é&lt;/span&gt;&lt;/b&gt;&lt;span style="font-family: Verdana, sans-serif; font-size: 10pt; line-height: 115%;"&gt;, who helped finding secret #3 in level 2, to &lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;span style="color: yellow;"&gt;Pablito_it&lt;/span&gt;&lt;/b&gt; who helped finding 4 secrets in level 3, to &lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;span style="color: yellow;"&gt;raikutee&lt;/span&gt;&lt;/b&gt; who helped finding the first yellow key in level 2, and to &lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;span style="color: yellow;"&gt;owee&lt;/span&gt;&lt;/b&gt; who helped me find the second red key in the level 4. Of course, thanks to the author of the levelset herself, for all her help and patience during the making of this walkthrough.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: Verdana, sans-serif; font-size: 10pt; line-height: 115%;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: Verdana, sans-serif; font-size: 10pt; line-height: 115%;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif;"&gt;&lt;span class="Apple-style-span" style="line-height: 14px;"&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="color: yellow;"&gt;&lt;span class="Apple-style-span" style="font-size: x-large;"&gt;Level one: LONG WAY TO THE FIRST SHAFT&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif;"&gt;&lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;span style="font-family: Verdana, sans-serif; font-size: 10pt;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif;"&gt;&lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;span style="font-family: Verdana, sans-serif; font-size: 10pt;"&gt;secrets:&lt;/span&gt;&lt;/b&gt;&lt;span style="font-family: Verdana, sans-serif; font-size: 10pt;"&gt; eight&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif; font-size: small;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif; font-size: small;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif; font-size: small;"&gt;&lt;div class="MsoNoSpacing"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;span style="font-family: Verdana, sans-serif; font-size: 10pt;"&gt;ENTRANCE:&lt;/span&gt;&lt;/b&gt;&lt;span style="font-family: Verdana, sans-serif; font-size: 10pt;"&gt; When the level loads, go to the left and find a concealed opening in the wall close to the plant. Behind that plant, in the corner, you'll find &lt;span style="color: #92d050;"&gt;flares&lt;/span&gt;. Climb in that opening and pull the &lt;span style="color: #ffc000;"&gt;lever&lt;/span&gt; to open a door inside the building. Use the &lt;span style="color: #ffc000;"&gt;jump lever&lt;/span&gt; in the corner to the right of the gate to open it and kill a &lt;span style="color: red;"&gt;dog&lt;/span&gt; beyond it. In the near right corner pick up &lt;span style="color: #92d050;"&gt;Revolver ammo&lt;/span&gt;. Go through the open door which is on the left.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;span style="font-family: Verdana, sans-serif; font-size: 10pt;"&gt;Ignore the bike for now and climb on the upper level of the room. Upstairs, kill two &lt;span style="color: red;"&gt;bats&lt;/span&gt; and drop in the whole in the NW corner. Crouch and shoot &lt;span style="color: #ffc000;"&gt;two vases&lt;/span&gt; here to find &lt;span style="color: #00b0f0;"&gt;laser sight&lt;/span&gt; and &lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;span style="color: #92d050;"&gt;revolver&lt;/span&gt;&lt;/b&gt; hidden inside. Climb back up and use &lt;span style="color: #ffc000;"&gt;two levers&lt;/span&gt; to raise two blocks under the second door in the previous room. Also, find a &lt;span style="color: #ffc000;"&gt;jump switch&lt;/span&gt; in a ceiling alcove S and flip it to open the second door near the gate.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;span style="font-family: Verdana, sans-serif; font-size: 10pt;"&gt;Go downstairs and out of the room. The door opposite is now open, and two blocks in front of it are now raised, making it possible for you to go through on the bike. However, you need to open the inner door in order to proceed. First you enter the doorway (climb on the raised red block) and approach the inner door that is still closed, because stepping on the &lt;span style="color: #ffc000;"&gt;checkered floor tile&lt;/span&gt; will open a hatch in the ceiling back at the previous room. Go back and go right on the wooden ledge. Up in the ceiling you'll see an opening covered with cobweb, so climb up to the upper level.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;span style="font-family: Verdana, sans-serif; font-size: 10pt;"&gt;Enter the tunnel in the far right corner and make a left turn around the corner. Follow this passage to the next corner but don't turn left yet. Instead, climb into a raised crawlspace, drop into a small shaft beyond, lower yourself and crawl into the next crawlspace, and a block that blocked the passage will lower. Climb back in the raised crawlspace and return to the passage. Now proceed through the passage to the lowered block and into a room beyond.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;span style="font-family: Verdana, sans-serif; font-size: 10pt;"&gt;CORRIDORS:&lt;/span&gt;&lt;/b&gt;&lt;span style="font-family: Verdana, sans-serif; font-size: 10pt;"&gt; An&lt;span style="color: #ff3399;"&gt; &lt;/span&gt;&lt;span style="color: #ff66cc;"&gt;ice elemental&lt;/span&gt; will start chasing you around. So run through the doorway ahead and go left, making a U turn inside. Jump into water here, and find &lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;span style="color: #00b0f0;"&gt;green key&lt;/span&gt;&lt;/b&gt; on the bottom of the pool. Swim further into the tunnel beyond the key, climb out of the water and use the &lt;span style="color: #ffc000;"&gt;lever&lt;/span&gt; to raise a block in the pool that will allow you to climb back. Dive again and swim back in the main pool. But before climbing out, swim into the far left or right corner, into a tunnel behind the entrance, where you'll find a &lt;span style="color: #ffc000;"&gt;UW lever&lt;/span&gt;. Pull it to open a gate upstairs. Now climb out of the water using the block you've raised and go back to the corridor with a window. The gate you've just opened is on the other side of the window. You'll go there a bit later. For now, shoot the window to break it and enter the room with transparent floor.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;span style="font-family: Verdana, sans-serif; font-size: 10pt;"&gt;GLASS FLOOR ROOM:&lt;/span&gt;&lt;/b&gt;&lt;span style="font-family: Verdana, sans-serif; font-size: 10pt;"&gt; The transparent &lt;span style="color: #ff66cc;"&gt;glass floor&lt;/span&gt; of this room is mostly lethal. Look at the floor beneath: you'll see some different textures, marking the safe path across the glass. So run jump diagonally to the left on the safe part of the floor, walk to the other side and jump diagonally to the right. Use the &lt;span style="color: #ffc000;"&gt;lever&lt;/span&gt; to open the door, walk back to the end of the safe patch and jump diagonally to the left, with a right curve in mid-air to land in the doorway. Remember the red raised block and the door next to it, and go left, making a U turn into the room with a mirror. Use the mirror to locate the concealed opening in the wall (turn to face the entrance, and the opening will be to the left of it). Climb in it and use the &lt;span style="color: #ffc000;"&gt;jump switch&lt;/span&gt; to open the door above. Climb down and up the ladders above the entrance to the mirror room. Upstairs, go right and step on the &lt;span style="color: #ffc000;"&gt;floor tile&lt;/span&gt; that will open the door elsewhere. Return back to the room with glass floor and see the change: it no longer has the lethal glass floor. Go across, return to the corridor and go left, and through the gate you opened by that UW lever before.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;span style="font-family: Verdana, sans-serif; font-size: 10pt;"&gt;Take &lt;span style="color: #92d050;"&gt;two clips of revolver ammo&lt;/span&gt;. In a small room beyond push open the &lt;span style="color: #ffc000;"&gt;glass door&lt;/span&gt; to the left, and kill one &lt;span style="color: red;"&gt;soldier&lt;/span&gt; lurking in the next room. Don't go through the doorway yet. Instead, go left, then left again, to face the S wall. In the left corner of the S wall there is a raised opening. Jump up to grab it and crawl in. Drop on the other side and find &lt;span style="color: #92d050;"&gt;shotgun shells&lt;/span&gt;, which is &lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;span style="color: #ffc000;"&gt;secret #1&lt;/span&gt;&lt;/b&gt;. Return back to the room with shields and go through the open door opposite the entrance.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;span style="font-family: Verdana, sans-serif; font-size: 10pt;"&gt;ROOM WITH SLOPES AND LADDERS:&lt;/span&gt;&lt;/b&gt;&lt;span style="font-family: Verdana, sans-serif; font-size: 10pt;"&gt; From the entrance jump forward to land on the first slope and bounce off to land on a flat pillar ahead. Grab the ladders and climb up and all the way to the left, until you can pull up in the opening above. When you do, a block will raise in the room with ladders, enabling you to get back to the corridor. Proceed down the passage to a T-intersection and go right. Climb the higher step and step on the &lt;span style="color: #ffc000;"&gt;floor tile&lt;/span&gt; that will lower the block next to the door (you can see it through the window here). Return to the opening above the room with ladders. Run off the edge to land on the slope below facing downhill and jump to land on a flat block. Climb the red raised block and jump diagonally to grab the opening above. Return back to the room that used to have the glass floor, go through the doorway opposite the entrance, and the block you've just lowered will be straight ahead. Use the green key in the &lt;span style="color: #ffc000;"&gt;keyhole&lt;/span&gt; here to open the door, go through and use the &lt;span style="color: #ffc000;"&gt;jump switch&lt;/span&gt; to open the second door back at the beginning. Return all the way back to the motorcycle.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;span style="font-family: Verdana, sans-serif; font-size: 10pt;"&gt;COURTYARD:&lt;/span&gt;&lt;/b&gt;&lt;span style="font-family: Verdana, sans-serif; font-size: 10pt;"&gt; Drive out of the small room and up the slope to the left. Follow the wooden ledge to the red block you raised much earlier, and through the open doorway to the left. When you enter, get off the bike and pick up &lt;span style="color: #92d050;"&gt;flares&lt;/span&gt; from the ground. Climb into the opening with cobweb in the far left corner from the entrance, follow the short passage to a &lt;span style="color: #ffc000;"&gt;vase&lt;/span&gt;, shoot to break it and take the &lt;span style="color: #00b0f0;"&gt;crowbar&lt;/span&gt; hidden inside. Here, in this passage, you'll find a &lt;span style="color: #ffc000;"&gt;pendulum&lt;/span&gt; in the ceiling alcove, so use revolver with lasersight to break it. This will open the door outside in the courtyard. Return to the bike and drive through the open door, up the slope and through the &lt;span style="color: #ffc000;"&gt;breakable wall&lt;/span&gt;. Park the bike here and climb into an opening in the far right corner. Follow the passage on the other side to a &lt;span style="color: #ffc000;"&gt;floor tile&lt;/span&gt; that raises a block back at the courtyard. Pick up &lt;span style="color: #92d050;"&gt;revolver ammo&lt;/span&gt; as you go and return to the bike. Stand at the top of the slope, facing downhill, and pivot Lara to the right, to face the wall. Jump diagonally to grab it, pull up and take &lt;span style="color: #92d050;"&gt;revolver clips&lt;/span&gt;, which are &lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;span style="color: #ffc000;"&gt;secret #2&lt;/span&gt;&lt;/b&gt;. Drop down to the courtyard.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;span style="font-family: Verdana, sans-serif; font-size: 10pt;"&gt;POOL:&lt;/span&gt;&lt;/b&gt;&lt;span style="font-family: Verdana, sans-serif; font-size: 10pt;"&gt; Climb into the opening above the raised block and follow the passage to a pool. In the next jump sequence avoid falling into the deep water, because you'll be stuck there, unable to climb out of the water. When you enter the room with the pool, turn left and walk onto the metal ledge. From here drop into the shallow below and crawl into the opening, where you'll find the &lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;span style="color: #92d050;"&gt;shotgun&lt;/span&gt;&lt;/b&gt;, which is &lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;span style="color: #ffc000;"&gt;secret #3&lt;/span&gt;&lt;/b&gt;. Climb back up to the pillar at the entrance and turn to face the pool. Run jump onto the first pillar, diagonal run jump on the second, another diagonal run jump on the next, then a standing jump to the last pillar, and finally, jump into the passage beyond. Save your game here.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;span style="font-family: Verdana, sans-serif; font-size: 10pt;"&gt;BACKYARD:&lt;/span&gt;&lt;/b&gt;&lt;span style="font-family: Verdana, sans-serif; font-size: 10pt;"&gt; Use the crowbar to pry open the &lt;span style="color: #ffc000;"&gt;blue door&lt;/span&gt; and kill the &lt;span style="color: red;"&gt;soldier&lt;/span&gt; inside without stepping through the doorway. A nasty &lt;span style="color: #ff66cc;"&gt;gun turret&lt;/span&gt; is placed inside this room, to the right. Now run in the room and crouch behind a low wall, using it as a cover. Crawl into the dark corner, stand up and walk cautiously around the room, until you can see the gun from behind. Use laser sight to aim at the fire sign on the red cylinder to destroy the gun.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;span style="font-family: Verdana, sans-serif; font-size: 10pt;"&gt;Now climb the ladders in an alcove to the right of the entrance and pull up into the opening above. Kill another &lt;span style="color: red;"&gt;soldier&lt;/span&gt; lurking in the backyard. When you enter the backyard, go left and stand against the &lt;span style="color: #ffc000;"&gt;second block&lt;/span&gt; of the stone ledge to the left of the entrance. Pull it once and climb behind it. Drop into the opening and enter a small room. Follow the triangular hallway to &lt;span style="color: #92d050;"&gt;flares&lt;/span&gt;, which are &lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;span style="color: #ffc000;"&gt;secret #4&lt;/span&gt;&lt;/b&gt;. Return back to the courtyard, and jump over the steep part of the ground and gso to the left. Jump over into a small hole next to the wall. Crouch and crawl under the pillar to find &lt;span style="color: #92d050;"&gt;shotgun shells&lt;/span&gt;, which are &lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;span style="color: #ffc000;"&gt;secret #5&lt;/span&gt;&lt;/b&gt;. Crawl back and jump over the steep ground. Go to the other side of the backyard, jump over some more sloped ground and go to the far left corner. Crouch and crawl under the pillar here, and into the room beyond.&lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;span style="color: #ffc000;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;span style="font-family: Verdana, sans-serif; font-size: 10pt;"&gt;LAVA ROOM:&lt;/span&gt;&lt;/b&gt;&lt;span style="font-family: Verdana, sans-serif; font-size: 10pt;"&gt; Climb the higher block and turn to face the entrance. Jump to grab the &lt;span style="color: #ffc000;"&gt;switch&lt;/span&gt; and flip it, thus making &lt;span style="color: #ffc000;"&gt;two swinging ropes&lt;/span&gt; appear in the lava room. Run jump to grab the first rope, climb all the way down and swing towards the second rope. Climb all the way down the second rope and swing towards the sloped pillars ahead. Leap off the rope and grab the edge of the second pillar. Pull up, slide and jump to land on the second pillar, slide and jump with Action to land in the opening ahead. Pick up &lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;span style="color: #00b0f0;"&gt;Nitrous Oxide Feeder&lt;/span&gt;&lt;/b&gt;. To get back across the lava room, you need to run jump to grab the back of the sloped pillar diagonally to the left. Pull up, slide and jump to land on the next pillar. Slide and jump from the edge to grab the ladder on the flat pillar ahead. Climb and pull up. Jump up to grab the bars on the ceiling and monkey swing to the other side. Return to the backyard, and enter the room where you destroyed the machine gun. The door here are now open, so proceed through.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;span style="font-family: Verdana, sans-serif; font-size: 10pt;"&gt;SECOND BIKE:&lt;/span&gt;&lt;/b&gt;&lt;span style="font-family: Verdana, sans-serif; font-size: 10pt;"&gt; When you enter a small courtyard, turn right and go into the near right corner. Climb up in the opening and follow the passage to a &lt;span style="color: #ffc000;"&gt;floor tile&lt;/span&gt; that will open the red door in the courtyard. Return back, cross the courtyard and use the crowbar to pry open the &lt;span style="color: #ffc000;"&gt;blue door&lt;/span&gt; in the far left corner. Enter the fenced room, use the Feeder on the second bike and drive out and through the opened door. Drive up the ramp, and park the bike near the closed red door to the right. Go to the left, then to the right at the T-intersection, to another red door that is closed. To the right of it there is a raised opening, so crawl in and land on the &lt;span style="color: #ffc000;"&gt;floor tile&lt;/span&gt; that will open a door back where you left your bike. Return there, go into the passage, kill a &lt;span style="color: red;"&gt;soldier&lt;/span&gt; in the way and go to the very end of the passage. Turn around and jump to flip the &lt;span style="color: #ffc000;"&gt;switch&lt;/span&gt; above, that opens the door near the raised opening. So go there and enter the room with a mirror.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;span style="font-family: Verdana, sans-serif; font-size: 10pt;"&gt;Use the mirror (and binoculars if necessary) to locate the opening in the ceiling (when facing the mirror, the openin will be in the back left corner). The wall beneath this opening is climbable, although there is no ladder. Climb up and back flip on the ledge above. Follow the passage here to a room where you'll find the &lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;span style="color: #00b0f0;"&gt;red key&lt;/span&gt;&lt;/b&gt;, then crawl through the opening in a small corridor where you will find some &lt;span style="color: #92d050;"&gt;shells&lt;/span&gt; and another &lt;span style="color: #ffc000;"&gt;floor tile&lt;/span&gt; that opens the door back in the room with mirror. Return to the room with mirror, and go back to your bike. Drive into the room with mirror and through the open door. Once in the paved passage, use turbo-drive (Sprint key) to get across a &lt;span style="color: #ff66cc;"&gt;pit&lt;/span&gt; in the way, and to break the &lt;span style="color: #ffc000;"&gt;wall&lt;/span&gt; on the other side. Park your bike here and climb into the opening ahead.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;span style="font-family: Verdana, sans-serif; font-size: 10pt;"&gt;PUSHABLE BLOCKS PUZZLE:&lt;/span&gt;&lt;/b&gt;&lt;span style="font-family: Verdana, sans-serif; font-size: 10pt;"&gt; Go right and follow the twisted passage. On the next T-intersection turn left, and take &lt;span style="color: #92d050;"&gt;shotgun shells&lt;/span&gt; from the floor in this dead-end. Also, climb into the opening above and find some &lt;span style="color: #92d050;"&gt;revolver ammo&lt;/span&gt; which is &lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;span style="color: #ffc000;"&gt;secret #6&lt;/span&gt;&lt;/b&gt; on the other side. Return to the passage and go left, and follow it to a small room beyond a closed gate. In the far left corner of this room there is a &lt;span style="color: #ffc000;"&gt;pushable block&lt;/span&gt;. Push it inside all the way, so it ends up next to the &lt;span style="color: #ffc000;"&gt;second pushable block&lt;/span&gt;. Push the second block once, and to the left of it you'll find the &lt;span style="color: #ffc000;"&gt;third pushable block&lt;/span&gt;. Push it twice and turn right to face the &lt;span style="color: #ffc000;"&gt;fourth pushable block&lt;/span&gt;.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;span style="font-family: Verdana, sans-serif; font-size: 10pt;"&gt;Push this block once so it ends up behind the first block (and the fifth you don't see yet). Now go around the second block and push it twice to stand against the wall, to the right of the third block. Turn right to face three remaining pushable blocks (in this order, from left to right: block 4 - block 5 - block 1). Pull the &lt;span style="color: #ffc000;"&gt;middle block 5&lt;/span&gt; away from the wall, and then go to the right of it and push it against the second block. Now you can access the &lt;span style="color: #ffc000;"&gt;jump switch&lt;/span&gt; hidden between blocks 1 and 4, and use it to open the gate. Shoot a &lt;span style="color: red;"&gt;soldier&lt;/span&gt; that will attack you and go through the gate outside the room with pushable blocks.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;span style="font-family: Verdana, sans-serif; font-size: 10pt;"&gt;CHURCH:&lt;/span&gt;&lt;/b&gt;&lt;span style="font-family: Verdana, sans-serif; font-size: 10pt;"&gt; Inside the church, go around the fenced central construction and drop through the &lt;span style="color: #ffc000;"&gt;concealed opening&lt;/span&gt; just below the dead soldier. Climb on the other side to end up inside the fenced area. Go around the central pillar and climb the left ladder here, but all the way to the ceiling (just grab the ladder and climb four times up). Back flip with roll to grab the ladder behind, climb just a bit so that Lara can bend her legs, and traverse to the right around the corner. Back flip with roll to grab the next ladder, climb just to make Lara bend her legs, traverse to the right around the corner and back flip with roll to grab the last ladder. Climb a bit up and traverse to the left around the corner. Back flip into the opening behind (or back flip with roll and Action to land there).&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;span style="font-family: Verdana, sans-serif; font-size: 10pt;"&gt;UW PASSAGE:&lt;/span&gt;&lt;/b&gt;&lt;span style="font-family: Verdana, sans-serif; font-size: 10pt;"&gt; Drop in the small backyard, kill a &lt;span style="color: red;"&gt;soldier&lt;/span&gt; lurking here and use the red key in the &lt;span style="color: #ffc000;"&gt;keyhole&lt;/span&gt; to open the door. Climb in the shaft and use the pole to get to the lower level. Open the &lt;span style="color: #ffc000;"&gt;door&lt;/span&gt; and enter the hallway beyond. Go to the right, turn right at the lampost, and proceed. Somewhere in the middle of this passage, between two lamposts, you'll find a &lt;span style="color: #ffc000;"&gt;jump switch&lt;/span&gt; up on the wall to the right. Use it to open the door ahead, and proceed towards the next lampost, then turn right at the corner and through the door. Dive in and swim through the UW passage, timing your swim through &lt;span style="color: #ff66cc;"&gt;two spike traps&lt;/span&gt;, until you reach an opening in the ceiling where you can surface, pull up and find &lt;span style="color: #92d050;"&gt;revolver ammo&lt;/span&gt;. Jump over to the other side and use the &lt;span style="color: #ffc000;"&gt;floor tile&lt;/span&gt; to open a door nearby. Dive in the water again and continue swimming further down the passage. Climb out of the water and go outside through the open gate.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;span style="font-family: Verdana, sans-serif; font-size: 10pt;"&gt;ALLEY:&lt;/span&gt;&lt;/b&gt;&lt;span style="font-family: Verdana, sans-serif; font-size: 10pt;"&gt; Go down the stairs and kill one &lt;span style="color: red;"&gt;soldier&lt;/span&gt; in the way. Down in the alley kill &lt;span style="color: red;"&gt;another soldier&lt;/span&gt;. Now look at the closed red door on the left side of the alley. Directly opposite this door, on the right side, there is a &lt;span style="color: #ffc000;"&gt;concealed opening&lt;/span&gt; in the wall (here the texture has some holes in it). Step inside this opening and sprint towards the timed door to get through before it closes. Once behind it, use &lt;span style="color: #ffc000;"&gt;both levers&lt;/span&gt; to raise two blocks outside in the alley and re-open the timed door. Exit, go to the other side of the central building and use two raised blocks to get on the roof. Use the &lt;span style="color: #ffc000;"&gt;lever&lt;/span&gt; here to open a door nearby. Drop down to the ground. The door you've just opened is located in another &lt;span style="color: #ffc000;"&gt;concealed opening&lt;/span&gt;, to the right of the first concealed opening (the texture here also has some holes in it).&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;span style="font-family: Verdana, sans-serif; font-size: 10pt;"&gt;INNER ALLEY:&lt;/span&gt;&lt;/b&gt;&lt;span style="font-family: Verdana, sans-serif; font-size: 10pt;"&gt; Follow the passage to a T-intersection. Straight ahead the tunnel is blocked, so go to the right. Ignore the jump switch up on the wall to the left, just go forward until you hit the wall. Up above there is a crawlspace. Squeeze in to trigger the &lt;span style="color: #ffc000;"&gt;floor tile&lt;/span&gt; that will lower the block in the blocked tunnel. Drop down to the floor, and return back to the intersection. This time turn to the right and climb in the tunnel that was blocked earlier. Shoot the &lt;span style="color: #ffc000;"&gt;pendulum&lt;/span&gt; to the right to raise a block elsewhere, and now return to that &lt;span style="color: #ffc000;"&gt;jump switch&lt;/span&gt; and flip it to open a door. Go right of the switch, then left at the intersection, and through the open doorway. Now a block raised here, so you can climb it and flip the &lt;span style="color: #ffc000;"&gt;jump switch&lt;/span&gt; above the entrance. This will open a door elsewhere. Exit and go right, and when you hit the wall, turn left, then left again, and through the open doorway. Flip the &lt;span style="color: #ffc000;"&gt;switch&lt;/span&gt; here to open another door and exit. Return to the intersection, go straight and when you hit the wall turn right. Follow the passage here to another open door, go in and flip the &lt;span style="color: #ffc000;"&gt;switch&lt;/span&gt; to open the last door. Exit, go left and return to the intersection. The door you've just opened is near some stacked blocks you can climb. Go around them (forward at the intersection) and turn right to go through the open doorway. Climb the block to the left and flip the &lt;span style="color: #ffc000;"&gt;switch&lt;/span&gt; here to raise a block up above. Exit, go left and climb the blocks nearby. Once on the top block, turn left (E) and run jump with a left curve to land on the roof above the first jump switch. Run jump on the next roof and go to the pole. Save before grabbing the pole.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;span style="font-family: Verdana, sans-serif; font-size: 10pt;"&gt;ROOM WITH BURNING FLOOR:&lt;/span&gt;&lt;/b&gt;&lt;span style="font-family: Verdana, sans-serif; font-size: 10pt;"&gt; Turn to face South and strart climbing the &lt;span style="color: #ffc000;"&gt;pole&lt;/span&gt;. Once up in a small room, you have to back flip from the pole and land on the safe floor, and this is not easy. The &lt;span style="color: #ff66cc;"&gt;dark floor&lt;/span&gt; around the pole is lethal, and you have to jump over it. So, when Lara climbes in the room, don't climb too high, just until her legs are in the same height as the floor. Then back flip from the pole to land on the safe floor. Once there, turn right (W) to face a corner pillar with ferns, to the right of the floor spike trap. Climb in a small concealed opening, get down on the other side and collect &lt;span style="color: #92d050;"&gt;shotgun shells&lt;/span&gt;, which are &lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;span style="color: #ffc000;"&gt;secret #7&lt;/span&gt;&lt;/b&gt;. Climb back to the room.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;span style="font-family: Verdana, sans-serif; font-size: 10pt;"&gt;Between two corner pillars with ferns there is a passage (North). Climb here, shoot a &lt;span style="color: red;"&gt;soldier&lt;/span&gt; lurking in the passage ahead and push open the &lt;span style="color: #ffc000;"&gt;glass door&lt;/span&gt; ahead. Inside a small room go right and step on &lt;span style="color: #ffc000;"&gt;both steps&lt;/span&gt; in the corner: the one disables the &lt;span style="color: #ff66cc;"&gt;spikes&lt;/span&gt; back in the room with the pole, the second will open a door above the spike trap. Then collect &lt;span style="color: #92d050;"&gt;two pairs of revolver clips&lt;/span&gt; from the floor and the &lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;span style="color: #00b0f0;"&gt;green key&lt;/span&gt;&lt;/b&gt; from the pedestal on the left. Return back to the room with the pole and this time climb into the opening in the other corner pillar (E) with ferns, and use your new key in the &lt;span style="color: #ffc000;"&gt;keyhole&lt;/span&gt; here to open a door elsewhere. Return back and finally, climb into the opening above the disabled spike trap. Follow the long passage to a ladder and climb up (at the top of the ladder, press Action to make Lara release her grab, then quickly press Action again to make her grab the ladder again, then quickly press Up to make her squeeze into the crawlspace above the ladder before she bends her legs again). Follow the crawlspace and climb down the ladder on the other side.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;span style="font-family: Verdana, sans-serif; font-size: 10pt;"&gt;STAIRCASE:&lt;/span&gt;&lt;/b&gt;&lt;span style="font-family: Verdana, sans-serif; font-size: 10pt;"&gt; Climb into the open doorway to emerge on a staircase. Climb up the ladder in the far left corner, then a bit to the left, and drop on a ledge. Turn right and run jump on the first slope. Bounce off and land on the second slope. Keep jumping off the slopes until you land on a small balcony high above the stairs. From the edge of the opening take a diagonal running jump with a left curve to grab the ladders on the left. Climb to the left, land inside a small alcove and use the &lt;span style="color: #ffc000;"&gt;jump switch&lt;/span&gt; to change the architecture of the room. Drop to the floor and climb in the opening opposite the entrance.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;span style="font-family: Verdana, sans-serif; font-size: 10pt;"&gt;INSIDE THE HOUSE:&lt;/span&gt;&lt;/b&gt;&lt;span style="font-family: Verdana, sans-serif; font-size: 10pt;"&gt; Cross the next room and climb into the opening above the pool. Swim down and to the left, through a UW passage curving up. Here surface and climb out of the water, and don't move. Observe the &lt;span style="color: #ff66cc;"&gt;boulders&lt;/span&gt; rolling inside this room. You need to sprint to the ladders on the other side, avoiding the boulders. So time your run, sprint and quickly climb the ladders. Backflip to land on the ledge behind. To the left (when facing the ladder) there is a closed door you need to open. So go to the right and find a pushable block at the end of the passage. Push it into the tunnel, all the way it will go. When you do, turn to the left and flip the jump switch above to open that door. On your way back pick up &lt;span style="color: #92d050;"&gt;flares&lt;/span&gt; from the small sideroom on your way back. Return to the ladders above the boulder room. Turn Lara's back to the ladders. In the right corner of the room there is a crawlspace. Crawl in and take &lt;span style="color: #92d050;"&gt;SMP&lt;/span&gt;, which is &lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;span style="color: #ffc000;"&gt;secret #8&lt;/span&gt;&lt;/b&gt;. Return to the intersection and take the other passage, where the door opened.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;span style="font-family: Verdana, sans-serif; font-size: 10pt;"&gt;In a small hallway beyond go to the next T-intersection, don't turn right, but first flip the &lt;span style="color: #ffc000;"&gt;jump switch&lt;/span&gt; mounted on the wall straight ahead. This will open the first door in the passage to the right. Return there and go through the open doorway. To the left you'll see the second door which is still closed. Climb into a small opening high above to the right, drop on the other side and use &lt;span style="color: #ffc000;"&gt;checkered floor tile&lt;/span&gt; to open the second door. Climb back and go through the second doorway. Climb the ladder, but not all the way up, and backflip to land in an opening behind. Follow it and cautiously turn left, in front of the &lt;span style="color: #ff66cc;"&gt;pit with spikes&lt;/span&gt;. When facing the spikes, pivot Lara to the right and stand against the wall. Jump up to grab the invisible crack in the wall and traverse to the other side of the pit. Drop in the passage beyond.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;span style="font-family: Verdana, sans-serif; font-size: 10pt;"&gt;LEVER PUZZLE:&lt;/span&gt;&lt;/b&gt;&lt;span style="font-family: Verdana, sans-serif; font-size: 10pt;"&gt; In this hallway you'll notice a red closed door in a raised alcove to the right. Proceed further down the hall until the game prompts you to save. Do it, in case you make a wrong move here and use the wrong lever. All in all, there are eight levers here, and you must use only four, in their proper order, to open that door. If you look at the ceiling, you will see the right combination of levers: just use the &lt;span style="color: #ffc000;"&gt;four levers&lt;/span&gt; on corresponding floor tiles to open the door. The right combination is (from left to right): lever 4 in the second row, lever 2 in the first row, lever 3 in the first row and lever 2 in the second floor, respectively.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;span style="font-family: Verdana, sans-serif; font-size: 10pt;"&gt;TRENCHES:&lt;/span&gt;&lt;/b&gt;&lt;span style="font-family: Verdana, sans-serif; font-size: 10pt;"&gt; Jump into the doorway and hurry to run down to a trench, before the &lt;span style="color: #ff66cc;"&gt;gun turret&lt;/span&gt; kills Lara. Run to the right, around the perimeter, and kill a &lt;span style="color: red;"&gt;soldier&lt;/span&gt; coming from behind. Then walk to the edge of a low wall and shoot the fire sign on the red cylinder behind the turret, to blow it away. Then you can climb on the block opposite the entrance and pick up some &lt;span style="color: #92d050;"&gt;revolver ammo&lt;/span&gt; in the pit. Climb on the block to the right and stand jump diagonally with a left curve to grab the &lt;span style="color: #ffc000;"&gt;jump switch&lt;/span&gt; and flip it to open the red door in the room with the turret. Go back there and through the door. Use the &lt;span style="color: #ffc000;"&gt;checkered floor tile&lt;/span&gt; in the passage to open the gate outside. Go back and proceed through the gate.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;span style="font-family: Verdana, sans-serif; font-size: 10pt;"&gt;To the left is a red closed door, so go right and up the stairs. You'll see a red block rising and preventing you from accessing to a lever beyond. So proceed around the corner and climb on the wooden ledge above the stairs. Run jump to the next and run jump to grab the opening ahead. Pull up and step on the &lt;span style="color: #ffc000;"&gt;checkered tile&lt;/span&gt; to lower the red block, don't drop down left but return via the wooden ledges to the block you lowered. Use the &lt;span style="color: #ffc000;"&gt;lever&lt;/span&gt; to open the door back in the room, return there and jump in the opening. Drop on the other side.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;span style="font-family: Verdana, sans-serif; font-size: 10pt;"&gt;Don't step on the &lt;span style="color: #ff66cc;"&gt;steaming floor with skulls&lt;/span&gt; of the room ahead, but jump diagonally on the block to the left of the entrance. Stand jump on the next block and run jump on the three other to reach the last block. Finally, run jump diagonally on the tile in the far right corner, pull up in the opening and follow the long corridor to the opening above the room with steaming floor. Drop to hand on the edge of the opening and traverse to the right until you can pull up on the ledge. You'll see a note on the screen:&lt;i style="mso-bidi-font-style: normal;"&gt;&lt;span style="color: yellow;"&gt; "The first piece is found".&lt;/span&gt;&lt;/i&gt; Use the crowbar to pry &lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;span style="color: #00b0f0;"&gt;Western Shaft Key&lt;/span&gt;&lt;/b&gt; from the wall and use the &lt;span style="color: #ffc000;"&gt;jump switch&lt;/span&gt; to raise a block to the left. Climb on it to finish the level.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7479485277185216001-7044071795168115612?l=customtr.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://customtr.blogspot.com/feeds/7044071795168115612/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://customtr.blogspot.com/2010/04/lara-and-four-shafts-walkthrough.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7479485277185216001/posts/default/7044071795168115612'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7479485277185216001/posts/default/7044071795168115612'/><link rel='alternate' type='text/html' href='http://customtr.blogspot.com/2010/04/lara-and-four-shafts-walkthrough.html' title='Lara and the Four Shafts - walkthrough'/><author><name>Nina Croft</name><uri>http://www.blogger.com/profile/09390668616467114494</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_8HDu6fIzSaE/SrAELbLr_CI/AAAAAAAAACQ/U2MrVhlOxrI/S220/phys.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7479485277185216001.post-8662410963143994854</id><published>2010-04-08T18:43:00.003+01:00</published><updated>2010-04-09T01:33:41.604+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Lara and the Four Shafts'/><title type='text'>Lara and the Four Shafts - review</title><content type='html'>&lt;span class="Apple-style-span" style="color: #caf99b; font-family: Verdana, sans-serif; font-size: 13px; line-height: 20px;"&gt;Level info:&lt;br /&gt;&lt;br /&gt;name: Lara and the Four Shafts&lt;br /&gt;release date: April 2010&lt;br /&gt;class: city, urban, house&lt;br /&gt;number of levels: 5&lt;br /&gt;author: Elke Schwarz&lt;br /&gt;exe: patched, TRLE not needed&lt;br /&gt;size: 68 MB&lt;br /&gt;type: TR4&lt;br /&gt;&lt;br /&gt;download link:&amp;nbsp;&lt;span class="Apple-style-span" style="color: black; font-family: 'Times New Roman'; font-size: medium; line-height: normal;"&gt;&lt;a href="http://www.trle-hosting.net/levels/2010/0310/Schwarzmama-LaraAndTheFourShafts.zip"&gt;http://www.trle-hosting.net/levels/2010/0310/Schwarzmama-LaraAndTheFourShafts.zip&lt;/a&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="Apple-style-span" style="color: #caf99b; font-family: Verdana, sans-serif; font-size: 13px; line-height: 20px;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/_8HDu6fIzSaE/S74NMSxeR2I/AAAAAAAAAGg/JdsJdOKRNm0/s1600/001.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="300" src="http://4.bp.blogspot.com/_8HDu6fIzSaE/S74NMSxeR2I/AAAAAAAAAGg/JdsJdOKRNm0/s400/001.png" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;span class="Apple-style-span" style="color: #caf99b; font-family: Verdana, sans-serif; font-size: 13px; line-height: 20px;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif; font-size: small;"&gt;&lt;span class="Apple-style-span" style="font-size: 13px; line-height: 20px;"&gt;This levelset definitely is not a master piece like Beyond the Scion,&amp;nbsp;Himalayan&amp;nbsp;Mysteries or Secrets of Nepal. This is more or less classic levelset, with classic animations for Lara and classic combo moves. Surroundings and architecture is basic and limited, mostly indoors and outside courtyards and gardens, with no grand vista we all enjoy very much. The game is linear and straightforward, with very little chance for exploring, very little enemies and action, very dark and gloomy, and generally without any reasonable goal. Lara is to find four shaft keys that will open a gate in the fifth level, that's about the storyline in this levelset.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif; font-size: 13px; line-height: 20px;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif; font-size: 13px; line-height: 20px;"&gt;What was most frustrating here was the enormous number of switches, doors, raising blocks and keys. This certainly killed the gameplay which would have been much better without half of the switches and trigger tiles. Also, the author should have added the animation of rolling out of the crawlspace for Lara, since she has to climb backwards out of &lt;b&gt;so many&lt;/b&gt; crawlspaces. Or she could have used the crawlspaces in the floor level, and not raised; so the gameplay is also ruined with so many climbing and getting out of the crawlspace backwards; they certainly waste too much time.&lt;/span&gt;&lt;br /&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif; font-size: 13px; line-height: 20px;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif; font-size: small;"&gt;&lt;span class="Apple-style-span" style="font-size: 13px; line-height: 20px;"&gt;The game seem to comprise about a hundred of smaller tasks, such as: open this door, raise/lower that block, shoot that pendulum or find that key. Once you open one gate, you can be sure that the next gate will be closed. Just one small task after another, with no clear purpose except to keep you away from the end of the level as long as possible.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif; font-size: small;"&gt;&lt;span class="Apple-style-span" style="font-size: 13px; line-height: 20px;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif; font-size: small;"&gt;&lt;span class="Apple-style-span" style="font-size: 13px; line-height: 20px;"&gt;Secrets were not so hard to find, except for certain cleverly hidden ones. There are 25 secrets in all the game, each awarding you with additional health, ammo or flare supplies. Also, Lara is driving the bike and the scooter in most levels, but these rides are short and mainly used to go up steep ramps and breaking walls and floors. Enemies are few and easy, and the most difficult enemy is the soldier with a grenade gun. There are a lot of pushable objects, usually well hidden, and many switches and openings camouflaged with trees, plants and hidden in dark corners.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif; font-size: small;"&gt;&lt;span class="Apple-style-span" style="font-size: 13px; line-height: 20px;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif; font-size: small;"&gt;&lt;span class="Apple-style-span" style="font-size: 13px; line-height: 20px;"&gt;However, there are a lot of really great moments in the game, aside from zillion of switches and raising blocks. Some puzzles are very well imagined, for example, color puzzle with flames and glass cases, or color puzzle with spheres, or pushing a block onto a trapdoor to get it down to the lower level etc.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif; font-size: small;"&gt;&lt;span class="Apple-style-span" style="font-size: 13px; line-height: 20px;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif; font-size: small;"&gt;&lt;span class="Apple-style-span" style="font-size: 13px; line-height: 20px;"&gt;Traps are also few and mostly easy, if you exclude two jump sequences over the breakable ledges, which are extremely hard and frustrating, especially the second sequence. But all other trapped areas are easy and you should find your way around easily.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif; font-size: small;"&gt;&lt;span class="Apple-style-span" style="font-size: 13px; line-height: 20px;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif; font-size: small;"&gt;&lt;span class="Apple-style-span" style="font-size: 13px; line-height: 20px;"&gt;One will spent most of his time finding another switch or triggering floor tile or a key. This can be very annoying sometimes, and I believe many players abandoned this game before completing it, because of this. Be sure to explore each room with binoculars when you try to find another switch.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif; font-size: small;"&gt;&lt;span class="Apple-style-span" style="font-size: 13px; line-height: 20px;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif; font-size: small;"&gt;&lt;span class="Apple-style-span" style="font-size: 13px; line-height: 20px;"&gt;As I said before, this game is not a master-piece. It is not intended to take your breath away. The architecture is simple and basic, the rooms are mostly with no decoration, and only outdoor gardens and squares are rich with trees and flora of all kinds. Everything is simple, basic and functional, set there for a reason mostly. There are a lot of concealed openings, hidden behind a cobweb or some ivy, not to mention switches hidden behind a tree or a plant. So even the decoration is mostly used to hide something, and not to decorate.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif; font-size: small;"&gt;&lt;span class="Apple-style-span" style="font-size: 13px; line-height: 20px;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif; font-size: small;"&gt;&lt;span class="Apple-style-span" style="font-size: 13px; line-height: 20px;"&gt;Technically, the game has a lot of flaws: stretched textures, cracks, badly placed doors, low ceiling in outdoor rooms, sound issues, but it is not too obvious for an inexperienced eye. More important than these technical issues is the fact that the game and its story seriously lack the essence, the point and the feeling on being on a special mission with Lara. But also, the game has its good sides, such as many puzzles to figure out and great shortcuts that bypass the whole level, when such a shortcut is most needed.