April 9, 2010

Lara and the Four Shafts - walkthrough

author of the levelset: Elke Schwarz a.k.a Eelkemama
author of the walkthrough: Lady Croft

Level two: WHERE IS THE SECOND SHAFT


secrets: six

GARDENS: When the level loads, turn right and walk to the stone block in the corner. Turn to face the sandy valley and slide just to the first flat ground. Now turn around and look at the stone block in the corner. Crawl into the triangular opening and follow the passage to find the yellow key. Crawl back out. Slide down in the valley and go to the other side of it, killing two bats as you go. Drop in a pit in the far left corner, lower yourself and crawl into the opening to find the blue key. Climb back up and go through the doorway nearby. Use the key in the keyhole to the left to open the door to the right. Enter a big room with a pool. Kill a soldier shooting at you on the right and take his SMP. Jump in the water and climb on the central pillar with the fountain. Pick up another SMP from the fountain, which will also trigger the raising of a block near the pool and climb back up. Don't climb the raised block yet, since the door above it is closed, and go into the first garden through the doorway between two windows.

Go to the other side of the garden and through the doorway behind the pillar on top of the stairs. As you enter the second garden, climb on the block to the left and pick up an SMP hidden in the grass, which will also open the gate on the other side. Go through the open gate into the courtyard of the big house ahead. Push the glass door open and enter the library.

LIBRARY: Go around the first book shelf and find the pushable block painted as the wall. Pull it twice out of the tunnel and enter the second library. Go left and climb the single shelf to an opening above. Squeeze in and follow the tunnel to the third library. Drop down to the floor. All shelves here are climbable, so climb the long shelf and use the checkered tile to raise a block back in the first garden. Drop down to the floor, climb the single shelf to the left of the window and return back to the first library. Enter the second library again, and this time go through the doorway to the left. Kill a soldier lurking around and find a jump switch attached to the wall to the left of the entrance. The door opposite the entrance will open, so enter a small room and take the red key from the left pedestal. Return to the first garden, use raised block to climb on top of the pillar, pick up revolver ammo and use the lever to open the door back in the room with pool. Return there and climb to the open door. Use the yellow key in the keyhole to open the door in the pool below.

TO THE SHAFT KEY: Swim down and through the doorway. Once inside a flooded room, swim to the right and into the corner, and flip the UW lever to open the door nearby and drain the pool. Go through into the room beyond. Use the red key in the keyhole in far right corner, to open the door in the far left corner. Enter a small storage, climb the smaller block and take flares, which are secret #1. Return to the previous room and find a jump switch to the left of the entrance when facing it. It will open the door to the next room. The checkered floor tile that opens the next door is located opposite the entrance, in the triangular crawlspace at the bottom of the pillar. You have to squeeze between the pillar and the stone plate in the corner, to get inside the crawlspace.

Proceed through the doorway into a small corridor with lava pit. To get across, simply jump on the slope to the left or right, facing uphill, slide back and grab the edge. Shimmy to the other side and pull up on a wooden platform on the other side. Drop in the pit ahead and jump over the slope to land in the next room. Turn right, then right again and jump over the sloped block into a shallow pit. This will disable one set of spikes in the next room. Jump back into the room. In the far right corner (from the entrance) there is a cobwebbed opening. Pull up inside to find revolver clips which are secret #2. Return to the dark room and climb the ladder in the far left corner from the entrance. Climb to the left around the corner through a triangular opening and climb all the way to the left, until you can drop on the wooden ledge below. Drop to the floor. Two metal floor tiles along the left wall will disable first two sets of spikes. Crawl throught the tunnel with disabled spikes and pry the Northern Shaft Key from the wall with your crowbar. Then turn around and use the jump switch to open a trapdoor nearby. Crawl back to the lava room and go into the corner with metal tile and turn to face the lava pit. Above Lara you'll see wooden ladder. Jump to grab it, climb into the room above and use the jump switch hidden behind some ivy to open another door. Climb the ladders here and pull up in the doorway.

TO THE BIKE: When you hear dramatic music, turn to left and jump to grab the long ladder. Climb all the way down to the bottom and jump over a shallow pit to the block ahead. Climb on the two next blocks and turn around. Look up and you'll see a jump switch. Use it to open the door on the top of the stairs and continue climbing until you emerge in a sandy inner courtyard. Kill the soldier shooting from the valley to the right, and take an LMP from the ground just to the right of the entrance, under the pillar with some ivy hanging. To the left of the entrance there is a closed door you need to open first. Stand to the left of the pillar with ivy where you found the medipack, facing the wall, and jump up to grab the edge of the roof above. Shimmy to the left and drop to grab a jump switch on the wall below. This will raise a block on the other side of the valley. Before going to the door, roll and run to the other side of the valley. In the wall find a crawlspace and go in to find shotgun shells which are secret #3. Now go to the block you've raised, climb it and use another jump switch to open the door back near the entrance. Cross to the other side of the valley jumping over the steep rocks and proceed through the doorway.

