April 12, 2010

Lara and the Four Shafts - walkthrough

author of the level: Elke Schwarz a.k.a. Eelkemama
author of the walkthrough: Nina Croft


Level four: THE LAST SHAFT WILL BE FOUND


secrets: four

COURTYARD WITH FOUNTAIN: When the level loads, go left across the shallow pool and find the green key in the plants. Turn right and go towards the door with the keyhole. Pick up the SMP from the grassy patch in front of the door and unlock the door with the key.

BREAKABLE LEDGES: When you enter, do not fall into the pit which is deadly. Turn diagonally to the right and jump with a right curve to land on the very angle of the first ledge. Run diagonally to the right, steer sharply to the left, jump and steer to the left more. Grab the second ledge, pull up and run (or use Jump + Action to try to land on the near edge of the second falling ledge and run forward immediately). Jump from the edge and grab the stable ledge ahead. Pull up into the opening above and use the jump switch to open the door in the courtyard and disable the spikes near the entrance to this room. Drop to the stone ledge and jump on the third breakable ledge. Run on the last ledge, steer to the left and climb into the opening with retracted spikes, before the ledge collapses. Run off diagonally to the right with Action to land in the opening with entrance and go back to the courtyard. The door you've just opened is on your left (N).

SMALL LIBRARY: Enter the room with a fireplace. In near right corner from the entrance you'll see a clock. On its left side you'll find a pushblock. Push it out of the opening and push/pull it onto the distinguished floor tile in the small room behind the fireplace (that same pattern is above the door of the theater). This will open another door in the courtyard. At this moment, both doors in the library are closed, so leave the room, cross the courtyard and enter the open doorway on the other side (S).

THEATER: Inside the theater, go right and use the switch on the wall opposite the stage to raise the curtain. Go back to the stage, climb on it and drop into a hole there. Follow the passage under the stage, kill a soldier that will attack you, and find the red key at the end of the tunnel. Return back to the theater, go out to the courtyard and return back to the small library. Unlock the door and pull up in the doorway.

BACK TO THE LIBRARY: When you drop to the floor of the library beyond the door, turn right and raise the floor hatch. Climb down the ladder here, kill two bats in the underground room and pick up an LMP lying on the floor. Stand on the distinguished floor tile in the middle of the room to open the secret door in the library. Climb up the ladder, and use the switch behind the secret door to open another secret door in the first library. Climb through the doorway and use another switch in the first library to open another gate in the courtyard with fountain. Leave the house with fireplace and cross the courtyard. The gate you've just opened will be in the far left corner (SW). Go through.

EMPTY HOUSE: At the intersection, go left and use the floor tile at the end to lower a block to the right of the entrance. Return there, jump on the block and use another floor tile to open timed door near the first floor tile. Jump on the lowered block, and sprint down the passage to the door before it closes. Once on the other side, the door will re-open. Use the lever here to open the big gate in the courtyard. Return there, go to the other side and through the gate (E).

In the room beyond the gate go left. Use the jump switch on the wall opposite the closed gate to open it, but don't go through yet. Instead, go to the wall N and climb into an opening concealed with ivy. Drop on the other side and climb up the ladder in the small tunnel where you'll find an SMP which is secret #1. Return back to the previous room and go through the second gate you've just opened.

COLOR PUZZLE: Straight ahead is the closed gate you need to open. To the left is a room with four burners and four colored tiles beneath them. Enter here and stand in front of the first burner. Wait for the flame to subside and back flip over the white tile towards the burner. When you land on the flat tile beneath the burner, one block will raise in the other room. Slide down the slope while the cutscene is running, to avoid the flames and go into the room where the block raised (to the right of the gate where you entered). On the pillar behind this block is a ladder. Climb it to find an LMP which is secret #2. Then push/pull the white block onto the white floor tile on the opposite side of the room, behind the pillar in the near right corner from the entrance. NOTE: You don't need to go to the room with colored glass cases now, you can first raise all four cases and then complete the puzzle, but this way, raising and pushing one block by one, will keep you safe from a potential bug, especially if you are using Vista or Win7 OS. In other systems there should be any problems, so you can raise all four blocks first, and then go to the other room to move them.

Return to the burner room and time your jump/backflip over the second colored tile (yellow) to raise the yellow block in the other room. Push/pull it to its corresponding colored floor tile behind the pillar in the far right corner. Return to the burner room, jump over the blue tile beneath the third burner, to raise the blue block in the other room. Push/pull it onto the blue floor tile behind the pillar in the near left corner from the entrance. Finally, return to the burner room, jump over the last colored tile (orange), and push/pull the orange block to its corresponding tile behind the pillar in the far left corner from the entrance. This will open the gate opposite the gate where you entered here.

Go in and use the switch in the far right corner to break down the wall in this room. Climb over, pry the Eastern Shaft Key from the wall in the near right corner, and use the switch on the raised block to raise a block back in the burner room. Return there, climb the block (watch out of the flame!) and jump up to grab the edge of the opening above. Pull up, follow the passage to a small room, climb on the block in the far left corner to find two pairs of revolver clips, then climb on the block in the far right corner and flip the switch to open the last door in the courtyard with fountain. Go into the passage towards the closed gate, and open it with a jump switch which is located in the middle ceiling alcove, in front of the door. You'll end up in the small library with the fireplace, so go out to the courtyard, and through the open door which is on your right (NW).