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif; font-size: small;"&gt;&lt;span class="Apple-style-span" style="font-size: 13px; line-height: 20px;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif; font-size: small;"&gt;&lt;span class="Apple-style-span" style="font-size: 13px; line-height: 20px;"&gt;All in all, this is an average levelset, with couple of good moments and lot of pickups and interactive objects. It is not hard and it is perfect for a beginner, due to its lack of challenging jump sequences, pixel-precise jumps, timed runs etc. An expert raider will easily go through the entire game without a single health pack spen&lt;span class="Apple-style-span" style="font-family: 'Times New Roman';"&gt;&lt;span class="Apple-style-span" style="font-size: medium; line-height: normal;"&gt;t.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif; font-size: small;"&gt;&lt;span class="Apple-style-span" style="font-size: 13px; line-height: 20px;"&gt;&lt;span class="Apple-style-span" style="font-family: 'Times New Roman'; font-size: medium; line-height: normal;"&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif; font-size: 13px; line-height: 20px;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif; font-size: small;"&gt;&lt;span class="Apple-style-span" style="font-size: 13px; line-height: 20px;"&gt;&lt;span class="Apple-style-span" style="font-family: 'Times New Roman';"&gt;&lt;span class="Apple-style-span" style="font-size: medium; line-height: normal;"&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span" style="font-family: 'Times New Roman'; font-size: medium; line-height: normal;"&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif; font-size: 13px; line-height: 20px;"&gt;My rating: 6.6 of 10&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="Apple-style-span" style="color: #caf99b; font-family: Verdana, sans-serif; font-size: 13px; line-height: 20px;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="Apple-style-span" style="color: #caf99b; font-family: Verdana, sans-serif; font-size: 13px; line-height: 20px;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/_8HDu6fIzSaE/S74U8Top7NI/AAAAAAAAAGo/t5NocCcr3QY/s1600/002.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="301" src="http://3.bp.blogspot.com/_8HDu6fIzSaE/S74U8Top7NI/AAAAAAAAAGo/t5NocCcr3QY/s400/002.png" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;span class="Apple-style-span" style="color: #caf99b; font-family: Verdana, sans-serif; font-size: 13px; line-height: 20px;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7479485277185216001-8662410963143994854?l=customtr.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://customtr.blogspot.com/feeds/8662410963143994854/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://customtr.blogspot.com/2010/04/lara-and-four-shafts-review.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7479485277185216001/posts/default/8662410963143994854'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7479485277185216001/posts/default/8662410963143994854'/><link rel='alternate' type='text/html' href='http://customtr.blogspot.com/2010/04/lara-and-four-shafts-review.html' title='Lara and the Four Shafts - review'/><author><name>Nina Croft</name><uri>http://www.blogger.com/profile/09390668616467114494</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_8HDu6fIzSaE/SrAELbLr_CI/AAAAAAAAACQ/U2MrVhlOxrI/S220/phys.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_8HDu6fIzSaE/S74NMSxeR2I/AAAAAAAAAGg/JdsJdOKRNm0/s72-c/001.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7479485277185216001.post-2097917581725837686</id><published>2010-03-25T17:46:00.003Z</published><updated>2010-04-09T00:36:31.045+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Beyond the Scion'/><title type='text'>Beyond the Scion - walkthrough</title><content type='html'>author of the level: &lt;b&gt;EssGee&lt;/b&gt;&lt;br /&gt;author of the walkthrough: &lt;b&gt;Nina Croft&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="font-size: x-large;"&gt;&lt;span class="Apple-style-span" style="color: yellow;"&gt;Level seven: Congo - Man or Beast Pt. 2&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="MsoNoSpacing"&gt;&lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;span style="font-family: Verdana, sans-serif; font-size: 10pt;"&gt;secrets:&lt;/span&gt;&lt;/b&gt;&lt;span style="font-family: Verdana, sans-serif; font-size: 10pt;"&gt; none&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;span style="font-family: Verdana, sans-serif; font-size: 10pt;"&gt;&lt;o:p&gt;&lt;br /&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;span style="font-family: Verdana, sans-serif; font-size: 10pt;"&gt;KONG FIGHT:&lt;/span&gt;&lt;/b&gt;&lt;span style="font-family: Verdana, sans-serif; font-size: 10pt;"&gt; Follow the passage to a small room where you'll hear your next enemy, a huge ape lurking outside. Use the &lt;span style="color: #ffc000;"&gt;lever&lt;/span&gt; to open the &lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;i style="mso-bidi-font-style: normal;"&gt;timed&lt;/i&gt;&lt;/b&gt; door nearby and sprint through to the courtyard with bridges. A &lt;span style="color: red;"&gt;tribesman&lt;/span&gt; will attack you along with &lt;span style="color: red;"&gt;Kong&lt;/span&gt;, this huge ape you heared. It is not so difficult to kill him, the best strategy is to let him come close and shoot from short distance. The ideal weapon is the shotgun, or bazooka, if you are eager to try it. When you kill the creature, pick up &lt;span style="color: #00b050;"&gt;three grenades&lt;/span&gt; lying scattered over the courtyard, go to the other side and into a small open room where you'll find a &lt;span style="color: #00b050;"&gt;LM&lt;/span&gt; lying in one corner. Return to the doorway and flip the &lt;span style="color: #ffc000;"&gt;jump switch&lt;/span&gt; just to the right of the door, to lower a block back at the beginning. Exit, go across the courtyard and enter the hallway you came in here from. If a &lt;span style="color: red;"&gt;tribesman&lt;/span&gt; appears, kill him.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;span style="font-family: Verdana, sans-serif; font-size: 10pt;"&gt;DARK PASSAGES:&lt;/span&gt;&lt;/b&gt;&lt;span style="font-family: Verdana, sans-serif; font-size: 10pt;"&gt; On top of the ramp is the block you've just lowered. Enter here, go right and follow the tunnel to a T-intersection. First go left, pry the &lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;span style="color: #00b0f0;"&gt;Carved Stone Piece&lt;/span&gt;&lt;/b&gt; from the wall with your machete, then drop in the pit to the right. Enter a small dark room, and shoot &lt;span style="color: #ffc000;"&gt;two crates&lt;/span&gt; in both far corners, to find &lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;span style="color: #00b0f0;"&gt;Magnetic Winch&lt;/span&gt;&lt;/b&gt; and &lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;span style="color: #00b0f0;"&gt;High Tension Rope&lt;/span&gt;&lt;/b&gt;. Climb into a larger room with a stone block in the middle, go to the other side, enter another passage and follow it to another room with central pillar. As you enter, climb the step in the middle of the room and turn around to face the entrance. Jump up to grab the ladder, climb and back flip onto the central pillar. Take the &lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;span style="color: #00b0f0;"&gt;Stone Base Plate&lt;/span&gt;&lt;/b&gt; from the pillar and return back to the previous room.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;span style="font-family: Verdana, sans-serif; font-size: 10pt;"&gt;In your Inventory combine Carved Stone Piece with Stone Base Plate to get &lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;span style="color: #00b0f0;"&gt;Stone Mechanism&lt;/span&gt;&lt;/b&gt; and use it on the front face of the &lt;span style="color: #ffc000;"&gt;central block&lt;/span&gt; (S). This will open the wall to the left. Climb to a &lt;span style="color: #ffc000;"&gt;silver pushable object&lt;/span&gt;, and push/pull it onto the &lt;span style="color: #ffc000;"&gt;first silver floor tile&lt;/span&gt; to disable the first &lt;span style="color: #ff0066;"&gt;set of spikes&lt;/span&gt;. Push/pull it further onto the &lt;span style="color: #ffc000;"&gt;second silver floor tile&lt;/span&gt; to disable the second &lt;span style="color: #ff0066;"&gt;set of spikes&lt;/span&gt;. And finally, push/pull it onto the &lt;span style="color: #ffc000;"&gt;two remaining sivler floor tiles&lt;/span&gt; to disable the last &lt;span style="color: #ff0066;"&gt;double set of spikes&lt;/span&gt; in the passage. Go around the big stone block in the middle of this passage and combine Magnetic Winch with High Tension Rope to get &lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;span style="color: #00b0f0;"&gt;Loaded Magnetic Winch&lt;/span&gt;&lt;/b&gt;. Use it on the back side of the &lt;span style="color: #ffc000;"&gt;big stone block&lt;/span&gt; to pull the big round stone from the wall. Go around it and pick up &lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;span style="color: #00b0f0;"&gt;Temple Door Key&lt;/span&gt;&lt;/b&gt; from the floor. Return back to the room with central block, go left into the room with central pillar and use the key in the &lt;span style="color: #ffc000;"&gt;keyhole&lt;/span&gt; to open the door opposite the entrance.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;span style="font-family: Verdana, sans-serif; font-size: 10pt;"&gt;In the corridor first go left and shoot a &lt;span style="color: red;"&gt;tribesman&lt;/span&gt; in a small room with skeletons. Then pick up a &lt;span style="color: #00b050;"&gt;SM&lt;/span&gt; and &lt;span style="color: #00b050;"&gt;revolver bullets&lt;/span&gt; from the floor, lit up a flare and read the inscription on the wall opposite the entrance. From left to right, here's what is says&lt;span style="color: #ccc0d9;"&gt;: "2 balls go kaboom, 2 trees are good, 4 balls go kaboom, big kaboom."&lt;/span&gt; Get back to the corridor and follow it to the other end. Then turn left and enter a room with a closed gate to the left. Proceed through the passage opposite the entrance and enter a pool room here. Dive in the water, and swim down the stream to the other side. To the right of four skulls on the wall there is a ladder. Climb it and back flip on the ledge behind. Go left (when facing the ladder), jump across the stream and find &lt;span style="color: #00b050;"&gt;revolver bullets&lt;/span&gt; on the floor behind four skulls. Jump back to the central ledge, go to the right (S) and follow it to the end. Jump across to the ledge, go left, jump across once more and take a &lt;span style="color: #00b050;"&gt;SM&lt;/span&gt; lying there (also notice a silver pushable object on the central ledge on this side).&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;span style="font-family: Verdana, sans-serif; font-size: 10pt;"&gt;TIMED PUSHABLES PUZZLE:&lt;/span&gt;&lt;/b&gt;&lt;span style="font-family: Verdana, sans-serif; font-size: 10pt;"&gt; We first need to do some preparation before attempting to use the timed floor button in the near right corner from the entrance. Push/pull that &lt;span style="color: #ffc000;"&gt;silver object&lt;/span&gt; to the East twice, then to the North three times. Stay on the central ledge, go to the side opposite the entrance (across the stream is the ladder), and find a &lt;span style="color: #ffc000;"&gt;jump switch&lt;/span&gt; near the corner to the left (when facing the ladders). Flip it to open the UW gate in the pool, dive in here and swim through into a small room where you'll find a &lt;span style="color: #ffc000;"&gt;chain&lt;/span&gt;. Pull it to raise a block in the pool on the other side. Swim back to the ladder, climb and back flip on the central ledge. Go back to the pushable object and now push it over the bridge you've just raised. Now, don't push the silver object on the nearest silver floor button (which is on the left when facing the bridge), but instead, push it to the right, towards the ladder. Push/pull it all the way to a single stone block to the right of the ladder (on the other side of this block you'll see another silver floor button).&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;span style="font-family: Verdana, sans-serif; font-size: 10pt;"&gt;Now return to the &lt;span style="color: #ffc000;"&gt;first floor button&lt;/span&gt;, stand on it to activate it and lower the stone block near the second floor button. Sprint to the pushable object and quickly push it once to the left (out of the corner, to stand next to the stone block). The block will raise by now, so return back to the first floor button and use it again. Sprint back to the pushable object and push it all the way onto the &lt;span style="color: #ffc000;"&gt;second floor button&lt;/span&gt; before the block raises again. This will lower a wall on the central structure.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;span style="font-family: Verdana, sans-serif; font-size: 10pt;"&gt;In the room inside, go to the right and climb on a sloped block in the corner. Pull up, and back flip on the flat block in the next corner. Jump diagonally from the lower edge of the block, to grab the bars in the ceiling and monkey climb to the other side. Drop on the wooden ledge, turn right and jump to grab the &lt;span style="color: #ffc000;"&gt;hatch&lt;/span&gt; above and open it. Climb to the upper level and beware of &lt;span style="color: #ff0066;"&gt;two swinging spiked boulders&lt;/span&gt; in this room. Crouch and crawl between two boulders, and roll from crouching through &lt;span style="color: #ff0066;"&gt;spikes&lt;/span&gt; beyond. Take the &lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;span style="color: #00b0f0;"&gt;Amber Stone&lt;/span&gt;&lt;/b&gt; from the pedestal and make your way back to the lower level. Leave and dive in the water, swim to the left and around the central structure, and return back to the previous room. Now leave and enter the room with closed gate where you were before. Use the Amber Stone in the &lt;span style="color: #ffc000;"&gt;receptacle&lt;/span&gt; to the left of the gate to open it and proceed through the passage cautiously. When you approach the first steam emitter on the floor, look at the textures on the wall on the left and right. See those nasty holes? That's where the &lt;span style="color: #ff0066;"&gt;spikes&lt;/span&gt; will extend when you approach them. So jump over to avoid them, and climb into the alcove to the right. Push the &lt;span style="color: #ffc000;"&gt;button&lt;/span&gt; to open the gate in this passage, jump back to the flooor, then across the &lt;span style="color: #ff0066;"&gt;second spike trap&lt;/span&gt; and proceed to the edge of the opening (don't even try to jump on the floating structure outside, trust me, you cannot make it).&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;span style="font-family: Verdana, sans-serif; font-size: 10pt;"&gt;SUSPENDED TEMPLE:&lt;/span&gt;&lt;/b&gt;&lt;span style="font-family: Verdana, sans-serif; font-size: 10pt;"&gt; &amp;nbsp;Draw the revolver and use the laser sight to find and shoot &lt;span style="color: #ffc000;"&gt;two greenish balls&lt;/span&gt; hanging on the suspended temple. The first is hanging on the left, just under the roof, and the other is hanging on the right, under the suspended temple (this is the first part of the inscription: &lt;span style="color: #b2a1c7;"&gt;"2 balls go kaboom"&lt;/span&gt;). After this, four blocks will lower in the passage behind you, revealing four buttons in the alcoves. However, you must not use all four buttons, but only two. This is what the second inscription you read before advise you to do: &lt;span style="color: #b2a1c7;"&gt;"2 trees are good"&lt;/span&gt;. So use only two buttons with a &lt;b style="mso-bidi-font-weight: normal;"&gt;tree symbol&lt;/b&gt; &lt;b style="mso-bidi-font-weight: normal;"&gt;under them&lt;/b&gt; (the first button to the left and the second button to the right, when facing the passage with spikes). This will extend the bridge outside, so you can enter the suspended temple.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;span style="font-family: Verdana, sans-serif; font-size: 10pt;"&gt;When you enter, turn right and then right again, to face the gap between the floating temple and the stone structure you came here from (the bridge is on your right). Now turn around, and drop to hang on the edge of the temple. Drop to grab the &lt;span style="color: #ffc000;"&gt;jump switch&lt;/span&gt; below, and be transported up on a small moving ledge. Once back at the temple, go into the far left corner from the entrance, where a block raised, making it possible for you to climb on a wooden ledge above. Climb there and hang from the edge so that the bridge is behind you. Jump upwards to grab the bars in the ceiling and turn around. Monkey climb forward, then to the right around the corner, then face the pillar with another &lt;span style="color: #ffc000;"&gt;jump switch&lt;/span&gt; below and drop to grab it. This will release four cover plates.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;span style="font-family: Verdana, sans-serif; font-size: 10pt;"&gt;Now it is the time to locate and shoot four balls, as the third part of the inscription says: &lt;span style="color: #b2a1c7;"&gt;"4 balls go kaboom"&lt;/span&gt;. From the jump switch turn to face the outside, and walk to the edge of the temple. Look to the left and down, at the small island with palm trees. Under the jutting ledge on this island you'll see the &lt;span style="color: #ffc000;"&gt;first greenish ball&lt;/span&gt;. Shoot it. From the same spot turn to the right and look to the stone building on the other side of the bridge. Just below the bridge and the doorway of this building, you'll see the &lt;span style="color: #ffc000;"&gt;second ball&lt;/span&gt;. Shoot it. Now go to the left side of the temple (when facing the bridge and the outside). You'll spot the &lt;span style="color: #ffc000;"&gt;third ball&lt;/span&gt; hanging on a tower outside the temple, you can see it through the opening in the temple wall. Shoot it as well. Now turn right, walk to the edge of the temple and face the bridge and the building on the other side. Under the doorway and the bridge, you'll spot the &lt;span style="color: #ffc000;"&gt;last ball&lt;/span&gt; (near the second ball you've just shot) and shoot it to trigger an amazing flyby showing burners activating, boulders falling and making fireworks, the central wall lowering and revealing a pedestal for the last part of the Scion. Climb to the &lt;span style="color: #ffc000;"&gt;pedestal&lt;/span&gt; avoiding &lt;span style="color: #ff0066;"&gt;burners&lt;/span&gt; and place the Scion on it. The central wall will raise, but the door behind you will open, so you won't be trapped.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;span style="font-family: Verdana, sans-serif; font-size: 10pt;"&gt;In a small room behind, take a &lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;span style="color: #00b0f0;"&gt;Thank You Note&lt;/span&gt;&lt;/b&gt; from the pedestal and read it in your Inventory: &lt;span style="color: #b2a1c7;"&gt;"&lt;/span&gt;&lt;/span&gt;&lt;span style="color: #b2a1c7; font-family: Verdana, sans-serif; font-size: 10pt;"&gt;If you are reading this note, then your quest is complete. Please accept this gift as a token of our eternal gratitude. We rest for now in immortality. Qualopec &amp;amp; Tihocan"&lt;/span&gt;&lt;span style="font-family: Verdana, sans-serif; font-size: 10pt;"&gt;. From the same pedestal pick up &lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;span style="color: #00b0f0;"&gt;Atlantean Gold Coinset&lt;/span&gt;&lt;/b&gt;, your reward from the immortals. The block to the right will lower, so go in the passage and save before climbing down the ladder.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;span style="font-family: Verdana, sans-serif; font-size: 10pt;"&gt;ESCAPE:&lt;/span&gt;&lt;/b&gt;&lt;span style="font-family: Verdana, sans-serif; font-size: 10pt;"&gt; This last part is particularly tricky, because of many traps along the way, and the fact that the camera is fixed. Save whenever you can (for example, I save when Lara is in mid-air during a jump). Climb down the ladders until you can see Lara hanging. Drop and start sliding. Jump across the &lt;span style="color: #ff0066;"&gt;spike pit&lt;/span&gt;, slide further, jump across the &lt;span style="color: #ff0066;"&gt;blade&lt;/span&gt; and continue sliding. You'll hear a &lt;span style="color: #ff0066;"&gt;boulder&lt;/span&gt; behind you. When you see a green plant hanging from the ceiling, jump over the &lt;span style="color: #ff0066;"&gt;pit&lt;/span&gt;, immediately jump over the &lt;span style="color: #ff0066;"&gt;spike pit&lt;/span&gt;, slide a bit then again jump across another &lt;span style="color: #ff0066;"&gt;spike pit&lt;/span&gt;. After this pit keep holding Action button to make Lara grab the edge of the slide. You can save here, while hanging, so when you reload this save, Lara will drop on the next slide. When you drop, slide a bit and jump over the &lt;span style="color: #ff0066;"&gt;spike pit&lt;/span&gt; one square before the pit. Slide just a bit after, and jump to grab the monkey climb above. Immediately start monkey swinging forward, to avoid a &lt;span style="color: #ff0066;"&gt;boulder&lt;/span&gt; coming from behind. Keep monkey swinging until you finish the level and the game.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;span style="color: yellow; font-family: Verdana, sans-serif; font-size: 10pt;"&gt;CONGRATULATIONS!&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7479485277185216001-2097917581725837686?l=customtr.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://customtr.blogspot.com/feeds/2097917581725837686/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://customtr.blogspot.com/2010/03/beyond-scion-walkthrough_25.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7479485277185216001/posts/default/2097917581725837686'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7479485277185216001/posts/default/2097917581725837686'/><link rel='alternate' type='text/html' href='http://customtr.blogspot.com/2010/03/beyond-scion-walkthrough_25.html' title='Beyond the Scion - walkthrough'/><author><name>Nina Croft</name><uri>http://www.blogger.com/profile/09390668616467114494</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_8HDu6fIzSaE/SrAELbLr_CI/AAAAAAAAACQ/U2MrVhlOxrI/S220/phys.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7479485277185216001.post-1924109549765464633</id><published>2010-03-23T11:19:00.001Z</published><updated>2010-04-09T00:28:47.933+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Beyond the Scion'/><title type='text'>Beyond the Scion - walkthrough</title><content type='html'>&lt;div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"&gt;author of the levelset: &lt;b&gt;EssGee&lt;/b&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"&gt;author of the walkthrough: &lt;b&gt;Nina Croft&lt;/b&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="font-size: x-large;"&gt;&lt;span class="Apple-style-span" style="color: yellow;"&gt;Level six - Congo: Man Or Beast pt. 1&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="MsoNoSpacing"&gt;&lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;span style="font-family: Verdana, sans-serif; font-size: 10pt;"&gt;secrets:&lt;/span&gt;&lt;/b&gt;&lt;span style="font-family: Verdana, sans-serif; font-size: 10pt;"&gt; three&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;span style="font-family: Verdana, sans-serif; font-size: 10pt;"&gt;SHAFT:&lt;/span&gt;&lt;/b&gt;&lt;span style="font-family: Verdana, sans-serif; font-size: 10pt;"&gt; Inside a small room where you begin this level, find the &lt;span style="color: #ffc000;"&gt;pushable block&lt;/span&gt; and pull it away from the wall. Flip the &lt;span style="color: #ffc000;"&gt;switch &lt;/span&gt;you revealed to open the ceiling trapdoor to the left. Climb in the upper passage and jump into a small alcove behind you. Lower yourself and crawl into a short passage to find a &lt;span style="color: #00b050;"&gt;LM&lt;/span&gt;. Return back to the opening, jump across diagonally and proceed cautiously to the &lt;span style="color: #ff0066;"&gt;blade&lt;/span&gt;. Jump over and carefully enter the shaft with &lt;span style="color: #ffc000;"&gt;bounce pad&lt;/span&gt; in the middle. Do not step on the bounce pad yet. Stand in a corner and shoot the &lt;span style="color: red;"&gt;forest tribesman&lt;/span&gt; high above you who shoots darts at you. Then kill the &lt;span style="color: red;"&gt;other tribesman&lt;/span&gt; who confronts you directly.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;span style="font-family: Verdana, sans-serif; font-size: 10pt;"&gt;When they're dead, stand on the left of the bounce pad, face North and run onto the pad. Keep Up cursor key pressed and press Action also to grab the opening high above. Enter and find &lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;span style="color: #00b0f0;"&gt;Machete&lt;/span&gt;&lt;/b&gt; (a crowbar). Turn around and run jump with Grab into the opening on the opposite side of the shaft. Turn to face the shaft and run jump diagonally to the left into the opening in the wall (press Action too). Use machete to cut the &lt;span style="color: #ffc000;"&gt;roots&lt;/span&gt; blocking the tunnel, go beyond and use the &lt;span style="color: #ffc000;"&gt;lever&lt;/span&gt; to open the door on top of the shaft. Now safety drop to the ground, use bounce pad to get to the top alcove like before, but this time run jump on either wooden ledges across the shaft, and then jump through the door. You can kill the &lt;span style="color: red;"&gt;mandrill&lt;/span&gt; walking around, or you can leave it be. Proceed through the passage into the room with other &lt;span style="color: red;"&gt;mandrill&lt;/span&gt;.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;span style="font-family: Verdana, sans-serif; font-size: 10pt;"&gt;Once you enter the room, go to the other side and shoot to break &lt;span style="color: #ffc000;"&gt;two wooden crates&lt;/span&gt;, to find &lt;span style="color: #00b050;"&gt;LM&lt;/span&gt; and &lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;span style="color: #00b0f0;"&gt;Magnetic Winch&lt;/span&gt;&lt;/b&gt; inside. You already noticed the second &lt;span style="color: #ffc000;"&gt;bounce pad&lt;/span&gt;, now you can use it. Stand just to the left of the entrance, facing the room (N) and run on the bounce pad. Keep Forward and Action, to grab the wooden ledge above. Climb on the corner ledge and walk/sidestep to the very outer corner of the triangular ledge. Save before trying to jump to the other side, this jump is quite tricky. From this spot you cannot run jump directly, because the corner behind you prevents you from hopping back before run jump. You have to pivot Lara to the left, just enough for her to have space behind for a hop. Hop back, run, with slight steering to the right, jump and make another slight curve to the right while in mid-air, then grab. If you miss and break all Lara's bones, try again, this one is tought.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;span style="font-family: Verdana, sans-serif; font-size: 10pt;"&gt;Once you grabbed it, pull up, go right and run jump diagonally from the corner with curve to the right to land on the stone ledge ahead. Turn to face East and jump up to grab the wooden ledge above. Pull up, jump on the square ledge, go around to the other side and take a &lt;span style="color: #00b050;"&gt;SM&lt;/span&gt; lying on the floor. Finally, go into the room beyond, and use the &lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;i style="mso-bidi-font-style: normal;"&gt;timed&lt;/i&gt;&lt;/b&gt; &lt;span style="color: #ffc000;"&gt;lever&lt;/span&gt; to raise a block at the entrance (notice the door to the right of the lever, you'll open it very soon). Sprint back to the entrance, climb the raised block to the left and immediately jump up to grab the ceiling and monkey swing to the other side of the room. Drop to grab the &lt;span style="color: #ffc000;"&gt;jump switch&lt;/span&gt; on the opposite wall, and to open the door next to the lever. Drop and go through.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;span style="font-family: Verdana, sans-serif; font-size: 10pt;"&gt;TORCH:&lt;/span&gt;&lt;/b&gt;&lt;span style="font-family: Verdana, sans-serif; font-size: 10pt;"&gt; Drop to the lower ground, go into the left passage, take &lt;span style="color: #00b050;"&gt;revolver bullets&lt;/span&gt; from the floor just around the corner, then shoot the &lt;span style="color: #ffc000;"&gt;crate&lt;/span&gt; to get &lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;span style="color: #00b0f0;"&gt;High Tension Rope&lt;/span&gt;&lt;/b&gt; hidden inside, combine it with the Magnetic Winch and use &lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;span style="color: #00b0f0;"&gt;Loaded Magnetic Winch&lt;/span&gt;&lt;/b&gt; on the crate with shiny plate on it. This will move the statue away from the wall, thus revealing the opening behind. Go through and around the pedestal with a torch, but don't pick it up yet. Use Machete to cut through the &lt;span style="color: #ffc000;"&gt;roots&lt;/span&gt; of plants and proceed. At the fork, go forward, through the cobweb, and climb into the opening to the right. Take some &lt;span style="color: #00b050;"&gt;shells&lt;/span&gt; from the ground and return to the fork. Open the &lt;span style="color: #ffc000;"&gt;trapdoor&lt;/span&gt; above you, climb up and take &lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;span style="color: #00b0f0;"&gt;Temple Door Key&lt;/span&gt;&lt;/b&gt; from the pedestal. Drop down and finally take the &lt;span style="color: #00b0f0;"&gt;torch&lt;/span&gt; from the first pedestal.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;span style="font-family: Verdana, sans-serif; font-size: 10pt;"&gt;Return back to the timed lever and lit your torch on the flame in the passage. Return back to the room, and ignite &lt;span style="color: #ffc000;"&gt;two wall torches&lt;/span&gt; attached to the blue ledge below the entrance to the room. This will lower a block nearby, so enter the room to the left (from the entrance), drop your torch to unlock the door with the key, go get the torch back, go through the door and throw the torch into a small pool like you did in the previous level, for the same reason.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;span style="font-family: Verdana, sans-serif; font-size: 10pt;"&gt;HALLWAYS:&lt;/span&gt;&lt;/b&gt;&lt;span style="font-family: Verdana, sans-serif; font-size: 10pt;"&gt; Go to the right, crawl under &lt;span style="color: #ff0066;"&gt;dart trap&lt;/span&gt;, climb the higher ground, crawl under another &lt;span style="color: #ff0066;"&gt;dart trap&lt;/span&gt;, and at the fork first go to the left, lower yourself and take a &lt;span style="color: #00b050;"&gt;SM&lt;/span&gt; from the crawlspace. Return to the fork, go the other path, jump over the next &lt;span style="color: #ff0066;"&gt;dart trap&lt;/span&gt; and enter the hall beyond. Go up the stairs to the right, and find a &lt;span style="color: #ffc000;"&gt;pushable block&lt;/span&gt; in the wall. Push it inside the hallway beyond, and keep pushing it around the corner to the left, and place the block under the switch in the far right corner. Climb up, use the &lt;span style="color: #ffc000;"&gt;switch&lt;/span&gt; to open the door, and go through. At the top of the stairs you'll see a LM, but don't take it yet, since a &lt;span style="color: #ff0066;"&gt;death trap&lt;/span&gt; will kill Lara at this point. Find a &lt;span style="color: #ffc000;"&gt;pushable block&lt;/span&gt; on the ledge to the left of the entrance, and pull it out a couple of times, so it stands directly under the X sign on the ceiling. This will open a crawlspace in this room. It is located in the near right corner from the entrance. Go there, squeeze in and take another &lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;span style="color: #00b0f0;"&gt;Temple Door Key&lt;/span&gt;&lt;/b&gt; from the pedestal. Return back.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;span style="font-family: Verdana, sans-serif; font-size: 10pt;"&gt;In order to deactivate the spike trap above the goodies at top of the stairs, go back to the first pushable block and push it back to its original position. To the right you'll see a small alcove with another lever high on the wall. Push the block inside, climb it and pull the &lt;span style="color: #ffc000;"&gt;lever&lt;/span&gt; to disable the trap. Return to the staircase and take a &lt;span style="color: #00b050;"&gt;LM&lt;/span&gt; and &lt;span style="color: #00b050;"&gt;Uzi clips&lt;/span&gt; which are now safe to pick up. Return back to the hallway where you found the first pushable block. To the right is a staircase with a closed gate. Use your key in the &lt;span style="color: #ffc000;"&gt;keyhole&lt;/span&gt; to open the gate and leave. As soon as you exit, go to the right and shoot the &lt;span style="color: #ffc000;"&gt;crate&lt;/span&gt; to find another &lt;span style="color: #00b050;"&gt;LM&lt;/span&gt; along with &lt;span style="color: #00b050;"&gt;revolver bullets&lt;/span&gt;. Proceed to the left, towards the pool.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;span style="font-family: Verdana, sans-serif; font-size: 10pt;"&gt;THE POOL:&lt;/span&gt;&lt;/b&gt;&lt;span style="font-family: Verdana, sans-serif; font-size: 10pt;"&gt; Follow the ledge to the right side of the pool. Somewhere on the middle of this ledge, turn left and look at the &lt;span style="color: #ffc000;"&gt;planks&lt;/span&gt; covering two openings in the pool. Shoot one of them to break it. Climb over to the left ledge of the pool, climb the higher block and take &lt;span style="color: #00b050;"&gt;flares&lt;/span&gt; from a small alcove. From this higher ledge take a diagonal jump to grab the ledge to the left. Pull up and go left around the corner, to pick up &lt;span style="color: #00b050;"&gt;revolver bullets&lt;/span&gt; from another small alcove. Drop down onto the ledge to the left of the bridge and turn to face the pool. In far left corner shoot another &lt;span style="color: #ffc000;"&gt;planks&lt;/span&gt;, and &lt;span style="color: #ffc000;"&gt;another&lt;/span&gt; in far right corner (next to the stairs).&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;span style="font-family: Verdana, sans-serif; font-size: 10pt;"&gt;Dive in and swim through one of the openings you shot first. Take a &lt;span style="color: #00b050;"&gt;SM&lt;/span&gt; from the corner and swim to the left. On the opposite side of this small flodded room there is an opening. Swim through and to the left, keeping close to the floor or ceiling, to avoid the &lt;span style="color: #ff0066;"&gt;blade&lt;/span&gt;. Down the tunnel, another &lt;span style="color: #ff0066;"&gt;blade&lt;/span&gt; will activate, so avoid that too by keeping close to the ceiling. At the end of the UW passage, find a &lt;span style="color: #ffc000;"&gt;chain&lt;/span&gt; to the left and pull it. Return back to the pool avoiding two blades on the way. Once back at the pool, swim to the left, into the opening you shot second (far left corner from the bridge). Follow the tunnel to a room, and find another &lt;span style="color: #ffc000;"&gt;chain&lt;/span&gt; in the far right corner. Pull it to open the door to the secret area. Return back to the pool and swim towards the stairs and into the left corner, where you shot the third planks. Swim through the open gate to the left, then up the shaft, surface and climb the ladders. In the secret room take &lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;span style="color: #00b050;"&gt;Uzis&lt;/span&gt;&lt;/b&gt;, &lt;span style="color: #00b050;"&gt;4 pairs of Uzi clips&lt;/span&gt; and the &lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;span style="color: #ffc000;"&gt;Silver Artifact&lt;/span&gt;&lt;/b&gt; from the pedestal, which is Secret &lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;span style="color: #ffc000;"&gt;#1&lt;/span&gt;&lt;/b&gt;. Once back at the pool, hurry to climb out of the water and kill a &lt;span style="color: red;"&gt;tribesman&lt;/span&gt; blowing darts at you.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;span style="font-family: Verdana, sans-serif; font-size: 10pt;"&gt;Climb the ledge to the right of the stairs like the first time. Only this time, a horizontal pole is extended (after you pulled that first chain). Stand jump to grab it, swing around, leap off and steer to the left or right to grab the edge of the ledge beyond (don't try to grab the bridge above). Go forward and find a &lt;span style="color: #ffc000;"&gt;jump switch&lt;/span&gt; on the back side of the pillar. Pull it to raise the bridge above the pool, which is &lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;i style="mso-bidi-font-style: normal;"&gt;timed&lt;/i&gt;&lt;/b&gt; to drop again soon. So hurry up, dive into the pool, swim towards the stairs, climb on the ledge which is now to your left, sprint towards the dark block to the right, jump on it, jump on the higher ledge, sprint to the right, then across the bridge, before it drops.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;span style="font-family: Verdana, sans-serif; font-size: 10pt;"&gt;When you enter the passage ahead, turn left and look inside the opening in the wall. Use revolver with laser sight to shoot a &lt;span style="color: #ffc000;"&gt;small green ball&lt;/span&gt;. This will lower a block nearby. Proceed down the passage, turn left and inside a small chamber find a &lt;span style="color: #ffc000;"&gt;wooden crate&lt;/span&gt; to the right, shoot to break it and take &lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;span style="color: #00b050;"&gt;shotgun&lt;/span&gt;&lt;/b&gt; and some &lt;span style="color: #00b050;"&gt;shells&lt;/span&gt; inside. Proceed further in the hallway, and shoot to break the &lt;span style="color: #ffc000;"&gt;planks&lt;/span&gt; to the left. Enter a dark room and take a &lt;span style="color: #00b050;"&gt;SM &lt;/span&gt;and &lt;span style="color: #00b050;"&gt;revolver bullets&lt;/span&gt; from the floor. Return back to the room where you've found the shotgun. To the left of the wooden crate you broke earlier, is an opening with small pillars supporting it. Climb on it and walk through the gap between pillars into the next room. Find a &lt;span style="color: #ffc000;"&gt;jump lev&lt;/span&gt;er high above, between two windows with pillars. Use it to open the blue gate on the other side and go back to the daylight.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;span style="font-family: Verdana, sans-serif; font-size: 10pt;"&gt;Turn right and enter through the doorway into a dark room with many traps. All in all, there are &lt;span style="color: #ff0066;"&gt;two swinging spiked boulders&lt;/span&gt;, &lt;span style="color: #ff0066;"&gt;two blades&lt;/span&gt; on both sides and &lt;span style="color: #ff0066;"&gt;three spikes&lt;/span&gt; beyond, on &lt;span style="color: #ff0066;"&gt;tiles with holes&lt;/span&gt; on them. Go towards them, keep close to the wall to the left and run jump diagonally over the left blade to land on the ledge to the left. Once there, pull the &lt;span style="color: #ffc000;"&gt;pushable block&lt;/span&gt; on this ledge towards the X sign on the ceiling. Pull it until Lara cannot pull it any more. Turn right towards the traps and drop down to the patch of the floor which is safe. Turn diagonally to the left, wait for the nearest swinging boulder to go to the right, and jump to another safe floor tile. Move away, that swingin boulder returns quickly, avoid the tiles with holes on them and jump on the ledge behind the crate. Push it under the X sign, to lower a block near the entrance. Drop on the floor where there's no spikes. Walk to the safe floor patch between three spike tiles. Turn diagonally to the left or right. You have to jump on the next safe tile when the swinging boulder swings away, then jump again over the blade and run into the alcove near the entrance. Flip the &lt;span style="color: #ffc000;"&gt;switch&lt;/span&gt; to open the door outside. Exit and turn right. Run jump to grab the &lt;span style="color: #ffc000;"&gt;switch&lt;/span&gt; on the wall, which extends a pole high above the pool.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;span style="font-family: Verdana, sans-serif; font-size: 10pt;"&gt;Jump into water, swim to the stairs and climb back to the bridge. To the left when facing the bridge is the pole you've just extended. Jumping from this pole is a bit tricky. For me this was the easiest way to do it: stand to the right of the pillar supporting the bridge and turn diagonally to the left to face the middle of the pole. Stand jump to grab the pole, swing around, leap off and grab the edge of the slanted pillar beyond (this way you don't have to steer Lara to left while in mid-air). Traverse to the left and pull up on the ledge.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;span style="font-family: Verdana, sans-serif; font-size: 10pt;"&gt;CHAINS:&lt;/span&gt;&lt;/b&gt;&lt;span style="font-family: Verdana, sans-serif; font-size: 10pt;"&gt; Find the &lt;span style="color: #ffc000;"&gt;switch&lt;/span&gt; on the wall and pull it to open the gate. Go through and to the left. To get through the &lt;span style="color: #ff0066;"&gt;spike trap&lt;/span&gt; in this hallway, stand as close to the trap as you can, right in the middle. Crouch and roll through (Sprint key) when it retracts. Enter the room with chains and go right, climb on a block here, kill a &lt;span style="color: red;"&gt;tribesman&lt;/span&gt;, jump over the slanted block and save before using bars on the ceiling. Jump up, monkey climb across the room and watch the &lt;span style="color: #ff0066;"&gt;blade&lt;/span&gt; ahead of you. You have to stop the blade when it is against the wall, so that you can go further. If the blade stops blocking you the way, monkey climb back a little, then towards the blade again, to re-trigger it and stop it again. Proceed to the other end and drop to grab the opening below. Crawl in and find &lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;span style="color: #00b0f0;"&gt;Wooden Cog&lt;/span&gt;&lt;/b&gt;. Get back to the room with chains.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;span style="font-family: Verdana, sans-serif; font-size: 10pt;"&gt;Just to the left of the entrance there is a passage, go in and climb a couple of blocks to &lt;span style="color: #00b0f0;"&gt;flares&lt;/span&gt;. Follow the low tunnel to the end, hang from the edge on the left and jump up to grab the monkey climb above. Monkey swing to the end, then turn to the right and monkey swing to the opening on your left. Drop to grab it, pull up and find &lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;span style="color: #00b0f0;"&gt;Wooden Hub&lt;/span&gt;&lt;/b&gt;. Drop back to the floor, go to the far left corner from the entrance, combine Wooden Cog with Hub to get &lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;span style="color: #00b0f0;"&gt;Wooden Cog Switch&lt;/span&gt;&lt;/b&gt; and place it on a bigger &lt;span style="color: #ffc000;"&gt;wooden cog&lt;/span&gt; on the wall. This will pull the chains and raise a platform in the middle of the room.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;span style="font-family: Verdana, sans-serif; font-size: 10pt;"&gt;If you want the second secret, immediately run to the raising platform and pull up onto it. When it reaches its top position, jump up to grab the opening in the ceiling. Squeeze in and take &lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;span style="color: #ffc000;"&gt;Bronze Artifact&lt;/span&gt;&lt;/b&gt; from the tunnel, which is &lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;span style="color: #ffc000;"&gt;Secret #2&lt;/span&gt;&lt;/b&gt;. Drop back to the platform, then down to the floor.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;span style="font-family: Verdana, sans-serif; font-size: 10pt;"&gt;THE PIT:&lt;/span&gt;&lt;/b&gt;&lt;span style="font-family: Verdana, sans-serif; font-size: 10pt;"&gt; Use the ladder on the other side (when facing the pit from the wooden cog, to climb down to the lower level (climb down then left, then backflip to the ledge). Pick up &lt;span style="color: #00b050;"&gt;2 pairs of Uzi clips&lt;/span&gt; and a &lt;span style="color: #00b050;"&gt;SM&lt;/span&gt; from this ledge. Jump back to the ladder and climb all the way down, then drop to the level below. Go to the right and on the portruding ledge above the pit. Turn to face the pit, then walk to the outer left corner. Turn diagonally to the left (SE) and look down in the pit: you have to face the opening below. Hop back, run forward and run off this ledge, pressing Action to land inside this opening. Use the &lt;span style="color: #ffc000;"&gt;switch&lt;/span&gt; here to open the door one level up. From the opening jump to grab the ladder across the pit, climb up, go around the pit and through the doorway. Follow the twisted tunnel to another area.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;span style="font-family: Verdana, sans-serif; font-size: 10pt;"&gt;ROOM WITH SPIKES:&lt;/span&gt;&lt;/b&gt;&lt;span style="font-family: Verdana, sans-serif; font-size: 10pt;"&gt; Drop to the floor of the room ahead, but don't proceed further, because the floor is &lt;span style="color: #ff0066;"&gt;trapped with deadly spikes&lt;/span&gt;. Go left and climb the ladder. You have to traverse all the way to the right, when &lt;span style="color: #ff0066;"&gt;two cylinders&lt;/span&gt; turn inside. Once on the other side, climb down the ladder and drop to the floor. Roll and run forward, avoiding the &lt;span style="color: #ff0066;"&gt;spiked floor&lt;/span&gt; to the right. On the opposite wall there is a &lt;span style="color: #ffc000;"&gt;jump switch&lt;/span&gt;. Flip it to raise two timed blocks, roll immediately and jump onto the first raised block just ahead. Run across the block steering Lara to the left, jump over the spiked floor, and grab the second raised block. Pull up and use the &lt;span style="color: #ffc000;"&gt;switch&lt;/span&gt; here to open the door above the first timed block. Quickly turn to face the first block and run jump over the spiked floor from the back side of the block. The first block sinked meanwhile, so quickly flip the jump switch again, roll, jump on the first block and pull up in the doorway. Go out before the gate closes. If you cannot jump from the second block because it sinks too soon (and provided that you play the normal version), you can jump over the spiked floor to the other side, since spikes there are now deactivated. Just back up a step away from the nearest spiked floor, hop back and run jump over near the first raising block.