Levelset by Elke Schwarz a.k.a. Eelkemama
Walkthrough by: Nina Croft
CREDITS: The author of the walkthrough would like to thank some people @ TRLE Community, who helped finding all the secrets and solving many puzzles in this game. Thanks to José, who helped finding secret #3 in level 2, to Pablito_it who helped finding 4 secrets in level 3, to raikutee who helped finding the first yellow key in level 2, and to owee who helped me find the second red key in the level 4. Of course, thanks to the author of the levelset herself, for all her help and patience during the making of this walkthrough.
Level one: LONG WAY TO THE FIRST SHAFT
ENTRANCE: When the level loads, go to the left and find a concealed opening in the wall close to the plant. Behind that plant, in the corner, you'll find flares. Climb in that opening and pull the lever to open a door inside the building. Use the jump lever in the corner to the right of the gate to open it and kill a dog beyond it. In the near right corner pick up Revolver ammo. Go through the open door which is on the left.
Ignore the bike for now and climb on the upper level of the room. Upstairs, kill two bats and drop in the whole in the NW corner. Crouch and shoot two vases here to find laser sight and revolver hidden inside. Climb back up and use two levers to raise two blocks under the second door in the previous room. Also, find a jump switch in a ceiling alcove S and flip it to open the second door near the gate.
Go downstairs and out of the room. The door opposite is now open, and two blocks in front of it are now raised, making it possible for you to go through on the bike. However, you need to open the inner door in order to proceed. First you enter the doorway (climb on the raised red block) and approach the inner door that is still closed, because stepping on the checkered floor tile will open a hatch in the ceiling back at the previous room. Go back and go right on the wooden ledge. Up in the ceiling you'll see an opening covered with cobweb, so climb up to the upper level.
Enter the tunnel in the far right corner and make a left turn around the corner. Follow this passage to the next corner but don't turn left yet. Instead, climb into a raised crawlspace, drop into a small shaft beyond, lower yourself and crawl into the next crawlspace, and a block that blocked the passage will lower. Climb back in the raised crawlspace and return to the passage. Now proceed through the passage to the lowered block and into a room beyond.
CORRIDORS: An ice elemental will start chasing you around. So run through the doorway ahead and go left, making a U turn inside. Jump into water here, and find green key on the bottom of the pool. Swim further into the tunnel beyond the key, climb out of the water and use the lever to raise a block in the pool that will allow you to climb back. Dive again and swim back in the main pool. But before climbing out, swim into the far left or right corner, into a tunnel behind the entrance, where you'll find a UW lever. Pull it to open a gate upstairs. Now climb out of the water using the block you've raised and go back to the corridor with a window. The gate you've just opened is on the other side of the window. You'll go there a bit later. For now, shoot the window to break it and enter the room with transparent floor.
GLASS FLOOR ROOM: The transparent glass floor of this room is mostly lethal. Look at the floor beneath: you'll see some different textures, marking the safe path across the glass. So run jump diagonally to the left on the safe part of the floor, walk to the other side and jump diagonally to the right. Use the lever to open the door, walk back to the end of the safe patch and jump diagonally to the left, with a right curve in mid-air to land in the doorway. Remember the red raised block and the door next to it, and go left, making a U turn into the room with a mirror. Use the mirror to locate the concealed opening in the wall (turn to face the entrance, and the opening will be to the left of it). Climb in it and use the jump switch to open the door above. Climb down and up the ladders above the entrance to the mirror room. Upstairs, go right and step on the floor tile that will open the door elsewhere. Return back to the room with glass floor and see the change: it no longer has the lethal glass floor. Go across, return to the corridor and go left, and through the gate you opened by that UW lever before.
Take two clips of revolver ammo. In a small room beyond push open the glass door to the left, and kill one soldier lurking in the next room. Don't go through the doorway yet. Instead, go left, then left again, to face the S wall. In the left corner of the S wall there is a raised opening. Jump up to grab it and crawl in. Drop on the other side and find shotgun shells, which is secret #1. Return back to the room with shields and go through the open door opposite the entrance.