Ride the bike across the valley and break the floor in the far right corner. Park your bike here at the intersection. Push open the glass door straight ahead, follow the passage and kill a soldier around the corner to the left. He'll drop the yellow key, take it, return to the intersection, go right, shoot the glass and use the key in the keyhole to open the door left. Ride the bike again and go up the long ramp beyond the door. Continue driving up the ramps to the top, carefully, and park your bike at the top of the room, in front of the closed door. Use revolver with laser sight to shoot the pendulum above the door to open it. Proceed on foot into the alley, kill a soldier lurking around and climb into the opening E. Enter the big room with yet another closed door and shoot another pendulum above the door to open it.

PUSHBLOCK PUZZLE: In this small room you'll see two wooden pushblocks, but there are three more behind them you have to pull out. Start from the left one (although you can start from the right one if you want). Pull it out of the alcove twice, then go around it and push it into the corner. Go to the other block and pull it twice towards the first. Now pull it once to the right, then once towards the entrance. Finally, push it once to the left so it stands next to the first block. Go to the right and pull the block twice out of the alcove. Go around it and pull the fourth block once. Now go around to the other side of the last block and push it into the corner to find the blue key on the ground. Go back to the intersection. Go left (S) and all the way to the end of the alley. Crawl into the opening to the left to find revolver clips which are sectet #4. Crawl back out to the alley and go to the closed door. The keyhole is located on the wall opposite the door (N), so climb up and use your key there.

Inside the next room climb the stacked crates to the right of the entrance and flip the jump switch to open the passage to the next room. Climb in the opening and drop to the floor of the next room. High above you'll see a closed red door. Enter the passage to the left and push the block on the right into a small room beyond. Inside take the yellow key and use it in the keyhole to open the door above. Return back and climb up, going through the doorway.

FUME ROOM: Drop down in a pit beyond the door and climb the sloped block ahead. Slide, jump over lava on the next sloped block, slide and jump to grab the ledge ahead. Sprint forward and steer to the left, since this is a damage room and Lara will start losing her health rapidly. Jump on the pillar ahead, then on the next ledge, sprint to the other end and jump in the big opening ahead, where Lara will be safe. Save your game here before proceeding.

FALLING LEDGES: The ledges you see above lava are breakable, so be fast. Have one thing in mind when you need to get across such ledges: while you hang from them, you will not trigger them, and you can shimmy and adjust your position safely without risk to break them. You can also save while pulling out onto them, but do it in a new slot each time. Once on them, you'll have full time possible to perform a jump/run jump to the next ledge. It is always recommendable that you save your game whenever you manage to grab the ledge. Start pulling up and save in a new slot (use F5 shortcut, not the Esc menu).

So stand jump to grab the first ledge, traverse to the right and pull up. Pivot Lara diagonally to the left a little, then run and jump to land on the second ledge (or run jump with curve to grab it). Run across it steering to the left and jump to grab the next ledge. Pull up, run jump on the next ledge, then steer to the left and jump on the next, then on two more and finally, from the last ledge jump to grab the roof of the central construction and pull up. Use the checkered tile here to open the door below and ignore the switch on the pillar with the red NO! sign. Climb the block E and run jump to grab the edge of the roof. Shimmy to the left and down the ladder. Proceed throught the opening.

Around the corner to the left there is a block you can climb on. Use the jump switch here to open the door of the next room. Climb in the doorway and run jump to grab the wooden ledge. Turn around to face the entrance. To the right of the entrance is a vase, shoot to break it. Then jump to flip the switch on the wall to the left, and it will raise a block in the corner near the entrance. Climb on that block, take flares which are secret #5 from the broken vase, then climb into the opening and slide into the alley.

ALLEYS: Kill two dogs and go forward. Enter the small building to the left, kill a thug and take two clips of revolver ammo from the crawlspace behind the breakable glass. Return back to the alley, go left, then left around the corner. At the intersection go right (N) and push the block on the left into the room. Inside the room take an LMP and the blue key from the floor. Exit and go left, back to the intersection. Go forward (S) then right at the next intersection (W) and open the door with the key. Inside use the switch to open one gate at the end of the alley. Exit, return to the nearest intersection and go right (S). Go to the end of the alley, then turn right, and climb the ladder at the end of the alley, on the right. Inside an opening you'll find an SMP which is secret #6. Climb down, go to the other side of the alley (E) and open the door of the small library. Take Uzis and uzi clips from the floor, climb the book shelves and drop on the other side. Climb into a small alcove and use the checkered tile here to open the church gate. From this alcove take a diagonal run jump to land on the book shelf, and return to the alley. Go back to the first alley where the church gate is now open.

Enter the church and find a switch on the wall to the right (when facing the altar). Flip it to open the door of another building in the alley. Go out, then forward, then left at the intersection and enter the open house here. Jump over the table and chairs to land on the block in the corner with a checkered tile that will extinguish a fire in a fireplace elsewhere. Go back to the alley, then go towards the church, but this time enter the second library which is to the left now. Climb the lower book shelf to the right and then on the higher shelf, and shoot the pendulum above to open the door. Drop to the floor, go through the door you've just opened and into the fireplace. Climb the back wall inside the fireplace and pick up yellow key from the roof. Climb down, exit the building and go back to where you entered the alley the first time. The last closed gate is in a small passage to the left. The keyhole is hidden behind the second plant to the left. Unlock the gate and go through to end the level.

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