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;i style="mso-bidi-font-style: normal;"&gt;&lt;span style="font-family: Verdana, sans-serif; font-size: 10pt;"&gt;NOTE:&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;i style="mso-bidi-font-style: normal;"&gt;&lt;span style="font-family: Verdana, sans-serif; font-size: 10pt;"&gt; I was stuck here for days failing to complete this timed run, and I could have never made it without the help of some people from TRLE Community. Thank you, Bedazzled, Vimmers, Tom, Bene and Mugs, you saved me here!&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;span style="font-family: Verdana, sans-serif; font-size: 10pt;"&gt;OUTSIDE:&lt;/span&gt;&lt;/b&gt;&lt;span style="font-family: Verdana, sans-serif; font-size: 10pt;"&gt; As you enter the inner courtyard, draw your guns and first kill the &lt;span style="color: red;"&gt;forest tribesman&lt;/span&gt; blowing darts at you from top of the wall to the right. Then kill &lt;span style="color: red;"&gt;two mountain gorillas&lt;/span&gt; lurking around. On the other side of the courtyard and to the right, you'll find a &lt;span style="color: #ffc000;"&gt;wooden crate&lt;/span&gt;. Shoot it to find &lt;span style="color: #00b050;"&gt;two rockets&lt;/span&gt; hidden inside. Climb the ledge to the right of the closed gate with ramp, and use the &lt;span style="color: #ffc000;"&gt;switch&lt;/span&gt; to open the door on the opposite side of the courtyard. Sprint through the doorway and proceed through the dark passage to a big room. Except of several burners and slides, in the flyby you will also spot the golden artifact on the plain sight, waiting for you to get it.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;span style="font-family: Verdana, sans-serif; font-size: 10pt;"&gt;ROOM WITH FIRE GAUNTLETS:&lt;/span&gt;&lt;/b&gt;&lt;span style="font-family: Verdana, sans-serif; font-size: 10pt;"&gt; Walk the end of the bridge and run jump onto the slope ahead. Slide all the way to the end, jump and grab the ladders above the &lt;span style="color: #ff0066;"&gt;deadly floor&lt;/span&gt;, and climb to the left and around the corner. Climb all the way to the left edge of the ladders. Back flip from the ladders, land on a small slanted block behind, slide and jump on the next, slide off on the small slanted block here and immediately jump to grab the ladder on the wall with some &lt;span style="color: #ff0066;"&gt;burners&lt;/span&gt;. Climb up the ladders a bit, then to the right, above the burners, and up again on the other side. Jump up with roll to grab the monkey climb above, and traverse to the other side. Drop on yet another slanted block, slide and jump from the edge to grab the ladder. Climb around the corner to the left, then climb almost to the top of the ladder. Back flip onto a flat block behind, which is a good spot to save.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;span style="font-family: Verdana, sans-serif; font-size: 10pt;"&gt;When facing the ladder, turn left and stand jump to grab the ledge above. Pull up, take a &lt;span style="color: #00b050;"&gt;LM&lt;/span&gt; from the pedestal and run off the ledge back to the block. Turn to the right to face the wooden ledge in the corner of the room. Run jump to land there and enter a small dark tunnel. Use the machete to cut through the &lt;span style="color: #ffc000;"&gt;roots&lt;/span&gt;, enter the room beyond and pick up &lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;span style="color: #00b0f0;"&gt;Temple Gate Key&lt;/span&gt;&lt;/b&gt; from the pedestal. On the other side of the room is a switch for taking the last secret, and if you want to grab it, use the switch, watch the flyby and wait for the trapdoor to drop again. Then save before using this &lt;span style="color: #ffc000;"&gt;switch&lt;/span&gt; for the second time.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;span style="font-family: Verdana, sans-serif; font-size: 10pt;"&gt;Flip the switch again to raise the trapdoor near the artifact. Immediately roll, sprint to the other side and to the left into the opening. Keep running across the wooden ledge in the room with gauntlets, steer to the left and jump from the outer corner with a curve to the right to grab the block and pull up. Run steering to the right, jump from the edge on top of the pillar with ladder, slide and jump with a hard curve to the right on the trapdoor, grab the &lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;span style="color: #ffc000;"&gt;Golden Artifact&lt;/span&gt;&lt;/b&gt; which is &lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;span style="color: #ffc000;"&gt;Secret #3&lt;/span&gt;&lt;/b&gt;, roll, run again across the trapdoor steering to the left, jump with the left curve to land on the flat block. If the trapdoor drops before you can go back across it, then pick up the artifact and turn to face the room. The ladders with burners are on your right. Take a running jump from here to land on a slanted block below, slide onto the lower slanted block, jump from there and grab the ladders above the &lt;span style="color: #ff0066;"&gt;burners&lt;/span&gt;. Return back to the flat block like you did the first time.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;span style="font-family: Verdana, sans-serif; font-size: 10pt;"&gt;Jump back to the wooden ledge and jump up to grab the bars on the ceiling. Monkey climb to the other side, towards the &lt;span style="color: #ff0066;"&gt;blade&lt;/span&gt; and &lt;span style="color: #ff0066;"&gt;swinging boulder&lt;/span&gt;. Don't monkey climb all the way to the end. Instead, drop when hanging on the third ceiling bar from the end, close to the wall on your right (when the boulder starts swinging towards you). You'll fall onto the slanted block, so jump immediately with a hard curve to the right to land on another slanted block, jump again with a hard curve to the left, slide and jump to grab the wooden ledge ahead. Go left and through the passage, back to the inner courtyard. Use the key in the &lt;span style="color: #ffc000;"&gt;keyhole&lt;/span&gt; to the right of the gate to the left and proceed through.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;span style="font-family: Verdana, sans-serif; font-size: 10pt;"&gt;When you enter, approach two wooden crates ahead. To the left of them you'll see a &lt;span style="color: #ffc000;"&gt;white object&lt;/span&gt; with a square hole on it. Use your machete here to operate the lever and open the door outside in the courtyard. Now shoot &lt;span style="color: #ffc000;"&gt;two wooden crates&lt;/span&gt; to take &lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;span style="color: #00b050;"&gt;bazooka&lt;/span&gt;&lt;/b&gt; and &lt;span style="color: #00b050;"&gt;two rockets&lt;/span&gt; hidden inside. If you collected all three secrets, the door beyond will be open, so go in, take &lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;span style="color: #00b0f0;"&gt;Congo Trophy&lt;/span&gt;&lt;/b&gt; from the pedestal, plus some goodies scattered around: &lt;span style="color: #00b050;"&gt;LM&lt;/span&gt;, &lt;span style="color: #00b050;"&gt;two sets of Uzi clips&lt;/span&gt;, another &lt;span style="color: #00b050;"&gt;rocket&lt;/span&gt; and &lt;span style="color: #00b050;"&gt;shotgun shells&lt;/span&gt;. Return to the courtyard and climb on the ledge to the left, go through the doorway and end the level.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7479485277185216001-1924109549765464633?l=customtr.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://customtr.blogspot.com/feeds/1924109549765464633/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://customtr.blogspot.com/2010/03/beyond-scion-walkthrough_23.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7479485277185216001/posts/default/1924109549765464633'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7479485277185216001/posts/default/1924109549765464633'/><link rel='alternate' type='text/html' href='http://customtr.blogspot.com/2010/03/beyond-scion-walkthrough_23.html' title='Beyond the Scion - walkthrough'/><author><name>Nina Croft</name><uri>http://www.blogger.com/profile/09390668616467114494</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_8HDu6fIzSaE/SrAELbLr_CI/AAAAAAAAACQ/U2MrVhlOxrI/S220/phys.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7479485277185216001.post-8402441310333806256</id><published>2010-03-20T16:14:00.001Z</published><updated>2010-04-09T00:29:36.163+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Beyond the Scion'/><title type='text'>Beyond the Scion - walkthrough</title><content type='html'>author of the levelset: &lt;b&gt;EssGee&lt;/b&gt;&lt;br /&gt;author of the walkthrough: &lt;b&gt;Nina Croft&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="font-size: x-large;"&gt;&lt;span class="Apple-style-span" style="color: yellow;"&gt;Level Five: Sri Lanka - Trail of Power&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="MsoNoSpacing"&gt;&lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;span style="font-family: Verdana, sans-serif; font-size: 10pt;"&gt;secrets:&lt;/span&gt;&lt;/b&gt;&lt;span style="font-family: Verdana, sans-serif; font-size: 10pt;"&gt; three&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;span style="font-family: Verdana, sans-serif; font-size: 10pt;"&gt;STAIRS:&lt;/span&gt;&lt;/b&gt;&lt;span style="font-family: Verdana, sans-serif; font-size: 10pt;"&gt; After the level loads, jump on the ledges to the left and right, shoot &lt;span style="color: #ffc000;"&gt;two crates&lt;/span&gt; and take &lt;span style="color: #00b050;"&gt;two boxes of revolver bullets&lt;/span&gt; and additional &lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;span style="color: #00b050;"&gt;revolver&lt;/span&gt;&lt;/b&gt;. Drop down to the floor and follow the passage up the slope to the end. Turn around and jump to grab the ladder. Climb up. At the first corner look at the wall to the left (West). Jump to grab the flat top of the wall and pull up. Climb the higher ground on the left and turn left (East). Use your binoculars to locate a small &lt;span style="color: #ffc000;"&gt;black statue&lt;/span&gt; close to the left edge of the high wall across. Use revolver with laser sight to break it and open a hole in the ground nearby. You can ignore the &lt;span style="color: red;"&gt;leaf monkey&lt;/span&gt; here, or you can kill it, if you want. Proceed down the green ledge South, go around a tree that is in your way, shoot the &lt;span style="color: #ffc000;"&gt;crate&lt;/span&gt; and take bonus &lt;span style="color: #00b0f0;"&gt;laser sight&lt;/span&gt;. Drop in the pit and use the &lt;span style="color: #ffc000;"&gt;wheel&lt;/span&gt; to lower a pillar elsewhere. Return to the path with stairs and continue going up.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;span style="font-family: Verdana, sans-serif; font-size: 10pt;"&gt;Turn right, then right again (you'll meet another &lt;span style="color: red;"&gt;leaf monkey&lt;/span&gt; along the way). Just before the next corner, there is a nice green ledge with stones to the left. Jump onto it and then into the pit in the corner. Turn the &lt;span style="color: #ffc000;"&gt;wheel&lt;/span&gt; here to open the door nearby, jump out, return to the path and continue up. Go through the gate and turn left, killing one &lt;span style="color: red;"&gt;tiger&lt;/span&gt; along the way.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;span style="font-family: Verdana, sans-serif; font-size: 10pt;"&gt;COURTYARD:&lt;/span&gt;&lt;/b&gt;&lt;span style="font-family: Verdana, sans-serif; font-size: 10pt;"&gt; In the far left corner of the courtyard you'll find a &lt;span style="color: #ffc000;"&gt;switch&lt;/span&gt;. Pull it to lower the block in the pool. Dive in, approach the &lt;span style="color: #ffc000;"&gt;UW door&lt;/span&gt; that was blocked by the block, and pull it open. Get to the surface for the air, dive again and swim through the UW passage. When you enter a big flooded room, make a U turn and swim into an alcove to the left of the entrance (NW). You'll find a &lt;span style="color: #ffc000;"&gt;ceiling UW switch&lt;/span&gt; that opens the trapdoor above. Swim to the center of the room, then up, where you can surface.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;span style="font-family: Verdana, sans-serif; font-size: 10pt;"&gt;THE TEMPLE:&lt;/span&gt;&lt;/b&gt;&lt;span style="font-family: Verdana, sans-serif; font-size: 10pt;"&gt; Swim into the right corner when facing the ramp and take &lt;span style="color: #00b050;"&gt;shotgun shells&lt;/span&gt; from the bottom of the pool. Get out of the water and go up the ramp. Before you enter the next room, climb on the ledge to the right, follow it and turn left at the corner, to find more &lt;span style="color: #00b050;"&gt;shotgun shells&lt;/span&gt; near a skeleton. Return to the doorway but don't enter yet. Climb the ledge on the left, go around the corner to the right and climb the ladder on the wall to the right.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;span style="font-family: Verdana, sans-serif; font-size: 10pt;"&gt;Once up on the wide ledge, pick up a &lt;span style="color: #00b050;"&gt;LM&lt;/span&gt; to the right, and go to the opposite side of the ledge (E). Stand to the left of the corner block and turn diagonally to the right. Notice the top white rim on the wall is a bit different there, because it is grabbable. Jump to grab and traverse to the right. You have to drop and use the &lt;span style="color: #ffc000;"&gt;jump switch&lt;/span&gt; below, but it is hard to notice the switch. If you look at the lower rims, you'll see that there is a small black gap in the lowest rim. That's the switch, so drop there and make sure Lara has at least 60% of her health. This will open the door inside the building, so you can proceed.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;i style="mso-bidi-font-style: normal;"&gt;&lt;span style="font-family: Verdana, sans-serif; font-size: 10pt;"&gt;NOTE:&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;i style="mso-bidi-font-style: normal;"&gt;&lt;span style="font-family: Verdana, sans-serif; font-size: 10pt;"&gt; The following walkthrough is slightly different from the one written by Duchy, in order to save some backtracking. Also, two War Elephants on the lower level appears later sometimes, so you cannot kill them from above in some cases, as stated by Duchy. If they do appear while you're still on the upper level, then shoot them from above, as advised by Duchy. If not, deal with them face to face once down at the lower level.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;span style="font-family: Verdana, sans-serif; font-size: 10pt;"&gt;Enter the passage, turn the &lt;span style="color: #ffc000;"&gt;wheel&lt;/span&gt; on the wall to the left, to temporarily open the door to the right and enter the big room. Go to the opposite side, jump to the other ledge and kill one &lt;span style="color: red;"&gt;Royal Guard&lt;/span&gt; coming at you. Take the &lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;span style="color: #00b050;"&gt;shotgun&lt;/span&gt;&lt;/b&gt; he drops. Also shoot to break &lt;span style="color: #ffc000;"&gt;two lion statues&lt;/span&gt; at both corners, to find &lt;span style="color: #00b050;"&gt;shotgun shells&lt;/span&gt; and a &lt;span style="color: #00b050;"&gt;LM&lt;/span&gt;. Don't drop down yet. Instead, face the wall to the right of the entrance, just above the central gap in the floor, and look for a &lt;span style="color: #ffc000;"&gt;grating&lt;/span&gt; on the wall above. Shoot to break it, stand jump diagonally to grab the opening, crawl in and find &lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;span style="color: #ffc000;"&gt;Bronze Artifact&lt;/span&gt;&lt;/b&gt; which is &lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;span style="color: #ffc000;"&gt;Secret #1&lt;/span&gt;&lt;/b&gt;, along with a &lt;span style="color: #00b050;"&gt;LM&lt;/span&gt;. On your way back safety drop to the lower level (Lara will lose about 60% of her health in this drop).&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;span style="font-family: Verdana, sans-serif; font-size: 10pt;"&gt;On the lower level, kill one &lt;span style="color: red;"&gt;Royal Guard&lt;/span&gt; lurking here and take his &lt;span style="color: #00b050;"&gt;SM&lt;/span&gt;. Later, &lt;span style="color: red;"&gt;two War Elephants&lt;/span&gt; will enter the room, so shoot them too (shotgun proved to be the most efficient). Fint the &lt;span style="color: #ffc000;"&gt;ring-switch&lt;/span&gt; on the wall S, pull it to open the &lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;i style="mso-bidi-font-style: normal;"&gt;timed&lt;/i&gt;&lt;/b&gt; door on the opposite side, roll and sprint through before it closes. In the small room you've just entered, avoid the &lt;span style="color: #ff0066;"&gt;moving barrels&lt;/span&gt; and go into the far left corner. Take the first &lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;span style="color: #00b0f0;"&gt;Gold Coin&lt;/span&gt;&lt;/b&gt; from the pedestal and go into the far right corner, where you'll find another &lt;span style="color: #ffc000;"&gt;ring-switch&lt;/span&gt;. Pull it to open the &lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;i style="mso-bidi-font-style: normal;"&gt;timed&lt;/i&gt;&lt;/b&gt; trapdoor above the ladders, roll and sprint to grab the ladders and climb up before the trapdoor closes.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;span style="font-family: Verdana, sans-serif; font-size: 10pt;"&gt;Back on the upper level, jump over to the ledge on the right, and back towards the entrance. On the wall to the right, between two pillars, find another &lt;span style="color: #ffc000;"&gt;ring-switch&lt;/span&gt;. Pull it to open a trapdoor on the lower level. Don't drop down yet, but instead, go to the right, jump over the gap, and further to the opposite side of the ledge. Behind the second pillar to the right there is a portruding ledge. Hang on its edge, drop and grab the jump &lt;span style="color: #ffc000;"&gt;switch&lt;/span&gt; to open another trapdoor on the lower level. Drop to the lower level. Go to the other side and in the far right corner from here. Climb down through the open trapdoor in the corner, take the second &lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;span style="color: #00b0f0;"&gt;Gold Coin&lt;/span&gt;&lt;/b&gt; from the pedestal and return to the lower level.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;span style="font-family: Verdana, sans-serif; font-size: 10pt;"&gt;Once up the ladder, turn to face the room and go into the far right corner (to the right of the closed door with four pedestals), where you've opened the trapdoor with the jump switch. Climb down and take the third &lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;span style="color: #00b0f0;"&gt;Gold Coin&lt;/span&gt;&lt;/b&gt; from the pedestal. Climb back up to the lower level.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;span style="font-family: Verdana, sans-serif; font-size: 10pt;"&gt;Go left to the middle of the room, then turn left, towards the ring-switch you pulled earlier. To the left of this switch, behind the pillar, there is a raised crawlspace. Climb in and proceed cautiously down the passage. Wait for the &lt;span style="color: #ff0066;"&gt;spikes&lt;/span&gt; to extend, jump over and enter the room with four pedestals. Don't approach them randomly. Take a look at the red and green panel at the opposite wall. It shows which pedestal is safe to approach: far right from the entrance. The other &lt;span style="color: #ff0066;"&gt;three pedestals&lt;/span&gt; are lethal, Lara will explode if she climbs the &lt;span style="color: #ff0066;"&gt;higher floor&lt;/span&gt; there. So approach the safe pedestal and take the fourth &lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;span style="color: #00b0f0;"&gt;Gold Coin&lt;/span&gt;&lt;/b&gt;. Return back to the lower level.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;span style="font-family: Verdana, sans-serif; font-size: 10pt;"&gt;Place four Gold Coins on &lt;span style="color: #ffc000;"&gt;four pedestals&lt;/span&gt; next to the door to open it. Enter and take &lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;span style="color: #00b0f0;"&gt;Gate Key&lt;/span&gt;&lt;/b&gt; from the pedestal. When you return to the lower level, go left and into the passage, to find &lt;span style="color: #00b050;"&gt;shotgun shells&lt;/span&gt; at the end of it. Return to the lower level, go to the other side of the room and into the far right corner, climb the ladders here and back flip to land on the upper level. The entrance door re-opened, so go through and back to the pool. Dive through the opening and swim back to the pool in the Courtyard.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;span style="font-family: Verdana, sans-serif; font-size: 10pt;"&gt;In the large bushes in NE corner of the Courtyard, you'll find a &lt;span style="color: #00b050;"&gt;SM&lt;/span&gt;. Go left (W) and to the right of the ramp. Use the key in the &lt;span style="color: #ffc000;"&gt;keyhole&lt;/span&gt; to open the gate, go up the ramp and through the gate.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;span style="font-family: Verdana, sans-serif; font-size: 10pt;"&gt;INNER COURTYARD:&lt;/span&gt;&lt;/b&gt;&lt;span style="font-family: Verdana, sans-serif; font-size: 10pt;"&gt; Explore the area, meeting &lt;span style="color: red;"&gt;three leaf monkeys&lt;/span&gt; you can kill if you want. In the far right corner (from the entrance) there is a passage with some plants at the end, with &lt;span style="color: #00b050;"&gt;revolver bullets&lt;/span&gt; hidden amongst them. Just to the left from the entrance (between the window and the tree) you'll find a &lt;span style="color: #ffc000;"&gt;ring-switch&lt;/span&gt; that opens the &lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;i style="mso-bidi-font-style: normal;"&gt;timed&lt;/i&gt;&lt;/b&gt; door to the right. Pull it, sprint to the right and through the door and kill a &lt;span style="color: red;"&gt;tiger&lt;/span&gt; lurking in a small yard. Take the &lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;span style="color: #00b0f0;"&gt;prayer wheel&lt;/span&gt;&lt;/b&gt; from the ground near the skeleton. Another &lt;span style="color: #ffc000;"&gt;ring-switch&lt;/span&gt; for opening the gate is located on the wall to the left of two palms near the gate. Pull it, and hurry to go through the gate before it closes.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;span style="font-family: Verdana, sans-serif; font-size: 10pt;"&gt;In the middle of the courtyard, near the gate you've just been through, and between two benches, on a sandy plateau, you'll find a &lt;span style="color: #ffc000;"&gt;small grey table&lt;/span&gt;. Pull it to reveal the opening below. Climb down the ladders, take &lt;span style="color: #00b0f0;"&gt;flares&lt;/span&gt; from the bottom, climb the ladders just a little and back flip into the tunnel behind. Inside and to the right, above a shallow pool, you'll see a sign &lt;i style="mso-bidi-font-style: normal;"&gt;"Please dispose of unwanted torches here"&lt;/i&gt;.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;span style="font-family: Verdana, sans-serif; font-size: 10pt;"&gt;UNDERGROUND:&lt;/span&gt;&lt;/b&gt;&lt;span style="font-family: Verdana, sans-serif; font-size: 10pt;"&gt; As soon as you enter the underground chambers, turn right, then right again, and inside the alcove you'll find a &lt;span style="color: #ffc000;"&gt;ring-switch&lt;/span&gt;. Pull it to open the door nearby. Roll and run forward, to the next chamber, turn right and go through the door you've just opened. In the next room there are three closed gates, two of which can be opened by wheels on the wall. First go to the gate on the opposite side of the room, open the door with the &lt;span style="color: #ffc000;"&gt;wheel&lt;/span&gt; but don't go in. Instead, go to the door to the right (from the entrance), open it with the &lt;span style="color: #ffc000;"&gt;wheel&lt;/span&gt; and take the &lt;span style="color: #ffc000;"&gt;torch&lt;/span&gt; from near the dome. Return to the previous room, go left (back into the chamber), go straight forward to the end, then turn right and lit your torch on the &lt;span style="color: #ffc000;"&gt;burner&lt;/span&gt; in the corner. Return to the room with three doors, this time go to the room opposite the entrance, side flip over the fence around the dome and lit &lt;span style="color: #ffc000;"&gt;two burners&lt;/span&gt; in the corner to lower a block nearby thus opening a passage.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;span style="font-family: Verdana, sans-serif; font-size: 10pt;"&gt;Jumb back over the fence, go to the left (from the entrance) and jump in the tunnel you've just opened. Drop the torch, take &lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;span style="color: #00b0f0;"&gt;Gate Key&lt;/span&gt;&lt;/b&gt; and the &lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;span style="color: #00b0f0;"&gt;Yang Piece&lt;/span&gt;&lt;/b&gt; from the floor, &lt;u&gt;pick up your torch a&lt;/u&gt;g&lt;u&gt;ain&lt;/u&gt; and return back to the small pool where you should dispose of it (it is highly recommendable to do this, in order to avoid a possible flame bug caused with this torch being dropped somewhere else than this small pool). Now, if you want to find the secret here, don't go back to the Courtyard yet. Instead, return back to the chambers and to the burner where you lit your torch. Behind it, to the right, there is a raised opening. Climb in and use the &lt;span style="color: #ffc000;"&gt;wheel&lt;/span&gt; to open the third door in the room with three gates. Go in there and through the gate to the left. At the end of the passage you'll find the &lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;span style="color: #ffc000;"&gt;Silver Artifact&lt;/span&gt;&lt;/b&gt; which is &lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;span style="color: #ffc000;"&gt;Secret #2&lt;/span&gt;&lt;/b&gt;. Now you can go back to the rainy day. Once back up at the Courtyard, use your newest key in the &lt;span style="color: #ffc000;"&gt;keyhole&lt;/span&gt; opposite the entrance (the main temple is on your right). Go through the gate.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;span style="font-family: Verdana, sans-serif; font-size: 10pt;"&gt;POOL WITH BUDDHAS:&lt;/span&gt;&lt;/b&gt;&lt;span style="font-family: Verdana, sans-serif; font-size: 10pt;"&gt; Kill &lt;span style="color: red;"&gt;two tigers&lt;/span&gt; roaming here. Notice the big empty pool with four Buddha statues at its corners. You need to flood it somehow. To the right of the entrance, on a raised ledge, there is a &lt;span style="color: #ffc000;"&gt;grating&lt;/span&gt; on the wall covering a crawlspace. Shoot to break it and crawl in. In a small room, opposite the entrance, behind a pillar in a small alcove, you'll find a &lt;span style="color: #ffc000;"&gt;jump switch&lt;/span&gt; that will flood the pool outside. Return back to the pool, go to the far left corner, take &lt;span style="color: #00b050;"&gt;revolver bullets&lt;/span&gt; from the grass behind the trees, and a &lt;span style="color: #00b050;"&gt;SM&lt;/span&gt; lying on the ground on the other side of the pool. Jump in the water, swim under the ledge and pull the &lt;span style="color: #ffc000;"&gt;ceiling UW lever&lt;/span&gt; to open the trapdoor at the bottom of the pool. Take a deep breath and swim down.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;span style="font-family: Verdana, sans-serif; font-size: 10pt;"&gt;The UW passage leads to a small flooded room with &lt;span style="color: #ff0066;"&gt;movable barrel&lt;/span&gt; and &lt;span style="color: #ff0066;"&gt;strong current&lt;/span&gt;. Watch the barrel; when it goes to the left, swim to the right along the wall and into the passage on the opposite side, avoiding the barrel and swimming against the current. Continue swimming until you can surface in a small pool. Pull out of the water and proceed to the gate that will open in front of you.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;span style="font-family: Verdana, sans-serif; font-size: 10pt;"&gt;PAVILIONS:&lt;/span&gt;&lt;/b&gt;&lt;span style="font-family: Verdana, sans-serif; font-size: 10pt;"&gt; Prepare to fight the &lt;span style="color: red;"&gt;Royal Horseman&lt;/span&gt;. My personal tactics is described here, although there are couple of other ways to fight this badass. While the Horseman is on his steed, you should use pistols because 90% of any ammo will be wasted in this fight. It is not easy to kill your opponent's horse, even with most powerful weapon. So use pistols and shoot as crazy, or, if you have ammo, you can try with Uzis. The point is to avoid the horse, by jumping around and running away. Also, bare in mind that this is a close combat: shooting from distance won't do you any good. You have to be close to your enemy to employ a successful shot, so wait for him to come (and shoot), side flip when he's about to run over you. When he's down, a new combat begins. Now you fight the horseman who has even more health. If you have enough shotgun shells, use it to kill the horseman quickly and easily. Just shoot at his chest while backing away from him and he'll be down soon. He'll drop the &lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;span style="color: #00b0f0;"&gt;gate key&lt;/span&gt;&lt;/b&gt;, so find it and pick it up. Unlock the door to the left of the entrance and go through.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;span style="font-family: Verdana, sans-serif; font-size: 10pt;"&gt;Inside the small room there is a slope: back flip on it, bounce off and grab the ledge above. Pull up and take the &lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;span style="color: #00b0f0;"&gt;Yin Piece&lt;/span&gt;&lt;/b&gt; from the pedestal. A door nearby will open, so go through and just to the left locate the alcove with a &lt;span style="color: #ffc000;"&gt;lion statue&lt;/span&gt;. Shoot it and take a &lt;span style="color: #00b050;"&gt;LM&lt;/span&gt;. Proceed down the hall to the opening above courtyard. Run jump diagonally to the left to land on the roof of the small pavilion, jump to the middle ledge, then to the roof of the second pavilion and shoot a &lt;span style="color: red;"&gt;leaf monkey&lt;/span&gt; if you want. At the opposite edge of the second pavilion, run jump diagonally on the terrace to the left.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;span style="font-family: Verdana, sans-serif; font-size: 10pt;"&gt;To the left of the closed door there is a &lt;span style="color: #ffc000;"&gt;jump lever&lt;/span&gt; that opens it. Go through and save, in case the &lt;span style="color: #ff0066;"&gt;vertical spikes&lt;/span&gt; stab Lara as she goes. So walk cautiously to avoid them, then jump or sideflip over. After the spikes you will definitely know something is wrong around here. But before you proceed down the passage, pull the &lt;span style="color: #ffc000;"&gt;ring-switch&lt;/span&gt; in the alcove to the left, just after the spikes with skeleton. This will open the door nearby, as well as the door outside. But don't haste, because &lt;span style="color: #ff0066;"&gt;two rolling blades&lt;/span&gt; will activate in the passage. The best way to deal with this trap is to stay close to either wall, to crouch (just press Crouch, don't press Up/Forward) and to roll (press Sprint) to the other side when rolling blade rolls over in other direction. You should probably approach the blade as much as you can, because Lara's roll from crouch is about one block long. Proceed down the passage and out to the terrace, picking up a &lt;span style="color: #00b050;"&gt;LM&lt;/span&gt; as you go. Run jump diagonally to the roof of the pavilion and safety drop to the ground.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;span style="font-family: Verdana, sans-serif; font-size: 10pt;"&gt;Exit through the building you came here from and save before you dive in the small pool. The &lt;span style="color: #ff0066;"&gt;current&lt;/span&gt; inside the UW passage now is much stronger than before. Swim down and towards the &lt;span style="color: #ff0066;"&gt;moving barrel&lt;/span&gt;. The easiest way to swim against the current is to swim forward in a straight line, and to time your swim through the room with the barrel so the barrel doesn't harm Lara too much. Continue swimming to the big Buddhas pool, climb up the ladder, go around the pool and leave through the passage leading back to the Inner Courtyard. Go left and up the stairs to the main shrine gate. In your Inventory combine Yin with Yang Piece to get &lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;span style="color: #00b0f0;"&gt;Yin Yang Symbol&lt;/span&gt;&lt;/b&gt;, and use it in the &lt;span style="color: #ffc000;"&gt;receptacle&lt;/span&gt; to open the shrine door.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;span style="font-family: Verdana, sans-serif; font-size: 10pt;"&gt;INSIDE THE SHRINE:&lt;/span&gt;&lt;/b&gt;&lt;span style="font-family: Verdana, sans-serif; font-size: 10pt;"&gt; In this beautiful room go around to the other side and drop to the lower level. Use each staircases to get to the closed gate with prayer wheel &lt;span style="color: #ffc000;"&gt;receptacle&lt;/span&gt; on the wall. Place the prayer wheel here to open the door to the right of it and proceed through the octagonal tunnel. A &lt;span style="color: #ff0066;"&gt;moving stargate&lt;/span&gt; will start to move towards you. The easiest way to get through this trap is to crouch and wait for it to approach and to its blades to retract. Then immediately press Sprint to roll through it safely.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;span style="font-family: Verdana, sans-serif; font-size: 10pt;"&gt;At the fork beyond the stargate go to the right and take a &lt;span style="color: #00b050;"&gt;SM&lt;/span&gt; lying on the floor. Then return to the fork and take the other way. Turn the &lt;span style="color: #ffc000;"&gt;wheel&lt;/span&gt; to open the door in the shrine, and return there through the octagonal tunnel and the deactivated stargate. The door you've just opened will be on your right, so go in there.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;span style="font-family: Verdana, sans-serif; font-size: 10pt;"&gt;In a beautiful and large room with Budhha and some ledges and trenches, drop to the lower level as you enter. Find &lt;span style="color: #ffc000;"&gt;two grey pushable blocks&lt;/span&gt; and push/pull them on the marked floor tiles nearby. This will open two doors on the wall opposite the entrance. Go in and use &lt;span style="color: #ffc000;"&gt;two wheels&lt;/span&gt; to activate the machine in the Buddha room. In the flyby you'll see a block raises beneath the opening on the wall, the burners on the high ledges activate, and waterfalls cascade down into the trenches. When you re-enter the Buddha room, go to the right, climb the raised block, jump into the tunnel, follow it to the other side and prepare for the series of tricky timed jumps across the ledges with &lt;span style="color: #ff0066;"&gt;burners&lt;/span&gt;.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;span style="font-family: Verdana, sans-serif; font-size: 10pt;"&gt;From the opening take a running jump to land on the first octagonal ledge, aiming at the "corner" of it, where you are safe from the flame. Sidestep following the edge of the ledge, keeping away from the &lt;span style="color: #ff0066;"&gt;flame&lt;/span&gt;, to reach the opposite side and face the second ledge. When the flame behind you goes down, hop back, run jump and grab the second ledge. Pull up and wait for the &lt;span style="color: #ff0066;"&gt;flame&lt;/span&gt; to subside. Then run, jump and grab the third ledge. Use the same technique to get to the fourth ledge, and from there, to jump into the opening on the other side of the room. Proceed cautiously to trigger the &lt;span style="color: #ff0066;"&gt;blade&lt;/span&gt;, then crouch and roll to the other side safely. The door ahead will open by itself.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;span style="font-family: Verdana, sans-serif; font-size: 10pt;"&gt;Enter the big room with ramps. To the left and right from the entrance, at the top of the ramps, you'll see &lt;span style="color: #ffc000;"&gt;two boulders&lt;/span&gt;. Go behind them and push them down the ramps. This will lower a wall opposite the entrance. Before you leave, pick up a &lt;span style="color: #00b050;"&gt;SM&lt;/span&gt; lying near the burner where the right boulder stopped rolling. Also notice the closed gate at this side of the room: beyond it you can spot the Trophy. When you find the third secret, you'll be back here to claim your prize. Now proceed through the wide opening opposite the entrance and climb up two raising blocks ahead. As you enter the next room, take a good look around and save before dropping down to the floor.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;span style="font-family: Verdana, sans-serif; font-size: 10pt;"&gt;SHIVAS ROOM:&lt;/span&gt;&lt;/b&gt;&lt;span style="font-family: Verdana, sans-serif; font-size: 10pt;"&gt; You see those two Shiva statues across the room? They will come to life and you'll have to fight them. To make things even more difficult, scattered around the room are some &lt;span style="color: #ff0066;"&gt;rotating blades&lt;/span&gt; and &lt;span style="color: #ff0066;"&gt;flames&lt;/span&gt; you must avoid during the fight.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;span style="font-family: Verdana, sans-serif; font-size: 10pt;"&gt;Jump diagonally with action on the first ledge to the left. The rotating blades are conviniently placed on each safe (green) spots. So you must avoid them and be extremely cautious not to step on the &lt;span style="color: #ff0066;"&gt;shiny floor&lt;/span&gt;, because it's lethal.&amp;nbsp; As you go towards the room, the &lt;span style="color: red;"&gt;shivas&lt;/span&gt; will come to life. Pick up the &lt;span style="color: #00b050;"&gt;shells&lt;/span&gt; and draw your faithful shotgun (hopefully you have 30-40 shells to deal with these creatures). As the nearest shiva approaches, shoot at it and watch the damage you make to it on the screen (lower left corner). Don't let shiva get to you. When he's too near, holster your weapon, run towards the next green patch and jump there. Continue running and jump on the last green area, roll and shoot again (watch the damage). Be very careful not to start shooting at the second shiva, because it is very defensive and requires a slightly different tactics. Again, don't wait the first shiva gets too close to you, holster and jump back to the first green ledge. Once there, roll and start shooting until the first shiva is down.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;span style="font-family: Verdana, sans-serif; font-size: 10pt;"&gt;When dealing with the second shiva, bare in mind that you waste your ammo when it protects itself with his sabres. You have to holster your weapon and/or change your position, to make it attack again. You can damage this shiva only when it is attacking, not when it is defending. It will take a little longer to kill it than the first one, but if you repeat the moving maneuver I described above, you'll be able to get through this fight with minimal damage for Lara. Once you kill them, you can find switches that disable the floor, although you can find it while fighting with shivas and disable the floor trap, thus making your fight with them much easier.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;span style="font-family: Verdana, sans-serif; font-size: 10pt;"&gt;The &lt;u&gt;first&lt;/u&gt; switch you must use is located on the right hand window of the central structure (when faced from the entrance). Jump over to the green patch in the far right corner of the room and turn left towards the structure. You have to jump in the window with white lattice, and do a direct run jump with &lt;b style="mso-bidi-font-weight: normal;"&gt;no&lt;/b&gt; Action whatsoever. Use the &lt;span style="color: #ffc000;"&gt;jump switch&lt;/span&gt; there and jump back to the patch. Jump on the patch to the right. Turn right and run jump onto the middle patch and from there, a run jump to the next. Straight ahead there is a pillar with a golden statuette on top of it. Jump to grab its edge, traverse around the corner to the right and drop to grab the &lt;span style="color: #ffc000;"&gt;jump switch&lt;/span&gt; below. You will fall to the shiny floor after this, but the floor is now safe. Now you can locate &lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;span style="color: #00b0f0;"&gt;two pieces&lt;/span&gt;&lt;/b&gt; of &lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;span style="color: #00b0f0;"&gt;Yin Yang Symbol&lt;/span&gt;&lt;/b&gt; (one is in the far left corner, the second is dropped by the second shiva). Combine them and use the symbol in the &lt;span style="color: #ffc000;"&gt;receptacle&lt;/span&gt; inside the structure in the middle of the room. An opening will be revealed, with the pedestal where you must place your Scion Piece 2.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;span style="font-family: Verdana, sans-serif; font-size: 10pt;"&gt;Now you can leave the shrine, but not before finding the secret and taking your prize. Now a block is raised under the entrance, so you can climb back and return to the room with pushable boulders. Go to the left, towards the closed gate and climb the ledge in front of it. Turn around to face the room, and then diagonally to the right. A bit above there is an alcove with the last artifact. Jump to grab the edge, pull up and take &lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;span style="color: #ffc000;"&gt;Golden Artifact &lt;/span&gt;&lt;/b&gt;which is &lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;span style="color: #ffc000;"&gt;Secret #3&lt;/span&gt;&lt;/b&gt;. The gate will open, you can go in and take the &lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;span style="color: #00b0f0;"&gt;Sri Lanka trophy&lt;/span&gt;&lt;/b&gt;, along with bunch of goodies: &lt;span style="color: #00b050;"&gt;revolver bullets&lt;/span&gt;, &lt;span style="color: #00b050;"&gt;shells&lt;/span&gt;, &lt;span style="color: #00b0f0;"&gt;flares&lt;/span&gt;, &lt;span style="color: #00b050;"&gt;SM&lt;/span&gt; and &lt;span style="color: #00b050;"&gt;LM&lt;/span&gt;. Return back to the boulders room and go left into the passage to end the level.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7479485277185216001-8402441310333806256?l=customtr.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://customtr.blogspot.com/feeds/8402441310333806256/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://customtr.blogspot.com/2010/03/beyond-scion-walkthrough_20.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7479485277185216001/posts/default/8402441310333806256'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7479485277185216001/posts/default/8402441310333806256'/><link rel='alternate' type='text/html' href='http://customtr.blogspot.com/2010/03/beyond-scion-walkthrough_20.html' title='Beyond the Scion - walkthrough'/><author><name>Nina Croft</name><uri>http://www.blogger.com/profile/09390668616467114494</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_8HDu6fIzSaE/SrAELbLr_CI/AAAAAAAAACQ/U2MrVhlOxrI/S220/phys.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7479485277185216001.post-4913690501019452865</id><published>2010-03-17T10:56:00.006Z</published><updated>2010-04-09T00:29:52.549+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Beyond the Scion'/><title type='text'>Beyond the Scion - review</title><content type='html'>&lt;span class="Apple-style-span" style="color: #caf99b; font-family: Verdana, sans-serif; line-height: 20px;"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;&lt;span class="Apple-style-span" style="background-color: black;"&gt;name: Beyond the Scion&lt;br /&gt;release date: March 2010&lt;br /&gt;class: n/a&lt;br /&gt;number of levels: 6&lt;br /&gt;author: EssGee&lt;br /&gt;exe: patched, no TRLE needed&lt;br /&gt;size: 182 MB&lt;br /&gt;type: TR4&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="Apple-style-span" style="color: #caf99b; font-family: Verdana, sans-serif; line-height: 20px;"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;&lt;span class="Apple-style-span" style="background-color: black;"&gt;&lt;br /&gt;&lt;/span&gt; &lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="Apple-style-span" style="color: #caf99b; font-family: Verdana, sans-serif; line-height: 20px;"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;&lt;span class="Apple-style-span" style="background-color: black;"&gt;download (normal version):&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;a href="http://www.trle-hosting.net/levels/2010/0310/EssGee-BeyondTheScion-Normal.zip"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;&lt;span class="Apple-style-span" style="background-color: black;"&gt;http://www.trle-hosting.net/levels/2010/0310/EssGee-BeyondTheScion-Normal.zip&lt;/span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="Apple-style-span" style="color: #caf99b; font-family: Verdana, sans-serif; line-height: 20px;"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;&lt;span class="Apple-style-span" style="background-color: black;"&gt;download (hard version):&amp;nbsp;&lt;/span&gt;&lt;a href="http://www.trle-hosting.net/levels/2010/0310/EssGee-BeyondTheScion-Hard.zip"&gt;&lt;span class="Apple-style-span" style="background-color: black;"&gt;http://www.trle-hosting.net/levels/2010/0310/EssGee-BeyondTheScion-Hard.zip&lt;/span&gt;&lt;/a&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="Apple-style-span" style="color: #caf99b; font-family: Verdana, sans-serif; line-height: 20px;"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;&lt;span class="Apple-style-span" style="background-color: black;"&gt;&lt;br /&gt;&lt;/span&gt; &lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/_8HDu6fIzSaE/S6Cs1e88cJI/AAAAAAAAAGA/Rr5uehwot8o/s1600-h/bts1.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;&lt;span class="Apple-style-span" style="background-color: black;"&gt;&lt;img border="0" height="300" src="http://4.bp.blogspot.com/_8HDu6fIzSaE/S6Cs1e88cJI/AAAAAAAAAGA/Rr5uehwot8o/s400/bts1.png" width="400" /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/div&gt;&lt;span class="Apple-style-span" style="color: #caf99b; font-family: Verdana, sans-serif; line-height: 20px;"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;&lt;span class="Apple-style-span" style="background-color: black;"&gt;&lt;br /&gt;&lt;/span&gt; &lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/_8HDu6fIzSaE/S6T88_uXN3I/AAAAAAAAAGY/MHd08EKEXOM/s1600-h/beyscki.