ROOM WITH SLOPES AND LADDERS: From the entrance jump forward to land on the first slope and bounce off to land on a flat pillar ahead. Grab the ladders and climb up and all the way to the left, until you can pull up in the opening above. When you do, a block will raise in the room with ladders, enabling you to get back to the corridor. Proceed down the passage to a T-intersection and go right. Climb the higher step and step on the floor tile that will lower the block next to the door (you can see it through the window here). Return to the opening above the room with ladders. Run off the edge to land on the slope below facing downhill and jump to land on a flat block. Climb the red raised block and jump diagonally to grab the opening above. Return back to the room that used to have the glass floor, go through the doorway opposite the entrance, and the block you've just lowered will be straight ahead. Use the green key in the keyhole here to open the door, go through and use the jump switch to open the second door back at the beginning. Return all the way back to the motorcycle.
COURTYARD: Drive out of the small room and up the slope to the left. Follow the wooden ledge to the red block you raised much earlier, and through the open doorway to the left. When you enter, get off the bike and pick up flares from the ground. Climb into the opening with cobweb in the far left corner from the entrance, follow the short passage to a vase, shoot to break it and take the crowbar hidden inside. Here, in this passage, you'll find a pendulum in the ceiling alcove, so use revolver with lasersight to break it. This will open the door outside in the courtyard. Return to the bike and drive through the open door, up the slope and through the breakable wall. Park the bike here and climb into an opening in the far right corner. Follow the passage on the other side to a floor tile that raises a block back at the courtyard. Pick up revolver ammo as you go and return to the bike. Stand at the top of the slope, facing downhill, and pivot Lara to the right, to face the wall. Jump diagonally to grab it, pull up and take revolver clips, which are secret #2. Drop down to the courtyard.
POOL: Climb into the opening above the raised block and follow the passage to a pool. In the next jump sequence avoid falling into the deep water, because you'll be stuck there, unable to climb out of the water. When you enter the room with the pool, turn left and walk onto the metal ledge. From here drop into the shallow below and crawl into the opening, where you'll find the shotgun, which is secret #3. Climb back up to the pillar at the entrance and turn to face the pool. Run jump onto the first pillar, diagonal run jump on the second, another diagonal run jump on the next, then a standing jump to the last pillar, and finally, jump into the passage beyond. Save your game here.
BACKYARD: Use the crowbar to pry open the blue door and kill the soldier inside without stepping through the doorway. A nasty gun turret is placed inside this room, to the right. Now run in the room and crouch behind a low wall, using it as a cover. Crawl into the dark corner, stand up and walk cautiously around the room, until you can see the gun from behind. Use laser sight to aim at the fire sign on the red cylinder to destroy the gun.
Now climb the ladders in an alcove to the right of the entrance and pull up into the opening above. Kill another soldier lurking in the backyard. When you enter the backyard, go left and stand against the second block of the stone ledge to the left of the entrance. Pull it once and climb behind it. Drop into the opening and enter a small room. Follow the triangular hallway to flares, which are secret #4. Return back to the courtyard, and jump over the steep part of the ground and gso to the left. Jump over into a small hole next to the wall. Crouch and crawl under the pillar to find shotgun shells, which are secret #5. Crawl back and jump over the steep ground. Go to the other side of the backyard, jump over some more sloped ground and go to the far left corner. Crouch and crawl under the pillar here, and into the room beyond.