THE BIKE: Follow the passage to another closed gate, open it with the lever to the right of it and enter the alleys beyond the gate. Go right, and enter the backyard with a small pool. Jump in the water and use the UW lever to open the gate on the opposite side of the alley. Go there and ride the bike. Drive up the ramp to the right of the pool, park the bike on the ledge here and use the lever to open the gate nearby. Ride the bike again and drive down the other ramp. Straight ahead is another backyard with the open gate to the right. Ride in carefully and go to the right. Slowly and cautiously drive the bike along the ledge above the lava pool, then up the ramp. Drive down the ramp towards the closed gate.

Turn left, drive up the other ramp and through the breakable wall. Drop in the alley below and park your bike here. In the alcove on the left end of the alley you'll find the checkered tile that opens the room on the other end of the alley. Go in there, and in the far left corner climb the concealed ladder. At the top of the ladder use the jump switch to open the gate back at the ramps. Return to the alley and climb back up to the gate which is now open. Go through.

SANDY COURTYARD: When you enter, go left and pick up revolver ammo from the ground. Turn to face the wall opposite the entrance (S), jump over the steep block and drop into the pit behind a plant. You'll find the red key here. Jump back up in the courtyard and return to the gate where you entered. Directly opposite the gate is a pillar with the secret (S). Go around to the other side of this pillar and climb the ladder to get on top of it. Pick up revolver clips which are secret #3. Drop down to the ground.

In the NW corner of the courtyard you'll find a switch. Flip it to open the glassy trapdoor next to it. Drop down to the lower level and go left (E). Climb the block with the keyhole and unlock the gate behind you. Go through, kill a soldier and go all the way to the end of the passage, where you'll find the flares, which are secret #4. On your way back, notice the floor tile which is different than all the other tiles here (to the right). Above this tile is a high crawlspace. If you approach it and climb into it, the game will prompt you: "Something must be done up here". Return up to the courtyard.

Next to the switch you flipped you'll find a pushblock in the corner. Push/pull it to the edge of the opening. Use the switch again to close the trapdoor, and push the block onto the closed trapdoor. Now open it again and the block will fall down to the lower level. Continue pushing/pulling it onto that distinguished floor tile mentioned above. This will open the gate back in the courtyard, so return there and go through the gate in the corner where you found the pushblock.

FLOODED CHURCH: When you enter, just to the right of the door you'll find another revolver clip. Jump into water and swim into the far right corner of the pool (E) and into the crack in the wall. Climb out of the water and use the checkered tile to retract the spikes on the other side of the pool. Swim back towards the entrance and into an alcove with UW lever. Pull it to raise a block in the pool and open the gate on the other side. Climb out of the water on the lower pillar to the left of this alcove and pull up on the ledge near the entrance. Run jump onto the pillar in the middle of the pool and another run jump on the other side of the pool. Go left and pull into the opening above. Find the jump switch above the retracted spikes and use it to open the gate on this side of the pool. Go through.

GARDENS: Cross to the other side and find the red key in the grass on the bottom of the small pool. Go to the door in the far right corner from the entrance (and notice the whitish breakable wall to the left of this door), unlock the door and ride the bike. Drive out to the garden, and to the right, through the breakable wall. Drive to the end of the corridor right, where you'll see double closed gate to the right. Park your bike here and return back a few steps, to the opening that leads to the first sandy garden. In the far left corner of this garden you'll find a pit with checkered tile that opens the gate of the second sandy garden. Before you exit, stand in front of the entrance facing it. To the left you'll see some plants. Behind and above the plants there is a high opening. Climb into it and use the other checkered tile to open the second gate back at the corridor.

Return to the corridor and go into the second sandy garden. Go up the sandy mound to the right of the central pillar and run jump from it to grab the edge of the pillar. Pull up and use the lever to open the first gate back at the corridor. Return there, go left and ride the bike through the breakable wall beyond the double gate. Park your bike here. Jump into the water.

MAKING A BRIDGE: Swim into the opening below the entrance and find the UW lever that will drain the pool. Return back to the empty pool, cross to the other side and climb into a small opening. Inside use the switch to open the gate near the bike. Climb out of the pool using the big ladder on the wall next to this small crawlspace, and go back to the bike. Ride it up the ramps and through the open gate, until you drop in the big blue room to the right. Park your bike here inside this room and turn around to face the ramp where you entered this room. To the left of it there is a shallow pit with a switch. Use it to raise a block in a pit nearby. Enter another room and climb the block to the left of the entrance, to use the checkered tile that raises another block in the pit. Proceed to the next room, which has a pit and two blocks you've just raised.

You obviously need to make a bridge for your bike across that pit in the next room. Once inside the room with the pit, diagonally jump to the ledge on the right, and climb into the opening behind the pillat in the near right corner from the entrance. Drop on the other side of the crawlspace and use the checkered tile to raise the last block in the pit. Return back to the room, jump to the opposite side of the pit and find the jump switch behind a pillar in the far left corner from the entrance. This will raise the middle block, and your bridge will be completed.

Return to your bike and drive across the bridge and in the next room. Go around the shallow pool (which is deadly if Lara is on the bike) and enter the long green alley. Drive to the end of it.

If you are here, and the double gate at the end of the alley won't open, that is because you forgot to take the shaft key in the color puzzle room. The blocks to the right will lower, and a huge shortcut to color puzzle room will be open for you here. So go back there, push out the block at the end of the passage, take the shaft key and return to the double gate which will open now. Drive your bike through and break the wall beyond the gate to end the level.

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