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="300" src="http://1.bp.blogspot.com/_8HDu6fIzSaE/S6T88_uXN3I/AAAAAAAAAGY/MHd08EKEXOM/s400/beyscki.png" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;span class="Apple-style-span" style="color: #caf99b; font-family: Verdana, sans-serif; line-height: 20px;"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;&lt;span class="Apple-style-span" style="background-color: black;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="Apple-style-span" style="color: #caf99b; font-family: Verdana, sans-serif; line-height: 20px;"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;&lt;span class="Apple-style-span" style="background-color: black;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="Apple-style-span" style="color: #caf99b; font-family: Verdana, sans-serif; line-height: 20px;"&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;&lt;span class="Apple-style-span" style="background-color: black;"&gt;Storyline:&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="Apple-style-span" style="color: #caf99b; font-family: Verdana, sans-serif; line-height: 20px;"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;&lt;span class="Apple-style-span" style="background-color: black;"&gt;&lt;br /&gt;&lt;/span&gt; &lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif; line-height: 20px;"&gt;&lt;span class="Apple-style-span" style="-webkit-border-horizontal-spacing: 2px; -webkit-border-vertical-spacing: 2px; font-family: Verdana, Arial, Helvetica, sans-serif; line-height: normal;"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;&lt;span class="Apple-style-span" style="background-color: black;"&gt;&lt;span class="Apple-style-span" style="color: #b6d7a8;"&gt;Some time ago.....Lara Croft, renowned archaeologist and adventurer embarked on a search for the three parts of the Scion - A set of artefacts forged by the three rulers of Atlantis,and said to harness great power when all three pieces were combined. Previously, in Tomb Raider 1, we saw, how Lara followed the trail of the scion pieces through the ancient tombs of Qualopec and Tihocan, and finally to re-discover the Lost City of Atlantis, where she defeated Natla and her ‘new breed’. We saw the pyramid of Atlantis destroyed and presumably along with it the scion. In this installment, we explore a ‘what if’ scenario. What if all three rulers of Atlantis were immortals, and the other two rulers - Tihocan and Qualopec, like Natla, had survived the destruction of Atlantis and were able to take on modern day identities just as Natla did? What if Lara acquired the three scion pieces before the destruction of Atlantis? We commence by rewinding the clock and picking up the story prior to the end of Tomb Raider 1....&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="Apple-style-span" style="color: #caf99b; font-family: Verdana, sans-serif; line-height: 20px;"&gt;&lt;span class="Apple-style-span" style="-webkit-border-horizontal-spacing: 2px; -webkit-border-vertical-spacing: 2px; color: black; font-family: Verdana, Arial, Helvetica, sans-serif; line-height: normal;"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/_8HDu6fIzSaE/S6CtVPG6yHI/AAAAAAAAAGI/Q6kzI8Z26Vc/s1600-h/bts2.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="300" src="http://1.bp.blogspot.com/_8HDu6fIzSaE/S6CtVPG6yHI/AAAAAAAAAGI/Q6kzI8Z26Vc/s400/bts2.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, Arial, Helvetica, sans-serif;"&gt;&lt;span class="Apple-style-span" style="-webkit-border-horizontal-spacing: 2px; -webkit-border-vertical-spacing: 2px; font-size: small;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, Arial, Helvetica, sans-serif;"&gt;&lt;span class="Apple-style-span" style="-webkit-border-horizontal-spacing: 2px; -webkit-border-vertical-spacing: 2px; font-size: small;"&gt;&lt;b&gt;Review&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, Arial, Helvetica, sans-serif;"&gt;&lt;span class="Apple-style-span" style="-webkit-border-horizontal-spacing: 2px; -webkit-border-vertical-spacing: 2px; font-size: small;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, Arial, Helvetica, sans-serif;"&gt;&lt;span class="Apple-style-span" style="-webkit-border-horizontal-spacing: 2px; -webkit-border-vertical-spacing: 2px; font-size: small;"&gt;I cannot say how amazed I am with this levelset by EssGee. I know that he spent more than three years in building this game, and obviously, it was well worth it. This is probably one of the best custom games ever. EssGee has always been a master of level building, but this particular levelset is even better than a master-piece. We were eagerly waiting for Beyond the Scion to be released, and we are not at all disappointed. Judging by the rating of this level, all raiders around the world enjoyed this game immensely and were fascinated by it. And certainly not without reason.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, Arial, Helvetica, sans-serif;"&gt;&lt;span class="Apple-style-span" style="-webkit-border-horizontal-spacing: 2px; -webkit-border-vertical-spacing: 2px; font-size: small;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, Arial, Helvetica, sans-serif;"&gt;&lt;span class="Apple-style-span" style="-webkit-border-horizontal-spacing: 2px; -webkit-border-vertical-spacing: 2px; font-size: small;"&gt;The overall story and ambiance of this game is great: This adventure begins in the Lost City of Atlantis, with the last chapter of TR1. The first level is actually a remake (or re-image) of the last level in Anniversary, and I must say here that I've never seen a better remake of any Anniversary level than this. It is beautiful, faithful, hard and exciting. It could not be made more similar to the Anniversary level 14 than this.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, Arial, Helvetica, sans-serif;"&gt;&lt;span class="Apple-style-span" style="-webkit-border-horizontal-spacing: 2px; -webkit-border-vertical-spacing: 2px; font-size: small;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, Arial, Helvetica, sans-serif;"&gt;&lt;span class="Apple-style-span" style="-webkit-border-horizontal-spacing: 2px; -webkit-border-vertical-spacing: 2px; font-size: small;"&gt;The story continues when Lara accepts the mission of hiding three pieces of the Scion in three secret ancient temples in Peru, Sri Lanka and Congo. Before that she must visit Australian outback and find the map of these secret temples. So we have here a big comeback of ancient ruins and real tomb raiding, which is always a good thing.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, Arial, Helvetica, sans-serif;"&gt;&lt;span class="Apple-style-span" style="-webkit-border-horizontal-spacing: 2px; -webkit-border-vertical-spacing: 2px; font-size: small;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, Arial, Helvetica, sans-serif;"&gt;&lt;span class="Apple-style-span" style="-webkit-border-horizontal-spacing: 2px; -webkit-border-vertical-spacing: 2px; font-size: small;"&gt;All five different locations (Atlantis, Australia, Peru, Sri Lanka and Congo) are perfectly imagined and designed, as realistic as they can be with TRLE. The vista is gorgeous and you will certainly be stunned at some points by the beauty of the surroundings. You'll see completely new objects, textures, architecture and interactive items. Many areas are designed to look like those in Anniversary and Legend, and they are done fantastically good.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, Arial, Helvetica, sans-serif;"&gt;&lt;span class="Apple-style-span" style="-webkit-border-horizontal-spacing: 2px; -webkit-border-vertical-spacing: 2px; font-size: small;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, Arial, Helvetica, sans-serif;"&gt;&lt;span class="Apple-style-span" style="-webkit-border-horizontal-spacing: 2px; -webkit-border-vertical-spacing: 2px; font-size: small;"&gt;But these beautiful places you'll have to explore are not even the best part; the gameplay is absolutely amazing. Here we have a perfect blend of adventure, action, puzzles, traps, hard-core platforming and on top of that, very well designed kayak ride, that will simply take your breath away. You won't get bored one time, I guarantee you that, and the game is not so sadistically hard as most good and high-rated custom TR games. It is hard, but not excessively, meaning that we are given clues to the puzzles, that you cannot get stuck almost anywhere, that you won't get lost in huge rooms, that you won't have to do too much backtracking, in other words, the game will flow perfectly.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, Arial, Helvetica, sans-serif;"&gt;&lt;span class="Apple-style-span" style="-webkit-border-horizontal-spacing: 2px; -webkit-border-vertical-spacing: 2px; font-size: small;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, Arial, Helvetica, sans-serif;"&gt;&lt;span class="Apple-style-span" style="-webkit-border-horizontal-spacing: 2px; -webkit-border-vertical-spacing: 2px; font-size: small;"&gt;However, at some points, the game is really hard, in the first as well as in all other levels. If you are a beginner, I recommend playing Adventures of Lara Croft or Last Revelation (or easier custom TR levelsets) first. There are a lot of new moves, and even without them the game gets really hard from time to time. Certain timed runs or jump sequences are really merciless, and you have to be very skilled to finish them successfully. Some puzzles also, are brand new and you won't solve them so easily. But they are all immensely interesting and inventive, so enjoy this great raid.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, Arial, Helvetica, sans-serif;"&gt;&lt;span class="Apple-style-span" style="-webkit-border-horizontal-spacing: 2px; -webkit-border-vertical-spacing: 2px; font-size: small;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, Arial, Helvetica, sans-serif;"&gt;&lt;span class="Apple-style-span" style="-webkit-border-horizontal-spacing: 2px; -webkit-border-vertical-spacing: 2px; font-size: small;"&gt;What I liked particularly here was the reward system. In some levels you have to collect three artifacts in order to gain access to the Prize Room of that level, where you will be rewarded with bonus artifacts and goodies. Secrets are always well hidden and you have to involve all your skills and brains to find them all. They sometimes look like side missions (for example, the quest for the Silver Artifact in the Lost City of Atlantis), and they are not obligatory, but somehow, they are compelling and I doubt that there is a player somewhere who is indifferent about finding all the secrets in this game.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, Arial, Helvetica, sans-serif;"&gt;&lt;span class="Apple-style-span" style="-webkit-border-horizontal-spacing: 2px; -webkit-border-vertical-spacing: 2px; font-size: small;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, Arial, Helvetica, sans-serif;"&gt;&lt;span class="Apple-style-span" style="-webkit-border-horizontal-spacing: 2px; -webkit-border-vertical-spacing: 2px; font-size: small;"&gt;Also, various inventive details in this levelset will surely amaze you. All you want to see in a custom level and had no chance to see, you'll see here. For example, a kayak ride, moving stargate trap, pushing boulder, shiva as your enemy (with developed AI), bouncing pads and many many more. From magnificent flybys and cutscenes, to little details such as koalas in treetops in Australia, every single part of this game will definitely take your breath away and you'll never forget this custom Lara's adventure.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, Arial, Helvetica, sans-serif;"&gt;&lt;span class="Apple-style-span" style="-webkit-border-horizontal-spacing: 2px; -webkit-border-vertical-spacing: 2px; font-size: small;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, Arial, Helvetica, sans-serif;"&gt;&lt;span class="Apple-style-span" style="-webkit-border-horizontal-spacing: 2px; -webkit-border-vertical-spacing: 2px; font-size: small;"&gt;Honestly, I have never played a better TR, not even the official games, and this levelset definitely beats even my favorite (so far), Himalayan Mysteries by Titak. I highly recommend this game to all raiders who would like to go back to the good old tomb raiding and to see something not seen before. Enjoy as I did!&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, Arial, Helvetica, sans-serif;"&gt;&lt;span class="Apple-style-span" style="-webkit-border-horizontal-spacing: 2px; -webkit-border-vertical-spacing: 2px; font-size: small;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, Arial, Helvetica, sans-serif;"&gt;&lt;span class="Apple-style-span" style="-webkit-border-horizontal-spacing: 2px; -webkit-border-vertical-spacing: 2px; font-size: small;"&gt;My rating: 10 of 10&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, Arial, Helvetica, sans-serif;"&gt;&lt;span class="Apple-style-span" style="-webkit-border-horizontal-spacing: 2px; -webkit-border-vertical-spacing: 2px; font-size: small;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/_8HDu6fIzSaE/S6C0z2Ip_uI/AAAAAAAAAGQ/ivpTQWTcleI/s1600-h/bts3.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="300" src="http://3.bp.blogspot.com/_8HDu6fIzSaE/S6C0z2Ip_uI/AAAAAAAAAGQ/ivpTQWTcleI/s400/bts3.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, Arial, Helvetica, sans-serif;"&gt;&lt;span class="Apple-style-span" style="-webkit-border-horizontal-spacing: 2px; -webkit-border-vertical-spacing: 2px; font-size: small;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, Arial, Helvetica, sans-serif;"&gt;&lt;span class="Apple-style-span" style="-webkit-border-horizontal-spacing: 2px; -webkit-border-vertical-spacing: 2px; font-size: small;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, Arial, Helvetica, sans-serif;"&gt;&lt;span class="Apple-style-span" style="-webkit-border-horizontal-spacing: 2px; -webkit-border-vertical-spacing: 2px; font-size: small;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, Arial, Helvetica, sans-serif;"&gt;&lt;span class="Apple-style-span" style="-webkit-border-horizontal-spacing: 2px; -webkit-border-vertical-spacing: 2px; font-size: small;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7479485277185216001-4913690501019452865?l=customtr.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://customtr.blogspot.com/feeds/4913690501019452865/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://customtr.blogspot.com/2010/03/beyond-scion-review.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7479485277185216001/posts/default/4913690501019452865'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7479485277185216001/posts/default/4913690501019452865'/><link rel='alternate' type='text/html' href='http://customtr.blogspot.com/2010/03/beyond-scion-review.html' title='Beyond the Scion - review'/><author><name>Nina Croft</name><uri>http://www.blogger.com/profile/09390668616467114494</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_8HDu6fIzSaE/SrAELbLr_CI/AAAAAAAAACQ/U2MrVhlOxrI/S220/phys.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_8HDu6fIzSaE/S6Cs1e88cJI/AAAAAAAAAGA/Rr5uehwot8o/s72-c/bts1.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7479485277185216001.post-7710004183218764282</id><published>2010-03-17T07:55:00.002Z</published><updated>2010-04-09T00:30:07.765+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Beyond the Scion'/><title type='text'>Beyond the Scion - walkthrough</title><content type='html'>author of the levelset: &lt;b&gt;EssGee&lt;/b&gt;&lt;br /&gt;author of the walkthrough: &lt;b&gt;Nina Croft&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="color: yellow;"&gt;&lt;span class="Apple-style-span" style="font-size: x-large;"&gt;Level four: INCAN SECRETS - QUALOPEC'S SECRET TEMPLE&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;secrets:&lt;/b&gt; three&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="MsoNoSpacing"&gt;&lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;span style="font-family: Verdana, sans-serif; font-size: 10pt;"&gt;CORRIDORS AND LAVA ROOMS:&lt;/span&gt;&lt;/b&gt;&lt;span style="font-family: Verdana, sans-serif; font-size: 10pt;"&gt; At the entrance to the temple, locate the &lt;span style="color: #ffc000;"&gt;jump switch&lt;/span&gt; hidden behid suspended plants to the right in front of the entrance. Enter the temple and go past the locked door to the left. When you get to the second locked door at the end of the corridor, turn left and shoot the &lt;span style="color: #ffc000;"&gt;breakable wall&lt;/span&gt; to the left of the door. Enter the dark passage, find a &lt;span style="color: #00b050;"&gt;SM&lt;/span&gt; in the corner and a &lt;span style="color: #ffc000;"&gt;lever&lt;/span&gt; in the other corner, and pull it to open the door outside the passage. Return to the corridor and approach the pedestal to the left. Pick up &lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;span style="color: #00b0f0;"&gt;Gate Key&lt;/span&gt;&lt;/b&gt;, return to the first door and unlock it.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;span style="font-family: Verdana, sans-serif; font-size: 10pt;"&gt;Go around a short pillar in this passage, to a small room where you have to kill a &lt;span style="color: red;"&gt;snake&lt;/span&gt;. Face the slanted blocks and jump over to the higher floor, but jump in the middle, because that is the safest place when the &lt;span style="color: #ff0066;"&gt;spikes&lt;/span&gt; extend from both walls. Wait for them to retract and quickly run forward, steer to the left, jump from the edge with a curve to the left, and grab the opening on the left wall, high above the &lt;span style="color: #ff0066;"&gt;lava pit&lt;/span&gt;. Pull up and follow the crawlspace to the next area. Crawl out backwards and hang on top of the ladder. Back flip and twist to grab the ladder behind you. Climb up then to the right around the corner, and then again around the corner. Back flip from the ladder to land in the passage behind. &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;span style="font-family: Verdana, sans-serif; font-size: 10pt;"&gt;Find the &lt;span style="color: #ffc000;"&gt;movable block&lt;/span&gt; in the tunnel and push it into the room behind, against the opposite wall. Climb onto this block, jump into the opening from there and follow the passage to a ladder. Climb down and retrieve &lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;span style="color: #00b0f0;"&gt;Keystone&lt;/span&gt;&lt;/b&gt; from the pedestal. Climb up the ladders, return to the previous room and find another opening, just to the right of the entrance (if Lara's facing the entrance). Jump in, go to the &lt;span style="color: #ffc000;"&gt;floor button&lt;/span&gt; and press it to open the timed door down in the room with &lt;span style="color: #ff0066;"&gt;lava&lt;/span&gt;. Rush back, then make a U turn to return to the big room with lava and run jump to grab the ladder. Quickly shimmy around the corner once, then upwards a little bit, and backflip into the passage before the door closes behind you. Crawl into the tunnel and take &lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;span style="color: #ffc000;"&gt;Bronze Artifact&lt;/span&gt;&lt;/b&gt;, which is &lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;span style="color: #ffc000;"&gt;Secret #1&lt;/span&gt;&lt;/b&gt;. Jump back to the hanging ladder and traverse to the left around the corner. Back flip onto the ledge behind, climb the ladder here and squeeze in the small opening where you entered. Return back to the previous area.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;span style="font-family: Verdana, sans-serif; font-size: 10pt;"&gt;When you reach the end of the long crawlspace above the lava pit, crawl out and land on a solid rock directly below. From here take a diagonal standing jump to land onto the ledge with &lt;span style="color: #ff0066;"&gt;spikes&lt;/span&gt;, sprint through and return to the corridor where you entered the temple. Kill the &lt;span style="color: red;"&gt;snake&lt;/span&gt; lurking here or just ignore it, and go to the end of the corridor. To the right of the second door (where you found the key) you'll see a &lt;span style="color: #ffc000;"&gt;panel&lt;/span&gt; in the wall. Approach it and place the Keystone here to open the concealed door behind the panel. Go through.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;span style="font-family: Verdana, sans-serif; font-size: 10pt;"&gt;ROOM WITH LEDGES:&lt;/span&gt;&lt;/b&gt;&lt;span style="font-family: Verdana, sans-serif; font-size: 10pt;"&gt; Shoot the &lt;span style="color: #ffc000;"&gt;old crates&lt;/span&gt; and take &lt;span style="color: #00b0f0;"&gt;flares&lt;/span&gt; hidden beneath one of them. Go left, to the other part of the room, find a &lt;span style="color: #00b050;"&gt;SM&lt;/span&gt; lying near one skeleton, and kill &lt;span style="color: red;"&gt;two Natla's mercenaries&lt;/span&gt; that sneak from behind. Now return to the entrance, and jump to grab the lowest part of the crack on the pillar just to the right of the entrance (if Lara's facing the entrance). Traverse to the left so that Lara hangs on the highest part of the crack, and jump up to grab the ledge above. Pull up.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;span style="font-family: Verdana, sans-serif; font-size: 10pt;"&gt;Turn to face the room, then diagonally to the right. Run jump onto the ledge to the right of the entrance. Approach the pillar to the left (if Lara is facing the wall), sidestep all the way to the right and jump up to grab the crack on the pillar. Jump up to climb on top of the pillar. Drop on the other side, approach the next pillar, jump up to grab the crevice on it, traverse to the left and around the corner, until you can drop onto the next ledge. Jump to grab the top of the next pillar, pull up and crawl towards the outer edge of the pillar. Hang on this ledge and slowly traverse to the left and around the corner. If you hang at the very corner, the &lt;span style="color: #ff0066;"&gt;burner&lt;/span&gt; below won't harm Lara. Drop on the ledge with burner when the burner goes off. Immediately roll and run behind the burner to avoid the flame. Observe the wall behind the burner; see those white bars attached to the wall? These are crevices, of course. In order to reach the nearest one, you need to time the run jump to avoid the fire, and also, you need to steer Lara in mid-air to make her grab the first crevice. So pivot Lara diagonally to the left, but still facing the first crevice. When the burner goes off, take two hops back and start running. Near the edge jump and make a curve to the right to make Lara grab the crevice. Traverse to the left and drop on the middle ledge.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;span style="font-family: Verdana, sans-serif; font-size: 10pt;"&gt;Notice the jump switch on the pillar here. If you want to find all the secrets, you'll be back to this switch later, so let it be. In order to get the secret here, you need to perform very tricky banana jump around this pillar with the switch (a run jump with hard curve to land on the ledge on the other side of the pillar with switch). Once there, climb on the broken pillar ahead, and jump to grab the bars on the ceiling. Monkey swing to the next ledge, shoot the &lt;span style="color: #ffc000;"&gt;crate&lt;/span&gt; and claim &lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;span style="color: #ffc000;"&gt;Silver Artifact&lt;/span&gt;&lt;/b&gt;, which is &lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;span style="color: #ffc000;"&gt;Secret #2&lt;/span&gt;&lt;/b&gt;. You can return to the switch the way you came, or you can drop to the floor and use the same path as before to get back there (only this time you won't have to deal with the burner, now it's off).&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;span style="font-family: Verdana, sans-serif; font-size: 10pt;"&gt;Once back at the switch, take a look at the dropped ledge to the right. Flipping this &lt;span style="color: #ffc000;"&gt;switch&lt;/span&gt; will raise this ledge, but only for a short period of time. In my opinion, this timed run is the most difficult in the whole game, so save before using the switch, and be very patient. Jump to use the switch, immediately roll and start runnin, steering first to the right, then to the left (you need to face the ledge and to prepare for the big jump), and jump on the ledge, landing on the very edge of it (not in the middle). Continue running and jump at the opposite edge before the ledge drops, to land on the stone ledge on the other side of the room.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;span style="font-family: Verdana, sans-serif; font-size: 10pt;"&gt;Climb a bit up the ladders on the corner pillar. Back flip with twist to grab the edge of the broken pillar behind you. Walk to the edge, hop back and run jump to grab the crevice on the next pillar. Traverse to the left around the corner, jump up to grab the top of the pillar, and continue shimmying to the left until you can drop onto the next ledge. Kill one &lt;span style="color: red;"&gt;mercenary&lt;/span&gt; who attacks you from the ground (use laser sight if necessary). Turn around and take a look at the broken pillar ahead: you'll see a switch that opens the timed door on the other side of the pillar. Ignore it for now, and instead climb on the broken pillar, crawl and drop on the other side (next to the door), turn around to face the pillar and jump up to grab the ladder. Climb to the ceiling and jump up to grab the monkey climb above. Monkey-swing into the opening in the E wall. Inside you'll find the &lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;span style="color: #ffc000;"&gt;Golden Artifact&lt;/span&gt;&lt;/b&gt;, which is &lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;span style="color: #ffc000;"&gt;Secret #3&lt;/span&gt;&lt;/b&gt;. Run jump diagonally to the left (on the ledge with the door), get back to the &lt;span style="color: #ffc000;"&gt;switch&lt;/span&gt;, flip it and go through the door before it closes.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;span style="font-family: Verdana, sans-serif; font-size: 10pt;"&gt;BACKYARD:&lt;/span&gt;&lt;/b&gt;&lt;span style="font-family: Verdana, sans-serif; font-size: 10pt;"&gt; Run jump over a &lt;span style="color: #ff0066;"&gt;deep pit&lt;/span&gt;, then over a &lt;span style="color: #ff0066;"&gt;lava pit&lt;/span&gt; a bit further. Follow the passage to the closed gate. Inside this small room you'll find a &lt;span style="color: #ffc000;"&gt;shootable wall&lt;/span&gt;, to the right of the closed gate (lit up a flare to find it more easily). Squeeze between the statue and the wall and take &lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;span style="color: #00b0f0;"&gt;Gate Key&lt;/span&gt;&lt;/b&gt; from the pedestal. This will open the gate, so you can go out to daylight.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;span style="font-family: Verdana, sans-serif; font-size: 10pt;"&gt;Kill the &lt;span style="color: red;"&gt;jaguar&lt;/span&gt; sneaking to the left and &lt;span style="color: red;"&gt;another one&lt;/span&gt; hiding in the far left corner (and enjoy beautiful music from TR Legend). Before you explore the ramp ahead, go into an alcove to the right (in the first room) and locate the ornamented floor tile. Remember this place, this is actually a retracted raising block you'll need to use to get on that high ledge above. Go up the ramp, drop in the pit behind the statue to the right, and pull the &lt;span style="color: #ffc000;"&gt;switch&lt;/span&gt; on the wall to raise a block elsewhere. The block is &lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;i style="mso-bidi-font-style: normal;"&gt;timed&lt;/i&gt;&lt;/b&gt;, so better hurry. Here's the easiest and quickest way to beat this timed run: when you flip the switch, pivot Lara to the left a bit and hop back. Stand jump on the block with the statue, jump once more on the ramp (maybe you'll need to steer Lara to the right in mid-air, sprint down the ramp, steer to the left at the corner, and make a U turn into the alcove with raised block. Jump onto the block, turn to face the ledge above and stand jump to grab it.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;span style="font-family: Verdana, sans-serif; font-size: 10pt;"&gt;Once up, proceed to the opposite side, and stand on the edge of portruding block. Run jump from there to grab a stone rim on the wall. Jump up to grab the edge of a crawlspace, squeeze in and take a &lt;span style="color: #00b050;"&gt;SM&lt;/span&gt;. Return to the opening, hang and traverse all the way to the left, until you can pull up on the higher ledge. Run to the far left edge and run jump with a curve to the right to grab the crevice on the pillar. Traverse to the left around the pillar, and on the other side let go the grab to grab the &lt;span style="color: #ffc000;"&gt;jump switch&lt;/span&gt; below. This will release a rope from the ceiling. To get up there again, you'll need to repeat that timed run on the raising block, to jump on the first ledge from it, to traverse to the higher ledge, and to run jump to grab the rope. Swing to the other side and leap to grab the higher ledge on the other side of the room. Pull up, and take only one step forward. Then hop back and press Action to make Lara fall on the ledge below (also, you can jump on the lower ledge directly from the rope, if you're lucky).&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;span style="font-family: Verdana, sans-serif; font-size: 10pt;"&gt;Enter the room here and find a marble &lt;span style="color: #ffc000;"&gt;movable block&lt;/span&gt;. Push/pull it into the NE corner (there's a marked floor tile here) to open the door. Save as you enter the room with many traps.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;span style="font-family: Verdana, sans-serif; font-size: 10pt;"&gt;OPENING THE TEMPLE:&lt;/span&gt;&lt;/b&gt;&lt;span style="font-family: Verdana, sans-serif; font-size: 10pt;"&gt; Wait for the &lt;span style="color: #ff0066;"&gt;boulder&lt;/span&gt; to roll to the right, and run into the left alcove with the ladder. Quickly climb up a little and flip back onto the upper level. Turn around and go into the alcove in the far right corner (NE). Find a &lt;span style="color: #ffc000;"&gt;jump switch&lt;/span&gt; inside and flip it to trigger a cutscene. Drop down when the boulder rolls away and sprint into the &lt;span style="color: #ff0066;"&gt;tunnel with spikes&lt;/span&gt;, and through the spikes. In the next room flip another &lt;span style="color: #ffc000;"&gt;lever&lt;/span&gt; to watch the same cutscene: obviously your work is not done yet. Return past the boulder and through the room with movable block back into the Backyard and drop to the floor. Once more, you'll need to use that switch to raise the timed block, and to jump to the first ledge, and climb back up to the rope. This time jump from the rope on the highest ledge on the other side, go to the left edge and jump to grab the monkey climb above.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;span style="font-family: Verdana, sans-serif; font-size: 10pt;"&gt;Monkey-swing all the way around the room and observe what Lara will do at the end of the ladder: she'll spontaniously flip one &lt;span style="color: #ffc000;"&gt;ceiling lever&lt;/span&gt; before dropping onto the ledge above the entrance. Jump into the opening in the wall, enter the passage and find a &lt;span style="color: #ffc000;"&gt;jump lever&lt;/span&gt; when you turn to the right. Flip it to finally release the boulder from the ceiling of the courtyard. It'll fall into the trench and trigger light beams that will open the temple door. Proceed further through the passage and drop to the floor of the Backyard. Enter the temple.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;span style="font-family: Verdana, sans-serif; font-size: 10pt;"&gt;LAVA ROOM:&lt;/span&gt;&lt;/b&gt;&lt;span style="font-family: Verdana, sans-serif; font-size: 10pt;"&gt; The floor will open in front of you, so watch your steps from falling into the &lt;span style="color: #ff0066;"&gt;lava pit&lt;/span&gt;. Jump diagonally to the left or right, and face the lava pit. Run jump to grab the rope above the lava pit. Turn to face the &lt;span style="color: #ffc000;"&gt;jump switch&lt;/span&gt; squarely (it's in the far left corner from the entrance), swing and jump to grab it. Lara will fall onto the raising block, so wait until it's raised completely. Jump to grab the opening above and proceed to the next area.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;span style="font-family: Verdana, sans-serif; font-size: 10pt;"&gt;ROOM WITH CAGED BOULDERS:&lt;/span&gt;&lt;/b&gt;&lt;span style="font-family: Verdana, sans-serif; font-size: 10pt;"&gt; As you enter, take a look at the near left corner. Next to that closed gate there is a stone rim on the wall. The door on the upper level is closed, so don't go there yet. In the corner far left from the entrance you'll find a &lt;span style="color: #ffc000;"&gt;jump switch&lt;/span&gt;. Flip it to open the door above. First go to the rim mentioned before, jump from the highest part of the floor to grab it, and flip back onto the ledge above. Go through the door and follow the passage to a &lt;span style="color: #ffc000;"&gt;switch&lt;/span&gt;. Use it to open the gate below. Return back, drop to the floor and leave through the open gate in the near left corner (from the entrance). Follow the tunnel to a fork, turn right, and left at the next fork. In a small room with a &lt;span style="color: #ffc000;"&gt;chain&lt;/span&gt;, jump to grab the chain, climb all the way down the chain to the lowest level. Unlock the door with the key you found much earlier and go through.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;span style="font-family: Verdana, sans-serif; font-size: 10pt;"&gt;ROOM WITH DOG STATUES:&lt;/span&gt;&lt;/b&gt;&lt;span style="font-family: Verdana, sans-serif; font-size: 10pt;"&gt; In the near left corner there is a pillar on top of which you can climb. From top of it run jump diagonally onto a small ledge above the gate. Run to the other side, steer to the right and jump from the edge to grab a crack in the wall near the entrance. Jump up to grab the upper crack, traverse to the left and pull up in the low opening. Crawl into the passage, climb the block ahead at the fork (but make a notice of the passage to the right, with blocked tunnel; you'll be back here soon) and use the &lt;span style="color: #ffc000;"&gt;switch&lt;/span&gt; to raise one dog statue partially (if camera view won't end, press Look button to give Lara her perspective back). To the left of the switch the door opened, so stand at the edge of the opening and jump up to grab the monkey ceiling. Monkey-swing to the other side of the room and drop in the passage. Approach the &lt;span style="color: #ffc000;"&gt;switch&lt;/span&gt;, flip it to raise partially the other statue, and immediately flip back from the trapdoor beneath you that will open and reveal a &lt;span style="color: #ff0066;"&gt;lava pit&lt;/span&gt;. Turn around and follow the tunnel to the room with movable cage.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;span style="font-family: Verdana, sans-serif; font-size: 10pt;"&gt;Leave the cage for now, and jump into the opening instead. Walk to the &lt;span style="color: #ff0066;"&gt;lava pit&lt;/span&gt;, run jump across and use the &lt;span style="color: #ffc000;"&gt;lever&lt;/span&gt; there to raise the second statue completely, return to the movable cage room and walk to the edge of the opening to the left. Jump diagonally on a small pink platform back in the room with two dog statues. Turn so the entrance door is on Lara's right. Then pivot Lara a little bit more to the right and run jump to grab the opening where you pulled the first switch. Pull up, follow the passage to the left, now the tunnel is open so you can use the &lt;span style="color: #ffc000;"&gt;switch&lt;/span&gt; there to raise the first statue completely, triggering the light beams and raising of the metal ledge above the exit door. Return to the edge of the opening and run jump diagonally to the right, to land onto the pink ledge above the exit door. Enter the pushable cage room, and push the &lt;span style="color: #ffc000;"&gt;cage&lt;/span&gt; out on the metal ledge you've just raised. This will open the exit door. Return to the room with two dog statues via the tunnel with the second switch and the &lt;span style="color: #ff0066;"&gt;burner&lt;/span&gt; underneath it. Go through the open gate to the next area.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;span style="font-family: Verdana, sans-serif; font-size: 10pt;"&gt;In the next passage kill one &lt;span style="color: red;"&gt;grey scorpion&lt;/span&gt;, enter the room with pillars and go to the right, killing &lt;span style="color: red;"&gt;two more scorpions&lt;/span&gt; along the way. Enter the long passage to the right and follow it down the ramp. At the bottom of the ramp jump over the &lt;span style="color: #ff0066;"&gt;lava pit&lt;/span&gt; to avoid &lt;span style="color: #ff0066;"&gt;boulders&lt;/span&gt; behind you and to pass through the &lt;span style="color: #ff0066;"&gt;spear trap&lt;/span&gt; safely. The door ahead will open.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;span style="font-family: Verdana, sans-serif; font-size: 10pt;"&gt;ROOM WITH PILLARS:&lt;/span&gt;&lt;/b&gt;&lt;span style="font-family: Verdana, sans-serif; font-size: 10pt;"&gt; When you enter, find a &lt;span style="color: #ffc000;"&gt;pushable crate&lt;/span&gt; to the left of the entrance. Pull it out of the alcove twice, go around it and push it once towards the pit. Now pull it towards the entrance, climb on top of it, face the entrance and jump to grab the ladder above. Climb up to the ceiling, grab the monkey swing and monkey-swing to the other side of the room, dropping in the high passage. Follow it to the end, crouch and crawl into the opening to the right, go down the ramp to another crawlspace, crawl backwards and hang from the edge. Let go the grab and grab the opening below. Squeeze in and use the &lt;span style="color: #ffc000;"&gt;lever&lt;/span&gt; here. Crawl back to hang from the opening, jump up to reach the higher crawlspace, pull up and return to the opening high above the room, with monkey climb above. Take a look at the slanted greyish rock to the right. Jump up to grab the monkey swing, traverse forward under the fire of a &lt;span style="color: red;"&gt;Natla's mercenary&lt;/span&gt; (feed Lara with MPs if necessary), drop onto the slanted rock, slide backwards and grab the edge. Release the grab to use the &lt;span style="color: #ffc000;"&gt;switch&lt;/span&gt; underneath, to flood the room and fall into the water. Hurry up to climb out of the water, and kill that nasty mercenary, taking the &lt;span style="color: #00b050;"&gt;LM&lt;/span&gt; he won't need any more.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;span style="font-family: Verdana, sans-serif; font-size: 10pt;"&gt;Dive in and swim down and to the right, through the passage. Surface in a small room with ladders, approach the ladders and climb them from the water. Half way up, backflip with twist to grab the ledge behind you and pull up. Stand on the step in the corner and face the pool. Run jump to grab the bars in the ceiling, and monkey swing to the other side. Drop to grab the &lt;span style="color: #ffc000;"&gt;switch&lt;/span&gt; on the wall and flip it to open the Burial chambers door. Return via the UW passage to the big room, surface and climb on the ledge to the right. The door above is now open, so you can go through.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;span style="font-family: Verdana, sans-serif; font-size: 10pt;"&gt;BURIAL CHAMBERS:&lt;/span&gt;&lt;/b&gt;&lt;span style="font-family: Verdana, sans-serif; font-size: 10pt;"&gt; Enter the passage and then the tunnel in the left corner. At the fork turn right, but remember the locked door ahead. Follow this passage to a door that will open in front of you. Explore the room with a small pool to find some &lt;span style="color: #00b0f0;"&gt;flares&lt;/span&gt; and &lt;span style="color: #00b050;"&gt;shotgun shells&lt;/span&gt; on the floor (the left - North - side of the room). On the right side of the room you'll find a &lt;span style="color: #ffc000;"&gt;lever&lt;/span&gt;. Pull it to open the UW door. Roll, dive in and swim towards the bottom and straight forward and through the raised gate. Follow the passage to another pool.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;span style="font-family: Verdana, sans-serif; font-size: 10pt;"&gt;Climb out of the water, pull up onto the ledge, then once again and go through the door. Enter a big room with &lt;span style="color: #ffc000;"&gt;pushable crate&lt;/span&gt; in the middle. If you explore this room, you won't find any goodies, but you'll have two more kills in your statistics, because &lt;span style="color: red;"&gt;two grey scorpions&lt;/span&gt; are hiding here. Now approach the pushable crate in the middle of the room and push/pull it in the far left corner (from the entrance), next to the column with a rim. Climb the crate, jump to grab the rim, traverse to the right around the pillar, jump up and climb on the pillar. Turn left and jump onto the big stone structure. Go to the other side and run jump to grab the crack in the pillar ahead. Traverse around the pillar and back flip onto the next stone structure.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;span style="font-family: Verdana, sans-serif; font-size: 10pt;"&gt;Notice the &lt;span style="color: #ffc000;"&gt;floor button&lt;/span&gt; here and a dropped metal ledge on the wall to the right. Turn to face that ledge, hop back onto the button to press it and raise the timed ledge, run forward and jump from the edge to land on that ledge. Roll to face the room, hop back if necessary, and run with jump diagonally to the left, to grab the rim on the pillar to the right of the next huge stone structure. Traverse to the left around the pillar and back flip onto the structure. Climb the base of the small pillar here and jump up to grab bars on the ceiling. Monkey swing forward, then to the right, and drop to grab the opening in the wall. Squeeze in and follow the tunnel to a &lt;span style="color: #ffc000;"&gt;floor button&lt;/span&gt;. Step on it to raise a block on the first structure, return to the opening and use the monkey swing to get back to the previous pillar. Drop to the floor, go to that pushable block again and climb on top of the first structure. Pull up on the block in the middle, and from there jump to grab the ladder above.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;span style="font-family: Verdana, sans-serif; font-size: 10pt;"&gt;Climb into a small room, go around the hole in the floor and jump to grab the ladder above. Climb into the upper room and take &lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;span style="color: #00b0f0;"&gt;Teardrop Gem&lt;/span&gt;&lt;/b&gt; from the pedestal. Climb down both ladders and return to the room with four stone structures. The only stone structure you haven't climbed on is the one to the right of this one. Safety drop to the floor losing a bit of health and go to the right, towards the last stone structure. Next to it a black block against the wall has been raised meanwhile, so use it to grab the rim on the structure, then jump up and pull on the top of it. Go to the right, hang from the edge and flip the &lt;span style="color: #ffc000;"&gt;switch&lt;/span&gt; below to open another underwater door back in the big flooded room. Return there.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;span style="font-family: Verdana, sans-serif; font-size: 10pt;"&gt;Once back in the big pool, swim forward and up, and find the opening behind one statue (South). Swim through, follow the passage and surface in the next room. Use the&lt;span style="color: #ffc000;"&gt; lever&lt;/span&gt; on the wall to open another UW gate in the main pool, swim back and through the opened gate directly opposite (here as well the passage is hidden behid the statue). Swim down the passage, surface and climb out of the water to the right. Enter the hallway there and use the &lt;span style="color: #ffc000;"&gt;floor button&lt;/span&gt; to reveal a lever back in the room. Crawl under &lt;span style="color: #ff0066;"&gt;darts&lt;/span&gt; that are activated by the button too, return to the previous room and use the &lt;span style="color: #ffc000;"&gt;lever&lt;/span&gt; to open two blue buttons down in the main pool. Swim back, then to the bottom and use both &lt;span style="color: #ffc000;"&gt;blue buttons&lt;/span&gt; to drain the room.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;span style="font-family: Verdana, sans-serif; font-size: 10pt;"&gt;Find the ladder on the wall S, climb them to the top, shifting to the right along the way, and drop on the bridge below. Directly ahead is a grey &lt;span style="color: #ffc000;"&gt;movable statue&lt;/span&gt;. Pull it from the alcove to open the door nearby. Turn to face the room and run jump diagonally to the right, and press Action, so that Lara can jump into the alcove. Follow the passage, killing one &lt;span style="color: red;"&gt;grey scorpion&lt;/span&gt; along the way, to a deep pit with ladders. Climb down and take another &lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;span style="color: #00b0f0;"&gt;Teardrop Gem&lt;/span&gt;&lt;/b&gt; and new &lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;span style="color: #00b0f0;"&gt;Gate Key&lt;/span&gt;&lt;/b&gt;. Climb back up and return through the passage to the opening. Turn diagonally to the right, stand jump and grab the edge of the corner pillar. Pull up and jump onto the other triangular ledge on the pillar. From there, stand jump onto the ledge in front of the statue. Turn left and run jump to grab the ledge in front of the statue on the other side. From there jump to grab the ladder and climb up, pulling up in the upper room. Turn right, shoot &lt;span style="color: red;"&gt;two Natla's mercenaries&lt;/span&gt; who will drop a &lt;span style="color: #00b050;"&gt;SM&lt;/span&gt; and &lt;span style="color: #00b050;"&gt;shotgun shells&lt;/span&gt;, and proceed through the passage the mercenaries came in from. At the fork turn right and unlock the door leading to the next area.