LAVA ROOM: Climb the higher block and turn to face the entrance. Jump to grab the switch and flip it, thus making two swinging ropes appear in the lava room. Run jump to grab the first rope, climb all the way down and swing towards the second rope. Climb all the way down the second rope and swing towards the sloped pillars ahead. Leap off the rope and grab the edge of the second pillar. Pull up, slide and jump to land on the second pillar, slide and jump with Action to land in the opening ahead. Pick up Nitrous Oxide Feeder. To get back across the lava room, you need to run jump to grab the back of the sloped pillar diagonally to the left. Pull up, slide and jump to land on the next pillar. Slide and jump from the edge to grab the ladder on the flat pillar ahead. Climb and pull up. Jump up to grab the bars on the ceiling and monkey swing to the other side. Return to the backyard, and enter the room where you destroyed the machine gun. The door here are now open, so proceed through.
SECOND BIKE: When you enter a small courtyard, turn right and go into the near right corner. Climb up in the opening and follow the passage to a floor tile that will open the red door in the courtyard. Return back, cross the courtyard and use the crowbar to pry open the blue door in the far left corner. Enter the fenced room, use the Feeder on the second bike and drive out and through the opened door. Drive up the ramp, and park the bike near the closed red door to the right. Go to the left, then to the right at the T-intersection, to another red door that is closed. To the right of it there is a raised opening, so crawl in and land on the floor tile that will open a door back where you left your bike. Return there, go into the passage, kill a soldier in the way and go to the very end of the passage. Turn around and jump to flip the switch above, that opens the door near the raised opening. So go there and enter the room with a mirror.
Use the mirror (and binoculars if necessary) to locate the opening in the ceiling (when facing the mirror, the openin will be in the back left corner). The wall beneath this opening is climbable, although there is no ladder. Climb up and back flip on the ledge above. Follow the passage here to a room where you'll find the red key, then crawl through the opening in a small corridor where you will find some shells and another floor tile that opens the door back in the room with mirror. Return to the room with mirror, and go back to your bike. Drive into the room with mirror and through the open door. Once in the paved passage, use turbo-drive (Sprint key) to get across a pit in the way, and to break the wall on the other side. Park your bike here and climb into the opening ahead.
PUSHABLE BLOCKS PUZZLE: Go right and follow the twisted passage. On the next T-intersection turn left, and take shotgun shells from the floor in this dead-end. Also, climb into the opening above and find some revolver ammo which is secret #6 on the other side. Return to the passage and go left, and follow it to a small room beyond a closed gate. In the far left corner of this room there is a pushable block. Push it inside all the way, so it ends up next to the second pushable block. Push the second block once, and to the left of it you'll find the third pushable block. Push it twice and turn right to face the fourth pushable block.
Push this block once so it ends up behind the first block (and the fifth you don't see yet). Now go around the second block and push it twice to stand against the wall, to the right of the third block. Turn right to face three remaining pushable blocks (in this order, from left to right: block 4 - block 5 - block 1). Pull the middle block 5 away from the wall, and then go to the right of it and push it against the second block. Now you can access the jump switch hidden between blocks 1 and 4, and use it to open the gate. Shoot a soldier that will attack you and go through the gate outside the room with pushable blocks.
CHURCH: Inside the church, go around the fenced central construction and drop through the concealed opening just below the dead soldier. Climb on the other side to end up inside the fenced area. Go around the central pillar and climb the left ladder here, but all the way to the ceiling (just grab the ladder and climb four times up). Back flip with roll to grab the ladder behind, climb just a bit so that Lara can bend her legs, and traverse to the right around the corner. Back flip with roll to grab the next ladder, climb just to make Lara bend her legs, traverse to the right around the corner and back flip with roll to grab the last ladder. Climb a bit up and traverse to the left around the corner. Back flip into the opening behind (or back flip with roll and Action to land there).