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;span style="font-family: Verdana, sans-serif; font-size: 10pt;"&gt;SANCTUARY:&lt;/span&gt;&lt;/b&gt;&lt;span style="font-family: Verdana, sans-serif; font-size: 10pt;"&gt; If you explore the right side of the room, you'll see &lt;span style="color: #ff0066;"&gt;two burners&lt;/span&gt; preventing you to place two gems into their receptacles. So you need to find the way to turn them off first. Kill a &lt;span style="color: red;"&gt;jaguar&lt;/span&gt; lurking here and go left from the entrance. Close to the wall you'll see a large black rectangular object. Go behind it and use the &lt;span style="color: #ffc000;"&gt;jump switch&lt;/span&gt; to turn off one of the burners. Go back to the pool, go left and around the pillar, to find a &lt;span style="color: #ffc000;"&gt;lever&lt;/span&gt; and disable the second burner. Now you can approach &lt;span style="color: #ffc000;"&gt;two receptacles&lt;/span&gt; and place two Teardrop Gems there to open the door elsewhere. Two &lt;span style="color: #ff0066;"&gt;Incan Stone warriors&lt;/span&gt; will attack you, but you can easily outrun them. I recommend you run away instead of trying to kill them, since they act like mummies, and they soon come back to life after you stun them. Pick up the &lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;span style="color: #00b050;"&gt;shotgun&lt;/span&gt;&lt;/b&gt; from the higher floor near the skeleton, on the right side of the room. Head for the passage you've just opened, it's opposite the entrance. Climb the corner ledge and jump to grab the block beneath the opening. Go in and take &lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;span style="color: #00b0f0;"&gt;Stone Disk Lock&lt;/span&gt;&lt;/b&gt; from the pedestal. Now it's time to get back to the room with caged boulders.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;span style="font-family: Verdana, sans-serif; font-size: 10pt;"&gt;Leave the Sanctuary and enter the passage. At the fork go forward and enter the flooded room with pillars which is now on the right. Swim to the other side, get out of the water, go left and over the pushable block you moved earlier and enter the tunnel behind it. Jump over the &lt;span style="color: #ff0066;"&gt;pit with spear trap&lt;/span&gt;, and proceed up the ramp and into the room with two dog statues. Exit and enter the next tunnel straight ahead. Use the &lt;span style="color: #ffc000;"&gt;chain&lt;/span&gt; to climb to the top level (flip back on the metal floor) and save when the game prompts you to.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;span style="font-family: Verdana, sans-serif; font-size: 10pt;"&gt;OPENING THE EXIT:&lt;/span&gt;&lt;/b&gt;&lt;span style="font-family: Verdana, sans-serif; font-size: 10pt;"&gt; Once back here, the gate behind you will close. Use that rim just to the right of the gate to back flip onto the ledge behind. Turn around (W) and jump on the ledge along the wall. Go right, jump over two blocks with pillars, take a &lt;span style="color: #00b050;"&gt;LM&lt;/span&gt; and return back to the central ledge. Now jump on the ledge on the other side (E) and go left. Jump over two blocks with pillars and use the Stone Disk Lock in the &lt;span style="color: #ffc000;"&gt;mechanism&lt;/span&gt; on the wall. The caged boulders on the floor level will lower so that you can push them around.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;span style="font-family: Verdana, sans-serif; font-size: 10pt;"&gt;Push the rightmost &lt;span style="color: #ffc000;"&gt;cage&lt;/span&gt; towards the barred window on the wall opposite the entrance. Once there, the window will open, so push the cage once more on the &lt;span style="color: #ffc000;"&gt;pressure pad&lt;/span&gt; inside the window. Repeat the same process with &lt;span style="color: #ffc000;"&gt;other two cages&lt;/span&gt;. Watch the flyby showing how the big door opens and &lt;span style="color: red;"&gt;four snakes&lt;/span&gt; will attack Lara immediately after it is finished, so prepare to kill them. Approach the &lt;span style="color: #ffc000;"&gt;pedestal&lt;/span&gt; in the other room and place the piece of Scion there to hide it. To the right of the pedestal there is an opening in the wall. Jump in and go straight ahead at the fork (provided that you've found all three secrets and that this gate is now open). In the trophy room collect your prize for collecting all the secrets: &lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;span style="color: #00b0f0;"&gt;Peru Trophy&lt;/span&gt;&lt;/b&gt; from the pedestal, as well as some goodies: a &lt;span style="color: #00b050;"&gt;SM&lt;/span&gt;, a &lt;span style="color: #00b050;"&gt;LM&lt;/span&gt;, &lt;span style="color: #00b050;"&gt;Uzi clips&lt;/span&gt; and &lt;span style="color: #00b050;"&gt;shotgun shells&lt;/span&gt;. Return to the fork, go left and down the slide to end the level.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7479485277185216001-7710004183218764282?l=customtr.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://customtr.blogspot.com/feeds/7710004183218764282/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://customtr.blogspot.com/2010/03/beyond-scion-walkthrough_17.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7479485277185216001/posts/default/7710004183218764282'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7479485277185216001/posts/default/7710004183218764282'/><link rel='alternate' type='text/html' href='http://customtr.blogspot.com/2010/03/beyond-scion-walkthrough_17.html' title='Beyond the Scion - walkthrough'/><author><name>Nina Croft</name><uri>http://www.blogger.com/profile/09390668616467114494</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_8HDu6fIzSaE/SrAELbLr_CI/AAAAAAAAACQ/U2MrVhlOxrI/S220/phys.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7479485277185216001.post-6802649895207026006</id><published>2010-03-15T12:24:00.002Z</published><updated>2010-04-09T00:30:38.870+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Beyond the Scion'/><title type='text'>Beyond the Scion - walkthrough</title><content type='html'>author of the levelset: &lt;b&gt;EssGee&lt;/b&gt;&lt;br /&gt;author of the walkthrough: &lt;b&gt;Nina Croft&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;span class="Apple-style-span" style="color: yellow;"&gt;&lt;span class="Apple-style-span" style="font-size: x-large;"&gt;&lt;b&gt;Level three: TROUBLED WATERS&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;secrets:&lt;/b&gt; none&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="MsoNoSpacing"&gt;&lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;span style="font-family: Verdana, sans-serif; font-size: 10pt;"&gt;THE TEMPLE:&lt;/span&gt;&lt;/b&gt;&lt;span style="font-family: Verdana, sans-serif; font-size: 10pt;"&gt; When you begin the level, first turn around and locate the &lt;span style="color: #ffc000;"&gt;jump switch&lt;/span&gt; at the end of the tunnel, and flip it to open the entrance to the temple. Follow the tunnel to the small courtyard and enter the temple. Jump over the &lt;span style="color: #ff0066;"&gt;blade&lt;/span&gt; and turn right into another hallway. As soon as you step onto a tile with holes, start sprinting through this hallway, to avoid &lt;span style="color: #ff0066;"&gt;many traps&lt;/span&gt; here, including the &lt;span style="color: #ff0066;"&gt;ceiling spikes&lt;/span&gt; which are coming down fast. When you enter a room with a small pool, go to the left and pull the &lt;span style="color: #ffc000;"&gt;dead bloke&lt;/span&gt; to reveal and take his &lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;span style="color: #00b050;"&gt;revolver&lt;/span&gt;&lt;/b&gt; (you have to grab him by the shoulders). Dive in and locate an &lt;span style="color: #ffc000;"&gt;UW lever&lt;/span&gt; on the central structure. Pull it to open the gate above, climb out of the water and leave through open gate.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;span style="font-family: Verdana, sans-serif; font-size: 10pt;"&gt;Find a &lt;span style="color: #ffc000;"&gt;movable crate&lt;/span&gt; straight ahead and push/pull it onto the tile marked with a circle (it is on the step near the entrance). This will lower two central blocks so you can now manuever with the &lt;span style="color: #ffc000;"&gt;second movable crate&lt;/span&gt; in the center of the room. Push/pull it onto dark-grey tile where one of the lowered blocks previously were. This will lower another block nearby, which you can now use for climbing to the upper level. This block is on the wall W. Climb to the upper level and go left. Near the corner you'll see a closed door, and a &lt;span style="color: #ffc000;"&gt;jump switch&lt;/span&gt; to the right of it. Jump to flip it and drop onto the lower level. Climb back up and go through the door.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;span style="font-family: Verdana, sans-serif; font-size: 10pt;"&gt;When you enter the big room here, first go to the left and climb the ledge on the left, where you'll have a clear shot at &lt;span style="color: red;"&gt;two panthers&lt;/span&gt; lurking below. Crouch and crawl into a small opening with &lt;span style="color: #00b050;"&gt;revolver ammo&lt;/span&gt; hidden inside. When you touch the floor again and proceed further, &lt;span style="color: red;"&gt;two more panthers&lt;/span&gt; will come from the previous room, so shoot them down, too.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;span style="font-family: Verdana, sans-serif; font-size: 10pt;"&gt;KAYAK RIDE:&lt;/span&gt;&lt;/b&gt;&lt;span style="font-family: Verdana, sans-serif; font-size: 10pt;"&gt; In the next area you'll find a &lt;span style="color: #00b050;"&gt;SM&lt;/span&gt; in the bushes to the left. Turn right around the corner, climb the rock and drop on the other side, in the water near the &lt;span style="color: #ffc000;"&gt;kayak&lt;/span&gt;. Jump across the water to the ledge and climb the higher rock here. Go left and drop into a shallow pit where you'll find a &lt;span style="color: #00b050;"&gt;SM&lt;/span&gt;. Approach the kayak and press Action to climb into it. Paddle through the opening behind the waterfall straight ahead, and replenish Lara's health bar if necessary, after going through some &lt;span style="color: #ff0066;"&gt;spikes&lt;/span&gt;. In the next room leave the kayak and notice the closed gate in the far left corner, and a locked door with a keyhole straight ahead. Enter the tunnel opposite the locked door and climb on the ledge. Proceed through the tunnel and into another room. Go to the left into another area.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;span style="font-family: Verdana, sans-serif; font-size: 10pt;"&gt;Climb the central pillar here and take &lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;span style="color: #00b050;"&gt;Uzis&lt;/span&gt;&lt;/b&gt;. Drop down to the floor, jump over the pool with a waterfall and climb the ledge to the right of the statue behind the waterfall. Drop into a small pit here and take &lt;span style="color: #00b050;"&gt;Uzi clips&lt;/span&gt;. Return to the waterfall and go through the passage E. Swim over to the ledge with water running across it, climb on it and take a running jump to grab the ladder straight ahead. Climb up into the opening, then onto the block to the left. Crawl backwards and hang from the edge above the pool. Jump up to grab the upper ledge, and use Look button to observe the &lt;span style="color: #ff0066;"&gt;spikes&lt;/span&gt; above. When they are about to retract, jump up again, grab another crack and immediately back flip with roll to land into a tunnel behind.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;span style="font-family: Verdana, sans-serif; font-size: 10pt;"&gt;Proceed to a small room with a &lt;span style="color: #ffc000;"&gt;suspended ledge&lt;/span&gt; in the middle. Turn to face W and stand on this ledge. It will start to descend, so you can jump to grab the &lt;span style="color: #ffc000;"&gt;next suspended ledge&lt;/span&gt; ahead. Pull up, turn right and wait for the ledge to descend all the way. Jump to grab the &lt;span style="color: #ffc000;"&gt;jump switch&lt;/span&gt; on the wall, and drop into the pool below. Swim through now open UW gate and take the &lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;span style="color: #00b0f0;"&gt;Gate Key&lt;/span&gt;&lt;/b&gt; from the alcove. Surface and climb out on the ledge in the middle of the pool. Climb onto either blocks and take a diagonal run jump to grab the middle alcove on the opposite side of the pool. From there run jump diagonally to the ledge near entrance. Return all the way to the kayak and use the key to unlock the door on the ledge. Enter the small tunnel and flip the &lt;span style="color: #ffc000;"&gt;switch&lt;/span&gt; on the wall to open the gate. Climb into the kayak and paddle through the gate and down the channel. Some baddies will start shooting at you, so replenish Lara's health along the way. When you get to the closed gate, leave the kayak and shoot &lt;span style="color: red;"&gt;three local mercenaries&lt;/span&gt; behind you. You have to climb out of the water as soon as possible, because those blue thingies swimming around are &lt;span style="color: red;"&gt;two piranhas&lt;/span&gt;. You can kill them from the dry ground. Follow the ledges back towards the entrance to find a &lt;span style="color: #00b050;"&gt;LM&lt;/span&gt; on the floor. On your way back to the kayak, find more &lt;span style="color: #00b050;"&gt;Uzi clips&lt;/span&gt; in the tunnel with dead mercenaries.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;span style="font-family: Verdana, sans-serif; font-size: 10pt;"&gt;Return to the closed gate and climb the bank to the right (where one mercenary ambushed you). Turn to face the building you came here from, and follow the wall on your left, until Lara falls into the bushes at the end of the bank. Attached to the building wall there is a &lt;span style="color: #ffc000;"&gt;hidden switch&lt;/span&gt;, and your moves and camera are very limited here. Sidestep until you can flip this switch, to open the gate. Return to your kayak and continue the ride. Follow the long channel to the pool with a trapdoor on the bottom. Leave the kayak here and return to the bulding you came here from, and find more &lt;span style="color: #00b050;"&gt;Uzi clips&lt;/span&gt; in one of the alcoves to the right. Go back to the kayak and paddle down the open trapdoor.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;span style="font-family: Verdana, sans-serif; font-size: 10pt;"&gt;In the lower level paddle through the tunnel and follow another long channel through a building, avoiding &lt;span style="color: #ff0066;"&gt;spikes&lt;/span&gt; and a &lt;span style="color: #ff0066;"&gt;pair of blades&lt;/span&gt;, until you reach another building with a channel of water. Somewhere inside this building leave your kayak and explore the area, to find &lt;span style="color: #00b050;"&gt;two SPs&lt;/span&gt;. Continue along the channel in your kayak, to the next closed gate. The &lt;span style="color: #ffc000;"&gt;switch&lt;/span&gt; is right there, on the wall to the right of the gate, so use it and proceed to the next area.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;span style="font-family: Verdana, sans-serif; font-size: 10pt;"&gt;BIG LAKE:&lt;/span&gt;&lt;/b&gt;&lt;span style="font-family: Verdana, sans-serif; font-size: 10pt;"&gt; Hurry to leave the kayak in the next open area and to kill the &lt;span style="color: red;"&gt;Local Mercenary&lt;/span&gt; that will start shooting at you. Climb out of the water to the ledge where the mercenary was standing, and turn left, towards the rock formation that looks like a pyramid. Dive into the lake and swim keeping close to the wall on the left. Swim between the left bank and the pyramid to the next lake. Continue swimming close to the left wall and pass an UW alcove with a closed door. In the far left corner of the second lake there is a left turn. Don't go in there yet, just turn around and locate the &lt;span style="color: #ffc000;"&gt;UW lever&lt;/span&gt; on the wall here and pull it to open the UW door you've just passed by. Return there and swim through, follow the long and twisted tunnel, avoiding &lt;span style="color: #ff0066;"&gt;spikes&lt;/span&gt;, to the surface.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;span style="font-family: Verdana, sans-serif; font-size: 10pt;"&gt;Climb out of the water, and follow the tunnel to the &lt;span style="color: #ffc000;"&gt;switch&lt;/span&gt;. Flip it, then walk to the edge of the opening. Run jump onto the island below and ahead and kill a &lt;span style="color: red;"&gt;macaw&lt;/span&gt; flying around. Walk along the left edge of the island and take a look down, to the closed gate and a &lt;span style="color: red;"&gt;mercenary&lt;/span&gt; lurking around. Kill him from here. Return near the opening you jumped here from. Take a look down. See that window with water and a key? Run off the island here to land into the lake near the door you've opened. Swim to the left, towards the first lake, and climb onto the wooden platform you've just raised. Climb on the rocks next to the platform, then jump onto a flat rock on the left (if Lara is facing the lake). From there, take a standing jump onto the higher block, with some grass on it. Walk to the other side of this rock, and run jump into the alcove with the key. Take another &lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;span style="color: #00b0f0;"&gt;Gate Key&lt;/span&gt;&lt;/b&gt; and jump into water. Swim through the UW door underneath and return to the island.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;span style="font-family: Verdana, sans-serif; font-size: 10pt;"&gt;This time, when you land onto the island, make a U turn and stand facing the way you came, a bit to the right. Run jump onto the long stone ledge on the mountain. Follow this ledge and turn left. Use the key into the &lt;span style="color: #ffc000;"&gt;keyhole&lt;/span&gt; to open the door next to it. Proceed through here. Follow the tunnel to a hole with the &lt;span style="color: #ff0066;"&gt;spikes&lt;/span&gt; at the bottom. Jump diagonally onto the slanted rock to the left, slide backwards and grab the ladder. Climb down until Lara is hanging just below the lowest horizontal stripe on the wall. Back flip from the ladder and land onto a small ledge in the corner. Near the window you'll see a &lt;span style="color: #ffc000;"&gt;jump switch&lt;/span&gt;. Flip it to open a door nearby.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;span style="font-family: Verdana, sans-serif; font-size: 10pt;"&gt;From the corner ledge jump to grab the ladder. Climb up, pull up onto the slanted rock, flip back with roll to grab the edge of the opposite slope and traverse to the right and around the corner, until you can pull up where the floor is flat. Return outside to the ledge and dive into the lake below. Turn around under water and this time swim into the passage near the UW lever you used. Climb onto the wooden platform and take a diagonal running jump onto the ledge with pillars and opened door. Go through and find &lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;span style="color: #00b0f0;"&gt;Spike Trap Tool&lt;/span&gt;&lt;/b&gt; from the ground. Climb back on the wooden platform floating in the water, face the tunnel you came from and jump to grab the monkey swing. Monkey-swing into the opening where you will find &lt;span style="color: #00b0f0;"&gt;flares&lt;/span&gt; and &lt;span style="color: #00b050;"&gt;two pairs of Uzi clips&lt;/span&gt;. Return to the opening, jump into water below and return once more to the island above the lake.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;span style="font-family: Verdana, sans-serif; font-size: 10pt;"&gt;This time jump onto the rocky ledge and follow it all the way around, turning right at the fork and jumping across the slanted rocks. Use your newly obtained tool to disable the spikes on the slanted block ahead. Climb this rock, walk to the outer edge of the ledge and run jump onto the higher ledge diagonally to the right. Pick up &lt;span style="color: #00b050;"&gt;Uzi clips&lt;/span&gt; and a &lt;span style="color: #00b050;"&gt;SM&lt;/span&gt; and turn to face the slanted rock in the middle of this ledge. Just to the right of this rock there is a small ledge you need to jump onto. Once there, turn Lara's back to the island and hop back to grab the edge of the block. Release grab and grab the &lt;span style="color: #ffc000;"&gt;switch&lt;/span&gt; below. Fall into the lake. And again, swim and climb back to the island, jump over to the ledge, and return to the rock with disabled spikes.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;span style="font-family: Verdana, sans-serif; font-size: 10pt;"&gt;Stand so the island is on Lara's right. Make sure her health is 100% and take a running jump with Action from here, to land on the slope below. Grab the edge, pull up, and bounce off into the opening behind you. Walk to the edge of the opening and take a running jump to grab the &lt;span style="color: #ffc000;"&gt;switch&lt;/span&gt; ahead. This will open the door on the ledge where you previously killed a patrolling mercenary.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;span style="font-family: Verdana, sans-serif; font-size: 10pt;"&gt;Now swim to the right, and climb on the wooden platform near the ledge where the mercenary you killed from above was patrolling. This door is now open, so you can enter. Kill &lt;span style="color: red;"&gt;two panthers&lt;/span&gt; lurking inside. Follow the tunnel to a fork. Turn left, slide just a little down the slanted rock, bounce off and land into an alcove ahead, to move away from the &lt;span style="color: #ff0066;"&gt;boulder&lt;/span&gt; coming from the other tunnel. When it lands in the pit, jump across and go to the top of the slope, to take a &lt;span style="color: #00b050;"&gt;LM&lt;/span&gt;. Return to the alcove above the pit. Proceed to the closed gate at the end of the tunnel. Few steps before the gate, the ceiling above Lara is much higher, and there you should spot the &lt;span style="color: #ffc000;"&gt;jump switch&lt;/span&gt; that opens the gate. From the edge of the opening take a running jump to land onto the slanted rock diagonally to the left (land on the slanted block that has no wholes, because the rocks with holes indicate &lt;span style="color: #ff0066;"&gt;spikes&lt;/span&gt; here). Slide backwards and hang from the edge. Traverse to the right to the end, then pull up, bounce off with twist and grab the ladder behind you. Climb up then left, to drop into the opening above.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;span style="font-family: Verdana, sans-serif; font-size: 10pt;"&gt;Follow the tunnel, walk to the edge and take a running jump to grab a slanted rock diagonally to the left. Traverse all the way to the left, pull up, slide all the way to the edge, bounce off and make a curve to the left, to land into the opening here. Follow the tunnel to the &lt;span style="color: #ffc000;"&gt;switch&lt;/span&gt;, flip it to open the door and enter the room with a bell. In the far right corner of the room there is a &lt;span style="color: #ffc000;"&gt;movable block&lt;/span&gt;. Pull it out of the alcove, climb on top of it and use the &lt;span style="color: #ffc000;"&gt;switch&lt;/span&gt; on the wall to raise the bell. Go down, then to the base of the bell, and claim the &lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;span style="color: #00b0f0;"&gt;Sun Disk&lt;/span&gt;&lt;/b&gt;. The door in the far left corer of the room will open, so proceed through there.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;span style="font-family: Verdana, sans-serif; font-size: 10pt;"&gt;Enter the room with spikes. Turn right and go into a corridor, where you'll find a &lt;span style="color: #00b050;"&gt;SM&lt;/span&gt;. Return to the main room, cross the floor with holes and flip the &lt;span style="color: #ffc000;"&gt;switch&lt;/span&gt; there. Immediately roll and sprint back, to avoid the &lt;span style="color: #ff0066;"&gt;spiked ceiling&lt;/span&gt; coming down, and to rush through the &lt;span style="color: #ff0066;"&gt;floor spikes&lt;/span&gt; that will injure Lara anyway. Return to the lake and jump in water. For one last time, swim through the open gate and then climb back to the island above the lake. Run across it diagonally to the right and approach a &lt;span style="color: #ffc000;"&gt;pedestal&lt;/span&gt; here. Approach it from the S, and press Action to place the Sun Disk on it.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: Verdana, sans-serif; font-size: 10pt;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: Verdana, sans-serif; font-size: 10pt;"&gt;In the following cutscene you'll see the central structure in the centre of the island moving towards the centre, while the inner statue raises revealing a golden column inside. Also, one golden ray activates a waterfall nearby, and one door with spikes in front of it finally opens. After the cutscene, deal with &lt;span style="color: red;"&gt;four mercenaries&lt;/span&gt; that will attack you, and collect &lt;span style="color: #00b050;"&gt;two boxes of shotgun shells&lt;/span&gt; they drop. Also, you can run away from them, if you want, but you won't get their ammo that way.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;span style="font-family: Verdana, sans-serif; font-size: 10pt;"&gt;Run to the south and jump into the lake below. Swim straight forward and into the far right corner (NE). Now the gate is open, and the spikes are disabled, so you can swim through to the next level.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7479485277185216001-6802649895207026006?l=customtr.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://customtr.blogspot.com/feeds/6802649895207026006/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://customtr.blogspot.com/2010/03/beyond-scion-walkthrough_1277.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7479485277185216001/posts/default/6802649895207026006'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7479485277185216001/posts/default/6802649895207026006'/><link rel='alternate' type='text/html' href='http://customtr.blogspot.com/2010/03/beyond-scion-walkthrough_1277.html' title='Beyond the Scion - walkthrough'/><author><name>Nina Croft</name><uri>http://www.blogger.com/profile/09390668616467114494</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_8HDu6fIzSaE/SrAELbLr_CI/AAAAAAAAACQ/U2MrVhlOxrI/S220/phys.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7479485277185216001.post-4832116124531609681</id><published>2010-03-15T12:19:00.004Z</published><updated>2010-04-09T00:36:01.558+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Beyond the Scion'/><title type='text'>Beyond the Scion - walkthrough</title><content type='html'>author of the levelset: &lt;b&gt;EssGee&lt;/b&gt;&lt;br /&gt;author of the walkthrough: &lt;b&gt;Nina Croft&lt;/b&gt;&lt;br /&gt;&lt;span class="Apple-style-span" style="font-size: x-large;"&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="color: yellow;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="Apple-style-span" style="font-size: x-large;"&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="color: yellow;"&gt;Level two: DREAMTIME - THE LEGEND BEGINS&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;secrets:&lt;/b&gt; none&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="MsoNoSpacing"&gt;&lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;span style="font-family: Verdana, sans-serif; font-size: 10pt;"&gt;TRAPPED CAVE:&lt;/span&gt;&lt;/b&gt;&lt;span style="font-family: Verdana, sans-serif; font-size: 10pt;"&gt; You begin this level in a dark cave, but save your flares as much as possible, you'll need them. Follow the twisted tunnel to a small cave with a &lt;span style="color: red;"&gt;wombat&lt;/span&gt;, not very dangerous enemy. Proceed through the other tunnel to the &lt;span style="color: #ff0066;"&gt;pit with spikes&lt;/span&gt;. Jump diagonally into the alcove to the right, and then into a higher opening across the pit. Climb the rock on the right, then the other one on the left, and proceed to the next curve to the left, with a &lt;span style="color: #ff0066;"&gt;boulder&lt;/span&gt; awaiting. This trap is so much fun, and I have to say that here, I was amazed at it. So, when you see and hear the boulder coming, just roll and start running away from it. This boulder is not so fast, so you'll have enough time. When you get back to the opening above the pit with spikes, jump across into the alcove. While the boulder is rolling down, jump diagonally to the alcove on the right or the one on the left, because the boulder can kill Lara if she stands in the &lt;span style="color: #ff0066;"&gt;middle alcove&lt;/span&gt;. When the coast is clear, return into the tunnel and proceed to the daylight outside the camp.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;span style="font-family: Verdana, sans-serif; font-size: 10pt;"&gt;BILLY TWO-DOGS:&lt;/span&gt;&lt;/b&gt;&lt;span style="font-family: Verdana, sans-serif; font-size: 10pt;"&gt; Near the yellow jeep Lara will meet her contact, &lt;span style="color: #ffc000;"&gt;Billy Two-Dogs&lt;/span&gt; and have a nice chat with him. If you explore the area, you will find a &lt;span style="color: #00b050;"&gt;SM&lt;/span&gt; and &lt;span style="color: #00b050;"&gt;shotgun shells&lt;/span&gt; inside Bill's quarters, and one &lt;span style="color: red;"&gt;kangaroo&lt;/span&gt; will attack you in the fenced area. On the other side of the camp, &lt;span style="color: red;"&gt;two dingos&lt;/span&gt; will attack. Here, on the upper ledge, in some bushes, you'll find &lt;span style="color: #00b050;"&gt;more shells&lt;/span&gt; (kneel and take them). If you approach Billy again, he will again speak to Lara a bit. You have to approach him several times, until he becomes Lara's guide. &lt;span style="color: red;"&gt;Two more kangaroos&lt;/span&gt; will emerge from somewhere as Billy finds some matches to lit up his torch. Now he can join Lara in her new adventure.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;span style="font-family: Verdana, sans-serif; font-size: 10pt;"&gt;DEEP PIT:&lt;/span&gt;&lt;/b&gt;&lt;span style="font-family: Verdana, sans-serif; font-size: 10pt;"&gt; Billy will open the door of the cave, so you can come in. Along the way, Billy will lit up torches, open the doors and talk, talk, talk. Stick around him as long as you need him. In a larger cave use the ladders below to get down to the bottom (no need to jump to the central pillar, the ladders are on the rock Lara is standing on. Kill &lt;span style="color: red;"&gt;two razorbacks&lt;/span&gt; here and find a tunnel in the corner N. Make a turn to the right at the fork and find some revolver bullets hidden in an alcove. Return to the fork and take the other way. Turn the &lt;span style="color: #ffc000;"&gt;wheel &lt;/span&gt;to raise the ledges in the big cave and watch your guide jumping across them to the other side. Return yourself to the big cave and find &lt;span style="color: #00b0f0;"&gt;flares &lt;/span&gt;in an alcove N. Climb two blocks along the northern wall and turn around to face the ladder. Run jump to grab them and climb up where you entered. Run jump onto the central pillar, then onto the wooden ledge raised before. From there run jump to grab the rock, pull up and leave this cave.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;span style="font-family: Verdana, sans-serif; font-size: 10pt;"&gt;DEEP CHASM:&lt;/span&gt;&lt;/b&gt;&lt;span style="font-family: Verdana, sans-serif; font-size: 10pt;"&gt; Do not fall down in the water, it is too &lt;span style="color: #ff0066;"&gt;shallow&lt;/span&gt; and Lara will duy. Walk carefully here and follow the rocky ledge along the left cliff, to a &lt;span style="color: #00b050;"&gt;SM&lt;/span&gt;. Return to the middle of the chasm, where triagular ledge portrudes over the pit. Across the chasm, another triagular ledge is portruding from the rock. Directly below that ledge there is another triangular ledge, where you must drop. You cannot hand from triangular ledges, so you have to walk off the opposite ledge to land on the ledge below. Approach the door and the guide will open it for you. Go through and follow him to the lower rock shelf above the chasm. He will open the door for you and go around the perimeter to lit up a torch on the other side. Follow him and pick up &lt;span style="color: #00b050;"&gt;shotgun shells&lt;/span&gt; from the ground.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;span style="font-family: Verdana, sans-serif; font-size: 10pt;"&gt;Your next goal is the lower rock shelf in the chasm. Turn to face the chasm from the torch the guide has just lit, and walk to the edge. Jump diagonally on the rock to the left, and hang on its edge. Lara will lose about 80% of her health in this &lt;span style="color: #ff0066;"&gt;drop&lt;/span&gt;, so make sure she has enough to spare. Enter the tunnel nearby and follow it to the &lt;span style="color: #ffc000;"&gt;switch&lt;/span&gt;, killing &lt;span style="color: red;"&gt;two wombats&lt;/span&gt; in the way. You will open the door near the guide, so you both can proceed from there. Return back to him and pay attention to the subtle tips the guide is giving you at this point. So, you must find a way to get to the bottom safely. First go left from the entrance and run jump across the chasm to the other side. Find &lt;span style="color: #00b050;"&gt;revolver bullets&lt;/span&gt; in an alcove E. Return to the edge of the chasm, to the place where you landed. Do another running jump across, to grab the ledge, but this time drop onto the wooden platform below. Turn around to face S and run towards the wall. Also make sure that Lara has her health bar &lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;i style="mso-bidi-font-style: normal;"&gt;topped&lt;/i&gt;&lt;/b&gt;. When she runs off the wooden ledge, press Action to lower her arch and make her land on the slope. She'll slide to another wooden ledge. Hang on its edge and drop into water below.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;span style="font-family: Verdana, sans-serif; font-size: 10pt;"&gt;LAKE:&lt;/span&gt;&lt;/b&gt;&lt;span style="font-family: Verdana, sans-serif; font-size: 10pt;"&gt; Follow the river to a lake and hurry to climb on the rock where you can shoot at &lt;span style="color: red;"&gt;giant croc&lt;/span&gt; from safety. Left to the entrance, on a small ledge, you'll find a &lt;span style="color: #00b050;"&gt;SP&lt;/span&gt;. After that, approach the deep underwater pit, and lure &lt;span style="color: red;"&gt;another croc&lt;/span&gt; to appear so that you can kill him from safety. Dive and swim through a tunnel there. When you see an alcove to the left, swim straight there, to avoid a &lt;span style="color: #ff0066;"&gt;boulder rolling&lt;/span&gt; from the ramp down. It will roll back, either, so watch out. Stay in the alcove and wait for the boulder to roll to the right (when Lara is facing the tunnel) and quickly swim to the left, racing with the boulder which is coming back. Quickly swim into the next alcove and wait for the boulder to return and start rolling away. Swim out, then left, and up at the end of the tunnel, to another tunnel with &lt;span style="color: #ff0066;"&gt;rolling boulder&lt;/span&gt;. There is also an alcove here to the left where you can wait for the boulder, so use it to move out of its way. At the end of this tunnel you can surface and climb out of the water.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;span style="font-family: Verdana, sans-serif; font-size: 10pt;"&gt;MAP ROOM:&lt;/span&gt;&lt;/b&gt;&lt;span style="font-family: Verdana, sans-serif; font-size: 10pt;"&gt; You'll emerge in the room on the other side of the door where the guide is waiting. To the right there is a huge map of the world on the wall, but you first need to let your guide in, to throw some lights on the map. Find a &lt;span style="color: #ffc000;"&gt;movable crate&lt;/span&gt; to the left of the entrance and push/pull it onto the tile that has the hand mark painted. Pull out the &lt;span style="color: #ffc000;"&gt;second crate&lt;/span&gt; from the wall and push/pull it onto the other marked tile. This will open the door for the guide to enter, so he can explain the map to Lara and you can finish the level.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7479485277185216001-4832116124531609681?l=customtr.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://customtr.blogspot.com/feeds/4832116124531609681/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://customtr.blogspot.com/2010/03/beyond-scion-walkthrough_15.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7479485277185216001/posts/default/4832116124531609681'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7479485277185216001/posts/default/4832116124531609681'/><link rel='alternate' type='text/html' href='http://customtr.blogspot.com/2010/03/beyond-scion-walkthrough_15.html' title='Beyond the Scion - walkthrough'/><author><name>Nina Croft</name><uri>http://www.blogger.com/profile/09390668616467114494</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_8HDu6fIzSaE/SrAELbLr_CI/AAAAAAAAACQ/U2MrVhlOxrI/S220/phys.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7479485277185216001.post-1295556701785607592</id><published>2010-03-15T12:16:00.001Z</published><updated>2010-04-09T00:33:42.187+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Beyond the Scion'/><title type='text'>Beyond the Scion - walkthrough</title><content type='html'>Author of the levelset:&lt;b&gt; EssGee&lt;/b&gt;&lt;br /&gt;Author of the walkthrough: &lt;b&gt;Nina Croft&lt;/b&gt;&lt;br /&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;br /&gt;&lt;span class="Apple-style-span" style="font-size: x-large;"&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="color: yellow;"&gt;Level one: NATLA RISING&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;secrets:&lt;/b&gt; three&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="MsoNoSpacing"&gt;&lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;span style="font-family: Verdana, sans-serif; font-size: 10pt;"&gt;THE HATCHERY:&lt;/span&gt;&lt;/b&gt;&lt;span style="font-family: Verdana, sans-serif; font-size: 10pt;"&gt; The story begins where the original TR ends: inside the Great Pyramid of Atlantis. You will immediately recognize the settings. After the Pyramid door closed behind you, you can proceed. Enter the room ahead and pick up some &lt;span style="color: #00b050;"&gt;revolver bullets&lt;/span&gt; from the floor to the left. To the right you'll find a &lt;span style="color: #ffc000;"&gt;switch&lt;/span&gt;. Flip it to open the first gate. Pulling of this switch will cause the light in the room to go off, and the shiny yellow holes on the walls will start spitting dangerous &lt;span style="color: #ff0066;"&gt;darts&lt;/span&gt;. So crouch and crawl under the darts into the corridor you've just opened. Proceed to the next dart trap.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;span style="font-family: Verdana, sans-serif; font-size: 10pt;"&gt;Beyond these &lt;span style="color: #ff0066;"&gt;darts&lt;/span&gt; here you'll see a deadly &lt;span style="color: #ff0066;"&gt;slamming door&lt;/span&gt;. You need to crawl under the darts and to approach the door. Do not stand up here, you are not safe from the darts. Instead, remain in the crouch, and press Space as if you want to draw your pistols (but don't draw them, just make Lara kneel. Now watch the cycle of the slamming door. When it is about to open, press Sprint to make Lara roll forward while on her knees. This way she will rush through the door with no damage. Follow the long twisted corridor, picking up more &lt;span style="color: #00b050;"&gt;revolver bullets&lt;/span&gt; from the floor.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;span style="font-family: Verdana, sans-serif; font-size: 10pt;"&gt;Proceed to the next big room with small lava pools and mutant nests on the walls. Notice the keyhole to the left of the entrance, and proceed to the other side of the room. Somewhere in the middle, &lt;span style="color: red;"&gt;two flying mutants&lt;/span&gt; will hatch and you'll have to kill them. Use the classical strategy: do sideflips while shooting to avoid their fire cannonade. When you've shot them down, go to the opposite side of the hatchery, pick up some more &lt;span style="color: #00b050;"&gt;revolver ammo&lt;/span&gt; from the far left corner, take a note of a switch in the far right corner, and proceed through the open doorway to a huge room with &lt;span style="color: #ff0066;"&gt;lava lake&lt;/span&gt; and ledges far above. Pick up a &lt;span style="color: #00b050;"&gt;LM&lt;/span&gt; from the pedestal, and kill another &lt;span style="color: red;"&gt;flying mutant&lt;/span&gt; that hetches after the flyby.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;span style="font-family: Verdana, sans-serif; font-size: 10pt;"&gt;Now return back into the hatchery and use that switch mentioned earlier. A &lt;b style="mso-bidi-font-weight: normal;"&gt;timed&lt;/b&gt; door behind you will open, so immediately rool and sprint towards them, to go through before they close. In the next small room with a grating on the floor, you'll see a closed window in the near left corner. In order to open in, go into an alcove in the far left corner (it is well lit) and you'll hear a gate rising. Return to the window and climb through it into the next room. In the dark hallway pick up a &lt;span style="color: #00b050;"&gt;SM&lt;/span&gt; from the pedestal before proceeding to the door to the right.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;span style="font-family: Verdana, sans-serif; font-size: 10pt;"&gt;Inside this small room you'll see &lt;span style="color: #ff0066;"&gt;two shallow lava pits&lt;/span&gt;, so avoid stepping into either of them. The one to the left is more safe than the one to the right, so go to the edge of the left pit. Take a look to the other side of the pit. To the right you'll see a raised alcove. In order to get there, you'll need to bounce off the sloped rock in the far left corner of the lava pit. So aim your running jump to land on that slanted rock, and bounce off (jump) into the alcove above the pit. Pick up &lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;span style="color: #00b0f0;"&gt;Atlantean Disk&lt;/span&gt;&lt;/b&gt; and save your game.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;span style="font-family: Verdana, sans-serif; font-size: 10pt;"&gt;You can get back to the room in two ways. The one is to perform a banana jump from the alcove directly to the other side of the lava pit. However, this direct jump may be tricky: you have to take a diagonal running jump with a left curve in mid-air, to make Lara land on the safe part of the floor. The second way is even more trickier: jump onto the slanted rock closest to the room floor, then to bounce off with immediate roll in mid-air and hard curve to the right, in order to reach the other side of the pit. Go back to the hatchery and use the Disk you found to unlock the door that will now be in the far right corner of the hatchery. Go through, pick up &lt;span style="color: #00b0f0;"&gt;laser sight&lt;/span&gt; from the pedestal and climb the ladders to the upper level. As soon as you enter, shoot two winged mutants avoiding their fire balls.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;span style="font-family: Verdana, sans-serif; font-size: 10pt;"&gt;There are two closed doors and two movable blocks here. If you go around the perimeter, you will find another box of &lt;span style="color: #00b050;"&gt;revolver bullets&lt;/span&gt;. Take it now or later, as you wish. First go across the bridge nearest the entrance and find one &lt;span style="color: #ffc000;"&gt;movable block&lt;/span&gt; in a large alcove on the opposite wall (between two closed doors) and push it onto a marked floor tile nearby. The door to the right will open, so you can go through.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;span style="font-family: Verdana, sans-serif; font-size: 10pt;"&gt;Pick up some &lt;span style="color: #00b0f0;"&gt;flares&lt;/span&gt; from the floor as soon as you enter the dark hallway beyond the door and proceed up the stairs. Once inside a small room with a ramp, you'll notice Lara keeps looking to her left. There is a reason for that, so approach the carvings on the wall and shoot a &lt;span style="color: #ffc000;"&gt;small reddish orb&lt;/span&gt; to break it. Save your game before going back down the stairs. Hop onto the ramp and lit up a flare. Sprint down the stairs to run away from a huge &lt;span style="color: #ff0066;"&gt;boulder&lt;/span&gt; that will start rolling from the top of the ramp. With a flare lit, you'll see the tunnel on the right in time to stop sprinting and make a right turn, to get to the safe spot. If you accidentally miss this turn, and fall into a shallow pit straight ahead, Lara will be flattened.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;span style="font-family: Verdana, sans-serif; font-size: 10pt;"&gt;Return to the bridges above the hatchery and go across the nearest one, finding another &lt;span style="color: #ffc000;"&gt;movable block&lt;/span&gt; on the other side. Pull it so it stands below another &lt;span style="color: #ffc000;"&gt;pushable block&lt;/span&gt; stuck in the wall above. Climb onto the first block and push the higher block into the tunnel. Keep pushing until you reveal a tunnel to the right. Enter and shoot another ornamented &lt;span style="color: #ffc000;"&gt;reddish orb&lt;/span&gt; on the wall, to open the second door in the big room. Go back there, and through the door to the left, crossing the nearest bridge. Follow the long hallway and pick up the &lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;span style="color: #00b050;"&gt;Revolver&lt;/span&gt;&lt;/b&gt; from the pedestal. Proceed to the big shaft with ledges above the &lt;span style="color: #ff0066;"&gt;lava pool&lt;/span&gt;, and kill &lt;span style="color: red;"&gt;two&lt;/span&gt; &lt;span style="color: red;"&gt;flying mutants&lt;/span&gt; that will hatch upon your entrance.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;span style="font-family: Verdana, sans-serif; font-size: 10pt;"&gt;BIG CLIMB:&lt;/span&gt;&lt;/b&gt;&lt;span style="font-family: Verdana, sans-serif; font-size: 10pt;"&gt; Okay folks, this climbing is as hard as the corresponding one in Anniversary. It is not timed, however, but it is tricky. So therefore I recommend saving your game whenever possible. Also, you'll have to perform some new moves here, such as jumping backwards while hanging from a crevice (press Back/Down while hanging), or jumping upwards while hanging from a crevice (press Jump while hanging). All the new moves are described in Lara's diary, so refer to it first.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;span style="font-family: Verdana, sans-serif; font-size: 10pt;"&gt;When you killed those two mutants, turn right and walk to the edge of the platform. Take a running jump to grab the crevice on the supporting pillar in the corner. Traverse around to the left. Behind Lara there are some swinging poles portruding from the wall. So jump backwards from the crevice, roll in mid-air and grab the first pole. Swing and jump to grab the second pole (with a small right curve in mid-air, if necessary). Swing around it too and jump to grab the next pole. Swing around once more and jump onto the ledge in the corner. From here jump onto the bigger ledge, pick more revolver ammo and save again.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;span style="font-family: Verdana, sans-serif; font-size: 10pt;"&gt;Take a look at the broken pillar in the corner. The easiest way to get the work done here is to take a running jump onto that pillar, landing on the &lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;i style="mso-bidi-font-style: normal;"&gt;lowest&lt;/i&gt;&lt;/b&gt; part of the slope. That way you don't need to slide at all, just bounce off the pillar, make a right curve in mid-air and keep pressing Action + Up to grab the pole. Swing around it, leap off and land onto a small &lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;i style="mso-bidi-font-style: normal;"&gt;timed&lt;/i&gt;&lt;/b&gt; metal ledge ahead. This jump here is one of the trickiest in the levelset, so be patient if you need more than a couple of retries. The strategy that worked for me was this one: when you bounce off the pillar and grab the pole, do not swing around it, just leap forward, to save a couple of precious seconds and land on the nearer edge of the timed ledge. That way you'll have just enough space on the ledge to make two steps diagonally to the left, to the far outer corner. You don't have a split of a second to waste here, so quickly pivot Lara to the right and take a diagonal jump with a hard right curve, to grab the crack on the wall (to the right of the &lt;span style="color: #ff0066;"&gt;burner&lt;/span&gt;). Wait for the burner to go off, then traverse to the left and around the corner pilar. When on the other side of the pillar, jump upwards to grab the upper crack (while hanging press Jump), and from there take a backflip with roll in mid-air to grab the edge of another big and safe ledge where you will find a &lt;span style="color: #00b050;"&gt;LM&lt;/span&gt;. Of course, &lt;span style="color: red;"&gt;two winged mutants&lt;/span&gt; will come to life, so deal with them.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;span style="font-family: Verdana, sans-serif; font-size: 10pt;"&gt;Turn to face the shaft and look to the right, to the wall with some yellow spots, indicating that some swinging poles are retracted into the wall. In order to expand them, you need to shoot &lt;span style="color: #ffc000;"&gt;two little reddish orbs&lt;/span&gt; between retracted poles (they look the same as the previous orbs). This time use revolver with laser sight. All four swinging poles are now extracted, so you can proceed. Jump to the small ledge in the corner and pick up more &lt;span style="color: #00b050;"&gt;revolver bullets&lt;/span&gt;. Take a running jump to grab the first pole, swing around and jump to the next. Swing around all four poles and grab the ladder on the pillar in the corner. Pull up and turn left. Ahead are some retracting ledges that are timed, of course. This is the easiest way to get across them in time. Take a &lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;i style="mso-bidi-font-style: normal;"&gt;standing&lt;/i&gt;&lt;/b&gt; jump without grab onto the first ledge. When you land, &lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;i style="mso-bidi-font-style: normal;"&gt;don't&lt;/i&gt;&lt;/b&gt; go forward, just take another standing jump, but keep pressing Forward while Lara is in mid-air, so that she can land &lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;i style="mso-bidi-font-style: normal;"&gt;onto&lt;/i&gt;&lt;/b&gt; the second ledge. From here, run forward and jump from the edge to grab the third ledge. Pull up and take two steps forward. Take a &lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;i style="mso-bidi-font-style: normal;"&gt;standing&lt;/i&gt;&lt;/b&gt; jump to grab the broken pillar ahead before the ledge retracts. If this does not work for you (if you cannot reach the second ledge the way described), then you can grab the second ledge, pull up, run forward and jump to grab the third ledge. You will have enough time to set your standing jump to the pillar, but you'll have less time than in the sequence described first.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;span style="font-family: Verdana, sans-serif; font-size: 10pt;"&gt;Take a running jump onto the bigger platform, pick up a &lt;span style="color: #00b050;"&gt;SM&lt;/span&gt; and shoot &lt;span style="color: red;"&gt;two flying mutants&lt;/span&gt; that will hatch from the sacks on the wall. Again, save before proceeding. Take a running jump to grab the crack on the corner pillar, traverse to the left and around the corner, back flip with roll to grab the first swinging pole behind you, swing and jump, grab the second pole, then the third, the forth, and finally, land onto the ledge in the corner. If you can jump from one pole to another without swinging around them, then you don't need to worry about the &lt;span style="color: #ff0066;"&gt;flame&lt;/span&gt; between the second and the third swinging pole. However, if you do swing before leaping, then you shouls continue swinging around the second pole and wait for the flame to subside before jumping to the third pole. It is not always the case, but sometimes Lara will catch fire if you swing around the second pole before jumping to the third.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;span style="font-family: Verdana, sans-serif; font-size: 10pt;"&gt;Take a running jump to grab the bigger ledge, pull up and run to the other side. Take a running jump to grab the ladder on the broken pillar ahead. If you want the &lt;span style="color: #00b050;"&gt;SM&lt;/span&gt; here, take it, then hang on the ladders (don't climb down) and back flip with roll to grab the bigger ledge behind. Then again run jump to grab the upper ladder and climb up. Pick up &lt;span style="color: #00b050;"&gt;two boxes of revolver bullets&lt;/span&gt; and turn to face the room. Observe the ceiling and locate &lt;span style="color: #ffc000;"&gt;two square objects&lt;/span&gt; hanging. Use revolver with laser sight to shoot them to extract two dangling ropes you are going to need at this stage. Run jump to grab the first rope, swing, jump and grab the second rope, turn Lara to the left to face the large ledge, swing towards it and jump off the rope. Go left pass the closed gate and run jump onto the pillar with a &lt;span style="color: #00b050;"&gt;LM&lt;/span&gt;.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;span style="font-family: Verdana, sans-serif; font-size: 10pt;"&gt;After you've taken it, turn so the closed gate is on Lara's right. Hop back and grab the edge of the pillar. Let go the grab and press Action again to grab the &lt;span style="color: #ffc000;"&gt;switch&lt;/span&gt; below. This will open the gate above. Lara will land on a small ledge on the lower lever, so take a running jump onto the bigger ledge. Once more, climb to get to the ropes, use them to swing to the ledge with the open gate and go through.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;span style="font-family: Verdana, sans-serif; font-size: 10pt;"&gt;Follow the hallway to the trap with &lt;span style="color: #ff0066;"&gt;two slamming doors&lt;/span&gt;. Time your going through and proceed to the next trap. The easiest way to get through the first &lt;span style="color: #ff0066;"&gt;dart trap&lt;/span&gt;, another &lt;span style="color: #ff0066;"&gt;slamming doors&lt;/span&gt; and the &lt;span style="color: #ff0066;"&gt;second dart trap&lt;/span&gt; is to crawl under the darts and crouch roll through the door and under the second dart trap. Proceed to the next room.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;span style="font-family: Verdana, sans-serif; font-size: 10pt;"&gt;ROOM WITH TWO WALKWAYS:&lt;/span&gt;&lt;/b&gt;&lt;span style="font-family: Verdana, sans-serif; font-size: 10pt;"&gt; As you enter, a &lt;span style="color: red;"&gt;crawler mutant&lt;/span&gt; and a &lt;span style="color: red;"&gt;winged mutant&lt;/span&gt; will attack, so killed them both. After the fight, step on the orange pad in the middle of the room to retract two ledges below the burners on the opposite sides of the room. First sprint to the burner on the right (W), climb the ladder and watch out of the &lt;span style="color: #ff0066;"&gt;flame&lt;/span&gt;. When the ledge expands again beneath Lara, drop on it, turn around and wait for the flame to subside. Take a running jump onto the walkway, find the &lt;span style="color: #ffc000;"&gt;switch&lt;/span&gt; here and use it do lower the &lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;i style="mso-bidi-font-style: normal;"&gt;timed&lt;/i&gt;&lt;/b&gt; block in front of the second switch. Drop to the floor, step on the orange pad again, sprint to the ladders on the left (E), climb to hang between the &lt;span style="color: #ff0066;"&gt;burner&lt;/span&gt; and the retracted ledge, drop on the ledge when it extends, wait for the flame to subside and do a run jump onto the second walkway. Sprint to the &lt;span style="color: #ffc000;"&gt;switch&lt;/span&gt; before the block expands again and flip it to open the gate on the first walkway. Pick up a &lt;span style="color: #00b050;"&gt;SM&lt;/span&gt; near the switch. Once again, drop to the floor, climb to the first walkway, and go through the door, taking care not to fall in the pit in front of it. Follow the hallway to another room.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;span style="font-family: Verdana, sans-serif; font-size: 10pt;"&gt;ROOM WITH POUNDING BLOCKS:&lt;/span&gt;&lt;/b&gt;&lt;span style="font-family: Verdana, sans-serif; font-size: 10pt;"&gt; Do you remember this room in Anniversary? Fine, because this one is even more trickier than that one. You need to get across &lt;span style="color: #ff0066;"&gt;two sets of pounding blocks&lt;/span&gt; in order to use two switches and extend the bridge. The order is not important, just bare in mind that the left set of blocks is much easier than the right one. So go left and walk towards the first pounding block in the set of three. Approach it as much as you can, and stand near the edge of the lava pit. When the block starts retracting, run ahead only a little, to find yourself between the first and the second pounding block. Repeat the process to get to the safe spot between the second and the third blocks, then to the ledge ahead, where you will find a &lt;span style="color: #ffc000;"&gt;switch&lt;/span&gt;. Use it and return the same way back.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;span style="font-family: Verdana, sans-serif; font-size: 10pt;"&gt;Go around the perimeter to the next set of pounding blocks. Now, this is very difficult, maybe this is the most difficult part in the game, so embrace yourself. Walk to the edge of the ledge facing the pounding blocks and observe the cycle of two retracting ledges between the blocks. You have to run jump on the first one when the ledges extend and the blocks retract, then standing jump to the second ledge, and then another standing jump to the ledge with the second &lt;span style="color: #ffc000;"&gt;switch&lt;/span&gt;. Use it to extend the bridge, and kill a &lt;span style="color: red;"&gt;flying mutant&lt;/span&gt;. Now you have to get back to the other side the way you came back (to make things even more difficult). This time, stand jump to the first ledge, stand jump to the second, and stand jump to grab the walkway and pull up. Cross the bridge and proceed to the battle area.&lt;i style="mso-bidi-font-style: normal;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/i&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;span style="font-family: Verdana, sans-serif; font-size: 10pt;"&gt;TORSO GUY:&lt;/span&gt;&lt;/b&gt;&lt;span style="font-family: Verdana, sans-serif; font-size: 10pt;"&gt; Approach the table in the room to start a cut-scene. Lara talks to Natla who claims that she will renew the Atlantis and rule the world, helped by the new breed of mutants as her army. However, Lara still stands in her way, and after they chatted a little, they both fall into the shaft with &lt;span style="color: #ff0066;"&gt;lava pool&lt;/span&gt;, but Lara manages to grab the ledge with a big sack that is about to hatch in a few seconds. You can guess what this is: a &lt;span style="color: red;"&gt;torso boss&lt;/span&gt; is going to hatch and Lara will have to deal with it. So use your revolver if you have any bullets left, circle around the boss avoiding its claws and bottom, flip to the left or right when you have the space, shoot, avoid the &lt;span style="color: #ff0066;"&gt;burners&lt;/span&gt; in the corners and don't fall off the ledge. When you kill it, collect goddies scattered around: &lt;span style="color: #00b050;"&gt;three boxes of revolver bullets&lt;/span&gt; and a &lt;span style="color: #00b050;"&gt;SM&lt;/span&gt;. The gate will open, so go through to the next area.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;span style="font-family: Verdana, sans-serif; font-size: 10pt;"&gt;SILVER SECRET&lt;/span&gt;&lt;/b&gt;&lt;span style="font-family: Verdana, sans-serif; font-size: 10pt;"&gt;: Pick up &lt;span style="color: #00b050;"&gt;revolver bullets&lt;/span&gt; and &lt;span style="color: #0070c0;"&gt;flares&lt;/span&gt; from the floor. Now jump onto a block to the left, and jump up to grab the opening above. Crawl in and go down the stairs. Enter a small room to the left and take a &lt;span style="color: #00b050;"&gt;SM&lt;/span&gt;. Continue more down the stairs, and enter the huge cave with &lt;span style="color: #ff0066;"&gt;lava pit&lt;/span&gt;. Take a diagonal running jump with left curve in mid-air to grab the invisible crack in the left wall (jump off the middle of the path). Traverse to the right, and drop on the solid rock below. Take the &lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;span style="color: #ffc000;"&gt;Silver Artifact&lt;/span&gt;&lt;/b&gt;, which is &lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;span style="color: #ffc000;"&gt;Secret #1&lt;/span&gt;&lt;/b&gt;. To get back, you need to back flip from the middle of the ledge onto the slanted rock in the lava pool below. Slide a little then jump onto the next slanted rock. Slide and jump to grab the crevice on the wall. Traverse to the right then around the corner, and drop onto the solid rock below.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;span style="font-family: Verdana, sans-serif; font-size: 10pt;"&gt;Turn left and run across the falling ledges in front of a &lt;span style="color: #ff0066;"&gt;boulder&lt;/span&gt;. Immediately make a turn to the right, to enter an alcove before the boulder starts to roll. You'll see another slope to the left, and another &lt;span style="color: #ff0066;"&gt;boulder&lt;/span&gt; ready to roll down. So sprint down the slope and turn right to avoid being splattered by the boulder. The third boulder slope is the most difficult. Start sliding the ramp and bounce off from the edge to land on the rock ahead. In order to avoid the &lt;span style="color: #ff0066;"&gt;boulder&lt;/span&gt; behind you, as soon as you land on the rock, roll to move away. Turn around to face the room then drop onto the lower block to the right. Enter a small room and sprint through it before &lt;span style="color: #ff0066;"&gt;lava&lt;/span&gt; gets you. Flip the &lt;span style="color: #ffc000;"&gt;switch&lt;/span&gt; to open the door and jump diagonally to the left to land on the solid rock instead of the &lt;span style="color: #ff0066;"&gt;lava stream&lt;/span&gt;.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;span style="font-family: Verdana, sans-serif; font-size: 10pt;"&gt;There are several ways to get alive through the &lt;span style="color: #ff0066;"&gt;triple boulder trap&lt;/span&gt; here, but I give only the easiest, discovered by Duchy. One boulder will roll behind you, one will fall from above, and one will roll towards you across the lava pit. So here's the trick: run up the ramp and stay close to either wall. When almost at the edge of the lava pit, roll and press Action to turn around, drop and hang from the edge of the pit. Wait for the boulder above to fall, and for the one behind you to fall into the pit. Now you can pull up next to the boulder above you, and pivot Lara in this small corner to face the lava pit. Stand jump to grab the other side of the pit and pull up.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;span style="font-family: Verdana, sans-serif; font-size: 10pt;"&gt;The next cave has a pool and a few pillars with &lt;span style="color: #ff0066;"&gt;burners&lt;/span&gt;. In order to get to the other side safely, walk to the edge of the path and stand in the right corner facing the first burner. Pivot Lara just a bit to the right and watch the cycle of the first burner. It goes off for only a second, so you need to be absolutely precise. When the burner is about to go off, take a running jump with a left curve to grab the pillar beyond the first burner. Pull up. Wait for the second burner to go off then run across the pillar to the other side. The third burner is straight ahead, and it is exactly the same as the first one. So use the same procedure and grab the opening ahead. Pull up and follow the tunnel to the end. Jump up to grab the opening to the left and pull up. The door in front of you will approach as you enter, so go through, take the left fork and crawl through the opening to get back to the hallway where you started.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;span style="font-family: Verdana, sans-serif; font-size: 10pt;"&gt;CAVE WITH LAVA STREAM:&lt;/span&gt;&lt;/b&gt;&lt;span style="font-family: Verdana, sans-serif; font-size: 10pt;"&gt; Take a running jump across the &lt;span style="color: #ff0066;"&gt;lava&lt;/span&gt; to land diagonally on the rock on the other side. Take another diagonal running jump to land on the next rock a bit further and across the lava stream. From here take a running jump to land on a small ledge below the gate. Use your revolver with laser sight to shoot the &lt;span style="color: #ffc000;"&gt;reddish orb&lt;/span&gt; on the wall ahead and raise a ledge nearby. Run jump onto the slope ahead, slide and jump on the raised ledge in the corner. Hurry up, run to the left, and jump from the edge to grab the pillar ahead. Pull up and kill a &lt;span style="color: red;"&gt;mutant flying&lt;/span&gt; nearby.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;span style="font-family: Verdana, sans-serif; font-size: 10pt;"&gt;Use the &lt;span style="color: #ffc000;"&gt;switch&lt;/span&gt; to extend a small metal ledge on the opposite side, two swinging poles and a large metal ledge further ahead. Both ledges are &lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;i style="mso-bidi-font-style: normal;"&gt;timed&lt;/i&gt;&lt;/b&gt;, so don't waste a second. Pivot Lara to the left and side flip to the left to land on the timed metal ledge you just extended. Make sure you land near the edge so that you have enought space to take two steps before the run jump. Grab the first pole, don't swing, just leap off, grab the second pole, leap off immediately, and sprint into the tunnel to the right before the big ledge retracts.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;span style="font-family: Verdana, sans-serif; font-size: 10pt;"&gt;Follow the hallway leading to a large room with a &lt;span style="color: red;"&gt;centaur&lt;/span&gt; lurking inside. Find a &lt;span style="color: #ffc000;"&gt;switch&lt;/span&gt; in the far right corner and flip it to open the gate to the left. Go through the hallway and notice a high opening near the entrance to the centaur's room. Remember this, you'll come back here later.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;span style="font-family: Verdana, sans-serif; font-size: 10pt;"&gt;THE ROOM WITH A POOL:&lt;/span&gt;&lt;/b&gt;&lt;span style="font-family: Verdana, sans-serif; font-size: 10pt;"&gt; As you enter, a &lt;span style="color: red;"&gt;winged &lt;/span&gt;and a&lt;span style="color: red;"&gt; crawler mutants&lt;/span&gt; will atack you, so take care of them. Go around the pool and enter the room on the opposite side of the pool. Inside you'll find a &lt;span style="color: #00b050;"&gt;box of revolver bullets&lt;/span&gt; and a &lt;span style="color: #00b050;"&gt;SM&lt;/span&gt;. Return to the room with the pool and find a covered reddish orb to the left of the doorway leading to the side room with goodies. Next to the covered orb there is a &lt;span style="color: #ffc000;"&gt;jump switch&lt;/span&gt;, so flip it to uncover the &lt;span style="color: #ffc000;"&gt;orb&lt;/span&gt;, then shoot to break it (if the cover lowers again, just use the switch again to reopen it). This will open the first gate in the pool. Find the similar &lt;span style="color: #ffc000;"&gt;jump switch&lt;/span&gt; to the right of the doorway and look up to locate another covered reddish orb. Flip the switch, hop back twice and use laser sight to shoot the &lt;span style="color: #ffc000;"&gt;orb&lt;/span&gt; before the cover lowers again. This will open the third gate in the pool.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;span style="font-family: Verdana, sans-serif; font-size: 10pt;"&gt;The middle gate switch is harder to reach, but it will also lead you to the secret. Dive and swim down, and find the &lt;span style="color: #ffc000;"&gt;UW switch&lt;/span&gt; that extends a timed metal ledge in the room. Hurry back up, use the stepping stone to reach the metal ledge, pull up and rush into the tunnel before the ledge retracts. Jump over the &lt;span style="color: #ff0066;"&gt;lava pit&lt;/span&gt; and use the &lt;span style="color: #ffc000;"&gt;switch&lt;/span&gt; on the wall. Jump again to grab the edge of the opening, pull up and drop back in the centaur's room. In the nearest corner you'll now find a &lt;span style="color: #ffc000;"&gt;pushable block&lt;/span&gt;. Pull it out of the alcove and push/pull it into the nearest corner from here, between the wall and a rock formation. Climb the crate then onto a ledge above, and use the fire vents to traverse to the next corner. Just jump to grab the crevice of the fire wents and time your shimmying under the &lt;span style="color: #ff0066;"&gt;burners&lt;/span&gt;. When you hang on the last one, back flip and roll to grab the ledge behind. Time your jump to the next ledge avoiding the &lt;span style="color: #ff0066;"&gt;flame&lt;/span&gt;, and another jump into the opening, avoiding the other &lt;span style="color: #ff0066;"&gt;burner&lt;/span&gt;. Pick up a &lt;span style="color: #00b050;"&gt;LM&lt;/span&gt; in the tunnel and walk to the edge of it. Jump diagonally to the left, to land on the pillar near the switch, then take a diagonal standing jump to grab the &lt;span style="color: #ffc000;"&gt;switch&lt;/span&gt; and flip it, thus opening the middle gate in the pool below. Climb over the rocks and jump into the pool. Swim down through the opened gates to the next area.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;span style="font-family: Verdana, sans-serif; font-size: 10pt;"&gt;If you want the Bronze secret, don't swim down yet. Instead, climb the movable crate once again and up the rock formation. This time jump onto the ledge above the entrance to the centaur's room. Flip the &lt;span style="color: #ffc000;"&gt;switch&lt;/span&gt; there to open the door below, drop down and pull the crate out of the corner and through the door, so that you can climb it and reach the high opening with &lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;span style="color: #ffc000;"&gt;Bronze Artifact&lt;/span&gt;&lt;/b&gt; which is &lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;span style="color: #ffc000;"&gt;Secret #2&lt;/span&gt;&lt;/b&gt;.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;span style="font-family: Verdana, sans-serif; font-size: 10pt;"&gt;BIG CAVE WITH LAVA FALLS: &lt;/span&gt;&lt;/b&gt;&lt;span style="font-family: Verdana, sans-serif; font-size: 10pt;"&gt;Observe the cycle of the burner to the right. When the flame subsides, take a diagonal running jump to grab the ladder next to the burner. Immediately climb around the corner to the left, to move away from the burner. From the ladder flip back and roll in mid-air to grab the ladder behind you. Climb up and to the right around the corner, and then drop on the solid rock. Turn Lara's back to the ladders and take a look at the pillar with a crack down below. Walk to the edge of the block and take a standing jump with Action to land on that crack. Watch the burner ahead, and take a running jump to grab the next rock when the flame subsides. Turn to the right and take a running jump to grab the ladder. Climb up to the crevice where you cannot climb any further. Release the grab and press Action immediately after, to make Lara grab the crack. Before she can pull her legs up, traverse to the left around the corner. Jump up to grab the upper crevice, then traverse back to the right and around the corner. Now you are hanging on the upper crevice, and canoot climb the upper part of the ladder. Flip from the crevice and roll in mid-air to grab the ladder behind you. Climb up and to the right, around the corner, and drop onto a small triangular corner ledge.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;span style="font-family: Verdana, sans-serif; font-size: 10pt;"&gt;In order to perform a jump into the opening on the wall, you need to stand against the wall and sidestep to the right until Lara cannot sidestep any more. Then carefully pivot her to the right. She should be standing at the very corner of the triangle, the corner that is nearest the opening. From there take a standing jump to grab the opening and pull up. Enter and claim the &lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;span style="color: #ffc000;"&gt;Golden Artifact&lt;/span&gt;&lt;/b&gt;, which is &lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;span style="color: #ffc000;"&gt;Secret #3&lt;/span&gt;&lt;/b&gt;. Return back to the opening. To get back onto the triangular ledge, you need to perform a run jump, but (suprisingly!) there is not enough space here for Lara to perform a usual hop back before the jump. So you have to work around. Take three steps back from the edge of the opening, keeping close to the wall on the left (the ceiling is higher here), and pivot Lara a bit to the right. Now run, steering to the left, and jump from the edge to land on the triangular ledge. Climb the ladder and around the corner and once again back flip with roll to grab the ladder with cracks.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;span style="font-family: Verdana, sans-serif; font-size: 10pt;"&gt;This time climb down the ladders, so Lara is just below the lower crack. Jump back to land on a small ledge below the first ladder. Turn to face the burner, then diagonally to the left. See that ladder below and across the lava stream? And a small ledge to the left of the ladder? That is your goal. Make sure Lara's health is at least 70 percent before this jump. Run jump with Action to land on the ledge on the other side of the cave. Now you can kill that nasty &lt;span style="color: red;"&gt;flying mutant&lt;/span&gt; that's been screaming for a while now, if you have a clear shot. If not, kill it later or just leave it be. Save your game here and brace yourself, since the next jump sequence will make you pull out your own hair. Just one tip before you start: my strategy in difficult jump sequences is to save when Lara is in mid-air (and in a new slot each time) if there is no safe spot to save normally.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;span style="font-family: Verdana, sans-serif; font-size: 10pt;"&gt;Back flip from the middle of the block onto the slope below. After a slide, you'll end up on a &lt;span style="color: #ff0066;"&gt;sinking block&lt;/span&gt;. So don't waste time. Pivot Lara a bit to the right, side flip to the right to land on &lt;span style="color: #ff0066;"&gt;another sinking block&lt;/span&gt;, run and jump from the edge to land on the &lt;span style="color: #ff0066;"&gt;third&lt;/span&gt; &lt;span style="color: #ff0066;"&gt;sinking block&lt;/span&gt;, sideflip to the left onto the &lt;span style="color: #ff0066;"&gt;fourth sinking block&lt;/span&gt;, and finally, jump into the opening where you can save. Flip the jump &lt;span style="color: #ffc000;"&gt;switch&lt;/span&gt; here to open the gate on the other side of the cave. Drop back on the nearest &lt;span style="color: #ff0066;"&gt;sinking block&lt;/span&gt;, stand jump onto the &lt;span style="color: #ff0066;"&gt;next&lt;/span&gt;, so that Lara lands near the left edge of the block, run and steer to the right, jump from the edge to land on the &lt;span style="color: #ff0066;"&gt;third sinking block&lt;/span&gt;, stand jump onto the &lt;span style="color: #ff0066;"&gt;next&lt;/span&gt;, run and jump onto the &lt;span style="color: #ff0066;"&gt;higher one&lt;/span&gt; and hop back (only if necessary, if you don't have enough space to run before jumping). Wait for the &lt;span style="color: #ff0066;"&gt;burner&lt;/span&gt; to subside and run jump diagonally to the right, into the opening in the wall.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;span style="font-family: Verdana, sans-serif; font-size: 10pt;"&gt;At the end of the tunnel climb up to the &lt;span style="color: #ffc000;"&gt;switch&lt;/span&gt; and flip it to extend the monkey swing nearby. Climb the higher ground, and stand jump from the opening to grab the monkey swing ahead. Monkey-swing to the end and drop onto another &lt;span style="color: #ff0066;"&gt;sinking block&lt;/span&gt; in the middle of a &lt;span style="color: #ff0066;"&gt;lava pool&lt;/span&gt;. Immediately jump forward to grab the ladder, climb up and take more &lt;span style="color: #00b050;"&gt;revolver bullets&lt;/span&gt; from the corner and turn to face the lava stream, and diagonally to the right. Through your laser aim find another &lt;span style="color: #ffc000;"&gt;orb&lt;/span&gt; on the wall and shoot it to open the big gate nearby (it's located between two columns with red gliphs, in the lower part of the wall).&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;span style="font-family: Verdana, sans-serif; font-size: 10pt;"&gt;&amp;nbsp;If you found all three secrets, the small door here will be open. Enter this small room and pick up &lt;span style="color: #00b050;"&gt;revolver bullets&lt;/span&gt;, &lt;span style="color: #00b050;"&gt;shotgun shells&lt;/span&gt;, &lt;span style="color: #00b050;"&gt;LM&lt;/span&gt;, &lt;span style="color: #00b0f0;"&gt;flares&lt;/span&gt;, and &lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;span style="color: #00b0f0;"&gt;Atlantis Trophy&lt;/span&gt;&lt;/b&gt; on the pedestal, the prize for collecting all three artifacts.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;span style="font-family: Verdana, sans-serif; font-size: 10pt;"&gt;CONFRONTING NATLA:&lt;/span&gt;&lt;/b&gt;&lt;span style="font-family: Verdana, sans-serif; font-size: 10pt;"&gt; As you enter, &lt;span style="color: red;"&gt;Natla&lt;/span&gt; attacks, and she's a mighty enemy. She is immortal, so don't shoot at her and don't waste time. You can beat you in less than a minute, if you know the strategy. Use &lt;span style="color: #ffc000;"&gt;four switches&lt;/span&gt; in the big room to destroy Natla temporarily and flee from her. The problem is that Natla is fast and a good shooter, and &lt;span style="color: #ff0066;"&gt;darts&lt;/span&gt; are flying all over the place. The easiest way is to go around the room following either walls, until you make a full circle and flip all four switches. Just remember, sprint, then crouch-roll beneath the darts, and don't try to see where Natla is. She's behind you and you better hurry. If you are going clockwise around the room, the switches will be in hardly visible alcoves to the left of each supporting pillar, and vice versa. Use medipacks if necessary to replenish Lara's health, if darts or &lt;span style="color: #ff0066;"&gt;Natla's bombs&lt;/span&gt; injure her. After Natla has disappeared, she drops the Scion, the door opens, and the cut-scene for the next level loads.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7479485277185216001-1295556701785607592?l=customtr.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://customtr.blogspot.com/feeds/1295556701785607592/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://customtr.blogspot.com/2010/03/beyond-scion-walkthrough.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7479485277185216001/posts/default/1295556701785607592'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7479485277185216001/posts/default/1295556701785607592'/><link rel='alternate' type='text/html' href='http://customtr.blogspot.com/2010/03/beyond-scion-walkthrough.html' title='Beyond the Scion - walkthrough'/><author><name>Nina Croft</name><uri>http://www.blogger.com/profile/09390668616467114494</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_8HDu6fIzSaE/SrAELbLr_CI/AAAAAAAAACQ/U2MrVhlOxrI/S220/phys.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7479485277185216001.post-3067136397546460130</id><published>2009-11-02T09:46:00.001Z</published><updated>2009-11-02T09:47:51.500Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Lara and the Old Abandoned House'/><title type='text'>Lara and the Old Abandoned House - review</title><content type='html'>name: Lara and the Old Abandoned House&lt;br /&gt;release date: October 2009&lt;br /&gt;class: survival horror, mystery&lt;br /&gt;number of levels: 3&lt;br /&gt;author: Lucasz Croft&lt;br /&gt;exe: patched, no TRLE needed&lt;br /&gt;size: 79 MB&lt;br /&gt;type: TR4&lt;br /&gt;&lt;br /&gt;download link: &lt;a href="http://www.trle-hosting.net/levels/2009/1009/LukaszCroft-LaraAndTheOldAbandonedHouse.zip"&gt;http://www.trle-hosting.net/levels/2009/1009/LukaszCroft-LaraAndTheOldAbandonedHouse.zip&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;storyline:&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Lara learns that an old abandoned house, there is an ancient powerful artifact, without hesitation, going to the house, but it is closed, Lara must find a way to get into, can waste water? On the spot, it appears that the truth about an old abandoned house is completely different...&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/_8HDu6fIzSaE/Su6nL8u37OI/AAAAAAAAAFQ/xy_iVAShpks/s1600-h/2141c.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://3.bp.blogspot.com/_8HDu6fIzSaE/Su6nL8u37OI/AAAAAAAAAFQ/xy_iVAShpks/s320/2141c.jpg" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;review:&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;Levels made by Lukasz Croft are always waited with great expectation by custom TR fans. This name is famous and credited in many awesome custom levels. So much more it is surprising that this short game has so many failures.&lt;br /&gt;&lt;br /&gt;The idea of the game is great: survival horror where the mummies and horsemen are transformed in zombies, and you can (with quite a few exceptions) choose to avoid or fight them. Contrary to that, the realization was not so great, especially when the level is signed by Lusacz Croft.&lt;br /&gt;&lt;br /&gt;He used complex editing of the script and thus caused some unexpected bugs to appear. We all know that the Level Editor itself is buggy, and therefore builders either go around some problems in order to avoid bugs or make even more complex change to the .exe file to make it work. Some bugs are killers; other players found many bugs, and I myself could not open the first trapdoor on the third level, because in my game I had no big gray orb to shoot in the alley... I could have never finished this game and this post and the walkthrough could have never been written, without Tom from Germany who was kind enough to share the savegame file and help me continue (TRLE Community Forum @ TRLE.net).&lt;br /&gt;&lt;br /&gt;Yes, the author managed to make a good survival horror, with all those zombies waking up unexpectedly, with similarities and references to the Resident Evil, one of the best games of the genre, and the overall impression is good. The atmosphere with creepy background sounds and music is mysterious and scary, the gameflow is great, when you manage to go around some bugs. The game is dark, maybe even too dark, there is a lot of action, not so many climbing and jumping sequences, a lot of pushing and pulling around and enough puzzles to solve and quite a few timed runs. You are definitely not bored in this old abandoned house, although you are frustrated when you are stuck somewhere.&lt;br /&gt;&lt;br /&gt;It is a good game, but it could be a much better game should the author payed more attention to details (crack mode, for example) and prevented some bugs from being triggered. I know that this sound harsh but I expect from Lucasz Croft to release only perfect levels, like he did in the past. I am a great fan of his and that's why I am allowed to criticize this mini game. If the author was anyone else, I would be quite satisfied with this game, but since the author is Lucasz Croft, I am not satisfied as I could be. We all know what this fella can make, and the Old Abandoned House is at moments way under his level. It is not easy to make a custom level, and especially not a level of this kind, and I appreciate the author's effort and invested time and love into making of this game. I only complaint about bugs and minor technical and aesthetic neglects that will considerably lower the ranking of the levels on this blog.&lt;br /&gt;&lt;br /&gt;My ranking: 7.8 out of 10. Good work that could be much better...&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/_8HDu6fIzSaE/Su6qRLZIrhI/AAAAAAAAAFY/VnbRpuf27lE/s1600-h/2141d.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="http://1.bp.blogspot.com/_8HDu6fIzSaE/Su6qRLZIrhI/AAAAAAAAAFY/VnbRpuf27lE/s320/2141d.jpg" width="320" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7479485277185216001-3067136397546460130?l=customtr.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://customtr.blogspot.com/feeds/3067136397546460130/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://customtr.blogspot.com/2009/11/lara-and-old-abandoned-house-review.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7479485277185216001/posts/default/3067136397546460130'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7479485277185216001/posts/default/3067136397546460130'/><link rel='alternate' type='text/html' href='http://customtr.blogspot.com/2009/11/lara-and-old-abandoned-house-review.html' title='Lara and the Old Abandoned House - review'/><author><name>Nina Croft</name><uri>http://www.blogger.com/profile/09390668616467114494</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_8HDu6fIzSaE/SrAELbLr_CI/AAAAAAAAACQ/U2MrVhlOxrI/S220/phys.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_8HDu6fIzSaE/Su6nL8u37OI/AAAAAAAAAFQ/xy_iVAShpks/s72-c/2141c.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7479485277185216001.post-7609908706748635974</id><published>2009-11-02T09:02:00.002Z</published><updated>2010-04-09T00:36:59.837+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Lara and the Old Abandoned House'/><title type='text'>Lara and the Old Abandoned House - walkthrough</title><content type='html'>Author of the level: &lt;b&gt;Lukasz Croft&lt;/b&gt;&lt;br /&gt;Author of the walkthrough: &lt;b&gt;Nina Croft&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;b style="color: yellow;"&gt;&lt;span style="font-size: large;"&gt;Level one: Ireland, Sewers, 2009&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;secrets:&lt;/b&gt; three&lt;br /&gt;&lt;br /&gt;&lt;i&gt;&lt;b&gt;NOTE:&lt;/b&gt; You begin this adventure with completely &lt;b&gt;empty &lt;/b&gt;Inventory. You have no guns, no health and no flares at the beginning. You'll collect some medipacks, shotgun shells and the shotgun, as well as some flares and other ammo, but you &lt;b&gt;won't be able to use them on the first level&lt;/b&gt;. They won't appear in your Inventory (except of a few SMPs) until you finish the first level. Obviously this is not a bug, it is meant to be so. I also strongly recommend conserving your ammo and health supplies as much as you can for the last level. Luckily, the zombies, even the toughest enemies in metal armor can be outrun and avoided. So avoid them and run away whenever you can.&lt;br /&gt;&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;GARBAGE DUMP AREA: &lt;/b&gt;When the level loads, go to the opposite side of the room, ignore the opening with water to the right for now, and jump into a hole in the ground where you'll find &lt;b style="color: cyan;"&gt;Secret #1:&lt;/b&gt; &lt;span style="color: lime;"&gt;shotgun shells&lt;/span&gt;. After that, go back to the opening with water, jump in and swim down, then up into a pool in the middle. Get out of the water and avoid the steam vent. Observe this room and notice two gray floor tiles in the corners. Stand on both tiles to open the trapdoor above the vent. Climb onto the block with the steam vent, and then into the opening above the trapdoor.&lt;br /&gt;&lt;br /&gt;In the tunnel go left at the intersection, but remember the closed trapdoor ahead, because you'll be back here soon, when you open it. Crawl under the pipe, and stand up between the pipe and a huge fan. Stay as close to the wall to the right as you can and walk into the corner behind the fan. Turn carefully to the left, stay close to the wall on the right and squeeze between the wall and the fan to get to the other side. Pull the lever behind the fan to open the trapdoor. Repeat the same maneuver to get back to the pipe, return to the intersection and go left, to the open trapdoor. Drop down through it.&lt;br /&gt;&lt;br /&gt;To the left you'll see some breakable barricade, but since you don't have the guns yet, just remember where it is. In the far left corner, close to this barricades, you'll find a jump lever. Flip it to open an underwater trapdoor elsewhere. Proceed to the right (east) and enter the large room with a metal pillar, and remember more breakable barricades to the left. Go to the right, towards a huge pile of dirt, and find the &lt;span style="color: orange;"&gt;Crowbar&lt;/span&gt; in the right corner. Then swim through the opening in the shallow pool in the middle of the room. Follow the underwater tunnel to the left, and climb out of the water in the pool under more steam emitters. Carefully time your run to grab the &lt;span style="color: lime;"&gt;flares&lt;/span&gt; in the middle of the room, to avoid being scorched by the steam. Run off the central block to the left or right, go around the flames and approach the dark door between three "Restricted Area" signs. Use your crowbar to open them and enter.&lt;br /&gt;&lt;br /&gt;A &lt;span style="color: magenta;"&gt;rat&lt;/span&gt; will start biting Lara, just ignore it for now and get out of its way as best as you can. Go into the far right corner of the room, where you'll see a bin. Go around the bin, and jump over the slope into the opening above. Go to the left, towards a huge barrel, climb onto the higher ledge and go into the far left corner behind the barrel, to stand on a tile that opens a trapdoor elsewhere. Climb down and turn so the big barrel is on Lara's left. Above you'll see an opening with a ladder. Climb up and press a button in the tunnel to blow out the trash bins. Return back to the room with steam emitters, crawl under them and swim back through the tunnel to the room with big metal pillar.&lt;br /&gt;&lt;br /&gt;Climb into the opening to the right of the metal pillar, and pick up the &lt;b&gt;&lt;span style="color: lime;"&gt;Shotgun &lt;/span&gt;&lt;/b&gt;and &lt;span style="color: lime;"&gt;shotgun shells&lt;/span&gt;. You cannot go through the small opening with a fan beyond, so go back to the room with the pillar. A &lt;span style="color: magenta;"&gt;soldier&lt;/span&gt; will start shooting at you from above, so move quickly. To the left when facing the pillar there is a tunnel where the barricades exploded. Enter this tunnel and avoid the right side of it, because there are some mines on the ground. In the left corner you'll find some &lt;span style="color: lime;"&gt;herbs (SMP)&lt;/span&gt; on the ground. Return to the metal pillar and go right, into the first tunnel. Enter the tunnel straight ahead, where you saw the first barricade. Follow the stairs down to the&amp;nbsp;&lt;span style="color: cyan;"&gt;Secret #2:&lt;/span&gt; &lt;span style="color: lime;"&gt;flares&lt;/span&gt; and &lt;span style="color: lime;"&gt;spray (LMP)&lt;/span&gt;, avoiding the &lt;span style="color: magenta;"&gt;rat&lt;/span&gt;. Return back to the room with metal pillar.&lt;br /&gt;&lt;br /&gt;Climb on the pile of dirt to the right, jump over the steep parts and jump in the tunnel through the open door (if you can't make it, jump over the first slope on the pile, directly below the opening. Turn diagonally to the right and jump over the second slope, keeping Forward arrow key pressed to make Lara land onto a flat part. From there jump diagonally into the opening). Make a U-turn to the left and climb on the upper level, where the soldier is. For some reason you still cannot use your weapons, and for that very reason, the enemies will usually be frozen. And this soldier, too, will be frozen and won't attack Lara. Go to the far left corner of the room, press the button on the floor to lower the door, go through it and follow the tunnel to another frozen soldier. Climb onto one of the blocks, jump over the shallow pit and proceed to the room with the pyramid. In the far left corner you'll find more &lt;span style="color: lime;"&gt;flares&lt;/span&gt;. Finally, enter the room beyond.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;SEWERS:&lt;/b&gt; At the end of this room there is a trapdoor under a burner. On the middle block to the left you'll find a button. When you press it, the trapdoor will open, but after just a couple of seconds it will close. So you have to be very quick and, at the same time, to avoid being burned by the flame. If you are collecting all the secrets, before you press the button go and take the last one on this level. It is located on the high pillar to the right of the trapdoor. In order to get there, position Lara so that she can back flip diagonally onto the slanted block to the left of the trapdoor. When the flame subsides, back flip onto the slanted block, bounce off and land on the high pillar. Pick up &lt;b style="color: cyan;"&gt;Secret #3:&lt;/b&gt; &lt;span style="color: lime;"&gt;flares&lt;/span&gt; and drop to the floor. Now go to the button to open the trapdoor. Time your pressing the button when the flame is about to subside. In the lower tunnel climb in the crawlspace, crawl through, roll into a shallow pit and climb in the other crawlspace, to emerge in a huge duct with water.To the right there is a keyhole and a trapdoor in the water. Remember this and go to the left. Climb into the opening.