UW PASSAGE: Drop in the small backyard, kill a soldier lurking here and use the red key in the keyhole to open the door. Climb in the shaft and use the pole to get to the lower level. Open the door and enter the hallway beyond. Go to the right, turn right at the lampost, and proceed. Somewhere in the middle of this passage, between two lamposts, you'll find a jump switch up on the wall to the right. Use it to open the door ahead, and proceed towards the next lampost, then turn right at the corner and through the door. Dive in and swim through the UW passage, timing your swim through two spike traps, until you reach an opening in the ceiling where you can surface, pull up and find revolver ammo. Jump over to the other side and use the floor tile to open a door nearby. Dive in the water again and continue swimming further down the passage. Climb out of the water and go outside through the open gate.
ALLEY: Go down the stairs and kill one soldier in the way. Down in the alley kill another soldier. Now look at the closed red door on the left side of the alley. Directly opposite this door, on the right side, there is a concealed opening in the wall (here the texture has some holes in it). Step inside this opening and sprint towards the timed door to get through before it closes. Once behind it, use both levers to raise two blocks outside in the alley and re-open the timed door. Exit, go to the other side of the central building and use two raised blocks to get on the roof. Use the lever here to open a door nearby. Drop down to the ground. The door you've just opened is located in another concealed opening, to the right of the first concealed opening (the texture here also has some holes in it).
INNER ALLEY: Follow the passage to a T-intersection. Straight ahead the tunnel is blocked, so go to the right. Ignore the jump switch up on the wall to the left, just go forward until you hit the wall. Up above there is a crawlspace. Squeeze in to trigger the floor tile that will lower the block in the blocked tunnel. Drop down to the floor, and return back to the intersection. This time turn to the right and climb in the tunnel that was blocked earlier. Shoot the pendulum to the right to raise a block elsewhere, and now return to that jump switch and flip it to open a door. Go right of the switch, then left at the intersection, and through the open doorway. Now a block raised here, so you can climb it and flip the jump switch above the entrance. This will open a door elsewhere. Exit and go right, and when you hit the wall, turn left, then left again, and through the open doorway. Flip the switch here to open another door and exit. Return to the intersection, go straight and when you hit the wall turn right. Follow the passage here to another open door, go in and flip the switch to open the last door. Exit, go left and return to the intersection. The door you've just opened is near some stacked blocks you can climb. Go around them (forward at the intersection) and turn right to go through the open doorway. Climb the block to the left and flip the switch here to raise a block up above. Exit, go left and climb the blocks nearby. Once on the top block, turn left (E) and run jump with a left curve to land on the roof above the first jump switch. Run jump on the next roof and go to the pole. Save before grabbing the pole.
ROOM WITH BURNING FLOOR: Turn to face South and strart climbing the pole. Once up in a small room, you have to back flip from the pole and land on the safe floor, and this is not easy. The dark floor around the pole is lethal, and you have to jump over it. So, when Lara climbes in the room, don't climb too high, just until her legs are in the same height as the floor. Then back flip from the pole to land on the safe floor. Once there, turn right (W) to face a corner pillar with ferns, to the right of the floor spike trap. Climb in a small concealed opening, get down on the other side and collect shotgun shells, which are secret #7. Climb back to the room.
Between two corner pillars with ferns there is a passage (North). Climb here, shoot a soldier lurking in the passage ahead and push open the glass door ahead. Inside a small room go right and step on both steps in the corner: the one disables the spikes back in the room with the pole, the second will open a door above the spike trap. Then collect two pairs of revolver clips from the floor and the green key from the pedestal on the left. Return back to the room with the pole and this time climb into the opening in the other corner pillar (E) with ferns, and use your new key in the keyhole here to open a door elsewhere. Return back and finally, climb into the opening above the disabled spike trap. Follow the long passage to a ladder and climb up (at the top of the ladder, press Action to make Lara release her grab, then quickly press Action again to make her grab the ladder again, then quickly press Up to make her squeeze into the crawlspace above the ladder before she bends her legs again). Follow the crawlspace and climb down the ladder on the other side.