&lt;br /&gt;&lt;br /&gt;On the other side of the water there is a frozen soldier who won't bother Lara at all, but also, there is a very alive &lt;span style="color: magenta;"&gt;rat&lt;/span&gt; you need to avoid, too. Next to the soldier there is a button on the wall. Press it to open the door and go through. Pick up some &lt;span style="color: lime;"&gt;flares&lt;/span&gt; directly ahead, turn right and go to the end of the room, where you'll find more &lt;span style="color: lime;"&gt;shotgun shells&lt;/span&gt; behind the pile of waste. Enter the tunnel in the middle of the room (west), climb the block near the entrance and take &lt;span style="color: lime;"&gt;SMP&lt;/span&gt;, and proceed further to the intersection. Save your game here.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;ROOM WITH RATS:&lt;/b&gt; You have to move fast inside this room, because you're unarmed, and a &lt;span style="color: magenta;"&gt;couple of huge rats&lt;/span&gt; will chase you and chop off large parts of Lara's energy. Run/sprint to the right, go to the far right corner, enter a short tunnel to the right and go past the burner. To the left you'll see a pipe. Crawl under it and take an &lt;span style="color: lime;"&gt;SMP&lt;/span&gt; from the ground. Crawl back to the tunnel and go left. Quickly climb the block in the corner, next to the pipe you've just crawled under and press the switch there to open the timed door in the opposite corner of the big room (it's the far left corner from the entrance). Sprint back in the main room, steer to the right to avoid climbing the steps, keeping close to the wall to the right, and climb into the triangular opening before the door closes.&lt;br /&gt;&lt;br /&gt;In the next room go left at the entrance, to find some &lt;span style="color: lime;"&gt;shotgun shells&lt;/span&gt; in an alcove on the other side of the pile of trash. In the next alcove on the same side of the room you'll find a button. Before you press it to reopen that timed door leading back to the room with rats, make sure to collect &lt;span style="color: orange;"&gt;Keys&lt;/span&gt; from the box near the southern wall. Now go back and press that button, but don't sprint to the door yet. Just pivot Lara to the right and observe the button. When it returns back to its original position, sprint forward, steer to the left and continue sprinting through the door and back into the room with rats. Run to the right avoiding the rats and return back to the room with big pile of dirt. Leave through the open door to emerge back into the sewer near the frozen guard. Jump into water near the open door and pick up &lt;span style="color: lime;"&gt;SMP&lt;/span&gt; from the bottom of the pool. Now return back to the first sewer and open the trapdoor in the water using the keyhole on the wall to the left of the pool.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;BACK IN SEWERS:&lt;/b&gt; Swim down and around the central pillar. Pull the lever attached to the pillar to open the trapdoor on the ceiling, in the far left corner, and get out of the water. Climb the ladders and make a U-turn to the left, climb on the block, crawl and take another &lt;span style="color: lime;"&gt;SMP&lt;/span&gt;. Climb down from the block and turn to face the fan. To the left of the fan there is another block. Take a diagonal jump to grab its edge, pull up and walk towards the wall ahead, in order to get behind the fan. Run off to the floor and climb into the opening in the other corner. In this small room open the boxes lying around, to find &lt;span style="color: lime;"&gt;5 sets of Uzi clips&lt;/span&gt;, &lt;span style="color: lime;"&gt;6 boxes of shotgun shells&lt;/span&gt; and &lt;span style="color: lime;"&gt;4 SMPs&lt;/span&gt; (if a box won't open, try opening it from the other side). A trapdoor above will open, so you can climb up in the bedroom of an abandoned house. Ignore a small rat and go into the other room to finish the level.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="color: yellow;"&gt;&lt;span style="font-size: large;"&gt;&lt;b&gt;Level two: Ireland, Old House, 2009&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;b&gt;secrets:&lt;/b&gt; two&lt;br /&gt;&lt;br /&gt;&lt;b&gt;SMALL BEDROOM:&lt;/b&gt; First take flares in the southern corner, near some plants. You'll also find a SMP near the plants in the east. Press the button to the left of the bed and enter the storage. Pick up &lt;b style="color: lime;"&gt;Dual Pistols&lt;/b&gt;, &lt;span style="color: lime;"&gt;Uzi clips&lt;/span&gt;, &lt;span style="color: lime;"&gt;3 boxes of shotgun shells&lt;/span&gt;, &lt;b style="color: lime;"&gt;Shotgun&lt;/b&gt;, &lt;span style="color: orange;"&gt;Binoculars&lt;/span&gt; and another &lt;span style="color: orange;"&gt;Crowbar&lt;/span&gt;. Return to the bedroom and go left. In the corner around the box to the left, you'll find another button. Press it to open the door next to it, go down the stairs picking up &lt;span style="color: lime;"&gt;Uzi clips&lt;/span&gt; as you go. The door at the end will open in front of you.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;ANTECHAMBER: &lt;/b&gt;Proceed to the room with two dead zombies. Go left, press the button on the wall to open the big door and go through. Shoot the barricade in the hallway, then shoot the wooden box. Climb onto the step in the middle of the room and jump while shooting the grating ahead. Pull up into the opening and pick up some &lt;span style="color: lime;"&gt;Poison Arrows&lt;/span&gt;. After picking them up, turn around and flip the jump switch above to open one door in the previous room. Return there and go through the first door to the left (the only open at this point). Flip the lever here to open the second door on the left, and go there.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;DINING ROOM:&lt;/b&gt; Press two buttons to open the door to the right (the first button is to the left of the bed north, the second button is on the left of the bed south, hidden behind a chair). Go through the door and face your first enemies: all dead bodies will suddenly rise and attack. There are &lt;span style="color: magenta;"&gt;three zombies &lt;/span&gt;in the dining room, plus some &lt;span style="color: magenta;"&gt;birds&lt;/span&gt; that you cannot kill. Don't try to kill the zombies at this point, it would be a useless waste of ammo and time.&lt;br /&gt;&lt;br /&gt;Inside the dining room run to the left towards the big table. In the far rightcorner you'll find a switch. However you cannot press it before you move the poor dead man aside. When you pressed it, approach the panel on the southern wall (have some flowery pattern) and use your crowbar to open the concealed door. Inside a small bathroom you'll find &lt;b style="color: cyan;"&gt;Secret #4:&lt;/b&gt; &lt;span style="color: lime;"&gt;LMP&lt;/span&gt; and &lt;span style="color: lime;"&gt;Revolver bullets&lt;/span&gt;. Return to the dining room, go to the right into the window, pick up &lt;span style="color: lime;"&gt;Explosive arrows&lt;/span&gt; and press the button to open the trapdoor near the corpse you moved. Go through the open trapdoor, avoid a zombie lurking in the dark basement, light a flare and find a lever in the left corner. Flip it, and the &lt;b style="color: lime;"&gt;Crossbow&lt;/b&gt; and a key will magically appear in the Dining room. The entrance to the dining room is now again opened. Climb back to the dining room, pick up the weapon and the &lt;span style="color: orange;"&gt;Golden Key&lt;/span&gt; from the table, and return back to the small bedroom (you can easily kill the zombies with explosive arrows, but I strongly recommend conserving the ammo for later. Those undead creatures are slow and you can easily outrun them).&lt;br /&gt;&lt;br /&gt;Return to the Antechamber, then back to the first bedroom. Enter the bathroom in the far right corner, and use the key in the keyhole to the left to open the door here. The door of the Freezer will open but only for a second, so time your run when the door reopens. Enter the Freezer with more &lt;span style="color: magenta;"&gt;birds &lt;/span&gt;you cannot kill, climb on the ledge to the left and pick a &lt;span style="color: lime;"&gt;SMP&lt;/span&gt; lying there. Crouch and crawl under the first row of meat and stand up between two rows of meat. Press the button to open the door in the corridor with stairs. Return to the bedroom and go down the stairs as if you want to get back to the antechamber. This time turn right and go through the door you've just open, and up the stairs. Go around to the other end of the hallway, pick up the &lt;b style="color: lime;"&gt;Uzis&lt;/b&gt; and the door nearby will open, so go through, avoiding &lt;span style="color: magenta;"&gt;two zombies&lt;/span&gt; who will attack.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;STORAGE: &lt;/b&gt;Shoot the barrier, enter the storage, run into the far right corner and pick up more &lt;span style="color: lime;"&gt;Revolver bullets&lt;/span&gt; near the window. Climb the crates and find &lt;span style="color: lime;"&gt;flares&lt;/span&gt; in the pit in the middle of the stack. Climb over the crates once more and go all the way around them, in the back corner of the storage. To the left you'll see a barrel and to the right you'll see a wooden box blocking the opening. First go around the barrel and push it towards the wooden block. Now pull it towards the window several times. Finally, approach the wooden box, pull it out of the opening, jump over it and pull it towards the window once. Jump over it once more and enter the hallway once blocked with this box.&lt;br /&gt;&lt;br /&gt;Follow the corridor to the room with steam vents and more movable barrels (that have no use). Climb the ledge with wooden boxes and shoot the electric box on the wall. Now pull the nearest box once. Go to the other side of it and push it against the wall. Turn around and pull the second box once. Go to the other side and push it against the first block. Turn around and pull the third box. Go to the other side and shoot the other electric panel on the wall. Flip the lever hidden inside to open a door in the Antechamber. All you need to do now is return there, avoiding zombies in the way.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;LIBRARY:&lt;/b&gt; Once in the Antechamber, go straight forward, through the doorway behind the clock. Since you have a lot things to do in this area, kill &lt;span style="color: magenta;"&gt;two&lt;/span&gt; &lt;span style="color: magenta;"&gt;zombies&lt;/span&gt; lurking in the  room (use explosive ammo), take &lt;span style="color: orange;"&gt;Laser Sight&lt;/span&gt; from the floor near the bookshelves (north) and an &lt;span style="color: lime;"&gt;SMP&lt;/span&gt; from the window behind the sofa (south). Climb on the raised floor with the TV. To the left and to the right, on the walls, there are two jump levers. Flip them both to open a ceiling trapdoor above the window where you found the medipack. Go there, stand against the window and jump up to grab the climbable wall. Climb all the way up and then to the right, to end in an attic. Shoot the grating to the right and crawl into the next room.&lt;br /&gt;&lt;br /&gt;Kill &lt;span style="color: magenta;"&gt;three zombies&lt;/span&gt; lurking here and go to the other side of room, where you will find a movable block. Push it to the left or right and pick up&lt;span style="color: magenta;"&gt;&amp;nbsp;&lt;/span&gt;&lt;span style="color: lime;"&gt;flares&lt;/span&gt; hidden beneath. Moving the block will trigger the &lt;span style="color: magenta;"&gt;zombie&lt;/span&gt; in the next room, so shoot him too. Go to the far left corner where you'll see a burner. Pick up &lt;span style="color: lime;"&gt;Uzi clips&lt;/span&gt; from the floor, to the right of the burner (behind a chair). Wait for the flame to subside and proceed to the room to the left. Shoot two boxes in front of two steam vents, and carefully walk between them. Turn to the right and wait for the right steam to subside. Quickly open the box to find an &lt;span style="color: lime;"&gt;SMP&lt;/span&gt; and &lt;span style="color: orange;"&gt;Keys&lt;/span&gt;. Immediately crouch and crawl away from the vents. Another &lt;span style="color: magenta;"&gt;zombie&lt;/span&gt; will attack (where did he come from?) but don't shoot it, just run away and return to the crawlspace leading back to the Library. Once in the Library, avoid &lt;span style="color: magenta;"&gt;two new zombies &lt;/span&gt;and approach the flowery panel to the right (east). Just like that one in the Dining room, this is a concealed door you can pry open with the crowbar. Open it and proceed to the Gym.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;GYM:&lt;/b&gt; One&lt;span style="color: magenta;"&gt; zombie &lt;/span&gt;and &lt;span style="color: magenta;"&gt;birds&lt;/span&gt; will attack you here. You can use your crossbow equipped with the laser sight to aim to the zombie's heads to kill him more quickly. Luckily, the door will close behind you, thus preventing the other two undead fellas to join the attack. In the middle of the gym you'll find another dead body. Move it aside and pick up the &lt;b style="color: lime;"&gt;Revolver&lt;/b&gt;. In the far left corner of the room you'll find more &lt;span style="color: lime;"&gt;Explosive arrows&lt;/span&gt;. Climb the block labeled with number 2 and from there jump to grab the edge of the stack labeled with number 1. Take &lt;span style="color: lime;"&gt;Revolver bullets&lt;/span&gt; from the top of the stack. Go up the slope labeled with number 3 to open the entrance door. From the top of the slope take a running jump into the doorway (if you step onto the mate with number 8, the door will close, so jump over it). Return to the Library and then through the open door opposite the door to the Gym.&lt;br /&gt;&lt;br /&gt;Enter the smaller library and use the keys in the keyhole to the right. This will open the bookshelf next to it and you can enter the Parlor. Better kill &lt;span style="color: magenta;"&gt;two zombies&lt;/span&gt; lurking here so that you can continue with more ease. In the near right corner of the room there is a closed door. In order to open it, you need to shoot a blue orb hanging from the ceiling above the door. Use revolver with laser sight (or crossbow) to break the orb. Climb into the doorway and pick up some &lt;span style="color: lime;"&gt;Ultra Grenade-gun Ammo&lt;/span&gt; in the next corridor. To the left there is a closed door and to the right there is a wooden movable block. Push/pull this block all the way around the central pillar, to the other end of the corridor, onto a wooden tile. The door to the left of the entrance will open. Go back there and as soon as you enter, pick up more &lt;span style="color: lime;"&gt;Revolver bullets&lt;/span&gt; from the floor. Make a U-turn to the right and enter another corridor with windows. Go through the open window to the left, avoid or kill a &lt;span style="color: magenta;"&gt;zombie&lt;/span&gt; and proceed to the left and through a dark passage into the&amp;nbsp;Basement.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;BASEMENT:&lt;/b&gt; Return to the glassed corridor and find the wooden block you've just pushed around. Pull it once into the glassed corridor. You cannot pull it any more, so go around the pillar to the left, time your run in front of the steam vent, and make a turn to the right to emerge near the wooden crate. Push it once to reveal the opening to the left. Enter and go around the long corridor, back to the door you first open by moving this box onto the wooden tile. Return to the wooden box on the other side and push it once. Return the way you came and push the box once into the dark room. Go to the right, time your run pass the steam vent, and go around the pillar to the left, back to the wooden crate. Pull this crate along the glass and towards the closed door. When you cannot pull it any longer, go around it and push it against the wall. Climb on top of this crate and flip the jump lever high above on the wall. This will open the door next to the crate, for you will need it soon.&lt;br /&gt;&lt;br /&gt;Go through the dark passage to the right of the wooden crate. Straight ahead, on stacked wooden crates in the corner, you'll find &lt;b style="color: cyan;"&gt;Secret #5: &lt;/b&gt;&lt;b style="color: lime;"&gt;Crossbow&lt;/b&gt;. Climb down and enter the big dark room to the right. Kill &lt;span style="color: magenta;"&gt;two zombies&lt;/span&gt; lurking here before you continue, and avoid the left side of the room, because some blocks will fall from the ceiling. Trigger them carefully by walking around. Now go back to the crate and push/pull it into this big and very dark room. Place it in the middle of the room, beneath the ladder and the trapdoor above (use your Binoculars to observe the ceiling and locate the ladder and the trapdoor). When you do, go around the pillar on the other side of the room and use the lever to open the trapdoor at the top of the ladder. This door is timed, so you better be very fast. Sprint to the crate, jump on top of it, grab the ladder and climb up and through the trapdoor. If it closes before you reach the other side of it, go back to the lever and flip it twice to reopen it.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;FLOODED AREA: &lt;/b&gt;Once above the trapdoor, crawl into the opening and jump into water on the other side. Swim forward, picking up an &lt;span style="color: lime;"&gt;SMP&lt;/span&gt; from the bottom, just around the first wooden crate to the left. Continue swimming forward and notice a yellow door that is closed at the moment. Swim to the right around the corner and find a lever in the middle alcove above the dead guy lying on the bottom. Before you pull it, you may return to take some air if you need it. Pull it to open the yellow door and hurry to get through it before it closes.&amp;nbsp; Get out of the water, follow the dark tunnel and shoot the barricade at the end (you need to crouch to be able to blast it).&lt;br /&gt;&lt;br /&gt;&lt;b&gt;BIG ROOM WITH PILLARS:&lt;/b&gt; When you enter this room, immediately turn right and find a movable wooden crate. Go around it and push it once against the wall. Climb on top of it, get down on the right and push it into the corner (to the west). Climb on top of it, get down on the left and pull it once to fit between the wall on the left and a supporting pillar to the right. Climb on top of the crate and use the jump lever attached to the pillar. When you land back onto the crate, get down to the left (when facing the switch) and push/pull the crate back towards the entrance and around the corner. Between two supporting pillars on this side (east) there is another jump switch high above. Squeeze the movable block between these two pillars and use the second switch.&lt;br /&gt;&lt;br /&gt;Finally, push/pull the block back against the wall and then to the right, against the high ledge with doors. Follow the ledge to the right. Notice another jump switch attached on the second pillar to the right. Take a running jump to grab it and flip it. This will open a trapdoor in the alley. Climb back on the ledge and drop in the alley to the left. Before dropping through the trapdoor, pick up the shotgun shells near the door to the right. You'll hear a sound of a block rising nearby. You can use this block to go back to the ledge in case you forgot something. If you already opened the trapdoor, there's no need to go back. Just drop into the opening and slide to the next level.&lt;br /&gt;&lt;br /&gt;&lt;div style="color: yellow;"&gt;&lt;span style="font-size: large;"&gt;&lt;b&gt;Level three: Ireland, Basement and Cells, 2009&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;b&gt;secrets:&lt;/b&gt; one&lt;br /&gt;&lt;br /&gt;&lt;b&gt;ALLEYS AND CELLS: &lt;/b&gt;You begin this level in an alley with &lt;span style="color: magenta;"&gt;three undead creatures&lt;/span&gt;. You don't have to kill them, if you don't want or want to conserve the ammo. Run forward to the other side and shoot a huge orb in the far right corner to open the trapdoor. Drop down and carefully approach the edge of the pit with spikes. Take a running jump to clear it and proceed to the next room (you can also grab the ceiling and monkey climb to the other side). Shoot two crates and pick up &lt;span style="color: lime;"&gt;Super grenade-gun ammo&lt;/span&gt; hidden under the left crate, and press the button hidden behind the crate to the right. This will open the door ahead. Enter this room and avoid the right side of it until the boulder falling from above lands into the pit ahead. Kill &lt;span style="color: magenta;"&gt;one more zombie&lt;/span&gt; if he attacks you (or just avoid it). Drop into the pit to find &lt;span style="color: lime;"&gt;Frag Grenade-gun ammo&lt;/span&gt; and climb back out.&lt;br /&gt;&lt;br /&gt;To the left of the entrance there is a slope. Back flip onto it and bounce off, grabbing the ledge above the pillar. Pull up and walk to the left. Jump into the opening on the left wall. Walk to the edge of the pit with spikes and jump to the other side. Enter the room beyond and kill &lt;span style="color: magenta;"&gt;two big rats&lt;/span&gt; inside. Go left when facing the candle and the T-rex head on the wall, and shoot the crate near the wall to the left to collect an &lt;span style="color: lime;"&gt;LMP&lt;/span&gt;. Turn around, go to the other side of the room, in the far right corner (south-east), and flip the jump switch to open the trapdoor in the opposite corner (north-east). The switch is just above a slope, so in order to grab it you have to jump diagonally to the left. Drop through the open trapdoor and use the switch on the wall to turn off a burner in the previous room. On your way back beware of the spikes that are triggered by this button. Return to the room above and jump diagonally from the higher floor to grab the opening opposite the candle. Pull up, jump over spikes pit and return to the room with pillars. Approach the box where the burner was and open it to find &lt;b&gt;&lt;span style="color: lime;"&gt;Grenade-gun&lt;/span&gt;&lt;/b&gt;, more &lt;span style="color: lime;"&gt;Super grenade-gun ammo&lt;/span&gt; and the &lt;span style="color: orange;"&gt;Golden Key&lt;/span&gt;. The door leading back to the alley has reopened meanwhile, so return all the way back to the alley, killing one &lt;span style="color: magenta;"&gt;zombie &lt;/span&gt;on the way. Use your key in the keyhole to the right, to open the door, and go through.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;PIANO ROOM:&lt;/b&gt; As you enter, you'll see a piano and some breakable crates scattered around the room. Shoot the second stack of crates to the right, and kill one &lt;span style="color: magenta;"&gt;zombie&lt;/span&gt; near the piano. Behind the crates you've just blown up there is a library. Drop down and pick up some&amp;nbsp;&lt;span style="color: lime;"&gt;Frag Grenade-gun ammo&lt;/span&gt; from the pedestal to the left. In the far left corner there is a door you need to open. Return under the opening where you dropped from the piano room, and climb the wall to the upper ledge. Turn to face the library, sidestep to the right to face directly a small ledge in the far right corner and take a running jump to grab it. Press the book on the shelf to open that door below, roll immediately, run off the ledge, make a U-turn to the right and dash through the door before it closes.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;POOL WITH HAGS:&lt;/b&gt; Kill the &lt;span style="color: magenta;"&gt;zombie&lt;/span&gt; lurking in the tunnel, and kill &lt;span style="color: magenta;"&gt;another zombie&lt;/span&gt; that appears in the intersection. Follow this other tunnel to a crawlspace to the left. Crawl in and find &lt;b style="color: cyan;"&gt;Secret #6:&lt;/b&gt; &lt;span style="color: lime;"&gt;two sets of Uzi clips&lt;/span&gt; and&lt;span style="color: lime;"&gt; flares&lt;/span&gt;. Return to the tunnel and go to the right, to an area with the pool and water-wheels. Jump into water, pick up an &lt;span style="color: lime;"&gt;SMP&lt;/span&gt; from the block and pull the lever below to activate some deadly spikes on the block where the medipack was. Before you continue, &lt;b&gt;save&lt;/b&gt; your game.&lt;br /&gt;&lt;br /&gt;Of course, you should by all means avoid the spikes and the wheels, so swim to the other side of the&amp;nbsp; pool and through the opening. The &lt;span style="color: magenta;"&gt;first hag&lt;/span&gt; should appear immediately. You have to swim fast and smoothly, since the hag can kill Lara pretty soon. Light a flare or two, swim to the right then around the corner, meeting&lt;span style="color: magenta;"&gt; two more hags &lt;/span&gt;in the way, and swim into a large pool through the opening in the fence to the left. Swim around this room once and hurry to get back to the pool with water-wheels. Feed Lara with medipacks as you go, and hurry to climb onto the block above the lever, that now covers those spikes. As soon as you climb, the hags will die. Now you can go back to the hags' liar and collect some goodies. As you enter, you'll find &lt;span style="color: lime;"&gt;Revolver bullets&lt;/span&gt; to the left, and in the large pool behind the fence you will find &lt;span style="color: orange;"&gt;Keys&lt;/span&gt; behind the crates on the other side. Hurry to get back to the pool with wheels, before Lara drowns.&lt;br /&gt;&lt;br /&gt;Climb onto the raised block and jump into the tunnel. Kill one more &lt;span style="color: magenta;"&gt;zombie&lt;/span&gt; in the way, turn left at the intersection and press the button to open the door leading back to the library (if the door won't open, press the button again, and again, until it opens). Return back to the Piano room, go left and back to the Alley. Approach the door to the right, and use the keys in the keyhole to open it.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;TORCH:&lt;/b&gt; In a small room beyond the door, shoot the crates to the right and pick up the &lt;span style="color: orange;"&gt;torch&lt;/span&gt;. Lit it on the flame in the next room. Return to the first room and use the torch to lit two high white pedestals. This will open a ceiling trapdoor in the room with the burner, and trigger the appearance of &lt;span style="color: magenta;"&gt;another zombie&lt;/span&gt;. Kill it or avoid it. You can drop the torch now. Go back to the room with burner and move the metal crate to the left under the open trapdoor in the far left corner. Climb on it and into the upper tunnel. Shoot the grating and crawl through.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;LOBBY:&lt;/b&gt; Enter the room and kill &lt;span style="color: magenta;"&gt;two zombies&lt;/span&gt;. On the other side of the Lobby you'll see a door with two receptacles shaped liked crosses. Go all the way around the perimeter, to find an &lt;span style="color: lime;"&gt;LMP&lt;/span&gt;. After that go in search for two crosses that open the door. Begin your search by going down the stairs in the middle of the lobby, crawl in the lower tunnel and shoot the grating at the entrance to the next room.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;CELLAR:&lt;/b&gt; When you enter here, go to the left and take &lt;span style="color: lime;"&gt;shotgun shells&lt;/span&gt; in the corner to the left. In the corner to the right go around the bookshelf and pry the&lt;span style="color: orange;"&gt; first cross&lt;/span&gt; off the wall using your crowbar. Then go to the other side of the room and around the last bookshelf. Carefully pass near the blade (stay close to the left wall) and use the crowbar to pry open the wooden door to the left. Enter the big room.&lt;br /&gt;&lt;br /&gt;Go to the left diagonally and kill one &lt;span style="color: magenta;"&gt;zombie&lt;/span&gt; near the piano. Keep going around the perimeter in the same direction, and enter the hallway to the left. Kill another &lt;span style="color: magenta;"&gt;zombie&lt;/span&gt;, go to the far right corner and move the dead body aside to collect the &lt;span style="color: lime;"&gt;flares&lt;/span&gt;. Return back to the piano and find a movable wooden crate nearby. Pull it once towards the room to reveal a door. Push this door open and kill another &lt;span style="color: magenta;"&gt;zombie&lt;/span&gt; inside. Inside you'll find a keyhole for which you don't have the key yet. For now, just remember where it is.&lt;br /&gt;&lt;br /&gt;Climb the ledge with another movable block, then on the highest ledge with breakable crates and blast them away. Pick up more &lt;span style="color: lime;"&gt;Explosive arrows&lt;/span&gt; and return to the second movable block. Equip the weapon with laser sight and shoot to break the gratings to the right. Now you need to stack the crates so that you can reach this high opening. Move the first crate (that concealed the pushable door) against the ledge with the second crate. You'll find the third crate near the dead soldier where you found the flares. Push/pull it against the first crate. Now climb on the crates and pull the second crate onto the first one. Push the second crate from the other side onto the third crate, climb on it and then in the opening.&lt;br /&gt;&lt;br /&gt;When you drop in the next room, climb on the block ahead and press the button to open the timed door on the opposite side of the room, behind the supporting pillar. Sprint and jump into the doorway before it closes.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;ROOM WITH SLOPES:&lt;/b&gt; Enter the room with several sloped pillars. Go to the right and shoot two stacks of wooden crates, to find an&lt;span style="color: lime;"&gt; LMP&lt;/span&gt; and &lt;span style="color: lime;"&gt;Revolver bullets &lt;/span&gt;hidden beneath. Your current goal is to get on top of the high pillar between these two stacks of crates. In order to get there, back flip onto the sloped pillar to the right of the high pillar, bounce off and make a hard left curve in mid-air to land on top of the pillar. Take the &lt;span style="color: orange;"&gt;torch&lt;/span&gt; and lit it on the burner next to it. Drop down to the floor, return back to the timed door, throw the torch so it lands close to the button and press the button. Immediately pick up the torch and wait for the button to return to its original position, and for the door to open. In the next room lit up the high white pedestal in the far left corner to open a trapdoor nearby. Drop down and take the &lt;span style="color: orange;"&gt;Keys&lt;/span&gt; from the pedestal. Climb back up, then onto the block with the timed switch, jump to grab the crawlspace and return back to the Cellar.&lt;br /&gt;&lt;br /&gt;Once back there, look to the left, and notice a dead body lying on the floor in front of the candle. Move it aside and collect &lt;span style="color: orange;"&gt;Golden Key&lt;/span&gt; that you can use in the keyhole in the passage opposite the movable crates. Open that door and proceed to another keyhole that you unlock by the other keys in your Inventory. When the second door opens, enter the next room and prepare for a challenging fight. One &lt;span style="color: magenta;"&gt;zombie in white metal armor&lt;/span&gt; will attack you (it's the &lt;b&gt;horsemen&lt;/b&gt; actually, difficult to kill, which means that you have to shoot at his chest with most powerful weapon, the Revolver is perfect if you have the ammo). I recommend entering the room and fighting with this fella, and &lt;b&gt;not retreating&lt;/b&gt; to the Cellar, because then you will be attacked by four metal zombies instead of one. Kill this one and take the &lt;span style="color: orange;"&gt;second cross&lt;/span&gt; from the wall opposite the entrance.&lt;br /&gt;&lt;br /&gt;Return back to the Cellar to be attacked by &lt;span style="color: magenta;"&gt;three more metal zombies&lt;/span&gt;. You can kill them if you want, and you can also run away from them by leaving the Cellar, escaping through the small library where you found the first cross. Go left in here, climb the middle block and crawl back to the Lobby where you can now open the big gate. Enter the room beyond and kill one &lt;span style="color: magenta;"&gt;zombie&lt;/span&gt; who will wake up when you enter. Go to the right around the pillars and find an &lt;span style="color: lime;"&gt;SMP&lt;/span&gt; on the floor. Continue going in the same direction and around the corner, and find two buttons on the wall opposite the entrance. Press them to open the door and go through. Keep as close to the wall as possible to avoid the blade in the corridor.&lt;br /&gt;&lt;br /&gt;Enter the dark room ahead and go left. Kill another &lt;span style="color: magenta;"&gt;metal zombie&lt;/span&gt; and take his &lt;span style="color: lime;"&gt;SMP&lt;/span&gt; when he's dead. Find a button in the first alcove to the right (behind the candles) and press it to open the door at the end of the room. Before you go through, &lt;b&gt;save&lt;/b&gt; your game.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;SLOPE WITH BOULDERS: &lt;/b&gt;The easiest way for me to avoid being smashed by two boulders on the slope ahead, was to slide down the slope backwards. The boulder on your left will roll down first, and as soon as it moves past you, side flip to get out of the way of the second boulder on your right. When you land at the base of the slope safely, climb the block in the middle of the room and take &lt;span style="color: lime;"&gt;Revolver bullets&lt;/span&gt;. Look down to the right corner to see a closed trapdoor. All you need to do now is open them. Turn to face the slope. Use your binocular to observe the ceiling above the entrance. You see a blue orb swinging in the corner? Draw a weapon equipped with laser sight and shoot to break this orb and open the trapdoor. Drop down and follow the passage to another area.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;LIVING ROOM:&lt;/b&gt; Follow a narrow corridor with bookshelves and enter the living room. Kill &lt;span style="color: magenta;"&gt;three metal zombies&lt;/span&gt; and one normal &lt;span style="color: magenta;"&gt;zombie&lt;/span&gt; here. Opposite the entrance you'll see a huge wheel turning near a door. Crawl under it to finish the game.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7479485277185216001-7609908706748635974?l=customtr.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://customtr.blogspot.com/feeds/7609908706748635974/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://customtr.blogspot.com/2009/11/lara-and-old-abandoned-house.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7479485277185216001/posts/default/7609908706748635974'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7479485277185216001/posts/default/7609908706748635974'/><link rel='alternate' type='text/html' href='http://customtr.blogspot.com/2009/11/lara-and-old-abandoned-house.html' title='Lara and the Old Abandoned House - walkthrough'/><author><name>Nina Croft</name><uri>http://www.blogger.com/profile/09390668616467114494</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_8HDu6fIzSaE/SrAELbLr_CI/AAAAAAAAACQ/U2MrVhlOxrI/S220/phys.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7479485277185216001.post-1749975313730617195</id><published>2009-10-21T02:02:00.001+01:00</published><updated>2010-04-09T00:37:36.928+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Himalayan Mysteries'/><title type='text'>Himalayan Mysteries - Walkthrough (level seven)</title><content type='html'>Author of the level: &lt;b&gt;Titak&lt;/b&gt;&lt;br /&gt;Author of the walkthrough: &lt;b&gt;Nina Croft&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="color: yellow;"&gt;&lt;span style="font-size: large;"&gt;&lt;b&gt;Level seven &lt;/b&gt;&lt;b&gt;- The Yavi'ny Starship&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;b&gt;secrets:&lt;/b&gt; one&lt;br /&gt;&lt;br /&gt;&lt;div style="color: yellow;"&gt;&lt;span style="font-size: small;"&gt;&lt;b&gt;Part one: THE BEGINNINGS&lt;br /&gt;&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;b&gt;ENTRANCE:&lt;/b&gt; Oh, our Lara put some of her clothes off! From the hologram machine go forward to the first intersection. Go to the left, then again left around the corner. In front of the covered button on the wall ahead, go to the right and enter the control room. As you enter, go to the right and press a button on the computer console. This will open the other door at the first intersection. So go back there and enter the room beyond. Follow the corridor to a big room.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;TRANSLUCENT LEDGES:&lt;/b&gt; As you enter, save your game. If you miss any of the following jumps, Lara will fall into a shallow pool below and break her bones. After every successful jump, save again. Walk to the edge and turn to the right. You have to jump onto the nearest translucent ledge, but since it is behind a translucent panel, you have to employ a banana-jump. Hop back, take a running jump with a curve to the right, to land on the first ledge. Turn to the left and take a running jump to grab the next ledge. Pull up and take a running jump with Action to the third ledge. Turn left and jump onto the last ledge. From there turn to face the high ledge with a doorway to the left. Walk backwards to the edge, turn diagonally to the right and jump onto that ledge. Enter the room, go left and take &lt;span style="color: orange;"&gt;Anti-gravity Belt&lt;/span&gt; from the pedestal. Return to the room with translucent ledges.&lt;br /&gt;&lt;br /&gt;Walk to the edge and turn diagonally to the right. Take a running jump with a curve to the right to grab the first ledge. Turn left and take a standing jump onto the second ledge which is lower. Take a running jump to grab the next ledge and pull up. Save your game here and turn left to face the entrance. Take a running jump with a curve to the right (but perform this curve after the translucent panel, not before it) to land in front of the entrance. Return back to the intersection, go forward then turn left towards the covered button. Enter the control room to the right, and go to the right towards the glass walkway.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;LASERS:&lt;/b&gt; Before you go up the glass walkway, turn left and find some &lt;span style="color: lime;"&gt;Raygun ammo&lt;/span&gt; in an alcove to the left of the walkway. Then go up the walkway and turn left on the upper level. Those lasers here are now off and you can use the switch there to raise the cover on that button. Return down the walkway to the control room, leave it and go to the button. Press it to open the door opposite and enter to the room on the other side. Wait for the second part of the level to load.&lt;br /&gt;&lt;br /&gt;&lt;div style="color: yellow;"&gt;&lt;b&gt;Second Part: ENGINEERING&lt;/b&gt;&lt;/div&gt;&lt;br /&gt;&lt;b&gt;MAIN HALL:&lt;/b&gt; You are at the Main Hall with glass walkways. Go to the upper level and enter the only open door (east). In the corners you'll find two glass boxes. Pull them out of their alcoves, climb on top of them and use two buttons on the wall to open the door to the right (south). Go through and turn left. The green rays are safe, so go through them. Turn right and watch the cycle of three deadly red lasers in this hallway. When they are off, jump across the pad of the first laser. Repeat the same with the two next lasers. Go right around the corner and take &lt;span style="color: orange;"&gt;Yagull Activation Key&lt;/span&gt; from the pedestal. Return via the lasers to the room with two movable glass boxes, leave it and go down the walkways. On the opposite side of the lower level (west) there is a panel where you can use the key you've just picked up. Use it, then go to the opposite side of the lower level (east) and press now uncovered button to the right of the door, to release the Yagull, your friend. Let Yagull open a door to the left (north) for you, and go through.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;TRICLON CORE ROOM:&lt;/b&gt; Go to the right, follow the corridor and open the door to the left. Kill &lt;span style="color: magenta;"&gt;two flying robots&lt;/span&gt;. The door to the left are closed. The room ahead is blocked with lasers, so the only way to go from here at this moment is to the right (east). As you enter the next hallway, go left and up the glass ramp. Follow the upper walkway to the end and pick up the first &lt;span style="color: orange;"&gt;Navigation Disk&lt;/span&gt; from the pedestal. Then jump into the pool next to the walkway. Swim towards the bottom, then through the twisted tunnel, and into the pool between the triclon core room. You can surface under the glass floor above.&lt;br /&gt;&lt;br /&gt;Straight ahead, on the side opposite the entrance to the pool, is a door, but bars prevent you from going through. To the right (north) there is a small passage behind two supporting pillars. Go behind the pillars and locate two underwater doors (use flares if you can't find them) and open them both. Swim through both doors and use two underwater ceiling levers to open the bars on the door in the main pool. Swim through the tunnel and turn left at the intersection. Swim up through either shaft in the left corners and climb out of the water.&lt;br /&gt;&lt;br /&gt;Go to the other side of the room, enter the doorway (north) and take Raygun ammo from the pedestal to the left. Proceed to the right, then down the glass ramp. Enter the doorway to the left, take &lt;span style="color: lime;"&gt;LMP&lt;/span&gt; from the pedestal to the right, and pull the lever on a machine to the left. This will remove the deadly lasers in the Triclon Core room. Proceed through the doorway to the right of the lever (south), push the button to open the door and return back to the Triclon Core room. Go to the left and enter the room once protected with lasers.&lt;br /&gt;&lt;br /&gt;You can now approach three colored prisms in the alcoves in this room. They are movable, as you can guess. Pull them out of their alcoves, then through the doorway and into the Triclon Core room. You have to place them onto three metal tiles on the glass floor. However, each prism has its corresponding tile. If you look up to the top of the Triclon Core, you'll see colored lights, indicating which prism goes to that side. So, the blue prism goes to the right of the Triclon Core (west), the yellow prism goes to the left of the Triclon Core (east) and the red prism goes to the tile in front of the Triclon Core (north). When each prism is placed correctly, its tile will raise. Placing all three prisms will open the bars on the doorway nearby.&lt;br /&gt;&lt;br /&gt;Go through the doorway to the left (east), turn left and go up the glass ramp. Follow the walkway to the opening to the right, where the bars once prevented you from entering. Go to the right around the corner, ignore the doorway to the right at this stage, proceed to the end and turn left around the corner. Follow the walkway to a lever to the right and flip it to activate the Triclon Core. In the following flyby you'll see the light refracted through three prisms and indicating where one recharged Triclon Cell is. Turn to face the Core, go left and follow the walkway all the way back to the opening you ignored earlier (now it's on your left). Enter, approach the machine on the wall and take first &lt;span style="color: orange;"&gt;Recharged Triclon Cell&lt;/span&gt;. Leave this room, go left and back to the walkway. Go left and down the glass ramp, turn left and return to the Triclon Core room to the right.&lt;br /&gt;&lt;br /&gt;Cross the Core room and enter the doorway straight ahead (west). Go to the right and enter the room with the glass ramp. Don't go up the ramp, but into the room to the right. Take the second &lt;span style="color: orange;"&gt;Recharged Triclon Cell&lt;/span&gt; from the machine and return back to the Triclon Core room. Leave through the doorway to the right (south), turn right and go back to the Main Hall.&lt;br /&gt;&lt;br /&gt;The button you saw opening in the previous flyby is on the upper level, north. Push it to open the door next to it. Another Yagull will come out and open the door to the left for you. Enter and go to the end. Push the button on the wall to open timed door behind you. Immediately roll and sprint forward, turn right and enter the doorway which is, hopefully, still open.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;WIND ROOM:&lt;/b&gt; Go up the stairs and kill one &lt;span style="color: magenta;"&gt;robot&lt;/span&gt; flying around. Go to the left and take a look at the wall to the left. The bright blue line on the wall is actually a crack. Jump diagonally to grab it, shimmy to the right and pull up into the opening. Take a running jump to grab the pole, swing around and jump into the alcove on the opposite wall. Enter the room beyond and use the lever on the machine to activate the ledges in the wind room. The ledges will raise and lower alternately, which means that you have to time your jumps from one ledge to another and to be very fast and careful at the same time. Go back to the opening, safety drop to the ledge below, which won't lower, and save your game.&lt;br /&gt;&lt;br /&gt;Actually, this is not so hard as it sounds. Use standing jumps and side flips, and count the seconds in your head. Also, don't start jumping from the edge of the safe ledge. Instead, take two steps back, sidestep all the way to the left, and then take a standing jump onto the first ledge. Wait for approximately one second and jump onto the second, and so on. The most difficult part is when you get to the ledges in the corner. Once on the ledge in the first corner, just use side flips to the right to reach the ledge in the second corner. From there back flip onto the next ledge and time the last back flip onto the last ledge. Immediately side flip to the right into the tunnel, or turn to the right and jump forward into the tunnel (the first method is easier if you landed far enough from the opening so Lara has space to perform the side flip). If you happen to go through this jump sequence in the first try (which I doubt), then save your game in the tunnel and jump onto the floor of the wind room, just to see one interesting death of Lara.&lt;br /&gt;&lt;br /&gt;Go down the stairs to the control room. Enter the room to the left, take the second &lt;span style="color: orange;"&gt;Teleport Room Disk&lt;/span&gt; from the pedestal, return to the control room and go through the doorway to the left. Go up the ramps to a button and press it to open the door. Go through to the intersection. Go to the right and use the disk in the disk reader on the wall to the left. Enter the room here and step into the teleporter to finish this part of the level.&lt;br /&gt;&lt;br /&gt;&lt;div style="color: yellow;"&gt;&lt;b&gt;Part three: HYDROPONICS&lt;/b&gt;&lt;/div&gt;&lt;br /&gt;Open the door with the button, go outside to the intersection and turn right. Turn right around the corner, then up the ramp to the left, and enter the hallway with glass floor. First go to the left and take &lt;span style="color: lime;"&gt;LMP&lt;/span&gt; from the pedestal. Proceed to the other side of the hallway, turn right around the corner, go down the ramp and make a U-turn to the left at the bottom. Follow the corridor to a huge aquarium.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;AQUARIUM:&lt;/b&gt; As you enter, first go to the right, around the aquarium, and approach the shiny beam on the platform. Press Action and Up arrow key, and Lara will be carried upwards. Back flip to detach from the beam. Go to the aquarium and dive in (the fish are harmless). Find the &lt;span style="color: orange;"&gt;Hydroponic Gardens key&lt;/span&gt; on the bottom, climb out of the water and approach the fountain. Draw your guns, kneel and shoot the wired orb above the fountain. Return back to the lower level using the beam, go all the way around the aquarium and open the door of the Hydroponic Gardens using the key in the reader.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;HYDROPONIC GARDENS:&lt;/b&gt; Go to the far right corner and shoot another wired orb above the fountain. Leave through the doorway to the left, proceed to the intersection and turn right. Go up another climbing beam and enter the room with a square suspended platform. Jump on it, and use two diagonal jumps to get to the other side. Jump onto the ledge on the opposite side of the room, enter the room to the right and shoot the third wired orb. Return via the suspended platform and the beam to the lower level, and back to the intersection. Take the hallway straight ahead and enter the big room with a pool and huge plants. Find two more wired orbs in far left and far right corners and shoot them. Some flies will attack, but don't waste ammo on them. A platform will raise from the water in the left side of the pool. Take a running jump to land on it, then another one to land in the tunnel ahead, and take &lt;span style="color: orange;"&gt;Universal Starship Key&lt;/span&gt; from the pedestal to the left.&lt;br /&gt;&lt;br /&gt;Ignore the stairs to the right for now. Jump back to the raised platform, then back to the ledge with plants. Go to the right, leave the room, turn left and go back to the beam. Climb the upper level. Straight ahead is a closed door. Jump over the suspended platform to the other side like you did before, and use the universal key in the reader to the left. The door on the other side opens. Return to them and go through. Take the third &lt;span style="color: orange;"&gt;Recharged Triclon Cell&lt;/span&gt; from the machine to the left and return back to the room with the pool and raised platform. This time jump into the opening and go down the stairs to the right. Go to the end of the corridor and climb up another (very long) beam.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;HYPER-SLEEP CHAMBER: &lt;/b&gt;Go down the hall and enter the room to the right. You'll see some cells with sleeping aliens inside. To the right you'll see a broken cell. Push/pull it onto the marked tile to open a trapdoor where the broken cell stood before. Save your game before dropping through this opening. Drop through onto the first short ramp, slide onto the second, and approximately half way down jump to grab the bars on the ceiling. Monkey swing to the end, release the grab and press Action again to grab the edge of an alcove. Pull up and press the button to raise a ledge in the toxic pool below. Slide backwards and through the opening, to land on this ledge.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;UPPER LEVEL GARDEN:&lt;/b&gt; Jump over to the floor of the room and press the button in the alcove to open the door next to it. Don't go through yet, but find a reader next to the closed door, and open it with universal key. In the small room beyond flip the lever to raise the cover on a button elsewhere. Return back to the room with toxic pool and leave through the door to the right. Go left and again up that long beam. Once on the upper level, follow the hallway towards a small pool and enter the garden to the left.&lt;br /&gt;&lt;br /&gt;As you enter, look to the left: there's a closed door there. Remember it and go forward to find the button you uncovered earlier. Save your game before pressing it to avoid backtracking if you accidentally drop on the lower level. Press the button to open the timed door. Immediately roll, sprint forward, steer to the right to get on the bridge leading to the door, and sprint around the tree that prevents you from running to the door directly. Quickly go through before the door closes. If you fail, return to the button and try again.&lt;br /&gt;&lt;br /&gt;Enter the garden to the left and go into the pool. Find Water Bubble in the pool between orange lilies (or whatever the name of the plant is). Go up the glass ramp and turn right at the intersection. Enter the alcove to the left, push the button, roll and sprint into the room straight ahead before the timed door closes. Go up the glass ramp, turn right and go to the end of the ledge. Go to the right, where the ledge is covered with dirt, drop into water and swim under this ledge to find Fertilizer on the bottom of the pool. Climb out of the water, enter the side room and use water bubble and fertilizer on two pedestals, and watch some roots growing out of the ceiling in the following flyby. Return back to the ledge with dirt, jump up and grab the roots above. Use them as monkey climb and go to the other side, where you will find the second &lt;span style="color: orange;"&gt;Navigation disk&lt;/span&gt; on the pedestal. Save your game here; if you jump into water, you may trigger a potential bug where Lara won't climb out of the water. Either reload the save or return via the monkey climb to the other side.&lt;br /&gt;&lt;br /&gt;Return to the lower level, press the button on the wall twice to open the door and go out to the main glass ramp. Go towards the button, then to the left and up the ramp to the doorway. Go through and to the right, then into the room to the right, and flip a lever there to turn off the lasers in the other room. There's a reader on the wall to the left, but it is useless for now, so return back to the glass ramp, and down to the lower level. Approach the lasers, wait for them to turn off and sprint through to the other side. Go left and up the glass ramp, turn right, then left and enter a small room to the left. Press a button here to open a trapdoor nearby. Ignore the flies, drop through the trapdoor and take &lt;span style="color: orange;"&gt;Hydroponic Garden Key&lt;/span&gt; from the ground.&lt;br /&gt;&lt;br /&gt;Climb back up, return to the lasers, go through carefully and again up the main glass ramp, then to the left and through the door. Enter the small room with the lever and the disk reader. Use the disk to open the garden nearby. As you leave this small room, the entrance to the garden is ahead and a bit to the right. Enter, go to the other side and through the doorway, turn left at the intersection and take the fourth&lt;span style="color: orange;"&gt; Recharged Triclon Cell &lt;/span&gt;from the machine. Return to the intersection and go straight forward towards the climbable beam. Jump to grab it and climb down.&lt;br /&gt;&lt;br /&gt;Press the button in the alcove to open the bars and go through. Go straight ahead towards the pedestal and turn left in front of it. Follow the corridor back to the hall with teleporters, enter the room to the right, step into the teleporter and watch a flyby showing the Yagull opening another door for you. Use the button on the wall to open the door and go through. Turn left and return back to the Main Hall.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;THE MAIN HALL (again): &lt;/b&gt;As you enter the Main Hall, go to the other side and enter the room with movable glass blocks (east). The door to the left are open, so go in and claim &lt;b&gt;&lt;span style="color: cyan;"&gt;Secret #15:&lt;/span&gt;&lt;/b&gt; the &lt;span style="color: orange;"&gt;Galaxy&lt;/span&gt;. Return back to the Main Hall, go left and through the door the Yagull opened for you (south). Use the beam here to climb to the Bridge.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;THE BRIDGE:&lt;/b&gt; Enter the first big room, cross to the other side and enter the Bridge. Go to the other side and enter the Bridge. In the far left corner you'll find &lt;span style="color: orange;"&gt;Screwdriver&lt;/span&gt; on the pedestal. In the near left corner you'll find a button on the wall. Press it to raise the covers on the Triclon cell receptacles in the previous room. Return there, place four Triclon cells in their receptacles, to open the door to the right (east). Enter the Galaxy Plotting room.&lt;br /&gt;&lt;br /&gt;It's hard to give directions here, and you see yourself why. First go to the right or left around the pillar and enter a dark room with stars and planets in 3D. Find the Earth (the blue static planet to the left or north) and place one navigation disk on it. Roll and go to the other side, to another stationery blue planet (south) and place the second navigation disk on it. In the short flyby you'll see a platform raising elsewhere. Now you need to find the entrance/exit, which is to the left (west). Be patient, you'll find it eventually.&lt;br /&gt;&lt;br /&gt;Go back to first big room and go to the Bridge. Enter the room to the right, climb on the platfom you've just raised, climb to the second, and then onto the glass ledge above. Turn around and combine Cai'xia stone with the screwdriver to get the Yaktar. Use it on the contraption in front of you. In the following flyby you'll see a door opening on the other side of the bridge. Safety drop to the floor, return to the bridge and go straight ahead to the room you've just opened. Take the &lt;span style="color: orange;"&gt;Control Centre Crystal&lt;/span&gt; from the pedestal, return to the bridge, approach the console with the alien and place this crystal on the rod in front of the alien. You will wake him up and have another dialogue with him.&lt;br /&gt;&lt;br /&gt;The alien will thank Lara for helping him and fixing his ship. He can now return to his home planet. Lara asks him how he will leave this place, since his ship is all embedded in ice and rock. The alien explains that he will dematerialize the ship and rematerialize the rock and ice, and that no-one will ever know that the ship was ever here. She promises to keep his secret and bids him farewell. At the end the creature says that she can find a village to the east.&lt;br /&gt;&lt;br /&gt;In the last flyby we see Lara sliding down the mountain in the night. She turns back to see the ship flying away, and disappears in the night, as usual. I know you would like to play this great game more, but unfortunately, this is THE END. Well done!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7479485277185216001-1749975313730617195?l=customtr.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://customtr.blogspot.com/feeds/1749975313730617195/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://customtr.blogspot.com/2009/10/himalayan-mysteries-walkthrough-level_21.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7479485277185216001/posts/default/1749975313730617195'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7479485277185216001/posts/default/1749975313730617195'/><link rel='alternate' type='text/html' href='http://customtr.blogspot.com/2009/10/himalayan-mysteries-walkthrough-level_21.html' title='Himalayan Mysteries - Walkthrough (level seven)'/><author><name>Nina Croft</name><uri>http://www.blogger.com/profile/09390668616467114494</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_8HDu6fIzSaE/SrAELbLr_CI/AAAAAAAAACQ/U2MrVhlOxrI/S220/phys.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7479485277185216001.post-8370974510737441854</id><published>2009-10-17T11:33:00.001+01:00</published><updated>2010-04-09T00:41:35.842+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Himalayan Mysteries'/><title type='text'>Himalayan Mysteries - Walkthrough (level six)</title><content type='html'>Author of the level: &lt;b&gt;Titak&lt;/b&gt;&lt;br /&gt;Author of the walkthrough: &lt;b&gt;Nina Croft&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="color: yellow;"&gt;&lt;span style="font-size: large;"&gt;&lt;b&gt;Level six - Frozen In Time: To the Starship&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;b&gt;secrets:&lt;/b&gt; two&lt;br /&gt;&lt;br /&gt;&lt;b&gt;HUGE CAVE WITH A LAKE:&lt;/b&gt; Follow the underground tunnel to a cave with a lake and a central building. Dive in the water and swim to the left then to the right and under the bridge (north-east). Continue swimming forward (don't turn right at the intersection) to a small flooded cave. Swim to the left around the corner and follow the tunnel to another flooded room with an underwater door to the right. Open it and return for air if necessary. Swim through the door to the right, and follow the tunnel to a big room where you can surface and pull out of the water. Enter the room to the right (east) and take &lt;span style="color: orange;"&gt;Teleport Room Disk&lt;/span&gt; from the pedestal. Return through the underwater passage to the big cave.&lt;br /&gt;&lt;br /&gt;Swim forward and to the left into the opposite (south-east) corner. Climb out of the water and enter the building. Use the disk in the reader between two radars and leave the room. When you exit, go to the left along the wall and then turn right after the big support column to the right. Take &lt;span style="color: lime;"&gt;LMP&lt;/span&gt; from the ground. Return to the building but don't come in. Return to the other side of the lake along the eastern wall. Turn right around the corner and go up the stairs into the Teleporter room. Enter and step onto the teleporter.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;ROOM WITH FROZEN TOXIC POOL:&lt;/b&gt; Step out of the teleporter and enter the next room with intersection. First go to the left, on the balcony overlooking the big lake and take another &lt;span style="color: lime;"&gt;LMP&lt;/span&gt;. Return to the room with intersection and enter a big room with frozen toxic pool straight ahead (east). You can walk safely on the surface of the pool as long as it is frozen. Go to the other side of the room, enter either of two passages, turn around the corner and climb the ladder at the back side. You'll see two switches, to the left and to the right. Jump to flip the first switch, climb the ladder again and jump to flip the second one, to open two doors down at the frozen toxic pool. Return to the big room.&lt;br /&gt;&lt;br /&gt;Enter the doorway to the left (north), follow the passage to a room with floor mirror (cool!) and up the ramp. Turn left, climb the higher block and stand in front of another block which is slanted on the other side. Side step all the way to the left, draw your guns and jump in place while shooting, to break two shiny orbs hanging from the ceiling above the pool. You have to shoot down both of them. When you do, holster your weapon, climb onto the slanted block ahead and slide into the big room. Go through the other doorway (south), repeat the same to break the other two orbs, but this time don't slide down the slanted block but instead, return to the mirror room and go left, into now open doorway where you can take the first &lt;span style="color: orange;"&gt;Bridge Fuse&lt;/span&gt;. Go back to the big room and keep going to the left and through the doorway, to the room with the intersection. Once inside, go to the right, run off the middle of the ledge and swim back to the big cave.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;SECOND BRIDGE FUSE:&lt;/b&gt; Swim or go on foot into the north-west corner of the cave. Look up to find a crack on the wall and jump up to grab it. Shimmy to the left until you can pull up into a high crawlspace. At the end of the tunnel turn left, draw your guns and jump up to shoot the grating. Pull up into this opening, crawl through, shoot another grating at the end and drop into a room below. Enter the room with yellow life-support chambers and take another &lt;span style="color: orange;"&gt;Bridge Fuse&lt;/span&gt; from the pedestal to the left. Return via the crawlspace to the big cave.&lt;br /&gt;&lt;br /&gt;Go to the opposite (north-east) corner of the cave and enter the building there. In the room with radars you'll see a big green screen of the broken bridge straight ahead. Use two bridge fuses in the receptacles to the left and right to repair the bridge. Return to the cave and cross the bridge to enter the main tower. &lt;br /&gt;&lt;br /&gt;&lt;b&gt;THE TOWER:&lt;/b&gt; Take a diagonal running jump onto a platform to the left. Once again, take a running jump to land on the platform with a ladder. Climb up, crawl in and go to the right. Stand up in front of the button, press it and save your game.&lt;br /&gt;&lt;br /&gt;After pressing the button, turn around and walk to the edge. Take a look at the situation ahead: you have to jump from one switching platform to another, until you reach the opening in the wall where you can save (and this is just a first half). There's no easier or harder way to do this, there's only one way, and you better relax your fingers completely before even trying to beat this challenge. The platforms are switching really fast, and you have to time your jumps at a millisecond, literally. All right, let us begin.&lt;br /&gt;&lt;br /&gt;Stand with your back against the wall with the button. Use the Look button to watch the cycle of switching the platforms. The first and the third platforms appear when the ball on the rail on the opposite wall slides to the left, while the second and the fourth platforms appear when the ball slides to the right. Take a standing jump onto the first platform when it is about to appear. Run and steer to the right and jump onto the second platform. Quickly pivot Lara a bit to the right and take a standing jump onto the corner of the third platform. Don't hesitate a moment, run, steer hardly to the right and jump to grab the block on the wall. Climb the higher block to the right, face the room and turn diagonally to the left. Save your game here.&lt;br /&gt;&lt;br /&gt;The first and the third switching platforms on the upper level appears when the ball slides to the right, while the second platform appears when the ball slides to the left. Take a diagonal standing jump onto the first platform when it is about to appear, quickly pivot Lara to the right, take a standing jump onto the second platform, take a standing jump onto the third one, run and jump to grab the ledge ahead. Pull up and turn around. There is one more switching platform to go. It appears when the ball on the rail slides to the right. When it is about to appear, take a standing jump to land on it, then run and jump to grab the higher stable ledge and pull up. Turn left (south) and take a running jump into the doorway.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;HIGH ABOVE THE LAKE:&lt;/b&gt; You are now at the balcony high above the lake where you started. Go to the right on the ledge, to the very end, and stand on the last outer corner of the ledge. Turn diagonally to the right (south-east) and take a running jump to land onto a slanted rock in the corner. Slide backwards and grab its edge. Shimmy all the way to the right, pull up, bounce off, roll in mid-air and grab the walkway behind. Hoist up, walk to the other side, turn diagonally to the right (north-east) and take a running jump to land on the ledge next to the tower. Use a jump switch above to expand one block nearby.&lt;br /&gt;&lt;br /&gt;Take a diagonal running jump back onto the walkway, climb a low rock in the corner and jump up to grab the crawlspace above. Pull up and follow the tunnel, slide down the slope to the left, drop in the lower tunnel and follow it to an opening next to some slanted rocks. Walk forward as far as you can, jump straight forward to clear some slanted rock, keep going forward and take a running jump over the gap. Follow the next walkway to the other side, take a running jump with Action to clear another gap, pull up and go forward a bit more. To the left you can see the block you've just expanded, beneath the ladder. Take a running jump to grab it, hoist up and climb the ladder to the top of the tower.&lt;br /&gt;&lt;br /&gt;Go to the left towards the pillar, then turn right and go to the another corner pillar. Turn left (south) towards a crack in the wall of the cave and take a running jump to grab it. Shimmy to the left and pull up into the opening. To the left inside a small cave there is a slanted block. Climb it and back flip onto a higher block, turn left (south), take a running jump onto another slanted block, slide a bit and jump to grab another flat block. Pull up and climb into the opening above. Turn around, jump up and grab the opening above. Follow the tunnel to an intersection, crouch and crawl to the left, and emerge in the room where you can find &lt;b style="color: cyan;"&gt;Secret #13:&lt;/b&gt; second &lt;span style="color: orange;"&gt;Orb Piece&lt;/span&gt;. Safety drop through the opening onto the top of the tower, losing a bit of Lara's health.&lt;br /&gt;&lt;br /&gt;Go to the other side of the tower (north), and around the block standing in the middle of this ledge. Approach the slide and press Action to use it (awesome!).&lt;br /&gt;&lt;br /&gt;&lt;b&gt;DRESSING ROOM:&lt;/b&gt; Go to the right and read the sign on the wall. It means that you cannot enter the room with pedestal to the right of the sign, without getting the protective armor first. Go up the stairs in the corner opposite the sign, in the next room first go straight ahead into the balcony, where you can pick up &lt;span style="color: lime;"&gt;Raygun explosive ammo&lt;/span&gt;, get back into the room and climb the ladder to the right (east). Back flip near the top of the ladder and enter the room with big yellow tile in the middle. Find a movable pillar in the far right corner and push/pull it onto the yellow tile. This will open a door in the same room. Go through and take &lt;span style="color: orange;"&gt;Protective Body Armor&lt;/span&gt;.&lt;br /&gt;&lt;br /&gt;Climb down the ladder, return to the room with "Danger" sign, then go left and back to the slide. Enter the doorway to the right (north) and use the Body Armor to open the door to the left. Lara will enter and the door will close behind her. Wait a couple of seconds for her to dress up and return back. Go back into the room with "Danger" sign and enter the room with the pedestal. Take the &lt;span style="color: orange;"&gt;Key Disk&lt;/span&gt;, return to the room with "Danger" sign and use this disk in the reader ahead to open the door around the corner to the right.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;TO THE STARSHIP:&lt;/b&gt; Follow the cave tunnel to an intersection. Go straight ahead through the doorway, slide and go left into the greenhouse. Find a jump switch behind plants to the right and flip it to open the trapdoor in the nearby room. Return back and drop into the opening. Go to the right, follow the passage and enter the room to the left. Be careful not to fall into the pit, because Lara will fall into the pool with acid. Go around the pit and take &lt;span style="color: orange;"&gt;Teleport Room Disk&lt;/span&gt; from the pedestal. Return to the ladders, climb up, leave the building and go to the right through the tunnel, to another building.&lt;br /&gt;&lt;br /&gt;Use the disk in the reader to the left to open the door of the teleporter room. This teleporter is broken and won't take Lara anywhere. Enter the room to the left, turn left again and enter the small room beyond. In an alcove to the right there is a jump switch; use it to open the door outside and leave the teleporter room. Go to the left and enter a big cave with an alien starship.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;STARSHIP:&lt;/b&gt; In the following flyby you'll see the starship embedded in rock and ice, and the Cai'xia Stone Lara had lost in the plane crash, on top of the starship. Drop to the walkway and turn right. Enter the doorway in the corner (east), follow the corridor to the end, take a &lt;span style="color: lime;"&gt;SMP&lt;/span&gt; and return a bit back to a ladder. Climb up and re-enter the cave, on the upper level. Follow the ledge to the left and take a running jump onto a triangular ledge ahead. Turn to the left, standing on the highest part of the ledge, jump up and grab a crack in the wall. Shimmy all the way to the right around the corner. Drop on the ledge below, follow it to the other end and take a diagonal running jump into the cave opening to the left. Take a running jump across the deep pit, and follow the tunnel to the end. Jump on top of the starship, go forward and take the &lt;span style="color: orange;"&gt;Cai'xia Stone&lt;/span&gt;. Lara will say: "So there you are! What are you exactly?" The door of the starship will open.&lt;br /&gt;&lt;br /&gt;Turn your back towards the cave, hop back several times, slide backwards and grab the edge of the starship. Drop to the walkway below losing approximately a third of Lara's health, and enter the ship. Enter the room to the left, combine two Orb pieces in your Inventory and use it in the alcove to the left to open the door to the right. Go in and take &lt;b style="color: cyan;"&gt;Secret #14:&lt;/b&gt; &lt;span style="color: orange;"&gt;Yavi'ny Gharth&lt;/span&gt; (whatever it is).&lt;br /&gt;&lt;br /&gt;Go out of the ship, follow the walkway to the right, turn to face the cave entrance and take a running jump to grab the ledge in front of the entrance. Pull up and go left (east). In front of the doorway turn left again and follow the ledge to the end around the corner to the right. Turn to the left (north) and jump onto the slanted block ahead. Slide backwards, grab the edge, drop down and slide to the ground.&lt;br /&gt;&lt;br /&gt;From where you dropped, hop back, turn diagonally to the right and go towards the rocks in the corner (south-east). Climb up the rocks and go around the pillar. Behind the pillar, high above, there is a grating. The pillar is slanted on this side. Draw your guns, stand against the wall facing it, back flip onto the slanted pillar, bounce off and shoot the grating. Once again back flip onto the pillar, jump and grab the opening. Pull into the crawlspace, shoot the grating at the end of it and drop into a room.&lt;br /&gt;&lt;br /&gt;Go left and enter the computer room. To the left of it there is a room with movable contraptions. Push/pull four contraptions to the marked tiles on the floor, but not randomly. Their contacts must be facing inwards, the big central contraption. When you place one contraption correctly, the tile under it will raise a bit and the contraption will start to emit some harmless electricity. When you place all four objects correctly, a door will open elsewhere.&lt;br /&gt;&lt;br /&gt;Return to the computer room, leave through the doorway and go straight ahead (west) through the door you've opened. Use the spear in the contraption to raise some slanted platforms above the oil pool outside. However, the door leading there remains closed for now, so return back to the crawlspace and to the cave. Face the cave, go forward a bit, then to the left (south) and up the slopes in the cave opening. You'll end up near the oil pool with those slanted platforms you raised. If you use your disk in the reader to the left, you'll see that the glass door is broken and won't open fully. So prepare for some jumping around...&lt;br /&gt;&lt;br /&gt;Turn to the right and take a running jump onto the first platform. Immediately jump again to land on the second. Slide down and jump onto the third one. Slide and jump onto the fourth one, and then onto the ledge. Enter through the doorway and take&amp;nbsp;&lt;span style="color: orange;"&gt;Yavi'ny Starship Key&lt;/span&gt;. Get back to the ledge outside, turn to the right and jump onto the platform next to the wall. Slide and jump with a hard curve to the right onto the second platform which is around the corner. Slide and jump with a curve to the left onto the third platform, slide and jump onto the ledge with the broken door.&lt;br /&gt;&lt;br /&gt;Return to the cave with the starship. Go left and enter the teleporter room. The teleporter will send you back to the entrance to the cave with the ship. Leave this room, go left and re-enter the cave with the starship. Take a running jump to grab the walkway in front of the ship and enter it. Use the key to open the gate ahead. Go through. Lara will approach the hologram machine and start the dialogue with an alien being inside the ship.&lt;br /&gt;&lt;br /&gt;The alien greets the Earth woman, and she introduces herself, saying that she means no harm. The alien says that he knows that, since she already brought back the Ya'ktar (the Cai'xia stone). Lara asks what it actually is and the being explains that the Ya'ktar is the source of immense power that will enable him to get back to his home planet. He also explains that his ship is not operational, that he and his companions came to Earth many years ago to do a research. But something went wrong, their ship lost power and was stuck and broken and his companions all died of disease and cold. This alien put himself to hyper-sleep hoping that one day someone will bring back the Ya'ktar. The falling of Ya'ktar has awaken him, and he asks Lara to help him fix the ship by finding four recharged Triclon cells inside the ship, so that he can go back home. Lara promises him that she'll help him and tells him to warm himself until she finds what is needed. The level ends after this dialogue.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7479485277185216001-8370974510737441854?l=customtr.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://customtr.blogspot.com/feeds/8370974510737441854/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://customtr.blogspot.com/2009/10/himalayan-mysteries-walkthrough-level_4940.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7479485277185216001/posts/default/8370974510737441854'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7479485277185216001/posts/default/8370974510737441854'/><link rel='alternate' type='text/html' href='http://customtr.blogspot.com/2009/10/himalayan-mysteries-walkthrough-level_4940.html' title='Himalayan Mysteries - Walkthrough (level six)'/><author><name>Nina Croft</name><uri>http://www.blogger.com/profile/09390668616467114494</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_8HDu6fIzSaE/SrAELbLr_CI/AAAAAAAAACQ/U2MrVhlOxrI/S220/phys.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7479485277185216001.post-568560471962075120</id><published>2009-10-17T07:13:00.001+01:00</published><updated>2010-04-09T00:42:25.589+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Himalayan Mysteries'/><title type='text'>Himalayan Mysteries - Walkthrough (level five)</title><content type='html'>Author of the level: &lt;b&gt;Titak&lt;/b&gt;&lt;br /&gt;Author of the walkthrough: &lt;b&gt;Nina Croft&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="color: yellow;"&gt;&lt;span style="font-size: large;"&gt;Level five: &lt;b&gt;Frozen In Time: Settlement&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;b&gt;secrets:&lt;/b&gt; one&lt;br /&gt;&lt;br /&gt;&lt;b&gt;TILE PUZZLE:&lt;/b&gt; You begin this level near the pool with deadly oil. Go around it and jump into the hallway on the other side. Follow it to a closed gate. To the left and to the right there are two openings in the wall. Climb first into the one on the right. In a small room find a button on the wall and press it. You won't open any door, but you'll have a view of another room with glass box in the middle and metal tiles around it. Some tiles are different than the others. Remember their position. Return to the hallway and climb into the other opening. Proceed to the room with glass box and metal tiles around it.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;a href="http://1.bp.blogspot.com/_8HDu6fIzSaE/StjL7pCYrdI/AAAAAAAAAFI/Ws_W8cTutr4/s1600-h/map1.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://1.bp.blogspot.com/_8HDu6fIzSaE/StjL7pCYrdI/AAAAAAAAAFI/Ws_W8cTutr4/s200/map1.jpg" /&gt;&lt;/a&gt;In order to solve this puzzle, you need to jump onto the correct tiles, to raise a platform inside the glass box. If you miss a jump, fall to the floor or jump on the wrong tile, you will have to reset the puzzle by leaving this room and returning into it afterward. Refer to the map to see the correct tiles. The sequence is this: from the tile (1) take a running jump diagonally to the tile (2). Jump back to the tile (1), then a diagonal running jump to the tile (3). Take a standing jump onto the tile (4) and side flip to the left onto the tile (5). A platform in the glass box will raise, so jump up to grab it, pull up and use the jump switch above to open the big gate in the hallway. Return to the hallway and go through the gate.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;ALIEN SETTLEMENT:&lt;/b&gt; Slide down into a huge cave. In the following flyby you'll see that aliens built their settlement inside this cave. It it desolate now, and only their nasty flying robots are still here. One of them will follow you around this cave and shoot plasma at you, but don't waste time and ammo trying to kill it; it's armor is obviously bullet-proof. Later, when you take a Raygun, you can blast it away. Just keep moving to avoid their plasma bolts as much as you can.&lt;br /&gt;&lt;br /&gt;As you enter the cave, turn to left and go to the end of the walkway. Jump up to grab the slanted rocks above and shimmy to the right and around the corner. When you cannot traverse to the left any more, pull up and back flip onto the central walkway behind you. Turn around and go straight forward (east) along the walkway, turn right and enter the building here. When you enter, go to the right and take &lt;span style="color: lime;"&gt;SMP&lt;/span&gt; from the pedestal. Go to the other side of the building and turn right around the corner.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;GREENHOUSE:&lt;/b&gt; Enter the greenhouse chambers. Go in the chamber to the right, and around the plant to the left, and use a jump switch on the wall to open a door nearby. Leave this chamber and climb the ladders between the right and the middle chamber, to the upper level. Slide down the glass floor above the oil pool, jump from the edge and grab the ladders. Climb up and to the left into a hallway. Inside a small control room use a jump switch to open one trapdoor inside the middle greenhouse, and one door in the building where you entered the greenhouse. Use the ladder in the corner to climb down. Once on the floor, roll, run forward, leave the greenhouse and turn right into a room where you can take &lt;span style="color: orange;"&gt;Universal Translator&lt;/span&gt; from the pedestal. Taking it will help you decipher the symbols at the entrance to the buildings around the cave, and also causes a cover of a pedestal elsewhere to raise. Leave this building and return to the walkways in the cave. &lt;i&gt;&lt;b&gt;NOTE:&lt;/b&gt; If you want, you can climb onto the rock at the entrance to the greenhouse and read the alien symbols on the wall. The same thing can be done with the symbols on the other building.&lt;/i&gt; &lt;br /&gt;&lt;br /&gt;&lt;b&gt;TECH SHOP:&lt;/b&gt; Follow the walkway to the left, then to the right, and enter the Tech Shop. Take &lt;span style="color: orange;"&gt;Mechanical Note&lt;/span&gt; from the pedestal. Taking it will open a door nearby. Read this note in your Inventory: &lt;i&gt;"Things to do on Yagull: Recharge Energy Cell for the Turbodrive."&lt;/i&gt; To the right there is a &lt;b&gt;Yagull&lt;/b&gt; (an alien motorbike). You don't need to use it right now, just remember where it is. Go through the door you've just opened (to the right of the pedestal), and turn right. At the intersection first go left into a small room with sonars, and press a button on the wall to open a trapdoor above the ladder. Return to the intersection, turn left and climb the ladder, then back flip onto a ledge behind.&lt;br /&gt;&lt;br /&gt;You'll emerge in another control room with computers and two buttons. However, you cannot use these buttons at the moment, since force fields prevents you from approaching them. So enter the other room with deadly pools. Jump diagonally to the right over the middle pool and go around the pool with water. Press the button on the wall to lower one force field in the previous room. Return there and use the button to turn the oil in the middle pool into water. Return to the middle pool, jump into water and use the underwater lever to lower the force field around the second button. Go to it and press it to turn the oil into the left pool into water. Return there, jump over the first pool (which is now again full of oil), jump into the pool to the left and take an &lt;span style="color: orange;"&gt;empty Energy Cell&lt;/span&gt; on the bottom. Now return to the lower level and leave the Tech Shop for now.&lt;br /&gt;&lt;br /&gt;When you return to the walkway in the cave, go to the right (south), step onto a glass platform which is now raised, and take a running jump to grab the edge of the walkway in front of the first building. Enter and go into the hallway in the back. At the T-intersection go left and enter a chamber with some strange energy beams. Don't climb onto the block with beams, they are deadly. Just approach them and press Action to recharge the energy cell you've just found. Don't forget to take&lt;span style="color: orange;"&gt; recharged Energy Cell&lt;/span&gt; from the floor before you leave. Head back to the Tech Shop, approach the Yagull facing north and press Esc to open the Inventory. Choose the Energy Cell and use it on the Yagull before you ride it. If you don't place the Cell on the Yagull, you won't have the turbodrive.&lt;br /&gt;&lt;br /&gt;Ride the bike out of the Tech Shop, and carefully and slowly along the walkway towards the greenhouse. In front of the entrance to the greenhouse there is a ramp leading to the left (north). Drive down and enter the cave system beneath the settlement.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;CAVE SYSTEM:&lt;/b&gt; At the bottom of the slope turn left (west) into the huge cave, drive forward and enter a small opening with steps and a small ramp. At the intersection get off the bike, go a few steps back to the stairs, climb into a small building and take &lt;b style="color: lime;"&gt;Alien Raygun&lt;/b&gt; and &lt;span style="color: lime;"&gt;Raygun Explosive Ammo&lt;/span&gt; from the pedestals. Return to the bike and the intersection. For the next part, it is better to go on foot, so leave the bike where it is and go into the tunnel to the left (there are three tunnels here: the left, the middle and the right). Cross the stone bridge above the oil pool, and enter the building around the corner to the right. Turn left inside the building, follow the passage to the door, climb into the alcove to the right of the door and press a button to open it. Proceed to the cave with frozen lake.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;CAVE WITH FROZEN LAKE: &lt;/b&gt;Draw your Raygun and choose explosive ammo in your Inventory. Kill a &lt;span style="color: magenta;"&gt;robot&lt;/span&gt; flying around this cave, and proceed through the passage to the right (south). Follow it to a ladder, climb up, approach the opening and save your game.&lt;br /&gt;&lt;br /&gt;You have to jump from one glass platform to another, but all of them are slippery and are the same as slanted blocks, although they are flat. Walk to the edge of the opening, take a standing jump to grab the first platform, shimmy to the right (but not around the corner), pull up and slide. Jump with a right curve onto the second platform, slide, jump from the edge and grab the third platform. Shimmy all the way to the left, pull up, slide and jump with a left curve onto the last platform. Slide and jump with Action into the opening. Go around to the right and to the second opening. Jump diagonally to the left onto another glass platform, slide and jump from the edge to grab the opening ahead. Pull up and proceed to a hallway. Don't go through the opening in the floor yet, but turn right into a small room, use your spear in the contraption to the right to lit the burners and melt the lake in the cave. Now go back to the opening in the floor, climb down the ladders and follow the hallway to the pit with burners.&lt;br /&gt;&lt;br /&gt;It is tricky to get across these burners without catching fire. Walk to the edge of the pit, side step to the left or right and jump up to grab the monkey bars above. Watch the cycle of the first burner. When it is about to subside, monkey swing forward and hang between two burners. Watch the cycle of the second burner. When it is about to subside, monkey swing forward and land into the hallway beyond. Enter the room and push the button on the wall to open an underwater door in the lake. Return across the pit with the burners using the same strategy as before and return back to the opening above the lake.&lt;br /&gt;&lt;br /&gt;Dive in and swim straight forward through the opening. Follow the twisted tunnel to a shaft above where you can surface and climb out of the water. Climb onto the higher block and walk to the edge of the tunnel. Diagonally to the left there is a ledge with burner. Time your running jump to land on it when the burner is off, and immediately hop back to grab the edge of the block. While hanging from the edge, use the Look button to watch the burner above. When it is about to subside, pull up and take a running jump to land into the doorway straight ahead.&lt;br /&gt;&lt;br /&gt;Climb into the alcove to the right and use the button to raise the cover from the pedestal in the opposite alcove. Go there and take &lt;span style="color: orange;"&gt;Heat Plasma&lt;/span&gt; from the pedestal. Go back to the water, jump in and swim back to the lake. Pull out of the water into the doorway to the right (west). Return to the bridge, cross it and go back to your bike. Drive through the middle tunnel and keep going to the right. At the base of the ramp turn your bike to face the ramp and drive back as far as possible. Hold down Sprint key to use turbodrive, then press Action to start driving up the ramp. Jump over the gap to land near the window to the right. Drive to break the window, and get off the bike here.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;TOXIC POOL:&lt;/b&gt; Climb the raised block. You cannot jump directly to grab the ladder to the left. Instead, take a running jump to land on the ledge straight ahead. From there jump diagonally to grab the ladder, climb down then to the left at the bottom of the ladder, then around the corner to the last ladder. Climb down, and when you reach the last block above the toxic pool, back flip to land on the ledge behind. Follow the ledge around the pool, climb into the opening and proceed to the next ladder. Don't climb them, but instead, turn right and follow the passage to the opening high above the big toxic pool. Shoot the &lt;span style="color: magenta;"&gt;flying robot&lt;/span&gt; from here, climb down the ladders to the big pool, and enter the passage (east). Save before you push the button here.&lt;br /&gt;&lt;br /&gt;The gate on the other side of the lake will open, but it is timed. You have to jump across the lake from one platform to another, in order to reach the gate before it closes. This timed run is merciless, so embrace yourselves. Push the button, immediately roll and sprint through the passage. Sprint along the ledge next to the lake, steer to the left and jump onto the first platform. Keep running and jump from the edge onto the second platform. Quickly pivot Lara to the left to face the third platform, take a standing jump to land on it, run and jump from the edge onto the ledge in front of the gate. Sprint through (or reload the save if you are late). Grab the &lt;span style="color: orange;"&gt;Heat Plasma&lt;/span&gt; from the pedestal. The gate will open again. Get back to the toxic lake, jump across it using the platforms and return to the ladder to the left (west).&lt;br /&gt;&lt;br /&gt;Follow the tunnel to the ladder you haven't climbed yet. Climb up and pull up onto a slanted block above the ladder. Back flip onto another slanted block, jump forward and grab the ladder above the first one. Climb all the way up and to the right, to land in a tunnel above. From the opening take a running jump to grab the back edge of a slanted block ahead. Shimmy to the right, pull up, slide just a bit and jump to grab the monkey ceiling above. Traverse forward and land onto another slanted block. Slide down near the first ladder next to the bike. Take a running jump across the gap, ride the bike again and carefully go across the bridge back to the intersection.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;BROKEN BRIDGE:&lt;/b&gt; Drive through the tunnel to the right. On the fork go to the left (west) and right around the corner. In the cave beyond there is a broken bridge above another toxic pool. Use turbodrive to clear the gap in the bridge, and once on the other side, leave the bike at the intersection.&lt;br /&gt;&lt;br /&gt;Enter the doorway to the left (west). To the right there is a ladder with a closed trapdoor above. Go left and press the button on the wall to open this trapdoor. But don't climb that ladder yet, just remember it. Return to the intersection with the bike, go to the right to the broken bridge. At the bridge turn to the right and take a running jump into the open doorway. Take more &lt;span style="color: lime;"&gt;Raygun explosive ammo&lt;/span&gt; from the pedestal and press the button on the wall to open the door nearby. Jump back to the bridge, go to the intersection and again to the left, and now climb that ladder.&lt;br /&gt;&lt;br /&gt;Shoot the&lt;span style="color: magenta;"&gt; robot&lt;/span&gt; in the room and climb the ladder on the other side. You'll end up in the room with deadly tiles. Tiles that are "open" are deadly, so avoid them. Jump from one safe tile to another, approach the pedestal and take &lt;span style="color: orange;"&gt;Heat Plasma&lt;/span&gt;. Return the same way to the ladder, climb up and return to your bike. Get on it and drive through the passage to the right (east). Don't drive down the slope ahead, but turn to the right, use the button to open the door and drive through. Keep driving to the left and through the opening with the steps and the ramp, to return back to the main cave.&lt;br /&gt;&lt;br /&gt;When you re-enter the main cave, drive to the left, leaving the artificial pillar on your right. Enter th