STAIRCASE: Climb into the open doorway to emerge on a staircase. Climb up the ladder in the far left corner, then a bit to the left, and drop on a ledge. Turn right and run jump on the first slope. Bounce off and land on the second slope. Keep jumping off the slopes until you land on a small balcony high above the stairs. From the edge of the opening take a diagonal running jump with a left curve to grab the ladders on the left. Climb to the left, land inside a small alcove and use the jump switch to change the architecture of the room. Drop to the floor and climb in the opening opposite the entrance.
INSIDE THE HOUSE: Cross the next room and climb into the opening above the pool. Swim down and to the left, through a UW passage curving up. Here surface and climb out of the water, and don't move. Observe the boulders rolling inside this room. You need to sprint to the ladders on the other side, avoiding the boulders. So time your run, sprint and quickly climb the ladders. Backflip to land on the ledge behind. To the left (when facing the ladder) there is a closed door you need to open. So go to the right and find a pushable block at the end of the passage. Push it into the tunnel, all the way it will go. When you do, turn to the left and flip the jump switch above to open that door. On your way back pick up flares from the small sideroom on your way back. Return to the ladders above the boulder room. Turn Lara's back to the ladders. In the right corner of the room there is a crawlspace. Crawl in and take SMP, which is secret #8. Return to the intersection and take the other passage, where the door opened.
In a small hallway beyond go to the next T-intersection, don't turn right, but first flip the jump switch mounted on the wall straight ahead. This will open the first door in the passage to the right. Return there and go through the open doorway. To the left you'll see the second door which is still closed. Climb into a small opening high above to the right, drop on the other side and use checkered floor tile to open the second door. Climb back and go through the second doorway. Climb the ladder, but not all the way up, and backflip to land in an opening behind. Follow it and cautiously turn left, in front of the pit with spikes. When facing the spikes, pivot Lara to the right and stand against the wall. Jump up to grab the invisible crack in the wall and traverse to the other side of the pit. Drop in the passage beyond.
LEVER PUZZLE: In this hallway you'll notice a red closed door in a raised alcove to the right. Proceed further down the hall until the game prompts you to save. Do it, in case you make a wrong move here and use the wrong lever. All in all, there are eight levers here, and you must use only four, in their proper order, to open that door. If you look at the ceiling, you will see the right combination of levers: just use the four levers on corresponding floor tiles to open the door. The right combination is (from left to right): lever 4 in the second row, lever 2 in the first row, lever 3 in the first row and lever 2 in the second floor, respectively.
TRENCHES: Jump into the doorway and hurry to run down to a trench, before the gun turret kills Lara. Run to the right, around the perimeter, and kill a soldier coming from behind. Then walk to the edge of a low wall and shoot the fire sign on the red cylinder behind the turret, to blow it away. Then you can climb on the block opposite the entrance and pick up some revolver ammo in the pit. Climb on the block to the right and stand jump diagonally with a left curve to grab the jump switch and flip it to open the red door in the room with the turret. Go back there and through the door. Use the checkered floor tile in the passage to open the gate outside. Go back and proceed through the gate.
To the left is a red closed door, so go right and up the stairs. You'll see a red block rising and preventing you from accessing to a lever beyond. So proceed around the corner and climb on the wooden ledge above the stairs. Run jump to the next and run jump to grab the opening ahead. Pull up and step on the checkered tile to lower the red block, don't drop down left but return via the wooden ledges to the block you lowered. Use the lever to open the door back in the room, return there and jump in the opening. Drop on the other side.
Don't step on the steaming floor with skulls of the room ahead, but jump diagonally on the block to the left of the entrance. Stand jump on the next block and run jump on the three other to reach the last block. Finally, run jump diagonally on the tile in the far right corner, pull up in the opening and follow the long corridor to the opening above the room with steaming floor. Drop to hand on the edge of the opening and traverse to the right until you can pull up on the ledge. You'll see a note on the screen: "The first piece is found". Use the crowbar to pry Western Shaft Key from the wall and use the jump switch to raise a block to the left. Climb on it to finish the level.